When/How to use Deaf Accessibility Tools Published on Gamasutra According to the World Health Organization (2016), over 360 million people in the world have mild to profound hearing loss. To narrow…
Games should be for everyone, but are really creating them for everyone? Accessibility in video games is a very important topic in games development because by tackling this subject, we can provide meaningful experiences to even more players, and with the example of some major companies I hope that developers will pay more attention to it.
So this article brings a lot of useful tips that can help you in developing a more accessible game, and they won’t even be that difficult to do it if you consider them from the start.
Just giving you some hints, when talking about deaf accessibility we can add in our games subtitles/closed captions (preferably configurable ones), visual cues, controller vibration and other actions that will help players to fully enjoy our games.
So I highly recommend the full read of this article to have better understanding about all of these and other techniques, because I believe, that us as content creators, should be trying our best to make feasible for everyone to play our games.














