More than just βJealousyβ (although thatβs certainly part of it), I think one of the big through-lines of Chapter 5 is βYou Canβt Make Someone Love Youβ. That relationships are complicated and mutual things dependent on personalities and history, and canβt (or shouldnβt) really be βforcedβ. Thatβs part of the reason for the constant Dating Sim references this Chapter, and itβs something thatβs been kinda brewing through the whole game so far. It connects to the recurring ideas of deconstructing video game tropes (notably here the gamification of interpersonal relationships) and your choices not mattering, and also Divorce. How Asgore constantly fails to make Toriel βfeel what she used to feelβ for him and probably making things worse through these constant attempts.
And to Ralseiβs original naΓ―ve ideas of βhow to be a friendβ. Them thinking itβs a simple matter of always βbeing niceβ - paralleling βRelationship Mechanicsβ in games that are mostly about choosing the friendliest and most placating options, and that's really all you need to 'max out' your relationship with whoever.
Only for them to realize that itβs more complicated than this as they grow closer to Susie, someone who absolutely is not the person who chooses only the βniceβ options all the time, and realize that they love her for it. But also at the same time, their sweet and passive demeanor seems to have pretty much failed to endear them to Kris, despite their best efforts.
That relationship only progresses when Ralsei stops trying so hard to be Lovableβ¦.
And then also Our Choices Donβt Matter meaning that thereβs no Choice a Player can make that can meaningfully change Krisβs most important relationships. These relationships also donβt depend on simply picking βpositiveβ options (because if one likes Kris, that also goes hand-in-hand with liking some amount emotionally detached teasing and pranks). AND the most important moments of relationship development happen of Krisβs own volition, and they will rebel against words that are either too cruel or too sappy to their own taste. Which in previous Chapters was mostly a positive, hopeful thing. No matter our influence, Krisβs friends will always be Krisβs friends first and foremost. We donβt have enough power to ruin their most important relationships or to make their friends love them for something that theyβre not.
But in this Chapter, thereβs a new melancholy wrinkle added to it. Through the whole Festival Sequence, youβre presented with a bunch of choices that under standard βGame Logicβ might be expected to influence the relationships between Kris, Susie and Noelle - but in true Deltarune fashion, regardless of your choices, Susie and Noelle always start their romance at the end of it. But while this could be a heartwarming story about Cute Teenaged Lesbian Love triumphing over a manipulative Amoral Time Godβ¦ the whole situation also makes it very clear that even if Kris was able to make choices freely, thereβs nothing they could choose that would make Susie love them either. No matter how close they and Susie get, she just doesnβt seem to be attracted to them that way.
You can also add to it the way the Flowery Final Boss plays on the βPower of Friendshipβ bit thatβs generally expected at the end of a Pacifist Runβ¦
Where Flowery has his own Recruits that instead seem to team-up with Flowery and against you, regardless of your choices. Because the cute little ACTs you did to Recruit them were nice and all, but were they really enough to make them truly love you more than they already loved Flowery and the other Flowers? More then they loved their Dark World?
And then thereβs Floweryβs whole thing. Like in many other aspects of their characters, he and Ralsei are two sides of the same coin. If Pre-Character-Development Ralsei is like someone who tries to please and befriend everyone in an RPG, Flowery is someone trying to powergame his way through a dating sim. His (and the other Flowers) constant showering of Asgore with admiration, gifts and ideal hang-outs/dates that are all just perfect for him are partly just trying to repay Asgore for the kindness heβs given them and making him happyβ¦ and also to try and make Asgore choose Flower Kingdom and his Flower Family over Hometown and his Light World Family.
As much as Flowery teases Ralsei over their jealousy of him, his behavior often reveals that heβs jealous of Kris, for being part of that family that has, from his perspective, have given Asgore nothing but grief, and yet he still seems to love more than the Flowers. Kris is a living demonstration of how his gifts and dedication to Asgore is secretly just as βuselessβ as his fake made-up overpowered stats. Flowery is also well aware that Kris is the one that opened the Fountain in the first place, and that they seem to have some sort of hidden agenda thatβs not beneficial to their dad, and Flowery still feels like Asgore will always choose them over him.
And, well, the resolution to the Flower Kingdom arc is a mixture of that (especially considering how much he was motivated into exploring the Dark Worlds out of a belief that it will magically make his family life βgo back to normalββ¦. Literally pushing the Flowers away for the sake of that goal...)
But also, itβs kind of a matter that Asgore does absolutely love the Flowers, just not in the way they wanted to. The Flowers wanted Asgore to love being around them so much, heβd choose their fantasy even if it means their deaths, but Asgore loved the Flowers so much that he wanted them to live.
And in way, thatβs also kind of a mirror to Krisβ situation with Susie. She definitely loves Kris, they just feel like sheβd never love them the way theyβd want her to.
And then, the way Pink interacts with the whole Dating Sim Pastiches adds in some wrinkles of important nuance. Sheβs the one notable occasion (well, outside of the other even bigger exception weβd get to in a moment) where the Gamification of Relationships is actually useful, both for the Player to progress and beat the Fight and for Pinkβs Body and Ghost to solve their relationship issues. In a way, itβs kinda like saying βWell, of course, just because you canβt make anyone love you, that doesnβt mean Choices donβt matter at all in relationships, obviously. Making Choices of consideration and healthy communication is important.β
And even then, part of the resolution is Pinkβs Ghost accepting her Bodyβs needs even if it means she wonβt necessarily have her all for herself. She thereβs still thereβs this undercurrent of accepting that you canβt make people love you the way you want them too.
But, of course, the biggest and obvious exception of the concept of βYou canβt make someone love youβ is, well, the same as what seems to be the biggest exception to the concept of βYour choices donβt matterβ, and thatβs the Weird Route, of course.
The Weird Route is the one exception to the idea that we and our choices canβt have a meaningful affect on Krisβ relationships, and it very intentionally uses a lot of the Tropes and language of, like, going on a Romance Route with a character in a Video Game, complete with a supposed βclimaxβ when said NPC decides to invite you to the big romantic Festival, and it also uses every storytelling tool in its disposal to showcase how itβs utterly creepy and manipulative and wrong.
Itβs adding to the point of βyou canβt make people love youβ with βalso, even if you can make people love you, you probably fucking shouldnβtβ.
But I suppose, in many ways it is still a case of one not being able to control how people love themβ¦












