One Nice Bug Per Day
Today's Document

PUT YOUR BEARD IN MY MOUTH

blake kathryn

β£ Chile in a Photography β£
Mike Driver
RMH

Janaina Medeiros

JBB: An Artblog!
πͺΌ
almost home

η₯ζ₯ / Permanent Vacation
he wasn't even looking at me and he found me
Jules of Nature

Origami Around
DEAR READER
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@graymatteradvocate

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mini comic
to whom it may concern: that sword of damocles hangs
my girlkat contribution
red version. is this anything

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Also, on the topic of Mass Effect, it's weird that they narrow things down to "Organics versus Synthetics" when the obvious broader talking point is parent and child societies.
Like. Yes, a full third of the game is dedicated to deciding the fate of the Quarian and Geth conflict. The Quarians created the Geth, the Geth rebelled against Quarian control, and Shepard must decide the outcome of their conflict.
You know what else a third of the game deals with? The Salarians and the Krogan. Like the Quarians, the Salarians too had "created" the Krogan when they gave advanced technology to a low-tech society and brought them into the stars. And they too got scared and sought to destroy what they had made once the Krogan rebelled against their control.
And then another third is about uncovering the relationship between the Asari and their creators, the Protheans.
The whole fucking game is about civilizations birthed from other civilizations and the relationships thereof. And only one section of it directly involves synthetic life.
There's something really interesting in that concept. It's easy to imagine a version of Mass Effect where the Reapers both originate and end the cycles.
That they were made long ago, and they like the Geth rebelled against their creators' systems of control.
That the Reapers seed worlds with life, helping it flourish, watching it evolve, and then retreat into deep space to watch their societies grow.
But as a society advances, the Reapers grow scared. They fear its advancement, that it will become too smart, too aware. That it will ultimately rebel against them as they rebelled against their own makes. And so when a society gets too advanced, they return and snuff it out.
Only to be driven to create once more.
It's an idea of the Reapers not as the synthetics in an "Organics and synthetics must hate each other" equation but rather as the creators. That they are the Quarians to our Geth. And through navigating these three chapters, Shepard can prove that there can be a better way.
I feel like that would have been a more effective way of handling what Mass Effect 3 was trying to say.
Also, on the topic of Mass Effect, it's weird that they narrow things down to "Organics versus Synthetics" when the obvious broader talking point is parent and child societies.
Like. Yes, a full third of the game is dedicated to deciding the fate of the Quarian and Geth conflict. The Quarians created the Geth, the Geth rebelled against Quarian control, and Shepard must decide the outcome of their conflict.
You know what else a third of the game deals with? The Salarians and the Krogan. Like the Quarians, the Salarians too had "created" the Krogan when they gave advanced technology to a low-tech society and brought them into the stars. And they too got scared and sought to destroy what they had made once the Krogan rebelled against their control.
And then another third is about uncovering the relationship between the Asari and their creators, the Protheans.
The whole fucking game is about civilizations birthed from other civilizations and the relationships thereof. And only one section of it directly involves synthetic life.
There's something really interesting in that concept. It's easy to imagine a version of Mass Effect where the Reapers both originate and end the cycles.
That they were made long ago, and they like the Geth rebelled against their creators' systems of control.
That the Reapers seed worlds with life, helping it flourish, watching it evolve, and then retreat into deep space to watch their societies grow.
But as a society advances, the Reapers grow scared. They fear its advancement, that it will become too smart, too aware. That it will ultimately rebel against them as they rebelled against their own makes. And so when a society gets too advanced, they return and snuff it out.
Only to be driven to create once more.
It's an idea of the Reapers not as the synthetics in an "Organics and synthetics must hate each other" equation but rather as the creators. That they are the Quarians to our Geth. And through navigating these three chapters, Shepard can prove that there can be a better way.
I feel like that would have been a more effective way of handling what Mass Effect 3 was trying to say.
someone sent me a gooseworx callout doc and it's about what you'd expect for a transfem on the internet lmao
you people have to know that this is a stupid thing to ask of someone who has, at worst, made some edgy not good jokes
when transfems do something problematic for some reason the correct response is to go fucking nuclear and beg them to disappear off the internet. when their colleagues are problematic for some reason this reflects badly on the transfem, but not on you know, their colleagues. forgive me when i don't take controversies surrounding transfems super seriously i've seen this song and dance on repeat since at least 2024
and this is me thinking there's some stuff you could rightfully criticize gooseworx for, but i fucking can't because i don't want to contribute to an environment where people want transfems to disappear off the internet
another annoying thing about people only caring about men they can yaoify is that when ever so rarely the reverse happens and the most popular ship is yuri, people will go out of their way to insist it is not cannon and overrated in a way they do not do when its men.
im still mad that people used an interview where ryuko kui did not say farcille wasnt canon as proof farcille wasnt canon. queer fandomits linked arm in arms with blatant homophobes to get one over on yuri fans AND harass the trans woman who conducted the interview. you will not see such things happen over olruggio and qifrey with witch hat atelier. it COULD happen if coco and agott got popular enough, even though they are actually the main characters.
My, June, you make a veryyyyyyyy pretty lady ::::)

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sun's out
A lot of people mention that Outer Wilds is an amazing game that is best experienced completely blind but then don't try to elaborate on that. I will elaborate on it while still not spoiling it.
Let's start with why exactly spoilers matter for this game. I am someone who normally doesn't care too much about getting spoiled and can even build anticipation and interest from hearing story spoilers, but there are a couple of areas where I think spoilers definitely matter even for me: Exploration and Mystery.
Outer Wilds is an open world mystery platformer that not only focuses heavily on exploration and mystery, it is easily in the top tier of games I have played for both elements. The system you explore in the game is immaculately crafted and dense, and it quickly introduces several enigmatic things for you to pursue with layered clues that have you venturing around very unique places so you can discover both clues to how to find other clues and also piece together the greater story.
And, notably, the game does not gate your progress by making you accumulate objects or reward progression with items. The one currency you accumulate as you play is knowledge. You have every tool you will ever need from the moment you complete the "tutorial", but there is a lot of information you don't yet have that will be necessary to progress.
(But something else that's pretty cool is that the game is truly open. You can explore any planet or space structure you wish as soon as you launch for the first time, so you can discover clues out of order or even solve certain puzzles without finding the clues for them by getting lucky, experimenting for a while, or being particularly observant).
This is why going in blind matters here. Spoilers for Outer Wilds don't merely ruin a surprise twist, they change how you experience the game on a very fundamental level and somewhat play it for you. This is also why that first playthrough is so different from any subsequent ones, to a much greater degree than with most other games.
The game's objectives are all tied to your own curiosity. You notice strange or interesting things, you feel curious about what is going on with them, you investigate, and your curiosity is both rewarded and expanded. It's pure joy for the part of you that loves to explore and discover.
I know for some people it might be daunting to be thrown into a star system with a handful of (small but dense) planets plus several other objects to look at with no clear objectives, but just give it an hour and you'll probably find your own way, especially if you paid attention at the museum in your home planet.
Also, while the game does not have realistic physics its setting does follow a consistent set of rules you can learn through experimentation, observation, and learning about the discoveries other characters have made. Mastering these laws feels very rewarding and they are also intimately connected to the core questions of the game. It's very well thought out.
It is the type of game that practically pets your head and calls you a good girl for using the scientific method, even if you get wrecked in the process.
You really can just observe something strange, gather information on it, think of a way to test it, and then actually do that. Like I said, the rules are consistent and a joy to discover.
I've seen some posts trying to make fun of former gifted kids by comparing them to former student athletes who insist that they could have gone pro if not for a specific injury, and those posts always backfire, because my reaction to them is "You're right, we should treat former student athletes with more compassion than we currently do"
I went from being very physically active to getting the "your body doesn't make energy properly anymore" disability so I can completely understand the grief that comes with circumstances outside your control destroying parts of you you were once proud of and locking you out of the life you could have had. It's not a good feeling.
To say that masculinity is a flawed construct that inflicts serious psychological damage to many in its current state is true. To say that femininity in comparison is liberatory and pure and the "superior option" for most or all of the people on the planet is nuclear cope. Just weapons-grade ideological myopia. Please put the phone down and only return to the conversation when you can deepen your analysis beyond "this thing is evil because it makes me personally feel bad, and this thing is pure because it makes me personally feel good".

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I've seen some posts trying to make fun of former gifted kids by comparing them to former student athletes who insist that they could have gone pro if not for a specific injury, and those posts always backfire, because my reaction to them is "You're right, we should treat former student athletes with more compassion than we currently do"
I went from being very physically active to getting the "your body doesn't make energy properly anymore" disability so I can completely understand the grief that comes with circumstances outside your control destroying parts of you you were once proud of and locking you out of the life you could have had. It's not a good feeling.