Object Adjustment Slider is a small quality-of-life mod that lets you freely adjust objects in The Sims 4.
In Update V4:
V4 Adds X & Y Slider Support, And the ability to place Objects outside of the lot.
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Perfect for decorating, clutter placement, screenshots, and making objects fit exactly how you want them to.
What Live Mode Does:
♥ Adds a new Adjust pie menu when clicking objects
♥ Shift click to open the "Adjust" menu
♥ Allows you to quickly adjust something without needing build mode to get that perfect shot
What Build Mode Does:
♥ Automatically detects when entering build mode, no hotkeys need to be remembered
♥ Sits in your Notification Tray allowing you to open / close anytime
♥ No Full Custom UI, Less likely to break
What The Mod Actually Does:
♥ Scale objects up or down using a slider
♥ Adjust object height using a slider
♥ Adjust on the X & Y Axis
♥ Includes fine adjustment options for smaller changes
♥ Normal and fine sliders use the object’s current position/scale allowing you to repeatedly keep adjusting however you like
♥ Allows you to place items outside of the Lot
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Sims 3 is critically lacking in rings, especially for men, so here are a few i converted as well as some other wedding goodies. All of these have custom thums, multiple presets and are lowish poly, the highest being the boutonniere at 3k. The boutonniere is recolorable and I made it compatible with hat sliders so it can be moved to fit different meshes!
Credits to the following creators: Glitterberrysims, NataliS, Suzue, KK's Creations, and Guilettasims. I simply converted these to ts3.
✦ . ⁺ . ✦ . ⁺ . ✦ .
Do not claim these conversions as your own or reupload. Thanks to those who reblog @xto3conversionsfinds @katsujiiccfinds @kpccfinds
If you'd like to support my conversions, consider leaving a coin in the tip jar 🤍
Introducing 3 different types of beverages: alcohol, non-alcoholic juice, and tap water!
Full documentation is included in the download!
Alcohol
Purchase from the grocery store, buy mode, or from Alcohol Racks on community lots. There are up to 7 different alcohol glasses that may be used depending on the setting/occasion. There's also a champagne bucket that only serves champagne!
By default: drinking nectar, from a professional bar, playing juice pong, and drinking from a juice keg also count as drinking alcohol. This is tuneable.
Most sims will become drunk after drinking around 4 cups, however this can fluctuate depending on if your sim is a lightweight (or an alcoholic), or if they are out clubbing.
Drunken Behaviour
There are 6 different types of drunks. Traits and buffs affect how sims will act when intoxicated. Whether it's picking fights, streaking, having giggle fits, or falling flat on their faces, there's something unique for everyone.
Drinking is social behaviour so most of the fun will be seen when drinking in groups.
Benefits:
Sims can be more successful at various social interactions
Non-violent drunks will be less angry
Drunk sims are less exhausted
Sims may lose all sense of embarrassment (and morals)
Drawbacks:
Excessive drinking increases the risk of addiction, poisoning, fainting and vomiting
Underage drinkers may be punished
Going to work or school drunk can lead to dire consequences
Drunk driving or travelling abroad while drunk may lead to fines, or a police visit
There are many other effects besides the few mentioned above.
Social Interactions:
There are 10 new unique social interactions, including: ramble incoherently, drunk tease, shove, spill soul, and show off guns. All with TS4 animations I converted!
Hangovers
Hangovers don't come on immediately after a sim finishes being drunk, and the intensity, length and symptom frequency depends on how well the sim looks after them self before and after. Things like napping, drinking water, and eating certain food will reduce hangover severity.
Addiction
A sim's propensity for addiction depends on how much they drink (a lot), their traits, and if there is a history of addiction in their family. Addiction has the ability to become fatal.
It can be disabled in the tuning.
Juice
Juice can likewise be purchased from the supermarket & buy mode. There are 3 different types of cups that may be used. Toddlers can also be given juice.
Benefits:
Blocks 'too spicy' buff
Increases children's party score
May increase the intensity of drunk buff
Drawbacks:
Can give sim's toothaches if they already have a sugar high
Water
Water can be drunk from the kitchen sink (any room with a fridge or stove)
Benefits:
May reduce hangover length
Reduces sims temperature
Thank yous:
To @aroundthesims for generously allowing me to use her meshes in my mods. It's always appreciated. Link to the originals can be found in the documentation
To @zoeoe-sims for the commodity tutorial at MTS
To Douglas Veiga for the gardening service mod that helped me also with the alcoholic commodity
To @desiree-uk for helping me brainstorm and being the reason behind water being added
To TS4 for the animations which I converted
To Lizcandor as her 'common' code was a great reference on how to reference NRaas Woohooer PROC tests (romantic social interactions will also take woohooer attraction and preference settings into account)
Compatibility
Made on version 1.67
Because there are new romantic interactions, Nraas woohooer may generate a script log when loading the game. It's not actually an error so can be discarded. (The documentation includes a way to stop this though)
All new objects are unique so shouldn't be conflicts.
If you would like to give a tip as thanks, feel free to do so here: my kofi. I'm always grateful for your kind words and generosity!
28-Sept Update: Added Brazilian Portuguese translations (thank you @cs2te!). Fixed an issue where there was no exit to the Sell Fake ID interaction. For those that have the Religion mod, you don't need a separate RM specific version, just download/redownload the main Overhaul package.
3-Sep Update: Thanks to ProtectusCZ over at MTS who let me know about a string issue with the vape flavors. That's been fixed so the flavors should not show up as blank when you are filling/refilling the cartridge. Also the smoking durations should now be tunable so you can adjust them in Retuner.
Czech version now available thanks to ProtectusCZ
This update adds new features like vaping as well as more delinquency options for your teens by way of fake IDs.
Please read the full instructions after the cut before downloading.
Credits: Fake ID from @aroundthesims. And of course the OG smoking mod from Cmomoney on MTS.
I think that's it. Enjoy ruining your Sims' health and well-being. If you run into any issues, please let me know.
What does it do:
Everything my previous mod did
Sims can now sit and chat with others while smoking
I updated the way addiction works in the game. Previously it was just based on a random number of times smoked but now it's more nuanced and based on how often you smoke and certain trait and lifestyle factors (for example, if you have other smokers in your household, you're more likely to get a smoking habit)
Cigarettes and smoking items can now ONLY be purchased in a special section at the grocery store by YAs and above. You will see a new interaction in the store RH called "Shop for Cigarettes". Teens can get around this by using a fake ID.
Fake IDs
Teens can purchase fake IDs from:
Any common criminal (Sim in the criminal career Level 4 or below)
Any teen that has a fake ID
You can offer a price and based on your offer, the dealer will either accept or reject.
Rebellious, Computer Whiz or teens with high Rebel Influence Skill can also buy fake IDs online. The underground online market for IDs moves very quickly so prices change every time you check but will never go higher than §500 or lower than §50. Once you purchase, the ID will be mailed to your home the next day.
HOWEVER, you need to make sure you get to the package first. If your parent gets the package and opens it, then all teens in the house will get in trouble. The one who ordered the fake will get a special moodlet that will allow them 24 hours to confess to doing it. If they confess to their sibling(s), the sibling will either forgive and agree to keep quiet or they will get mad and have the opportunity to snitch to a parent. If the wrongdoer confesses to a parent, it will exonerate the other teens but also potentially get them into bigger trouble with both their parents and their siblings.
Fake IDs aren’t foolproof. If you use it in the store, there’s a chance you will get busted and your fake ID will be confiscated. The chance is based on how young your teen is and the quality of the fake ID. Fake ID quality is determined when you purchase, based on the price you paid so you may want to think twice before jumping on that §60 fake.
Vaping
Sims can now vape, vaping pens can be found where you buy cigarettes.
Vaping pens cost §300 with a cartridge that needs to be filled before you can use and then after every 10 uses. You can buy a regular cartridge or a flavored one and the costs are varied but are all between §200-§300. (I know, it's an expensive habit.)
Vaping is not as unhealthy as smoking regular cigarettes, is less addictive and doesn't leave your Sim with a smoke smell.
For teens, vaping will still get them in trouble if they are caught by a parent doing it.
Known Issues:
There are no IK targets on the sitting animations (they kept floating above the chairs when I added them) so teens will sink a little into the chair because they're smaller than adults.
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
[TS3 custom world] Brynmar (EliOrni version) by EliOrni
The world I am releasing today is my version of Brynmar by Rope. It took around 7-8 months of building, and at one point, I almost gave up because I was exhausted, but I'm happy to have made it to the end. I've never built so many lots since I started playing The Sims 3 when it was released, and I don't consider myself a builder, but I'm satisfied with the result.
My version of Brynmar is slightly different from the original, mostly because I removed some lots and replaced them with larger ones to accommodate the combined rabbit holes; I also planted more trees and added a couple of lots that were absent from the original. Credits for sculpting, coloring, and routing all go to Rope, while the lots are mine. Credits to EA for the lighting (I used the Dragon Valley INI files).
This world is not a replacement of Brynmar, so you can have both my version and the original one installed in your game.
Details
Size: Large (2048x2048)
EPs: World Adventures, Ambitions, Late Night, Generations, Pets, Supernatural, Seasons, University Life (See the Requirements paragraph for more info)
SPs: none
Store content: Earth Day set (free)
Custom content: none
Lots: 101 (See the Lots paragraph for more info)
Populated: Yes (See the Population paragraph for more info)
DOWNLOAD: Exchange // GDrive
Requirements
This world requires the following expansion packs: World Adventures, Ambitions, Late Night, Generations, Pets, Supernatural, Seasons, University Life (so all but Showtime, Island Paradise and Into the Future). It does not require Stuff Packs, and there is no custom content.
In the library and some houses I used potted plants from the free Earth Day set released on The Sims 3 Store. It is entirely optional, and if you don't have it the plants will be removed or replaced with a base game one. Even if you are missing some EP, the items associated with it will be removed, but the world will still function.
The world has its own custom lighting, the same one you find in EA's Dragon Valley, but you don't need Dragon Valley for it to work. It's a very golden, warm light, and provides some pretty beautiful sunsets.
Lots
This world has 101 lots: 51 commercial, 32 residential, and 18 empty ones.
All rabbit holes from the base game, Late Night, Pets and Supernatural are included. Since the town is spread out across the island, there are two grocery stores/diners and two bookstores/spas.
The world features a library, a graveyard, a junkyard, an art gallery, a dry-cleaner, a consignment store, a nectary, a gym, a public pool, a horse ranch, an arcade/bowling alley, a beauty salon, a fire department, two cat jungles, two dog parks, three fishing spots, four beaches, and six parks of different sizes (including a festival lot). The town is roughly organized into neighborhoods, and I tried to include at least one hangout spot in each of them. All of the community lots are my original creations, but the salon might look familiar: it's a mirrored and modified version of the Serenity Retreat EA created for Sunlit Tides. The skating rink in the park near the nectary changes according to seasons.
Almost all the houses were built based on actual plans from various architectural sites (the credits for each are indicated in the lot descriptions). All of them are furnished and decorated. They come in different sizes (but mostly 20x30) and prices; 4 are starter homes, while the most expensive (Broken Bow) is around 236k Simoleons. Sometimes you may find empty rooms: it's by design so that you can do what you want with them. Some houses are already prepared to accommodate pets or even horses; in general, I'd say they are quite pet-friendly because many are single-story and have no stairs.
There is room in the world to add more lots, particularly on the road going to the nectary and the ranch area.
Population
There are about 60 Sims (evenly divided between males and females) and a dozen pets living in Brynmar, divided into 20 households each with its own story. Their ages cover all life stages from toddler to elder; none of them are occults. There are also 3 pregnancies in their early stages. Most Sims know at least one skill, have a job, and have relationships and friendships outside their household.
Not all the Sims were created by me: some families actually come from EA's Roaring Heights (say hello to the Capps and Thebes). Store content that came with them has been removed.
NPC Sims will be randomly generated by the game, so I recommend installing the Random Sim Fixes 2.0 mod by LazyDuchess to avoid them all looking the same.
Overviews
Cjplays
(All screenshots were taken during the testing phase, so there may be some slight differences with the final world, mainly regarding the number of trees. The snow looks a little different because I use the Snow but better! Mod by Liralei. Other than that, that is exactly how the world looks in-game.)
"Welcome to Ashington, where the lake and mountains meet the sea. If you love fishing, gardening or just the outdoors, this is the perfect town for you and your family."
This world is a remake of Eriu Fé by Gruesims, born from my desire to play it, but with only the expansions I have, without CC and with furnished houses. I didn't edit the original world file, but instead exported the height map and started from scratch. The world was recoloured with fewer textures than Eriu Fé (both default and extracted from the game by Martine @ MTS), the roads retraced, the trees replanted, and the decorative objects repositioned. Some lots were removed and replaced, especially in the city centre where I needed more space to use rabbit holes and not rugs; as for the lots I kept, I copied their coordinates so that they were in exactly the same place as in Eriu Fé. All lots were rebuilt from scratch (except the house in 3 The Circle which was saved from Eriu Fé and placed in Ashington because I couldn't find the right terrain height) with an appearance as close as possible to the originals. I also redid the routing. Oh, and added Sims.
Details
Size: Medium (1024x1024)
EPs: Ambitions, Late Night, Generations, Pets, Seasons (See the Requirements paragraph for more info)
SPs: none
Store content: none
Custom content: none
Lots: 27 commercial, 26 residentials, 7 empty (See the Lots paragraph for more info)
Populated: Yes (See the Population paragraph for more info)
DOWNLOAD: Exchange // GDrive
Requirements
When I started this project last January, the CAW EIG tool didn't work properly after switching to an EA App installation and only loaded the base game, so I planned Ashington to be a base game world. All the objects, trees, etc. at world level are from the base game, and there are no bridges, unlike in Eriu Fé.
When I managed to fix the EIG issue (thanks to this video), the world was already in its testing phase, so I decided to leave it as it was, with just a few minor changes that would include some selected expansions, the ones that I thought would suit the world better. These changes are limited to the lots only and not to the world. In fact, what I did was simply placing lots that I would otherwise have shared separately. This is the list of items used for each EP:
Ambitions: washing machines and clotheslines in four houses (3 The Rose, 2 The Lake, 3 The Gardens, and 3 The Circle);
Late Night: lot assignments, bars and items in hangout spots;
Generations: recreational objects in the festival lot and wedding arches in two nightclubs. Toddlers' inventory may also contain the imaginary friend doll;
Pets: pet-related objects in the dog park, cat jungle, and festival lot;
Seasons: recreational objects in the festival lot.
If you don't have some of these EPs, the objects will be removed or replaced with base game ones according to EA settings, but the world itself will still be functional.
Lots
All rabbit holes from the base game (but the diner) are included. The military base, science lab, and criminal hideout are in basements because of size reasons.
The world features a library, a gym with an indoor and an outdoor pool (there isn't a separate community pool), an art gallery (built by me but inspired by the one in Distant Glacier by MySimRealty), a dog park, a cat jungle, two big parks, a small park, a festival ground, four hangout spots of different types, a beach, and two fishing spots.
I rebuilt the houses with the same layout they had in Eriu Fé, but I sometimes removed or added a room for space reasons. All of them are furnished and decorated. They come in different sizes and prices; 4 are starter homes, while the most expensive (Ashington Mansion) is around 192k Simoleons. Most houses are family homes with at least 2 bedrooms. Sometimes you may find empty rooms: it's by design so that you can do what you want with them.
Population
There are 38 Sims (19 males and 19 females, plus 4 unrevealed pregnancies) living in Ashington, divided into 13 households each with its own story. Their ages cover all life stages from toddler to elder. All Sims are base game compatible, most know at least one skill, have a job, and have relationships and friendships outside their household.
Known issues
The festival lot was somehow wiped clean when I populated the world, but I only noticed one month after uploading to the Exchange. Please bulldoze it and replace it with the correct one.
In winter, Nraas Overwatch reports stuck Sims complaining that they cannot exit Lake Peak. I checked the routing around the lot and tried to bulldoze and replace it to no avail. I couldn't figure out what the problem was, but it seems linked to heavy snow, and possibly igloos and snowmen taking up place and blocking Sims.
Wild horses may get stuck on the hospital lot because it's only large enough to fit the rabbit hole. The world isn't built for horses anyway, so you may want to disable them.
Not really an issue, but from an aerial view the road in front of the town hall looks warped near the pond when it's actually flat.
Reviews
PlumFrogVic
Cjplays
(Screenshots were taken without the use of lighting mods, and not edited. The snow looks a little different because I use the Snow but better! Mod by Liralei. Other than that, that is exactly how the world looks in-game.)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming