Ahahaha nooooo don't draw Alpha Dave doing the AKIRA bike pose it'll be too sexy ahahahaha don't do it hahahaha
we're not kids anymore.


â
styofa doing anything

Origami Around
cherry valley forever
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I'd rather be in outer space đ¸
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noise dept.
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he wasn't even looking at me and he found me

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@godtiermeme
Ahahaha nooooo don't draw Alpha Dave doing the AKIRA bike pose it'll be too sexy ahahahaha don't do it hahahaha

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I love when Bon Secours is like âhi this is an EMERGENCY and tests should be done promptlyâ but they leave everything hanging for three hours. Bitch.
Hey when your ER has people in beds in the hall and oven two dozen waiting outside, maybe divert to the bigger HCA hospital, you fucking tools.
She is terrified of watermarks
i would be too if i saw them in my GREEN pile
Ball over every thing.
I love when Bon Secours is like âhi this is an EMERGENCY and tests should be done promptlyâ but they leave everything hanging for three hours. Bitch.

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Google how many times do you have to explain to your mother that you're a fucking adult send Tweet
Legitimately how many times do I have to say stop walking into my office to ask me for useless shit. You do not need the toothbrush to clean the toilet right now. You do not need me to pull the vacuum out of the basement right now. You do not need to come cry to me about your dead bitch of a sister right now (because she's dead and the world is better without her). Fuck. Off.
Google how many times do you have to explain to your mother that you're a fucking adult send Tweet
All video game announcement trailers should consist of an uninterrupted, commentary-free demonstration of the first five minutes of play starting from launch. If this proves unreasonable because no part of the first five minutes from launch is meaningfully interactive, all copies of the source code will be shot into the Sun.
@dualityofcat replied:
i was thinking that it might be a big ask development-wise
Under present development practices, sure, but the fact that the big advertising push for many games begins so early in development that they don't even have a playable prototype to show is one of the problems I'm gesturing at. A lot of studios â and not just the triple-As, either â have a long history of exploiting the fact that games are expected to evolve during development to engage in what amounts to false advertising, whether it's as relatively innocuous as a specific feature that was heavily hyped in the promotional material being cut from the published game, or as egregious as the game that was advertised not even occupying the same genre as the game that was actually sold.
I agree with the general point, however it also made me think about some games, especially AAA RPGs and such, put a LOT into the first bit of the game so that games journalists praise it and trailers and such will look great, showing off the first bit. My Example would be fallout 4. I enjoyed the start, the lore, and the first bit of combat and such. But it very quickly became incredibly boring to me and the story and character interactions did not feel good whatsoever.
Oh, yeah, double-A and triple-A games where the production values take a sudden dive the moment you get past the bit of the game that was included in the demo (or the part that people are likely to play on the in-store kiosk, back when those were still a thing) is a problem that's nearly as old as the medium; I can think of any number of NES games where some notable-for-the-time piece of graphical trickery appears solely in the game's opening stage, and if we're restricting our consideration to RPGs with PC versions, Septerra Core was an infamous case back in the day. That's not something you can address with more honest trailer design, though; getting a holistic picture of a game's production values is beyond the scope of a trailer of any reasonable length.
Like a Dragon: Infinite Wealth | âś dev. Ryu Ga Gotoku Studio
She played bass on 10,000 songs, including the most-played track of the twentieth century. She was paid $55 per session. Her name never appeared on the albums.
Gold Star Studios, Los Angeles, 1964. A woman in a cardigan walks past the receptionist, a Fender Precision bass in her hand like a briefcase. She doesnât sign autographs. She signs a timesheet.
Her name is Carol Kaye. In three hours, she will record what will become the most-played track of the twentieth century. Sheâll pocket fifty-five dollars and head to another studio, on the other side of town, for the next session.
The record label will never put her name on the album.
Between 1957 and 1973, Carol Kaye took part in roughly 10,000 recording sessions. Not as the featured artist, not as a guest, but as a hired hand. She was part of an anonymous collective nicknamed The Wrecking Crewâelite studio musicians who actually played the instruments on your favorite records while the famous bands posed for promotional photos.
The work was relentless. Three albums before the day was over. Stale coffee in paper cups. No rehearsal. The charts arrived minutes before the tape rolled. If you couldnât read a chart and nail the take in two tries, you didnât get called for the next session.
Carol could do it on the first try.
She started playing guitar in grimy bars at fourteen because her family couldnât pay the electric bill. Music wasnât a romantic dream for her. It was survival. It was a jobâfactory work with better acoustics and lower pay.
But she was faster and sharper than almost everyone else. She corrected charts in pencil while the producer was still explaining what he wanted. In one session in 1968, she told a famous producer his arrangement sounded like a dying dog. She chose her own line. They kept her version.
That descending bass line that drives the Beach Boysâ âWouldnât It Be Niceâ? Carol Kaye. The propulsive groove of âThese Boots Are Made for Walkinââ? Carol Kaye. The acoustic-guitar intro to âLa Bambaâ? Carol Kaye. The iconic theme from Mission: Impossible? Carol Kaye.
She invented techniques on the spot, out of sheer necessity. When the bass sound was too muddy for AM radio, she stuck felt under the strings and used a hard pick instead of her fingers. The tone cut through the static like a blade. It became the sonic signature that defined 1960s pop.
Bassists spent yearsâdecadesâtrying to crack the secret of the Beach Boysâ gear to get that sound. They were studying the wrong people. They should have been studying Carol.
She received no royalties. No residuals. No gold-record ceremony. No credit on the album sleeves. When âYouâve Lost That Lovinâ Feelinââ hit number one, Carol was already back in a studio cutting a soap jingle.
The biggest bands mimed her bass lines on TV variety shows. New York marketing departments decided a mom in classic clothes didnât fit the rebellious-youth image they were selling. So they simply left her name off the album credits.
For thirty years, almost no one cared. The truth only began to surface in the late 1990s, when music researchers found the same union contract numbers on thousands of hit records. The very documents meant to preserve studio musiciansâ anonymity betrayed them.
Think about it. Every time you heard âGood Vibrations,â âRiver Deep â Mountain High,â the Righteous Brothers, Nancy Sinatra, or Sonny and Cher, you were hearing Carol Kaye. She composed the soundtrack of an entire generationâs youth.
And yet the records still say nothing. Sheâs now over eighty. She wrote instructional books. She trained countless bassists. She is finally starting to be recognized by music historians who uncovered the truth about The Wrecking Crew.
But she never got what she deserved: her name on those albums. Credit for the music that defined an era. Recognition that those bass lines everyone associates with the âBeach Boysâ were, in fact, Carol Kayeâs.
Fifty-five dollars a session. Ten thousand sessions. The most-played track of the twentieth century.
And the world didnât know her name.
She was admitted to the Rock & Roll Hall of Fame in 2025 but refused, fuck yeah, Carol. Her official website is incredible.
Carol Kaye is an American bassist considered one of the most productive and impactful studio musicians in the history of popular music. As a

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serving goth vodka aunt vibes
I donât think I could create a better visual representation of depression with adhd if i tried.
hey check this out *dies in front of you in every universe*
Gotta tell you guys something wild in the Chinese fan sphere
So some fanartist drew a âsexyâ (read: booby) version of a (cartoon) character who is traditionally very non-sexualised. Fans of the character got mad about it because itâs kind of groundbreaking how that character is written and portrayed and this art totally ignores the entire point of the character. They demanded the art be deleted. In response to that other people said, well what the fanartist did may be distateful but they have every right to draw what theyâre into. The two sides fight for days and each starts a harassment campaign and even report their âopponentsââ accounts.
So far so typical. But things eventually come to a head and they decide that this will be settled by votes - not through a poll. Through donations to a childrenâs education charity via each sideâs portal. Whoever can get the highest amount of donation wins.
And that is how this charity received over 1 million in donations in three days lol. Oh btw the âfreedom of expressionâ side won by a landslide (960k to 40k)

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you actually feel gaslit when you try to tell white people of a certain age that pewdiepie, with a platform so vast and catering to youth, helped reinvigorate racism and casual dehumanization towards indians because they get all âomg you canât blame One man for thatâ like yes i can actually :) we were very incrementally making our way past the gas station indian popularized by apu and indian creatives were finally being given legitimate and serious opportunities (like say what you will about aziz and mindy in hindsight but at the time that was a shift culturally) only for this dumb swedish pig to get online and spark that vile shit right back up. ask any indian with a modicum of pride in their heritage and they can tell you how uncomfortable pewdiepie made us with ourselves
some nights by fun really is the most 2012 song ever because its like: "the US government didnt give a fuck about the soldiers it sent to kill and be killed all for politicking points. the whole thing was a farce, costing countless people their lives. also heres a 30 second autotune vocal solo where i just kind of make sounds into the mic for a bit with a crazy filter."