hey guys
I havenât been answering any asks lately because I have become a member of homestuck-session-analysis ! So Iâll be more active there. I may still answer stuff on this blog though, but again, my main priority is there. Iâm Mod Gam.
let's talk about Bridgerton tea, my ask is open
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@getyourclasspectshere-blog
hey guys
I havenât been answering any asks lately because I have become a member of homestuck-session-analysis ! So Iâll be more active there. I may still answer stuff on this blog though, but again, my main priority is there. Iâm Mod Gam.

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I challenge Natsu to have a Bard Battle with the next Bard to come across this blog :3
Unsure how id do that but sure y not
Bard of Mind here let's fight
-Slides several booncases in your general direction- I realize you recently talked about the Prince of Void, but could you be persuaded to talk about them in the Land of Vaults and Aphelion?
FINALLY! i am so sorry for the wait!
The Land of Vaults and Aphelion is a very unusual land, dueto the fact that itâs place further away from Skaia than the other planets- infact, its nearly skirting the furthest ring. Due to that, there isnât a wholelot of light on the planet. However, if there was light, one could easily seethat the planet is covered in vaults of all kind. The ground is metallic, andrivers of liquid metal run all over the planet. Only one of the vaults isunlocked, and inside is your consort village.
Your consorts are very secretive, and the only piece ofinformation theyâll tell you is that you have to unlock one of the vaults inorder to save the planet from being dragged into the furthest ring. Ey wonâttell you what the item is, or what codes to use. However, seeing as a Prince ofVoid destroys secrets, youâd be able to weasel some information from one of themore weak-willed consorts. Theyâll hand you a piece of paper with a code on it,and point you to what vault it unlocks.
NEW QUEST: UNLOCK THEVAULT(S)
Inside the vault youâll find⌠another code, and the serialnumber of the vault it unlocks. This is the same for every vault the Princeunlocks- it inevitably just leads to another vault, with another code inside. Naturallythe Prince would probably start getting a little bit frustrated by this, andstart breaking into the vaults randomly. Sometimes it gets too dark for the Princeto see which vault theyâre breaking, and this is where the whole âdestroyingdarknessâ thing comes in handy.
After your Prince has single-handedly broken into everysingle goddamn vault on the planet, theyâll eventually find out that the planetitself is one giant vault.
NEW QUEST: BREAK INTOTHE PLANET
So it turns out the Prince may have messed up by justdestroying all the vaults, they actually needed to gather all the codes fromevery vault in order to unlock the planet. They may try breaking into theplanet vault, but to no avail.
Theyâll have to do the voidey thing.
Willing up the power of the Void and the Horrorterrorsthemselves, the Prince of Void smashes through the planet, causing it to lurchslightly into the furthest ring.
Inside the planet there lies the denizen.
NEW QUEST: DEFEAT THEDENIZEN
The Denizen appears to be ramming themselves against oneside of the planetâs interior, causing it to slowly fall into the furthestring. This is where the Princeâs choice will be made. Should he kill thedenizen and pull the planet back into proper orbit, or should he make a dealwith the Denizen?
The Denizen, for convenient reference, is named Selene.
Sorry for the absence!
Sorry for not answering anything for a while... But I'm back now, and ready to analyse your classpects! ~Bard of Mind
so what do you think the land of imbalance and amelioration would be like? bc i drew it literally a year ago but appearances aside i have no idea how lands work. i drew it here a year ago post/90851614845/felt-like-drawing-the-land-of-imbalance-and and i'm a knight of void?? any help would be great sorry to bother
YOOOOOO FRIEND I GOT THIS FOR YOU (sorry if this isnât exactly what u imagined i got a bit carried away)
THE LAND OF IMBALANCEAND AMELIORATION:
The Knight of Void protects/exploits with nothingness,obscurity, secrets and irrelevance (linked to liquids and water as well). TheLand of Imbalance and Amelioration is constantly plagued with massiveEarthquakes that damage the landâs crust, forming deep fissures in the ground.Because of this, your consorts are forced to adapt to the ever-breakinglandscape and they make their homes along the walls of the deep fissures.However, recent earthquake activity has been causing these fissures to closeup, threatening the lives of several consort villages. It is the Knightâs questto keep the fissures open, protecting their consorts from death. Waterfalls rundeep into the fissures, providing the consorts with a steady water supply,although these are also starting to dry up as well.
FIRST QUEST: CALMDOWN YOUR CONSORTS
Panic is spreading among the villagers as some scouts haveleaked rumours pertaining to the closure of the fissures. It is the Knightâsjob to protect the consortâs sanity by keeping these rumours secret and obscuredfrom the general public.
SECOND QUEST: FIND A(TEMPORARY) WAY TO STOP THE FISSURES FROM CLOSING
Youâll find a few trees have fallen over from the recentearthquakes and have blocked the main river supplying the consortâs watersupply. You have to clear away the debris and use some of the larger treetrunks to wedge the fissures open.
FINAL QUEST: DIVEINTO THE FISSURES TO FIND THE SOURCE OF THE EARTHQUAKES
Those trees arenât going to last forever. You have to findout the source of the earthquakes and fast. Dive into the Void underneath thefissures in order to reach the source- the lair of your Denizen, Erebus. Hissnoring is causing the earthquakes. The Void will protect you from alerting himuntil you can train up a little more, or go godtier, if you donât think youâreready to fight him yet. Once you are, kill or bargain with your denizen inorder to stop his snoring and therefore save your consorts from beingobliterated.
I hope this was okay!
~Bard of Mind

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CRISIS
RED ALERT! RED ALERT! YOUR FRIENDLY BARD OF MIND HAS REALISED SHEâS JUST GOING THROUGH HER CRISIS NOW!!!!
Iâm gonna keep doing classpect analysis, but first Iâm sorta freaking out about it since I seem to be ticking all the boxes for my Mind Crisis.
Hereâs hoping I can snap out of my Crisis soon!
~Bard of Mind
*slides 420666 boondollars across counter* gimme the best Seer of Mind analysis you got good sir
*stares at the large portion of money and quickly stuffs it into my codpiece before the kind customer can reconsider*
A Seer of Mind passively understands Mind (decisions, similarities, disguises, justice and logic). Weâve already seen a Seer of Mindâs powers, thanks to Terezi. A Seer of Mind is able to see how other peoples decisions play out and effect timelines, and also be able to See the memories of their doomed counterparts. Seers also See through symbolic representations of their aspects, so a Seer of Mind would be prone to several âEurekaâ moments in their minds.Â
Seers of Mind would also be able to See the similarities in everything, and would be able to See through disguises. Theyâd be able to easily find the most logical course of action and plan accordingly. They are PERFECT for strategy, even if they lack any fighting-based powers. Seers of Mind would be very intelligent, just people who are great at decision-making.
A Seer of Mindâs inverse would be the Witch of Heart.
~Bard of Mind
Can I get some recommendations for a land for a Prince of void? I was thinking something with islands, and consorts that go missing. Right now I have land of ?????? and Depth. Any suggestions?
Princes of Void destroy nothingness, obscurity, secrets and irrelevance. Their Land, The Land of Mystery and Depth, is probably filled with consorts that whisper and refuse to tell the Prince anything important. There seems to be some big mystery about consorts who go missing at knight that the whole population seems to be skirting around. At night it gets terribly dark, so much so that no light source can pierce through the dark veil. The Princeâs land is covered in small islands arranged like the Void symbol. The waters that surround the islands are extremely deep and dark, and the consorts seem to be terrified of going anywhere near the inky depths.
First Land Quest: Find out where the consorts are going.
The Prince of Void wonât stand for secrets, and they need to know whatâs happening to the consorts right away. Through their expert interrogation skills, theyâll soon find out that the consorts that go missing are usually the ones that live closer to the beaches, but with startlingly new developments some consorts further inland have gone missing as well.
New quest: Find out whatâs happening in the night.
This is where the first physical aspect of the Princeâs powers should come apparent- they can destroy darkness. Using this new-found-power they are able to find out that what appear to be dark tentacle-monsters are ripping the consorts from their homes and dragging them into the deep.
New quest: Drain the ocean.Â
As Void is closely linked to water and liquids, naturally a Prince of Voids final quest would be to destroy the entire, deep, dark, obscure ocean. At the bottom of the sea theyâd find the dying bodies of several large Kraken-like monsters, along with the bones of some of the consort victims. The consorts celebrate their freedom from the terror of the monsters and praise the Prince of Void.
At the bottom of the ocean the Prince finds a tunnel that leads to the center of the planet where their Denizen, Nyx, resides.
I hope you like my ideas!
~Bard of Mind
Hi! Could you analyze a session of a Mage of Space, Heir of Hope, Knight of Doom, Maid of Time, Prince of Life and a Sylph of Breath? And maybe Mage of Space <3 Heir of Hope? I'm curious about this as I would like to write a story about it. Thanks!
INDIVIDUAL ANALYSIS:
Mage of Space: A Mage of Space knows absolutely everything there is to know about Space. Theyâd be really REALLY good at breeding your Genesis Frog, knowing exactly how to make it. Theyâd know where everything was at all times. However Mages suffer from their aspect. A Mage of Space seems like a tortured artist to me. Theyâd also be VERY clumsy and would always be breaking things, often very important things that matter dearly to them. They might actually even be allergic to frogs, so its great that they have a Knight to help them. Their inverse is the Heir of Time.
Heir of Hope: A Heir of Hope passively manipulates and inherits positivity, optimism and ignorance. Theyâd be constantly cheerful people, able to manipulate and spread optimism around their team. A more evil Heir could actually spread ignorance and blind belief among their team, which would be quite bad. As a side effect of inheriting Hope the Heir would be quite naiive and ignorant about a lot of issues. Their inverse is the Mage of Rage.
Knight of Doom: A Knight of Doom would exploit and protect with obligations, responsibilities, laws, sacrifice and death. Theyâd be a real goody-two-shoes, following orders and fulfilling any responsibilities placed on them, even if they believed that they werenât trying hard enough. They might still exploit rules to benefit themselves- theyâd probably be the master of finding loopholes. As they feel like they need to protect with sacrifice, its VERY likely the Knight would take a bullet meant for someone else and die a heroic death. Someone needs to make sure they donât waste their life. Theyâd also be quite pessimistic people.Their inverse is the Rogue of Life.
Maid of Time (Aradia!!!!):Â A Maid of Time is able to actively create time, endings, destiny and music. At first a Maid of Time would either be ruled or dependant on others for their aspect- perhaps they rely heavily on someone else to schedule everything for them, or they are simply absorbed in endings and a fascination with destiny or music to the point where its hard to get them to talk about anything else. Weâve already seen the powers of a Maid of Time in action- Aradia was able to freeze her enemies in time and travel in time with her music boxes. She was even able to travel between doomed timelines. Their inverse is the Bard of Space.
Prince of Life: A Prince of Life destroys rebellion, luxury and life itself. This could manifest in a very literal way- they could be an extremely powerful class able to kill anyone with the snap of their fingers, or in a more symbolic sense they would crush any hopes of rebellion under their feet. Depending on morality they could be a extremely mothering friend who always fusses over everyone and is seen as the authoritative member in the group, or a ruthless dictator that crushes uprisings and destroys their peopleâs luxuries until theyâre literally starving to death on the streets. Theyâd ghost Doom personality-wise and naturally be very pessimistic people, always concerned with rules and obligations. Their inverse is the Sylph of Doom.
Sylph of Breath: A Sylph of Breath would heal and passively create freedom, wind and disconnection. Theyâd be able to remove people from toxic and controlling relationships or friendships easily, and help people let go and move on from something (whether it be a child whoâs favourite toy just got chewed on by the dog, or a person whoâs lover had just died). They might even blow wind over a wound to heal it. Be careful, though, as Sylphs of Breath tend to make peopleâs bonds weaken and therefore make the close teamwork needed in Sburb/Sgrub crumble. Their inverse is the Prince of Blood.
BREEDING THE GENESIS FROG:
With a combination of the Mageâs knowledge about frog breeding and the Knightâs love of obligations, this will go really smoothly.
FIGHTING THE DERSE ROYALTY:
Your main offence would be the Prince and defence covered by the Knight with possibly tons of alternate-timeline Maids fighting a-la Aradia style. The Sylph would be good for healing and your Mage has strategy covered. The Heir would be a great cheerleader and maybe a fighter, but make sure they donât get too amped up and decide to take the black king on 1v1 with all their naive optimism. Your Knight is probably going to sacrifice themselves if someone doesn't keep an eye on them.
IN THE CASE OF A SCRATCH:Â
Maid of Time is good 4 the job m8 they are literally a creation class so creating a new timeline would be part of their job description
OVERVIEW:
Good session, but keep an eye out for the self-destructive tendencies of the Knight and the blind optimism of the Heir. Also make sure the Prince doesnât go evil.Mage of Space <3 Heir of Hope:
Tbh I can see this as pale or flushed. Probably a lot of pale/flushed vacillation going on here. The Heir needs a protective moirail so they donât run into dangerous situations head-first and p much all Mages need a moirail so that they donât feel too unhappy with their aspect torturing them. However, a flushed relationship between these two would also be very cute. I can imagine the Mage having some doubts about their knowledge and the Heir comes up and gives them the best motivational speech of their life + it ends w/ some cuddles & kisses.Â
~Bard of Mind
*slides in coupon with 312 (12!!!) boonbucks in hand* male, good, rogue of time on the double!
*grumbles about the treatment of classpectors these days as i shove the coupon into my pocket and grumpily shoves you an analysis*
A Rogue of Time is someone who steals Time in order to benefit others. Rogues start out with an insecurity in their classpect, and a Rogue of Time would always feel like he was lacking Time- heâd dislike the ideas of destiny, probably feeling uncomfortable that there was nothing he could do to change his destiny. Heâd also have troubles with letting things go and realising that everything has to come to an end.
He has to overcome his insecurities and realise that everything has to end someday, and that destiny is not that daunting. As for his powers, a Rogue of Time distributes Time to his allies. This means that he could leave the enemy grasping for seconds to spare while his team can leisurely take them out. It might even manifest in the terms of giving his team super-speed and making time around his enemies slow down (like Doze).
His challenge is to overcome his insecurities with Time and let himself have a little Time as well as his friends. His inverse is the Knight of Space.
~Bard of Mind

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Can you do a session analysis for me? It has a Seer of Space, a Page of Time, a Knight of Breath, and a Prince of Void. Thank you!!!!
INDIVIDUALÂ ANALYSIS:
Seer of Space: A full analysis of a Seer of Space can be found here: x
Page of Time: A full analysis of a Page of Time can be found here: x
Knight of Breath: A full analysis of a Knight of Breath can be found here: x
Prince of Void: A full analysis of a Prince of Void can be found here: x
BREEDING THE FROG:
A Seer of Space would have to work quite hard without the commitment-fearing Knightâs help, but theyâre one of the best frog-breeding Space players so I doubt it would be too tricky, although they might be stressed out about it.
FIGHTING THE DERSE ROYALTY:
Unfortunately, you donât seem to have a lot of battle-oriented classes besides the Prince of Void. Theyâd have to work quite hard to win this battle unless the Page has matured and the Knight was somehow roped into fighting. Luckily, with such a small session your Black King is unlikely too be that powerful, unless you accidentally prototyped the most powerful sprites in existence.Â
IN THE CASE OF A SCRATCH:
Regular Page of Time? There is no way this will go smoothly. Matured Page of Time? Fuck yes, they got your ass covered. With their mastery over time they may even find a way to exploit the timeline to let you live. Maybe.
OVERVIEW:
Alright, the main issue here Iâm seeing is the Knight of Breath. Someone needs to sit them out and get them to overcome their commitment issues, or theyâll just practically do nothing to help the team. Thereâs also no real glue to this team, so a Heart or Blood player might be beneficial. 7/10
Yo imma just review my own bloodswap for reasons (WARNING: very long)
PLAYERS:
 -Bard of Blood, Chaotic Good, Gamzee Makara, The Land of Comedy and Chains, Prospit dreamer, timidComedian
 -Rogue of Time, Chaotic Good, Nepeta Leijon, The Land of Eternity and (G)Raves, Derse dreamer, animatedCadaver
 -Mage of Breath, True Neutral, Sollux Captor, The Land of Cliffs and Treetops, Prospit dreamer, traceurAutomation
 -Witch of Doom, Chaotic Neutral, Feferi Peixes, The Land of Statues and Rubble, Derse dreamer, chipperCriminal
 -Page of Heart, Neutral Good, Tavros Nightram, The Land of Festivals and Stories, Derse dreamer, amorousTale
-Knight of Space, Neutral Good, Karkat Vantas, The Land of Stardust and Frogs, Prospit dreamer, celestialGuardian
-Heir of Mind, Lawful Neutral, Equius Zahhak, The Land of Tomes and Inkspills, Prospit dreamer, culturedTheasaurus
-Prince of Light, True Neutral with Evil tendencies, The Land of Flash and Crowds, Prospit dreamer, celebrityAugur
-Seer of Void, Lawful Neutral, Terezi Pyrope, The Land of Echoes and Reflections, Derse dreamer, guidedConstable
-Maid of Rage, Chaotic Evil, Aradia Megido, The Land of Strings and Calamity, Prospit dreamer, architectAnnihillator
-Thief of Hope, Chaotic Neutral, Vriska Serket, The Land of Masks and Wings, Derse dreamer, actingGoddess
-Sylph of Life, Lawful Neutral, Kanaya Maryam, The Land of Gardens and Menageries, Derse dreamer, gentleAutarch
INDIVIDUAL ANALYSIS
Bard of Blood: A Bard of Blood would at first ghost Breath before snapping abruptly into Blood. At first theyâd be completely disconnected from everything, floating around with their heads in the clouds. A real daydreamer. After their Crisis theyâd snap severely into Blood, and most probably be EXTREMELY overbearing and attached to everything. They bring about the destruction of/destruction with Bonds and Friendship, and this could manifest itself in many ways. A few choice rumours spread to the Derse soldiers could bring the entire army crashing down. They could also inspire their team with the power of FRIENDSHIP to destroy the Derse army. Their inverse is the Maid of Breath.
Rogue of Time: A Rogue of Time steals Time to give to others. Theyâd be able to make the Derse army be constantly rushing to get anything done while giving their own team plenty of Time to strategise, train and breed the frog. They are a very useful player. However, because they are always giving others Time they may lack Time themselves and would always be rushing or late. Their inverse is the Knight of Space.
Mage of Breath: A Mage of Breath knows everything there is to know about freedom and disconnection.Theyâd be able to know if someone/something was truly unbiased or unattached. They are the true judges of this session, being able to find out whoâs argument is their own biased opinion and what is fact. Theyâd also know a lot about the wind and weather. Theyâd suffer from their disconnection, most probably because they donât have any real ties to their friends, leaving them alone. Their inverse is the Heir of Blood.
Witch of Doom: The Witch of Doom is undoubtedly the most powerful player in this session, as they can manipulate Doom. This means that they can make a Doomed session or timeline un-Doomed. They can Doom whoever they please to a life of misery and un-doom anyone from having to Die. Basically Johnâs retcon powers TO THE EXTREME. Be afraid. Be very afraid. Definitely one of the most powerful Doom players, second only to the Master classes and maybe the Prince or fully realised Page. Their inverse is the Seer of Life.
Page of Heart: A Page of Heart would at first struggle with their identity, uniqueness or attraction. Theyâd overcompensate by being totally absorbed with their own personality, interests and romantic relationships. Fully realised, to put it simply, theyâd be the smoothest motherfucker around and have a VERY unique personality. Theyâd be a great counsellor to sort out issues in the team. They would exploit souls and emotions, and could very easily make the entire Derse team have such a beautiful and poignant change of heart theyâd practically offer up the Black Kingâs head on a silver platter. Their inverse is the Thief of Mind.
Knight of Space: A Knight of Space would be naturally very talented in the creative arts and improvising. Theyâd be jacks-of-all-trades in all creative endeavours, but this can lead to them feeling that they arenât skilled at one particular topic (âJack of all trades, master of noneâ) when really they need to see that they donât have to only be amazing at one thing (âCertainly better than a master of oneâ). Theyâd be very skilled at breeding the Genesis Frog, even thought they would believe that theyâd done a crappy job. Theyâd be able to exploit Space to their advantage, maybe by cloning themselves or being able to use any terrain to their advantage. Their inverse would be the Rogue of Time.
Heir of Mind: A Heir of Mind passively manipulates and inherits logic, intelligence, decisions and disguises. Theyâd be a master of disguise, being able to blend in with any crowd, and theyâd also be quite amazing scholars. Theyâd definitely be best suited as a strategist, as theyâd be the absolute BEST at decision-making. If you ever need to know anything, just consult a Heir of Mind. However, their intelligence can make them vain. Their inverse is the Mage of Heart.
Prince of Light: A Prince of Light would destroy knowledge, attention, significance and luck. Theyâd be ruthless fighters, being able to turn their enemies into brainless clods. They could also destroy any luck their enemies possessed. Theyâd be able to make something that was once significant un-important. They could also destroy WITH Light, using their own significance or popularity to ruin someone elseâs reputation, or using their own vast intelligence to plot an intricate revenge plan. As a Prince of Light heâd ghost Void, while still maintaining some aspects of Light. Their inverse is the Sylph of Void.
Seer of Void: A Seer of Void would be able to See through lies, secrets and know even the secrets of the Horrorterrors. Despite the assumption that they See ânothingâ, they are in fact one of the most useful Seers. Knowing the secrets of the Horrorterrors or communicating with them to learn secrets is an amazing power on its own. Theyâd also be able to look through other peopleâs lies in order to find the truth. Theyâd be the best at spying on the enemy or interrogating people. Their inverse is the Witch of Light.
Maid of Rage: The Maid of Rage is extremely deadly, and with their Evil alignment theyâd be the biggest hurdle to team has to face. Theyâd start off either ruled or dependant on others for what to get angry about or what to hate on, but eventually grow to be literally MADE of white-hot, pants-shitting RAGE. RUN. Holy shit they will fuck your team up in so many ways, probably killing off at least a few members if they arenât contained or pacified. Their inverse is the Bard of Hope.
Thief of Hope: The Thief of Hope would be able to steal other peopleâs belief, ignorance and optimism. This can be either beneficial or terrible- they could take away someone elseâs blind belief in something in order for them to see the truth, or they could take away all their hope of living. Theyâd probably have EXTREMELY high self-esteem, believing in themselves and thinking they could do anything. They might also be quite ignorant about a lot of things. Their inverse is the Page of Rage.
Sylph of Life: The Sylph of Life is hands down the BEST HEALER EVER. They literally HEAL WITH LIFE and passively CREATE LIFE. Someone dies? Donât worry, the Sylph of Life can LITERALLY BRING YOU BACK FROM THE DEAD AS MANY TIMES AS YOU WANT. Oh, and did I mention they can grant immortality? The only downside to the Sylph is that they can cause people to rebel and neglect the game in favour of living their own life to the fullest. Their inverse is the Prince of Doom.
BREEDING THE GENESIS FROG:
The Knight of Space would be great at breeding the frog, but seeing as they are both the Knight AND Space player, theyâd have a lot of stress placed on them.
FIGHTING THE DERSE ROYALTY:
If the Page fully matures, they can easily turn this battle around via emotional manipulation. However, if thatâs not an option the Witch, Prince, Bard and maybe the Knight and Thief could easily take the Black King on, with healing from thee Sylph and tips by the Seer and Heir. Keep the Maid away from the battle as theyâd probably join the Derse side (not because of their classpect, but because of their Evil alignment).
IN THE CASE OF A SCRATCH:
The Rogue of Time would get easily the job done and might even find a way to save the team, but I already know that thereâs no Scratch so yeah.
OVERVIEW:
As long as the Maid is kept under control and the Prince doesnât stray to far into Evil territory itâs probably going to succeed. 8/10.
Seer of space if you do not MIND. *wink wink*
For that excellent pun, you get this one as a freebie!
A Seer of Space passively understands Space.They are able to See Space, which is quite a broad subject. On one hand, thereâs the art and creativity side of Space, and a Seer of Space would likely make a very good art critic or a detector of counterfeit artwork. On the more Space-y side of things they may be able to See into other universes or sessions.Â
A Seer of Space would be great at frog-breeding, due to their ability to See what frog would be the right one. This speeds up the whole process immensely. Seers tend to See through symbolic representations of their aspect- perhaps via a magical map or even a frog-shaped crystal ball, if you want to get more silly about it.
Another aspect of their Sight might be that they can see whatâs going on in the present at any location. They wouldnât be able to See what was going to happen or what had already happened like a Seer of Time could, but it would be very useful for keeping an eye on their team.
As with most understanding classpects, theyâd be best suited to support or strategy. Their inverse is the Witch of Time.
~Bard of Mind
okay so i want to add more/new mods BUT
this is my primary blog, so it canât have any other members :/
i really dug myself into a hole here
if i ever do add new spaces for mods maybe they could contact me on my skype and we could just throw some theories around?
or i could message them about what classpect i needed analysed they could write up analysis and post it in submissions?
really iâm just doing this because iâm new to the classpecting scene and i need some advice on lands/quadrants because they arenât my strong suits
When you say you do land requests. What do you mean? Like you'll suggest lands? Or you can analyze one people already have? Also is there a boon fee for this as well. No price is too high, I am very wealthy
both???? iâm not as skilled with land analysis as i am session, quadrants and classpect but i can give it a shot
and questions like this are free dont worry
~Bard of Mind

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Got a session review for you, my bardbro. Assume everyone's good unless it says otherwise. Heir of Life (the leader), Page of Heart, Knight of Space, Mage of Space, Witch of Heart (Neutral-ish tendencies), Mage of Time, Bard of Breath (Neutral, its me again ayy lmao). Diggin the blog man, keep it up!
Okay, new format for sessions!
INDIVIDUAL ANALYSIS:
Heir of Life: A Heir of Life would naturally be a veryspirited and lively person, and a great choice for a leader! Theyâd inherit andmanipulate Life, which means that they are basically immortal, or would atleast have an EXTREMELY fast healing factor. Great for a tank, so eitherdefence or offence. Their inverse is the Mage of Doom.
Page of Heart: A Page of Heart would at first struggle withtheir identity, uniqueness or attraction. Theyâd overcompensate by beingtotally absorbed with their own personality, interests and romanticrelationships. Fully realised, to put it simply, theyâd be the smoothestmotherfucker around and have a VERY unique personality. Theyâd be a greatcounsellor to sort out issues in the team. They would exploit souls and emotions,and could very easily make the entire Derse team have such a beautiful andpoignant change of heart theyâd practically offer up the Black Kingâs head on asilver platter. Their inverse is the Thief of Mind.
Knight of Space: A Knight of Space would be naturally verytalented in the creative arts and improvising. Theyâd be jacks-of-all-trades inall creative endeavours, but this can lead to them feeling that they aren'tskilled at one particular topic (âJack of all trades, master of noneâ) whenreally they need to see that they donât have to only be amazing at one thing(âCertainly better than a master of oneâ). Theyâd be very skilled at breedingthe Genesis Frog, even thought they would believe that theyâd done a crappyjob. Theyâd be able to exploit Space to their advantage, maybe by cloningthemselves or being able to use any terrain to their advantage. Their inversewould be the Rogue of Time.
Mage of Space: A Mage of Space knows absolutely everythingthere is to know about Space. Theyâd be really REALLY good at breeding yourGenesis Frog, knowing exactly how to make it. Theyâd know where everything wasat all times. However Mages suffer from their aspect. A Mage of Space seemslike a tortured artist to me. Theyâd also be VERY clumsy and would always bebreaking things, often very important things that matter dearly to them. Theymight actually even be allergic to frogs, so its great that they have a Knightto help them (and a Knight of SPACE to boot). Their inverse is the Heir ofTime.
Witch of Heart: A Witch of Heart would be able to manipulatepeopleâs emotions and souls, and this can be quite scary if their neutralitypushes into evil. Theyâd be able to use people as living puppets, and causeeveryone to fall in love with them and follow them around like mindless slaves.You have to be wary of the Witch of Heart. Otherwise theyâre really powerfuland a great asset to the team! Their inverse is the Seer of Mind.
Mage of Time: A Mage of Time would know absolutelyEVERYTHING about Time. Goddamn there is absolutely no way your session couldever steer off track with a Mage of Time. Theyâd smell a doomed timeline a mileaway and put your team on the right track again. In the case of a Scratch theyâdbe the perfect guys for the job. However, theyâd suffer from Time. Theyâd belate, constantly afraid of the future, and have a very grim destiny. If theyscratched, itâs likely they would ever be able to join in on your teamâs escapeplan (if they had one). They seem like the type to get royally screwed over bytime. They may even be the only godtier to age, withering away into dust whilethe rest of the team gets to rule their new universe. Poor, poor Mage of Time.Their inverse is the Heir of Space.
Bard of Breath: Since Iâve already gone through what a Bardof Breath can do in your last ask, thereâs not much to say on the matter here.Their inverse is a Maid of Blood.
BREEDING THE GENESIS FROG:
It goes great. The Knightâs great talent in the matters ofSpace combined with your Mageâs acute knowledge of the frog breeding processwould prove an excellent combo. No worries here.
FIGHTING THE DERSE ROYALTY:
You have some great emotional manipulators on your team (thePage and Witch of Heart) which can basically win the battle for you. If thatfails the Heir of Life could always tank the damage with strategy by the Magesand assisted by the Knight. The Bard, as always, is a wildcard.
IN THE CASE OF A SCRATCH:
Mage of Time has you covered, by why would you want to dothis???? Unless someone suddenly snaps and starts killing everyone your sessionis practically guaranteed to succeed.
OVERVIEW:
Tbh the only problems I see in your session are the overlappingclasses and aspects (2 Space players, 2 Heart players, 2 Mages) which reallydoesnât need to happen unless itâs a 12+ player session, BUT thatâs really moreof a technical thing really. The other issue is that there arenât that manyaspects that are balanced out, and sessions tend to work better if thereâs somebalance (a couple Mind players to offset the Heart players and Blood and DoomPlayers would be good). 9/10
~Bard of Mind
Here take go 314 boon bucks. What u say about the page of time
The Page of Time is someone who passively exploits Time (pretty self explanatory). Pages are fundamentally flawed or weak in regards to their aspect, and try to overcompensate. A Page of Time would struggle with Time-they are always late, and theyâre not too good at planning ahead. They may struggle with the ideas of fate or destiny, and they would have a terrible memory. However, they would immerse themselves in Time- pretending that they are simply the BEST at planning ahead, always trying to remember everything and never actually writing anything down, or insisting that other people are simply âtoo earlyâ.
A fully realised Page, however, would probably be one of, if not the MOST (besides Lord or Muse) power Time players in the world. Theyâd be able to time travel efficiently and with great accuracy, organise timelines, erase events in Time (think of Johnâs retcon powers), control Time flow and even destroy timelines, while being immune to all sorts of paradoxes. You need to befriend the Page of Time quickly or they might just make your parents never meet.
They donât have many battle-oriented powers, but they have the ability to literally pull copies of themselves from any timeline ever to create a massive army, freeze enemies in time or make them in a perpetual slow-mo forever (like Doze).
In the event of a scratch, a fully realised Page of Time would be the best one for the job. Theyâd be able to Scratch with ease and maybe even rescue their friends by transporting them to a safe timeline.
The inverse to a Page of Time is a Thief of Space and in order to be a healthy godtier they need to exhibit some of the characteristics of the Thief of Space. All Time players shown have been Derse dreamers, so your Page of Time would be one too.
~Bard of Mind