helpp hellppp we are the flamingo twins and we just fucking FELL OVER
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helpp hellppp we are the flamingo twins and we just fucking FELL OVER

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Above Stromness - Victoria Crowe , 2023.
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been sitting on a lot of zexal art tbh sorry about that guys

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Reblog this (if youâd like), and in the tags badly explain a real fact within your Zexal OC's lore âš
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have been deeply invested in my human/modern AU Aporia and the Three Emperors where theyâre all just one positively disastrous dysfunctional family since like September and, well! I will not be stopped!!
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Shop items by RubyLeonisCreates located in North Carolina, United States.
I have an etsy now for Epoxy Resin creations! My shop front ainât fancy, but that will be fixed in time. Pendants, bookmarks, and charms can be found!
Rest in peace to Kazuki Takahashi, he touched so many lives through his work.

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With the unfortunate news of Takahashiâs passing today, I thought I would dig up my old draft of an interview from 2016 that I didnât get around to posting before (although itâs probably already been posted elsewhere since then of course)
Since the images are a little blurry/hard to read with the bright colors, I added a transcript below. I apologize though, I donât know how to properly add/write alt texts, maybe this is alright enough? But if anyone wishes to add an alt text/image ID feel free to use a copy of this !
Interview transcript:
âWeekly Shonen Jump Interview!
Jump Festa 2016 Interviews: Kazuki TakahashiÂ
Hereâs the latest in our series of Jump Festa 2016 interviews, in which we asked a bunch of manga artists the same set of eight questions. This week, we present Kazuki Takahashi, the creator of Yu-Gi-Oh!
Shonen Jump: In a word of two, what does Shonen Jump mean to you?
Takahashi Sensei: The female readership has increased a lot lately, but at its heart itâs shonen manga. Though Iâm not sure whatâs going on lately with the Jump staples of âfriendship, hard work, victoryâ because I havenât been keeping up with recent series, but to me Shonen Jump is all about providing children with dreams.
SJ: What about manga?
Takahashi Sensei: Well, as seen with Yu-Gi-Oh!, it can become the foundation for so many different media. Itâs entertainment - itâs about having people read your story. Itâs also the simplest form of entertainment. Itâs cheap - all you need is a pen and paper and anybody can create a story. Thatâs what makes it amazing. Even a single person can create an entire new world.
SJ: Is there something that you are really into or excited about recently?
Takahashi Sensei: I want to get into Monster Hunter. Iâm doing a collaboration with that popular video game series so Iâm trying to get into it. But Iâm not there yet. Iâm still getting used to the controls. Iâm looking forward to getting addicted.
SJ: Is there something you are excited about for 2016?
Takahashi Sensei: Itâs gotta be the new movie. A theatrical Yu-Gi-Oh! movie will be released in 2016. Itâs the twentieth anniversary since the series began, so I created a story for the move that continues the original manga. Iâm really looking forward to that and I hope the fans are as well.
SJ: Which of your characters would you want to hang out with at a New Yearâs party?
Takahashi Sensei: Jonouchi would probably be the life of the party and make things fun. I donât think Kaiba would even show up for a New Yearâs party. I really donât think Iâd want him there either. [laughs]
SJ: Have you ever had dreams about your manga characters?
Takahashi Sensei: Dreams about my manga characters...? Hmm... Have I ever had one? I donât think I have. Iâm not sure, but I donât really dream about my art. So if my characters appeared as real people, I might not know whoâs supposed to be who.
SJ: How does it feel when you come to events like Jump Festa and see so many fans?
Takahashi Sensei: Iâm just incredibly happy that so many people have come here today. I just had the stage show, and seeing that many fans out there was great. I donât have that many chances to interact with Yu-Gi-Oh! fans, so itâs a great honor when I do.
SJ: There are a lot of fans out there who read your manga in English. Do you have a message for them?
Takahashi Sensei: I know there are a lot of fans overseas, and I want to thank them from the bottom of my heart. And if they get the chance to see the new movie, Iâd be really happy. It continues the story from where the original manga left off, so it should be very exciting.â
Weekly Shonen Jumpâs interview with Kazuki Takahashi
Interview transcript:
âWeekly Shonen Jump Interview!
Kazuki Takahashi Interview!
We had a chance to interview one of Weekly Shonen Jumpâs legends - Kazuki Takahashi, the creator of the Yu-Gi-Oh! manga. He answered our questions as well as a few from the SJ Twitter feed!
Shonen Jump: How did you become a manga artist?
Takahashi Sensei: I loved drawing when I was a kid, so I always thought about making a career out of it when I grew up. But becoming a manga artist is really tough. I did a lot of freelance work and kept changing my style until I settled on my current style.
SJ: Both your manga and your art style are very unique - were any artists an influence on you?
Takahashi Sensei: Iâve been inspired by Hirohiko Araki of JoJo and many other creators. To me, Adam Hughes, Drew Struzan, and Mike Mignola are gods of comic art whom I could never hope to reach.
SJ: Egypt is a major theme in the manga. Have you always had an interest in Egypt? And what kind of research did you do for the manga?
Takahashi Sensei: When I came up with the idea for Yu-Gi-Oh!, I needed to do research on the history of games. I learned that games existed during the time of ancient Egypt, and this really helped me develop the story. I actually visited Egypt before the original manga started and after it ended. It was a wonderful and mystical experience.
SJ: From the author notes in the manga, itâs clear you are an avid gamer. What were some of the games you played that you really enjoyed? And what are some now?
Takahashi Sensei: I used to get together with friends and play tabletop role-playing games like Dungeons & Dragons. Console games werenât as advanced back then. The foreign action games Iâve seen lately are so high quality that they always surprise me.
SJ: If you had to tag team duel with anyone in Yu-Gi-Oh!, besides Yugi, who would you pick and why?
Takahashi Sensei: Hmm... I definitely wouldnât pick Kaiba! Heâs too selfish! (laughs) It would probably depend on who the opponent was, but I think it would be fun and thrilling to be dueling with Jonouchi [Joey Wheeler in the anime].
Twitter Questions
Marissa Cain @Cheetastorm: What was your inspiration for Dark Magician Girl?
Takahashi Sensei: Many of the characters in Yu-Gi-Oh! are male. I designed Dark Magician Girl because I figured itâd be good if there was a cute female character who could appear whenever Yugi dueled. The Dark Magician having a female disciple is kind of unexpected, so I really liked the idea.
Misa Beyer @Amaethia: What part or scene from the manga did you enjoy drawing the most?
Takahashi Sensei: In order to tell the story, you sometimes need to divide the pages into many small panels. Thatâs why itâs so much fun to do two-page spreads where you have the space to draw a flashy scene. Like where the monsters are fighting each other!
Ciara Doyle @PlaidCladGamer: Do you have any tips for aspiring artists?
Takahashi Sensei: I think an artist needs to pursue a theme that means something to them. That may result in their creation only appealing to them, but that is not necessarily a mistake. As long as there is talent and power in the work, it has a chance to strike a chord with other people. However, if the goal is to make a career out of your work, itâs important to develop something that appeals to not just yourself. I think an artist really needs to understand his or her own talents.