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@fern-daysss
Fern//Lowell//Scott
He/xe/neos
:3
I may or may not tag my writing with #fern writesss and my drawings with #fern drawsss and my shitposts with #fern yapsss
<3

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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this template is the end of me.
Scanned the wood panel pieces. Acadia & Zion national parks.
The scene where Maureen falls in the Flow from the carriage.
Ik the Flow is like a magical river and probably wont have seaweed but I wanted to fill a space so.
Their dresses r way more flowy than they should be and no one can stop me drawing them like that. I also prefer portraying Chlorine as more Desi than Irish. Like I get that the 5 of them should stick to certain accents and I love irish Chlorine but im going to draw her slightly more my vibe (alrho it isnt portrayed very well here)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
am i allowed to say kill all trillionaires or is that too specific of a threat
i bet this is what it’s like when oscar talks to mark
i love that all the wag gossip is like lewis and kim k hard launch!!! lando seen with another blonde model!!! and for oscar its his pathetic old man wasnt seen with him this weekend but they did go on a date to isle of man recently so who knows where theyre at really
borg
Warning: This post is long and a bit of wonky with the formatting. I need to make a public record of something that happened with my creative work.
Around May 21–22, I was contacted by someone named Lance (could be a fake name) for development work. He initially hired me to help with a series bible for a dinosaur/family adventure project. The work involved story development, tone, structure, worldbuilding, character direction, and shaping the project into something that could work as a proper series concept.
I worked on the series bible draft and submitted it to him. After that, he asked me to continue developing the material further. The project was not treated like a casual idea exchange. I was doing actual creative development work based on his direction.
After the dinosaur project, he brought up another project he wanted me to help with: an ocean adventure project. He described it as a fantastical ocean-based adventure story with a young female lead, family appeal, emotional storytelling, mythology, creatures, worldbuilding, and series/film potential.
I then worked on concept material for that project as well. I submitted ocean story concepts, plot ideas, worldbuilding, mythology, lore, narrative hooks, mythical creature ideas, and other development material based on the direction he gave me.
Throughout this process, I repeatedly tried to get clear information about payment.
At the beginning, we had discussed this as a monthly payment arrangement. If communication had stayed clear and consistent, I would have been willing to continue with that setup. But as the days went on, I became increasingly worried because the work kept expanding while payment details remained unclear.
There was one conversation where I gave a rate. He said the rate was too high, so I asked what rate he preferred or what amount he had in mind. Instead of giving me a straightforward answer, the conversation kept circling around without a clear confirmed rate, payout date, or payment method.
As time went on, I continued submitting work, but I was not receiving proper feedback or consistent communication. When I asked for next instructions, I did not get clear direction. When I asked whether the projects were still continuing, I did not get a clear answer. When I asked for payment information, I also did not get a direct answer.
There were long periods where he did not communicate with me properly. At one point, he went days and then more than a week without speaking to me. He sent a voice message once, but after that, he went back to being silent.
Because of this, I became worried that I would never be paid for the work I had already submitted. I kept trying to handle it privately. I first asked for next instructions. Then I asked if the projects were still continuing. Then I asked for information about payment. Eventually, I had to directly ask for payment for the work I had already completed and sent.
I also sent a final payment request stating that unless I am paid, I do not authorize the use of any of the concepts, drafts, lore, mythology, story ideas, worldbuilding, creature ideas, or other development materials I submitted.
As of posting this, I have not received payment.
I am posting this because I need to establish that the concepts and materials I submitted were created by me and were not paid for. I do not give permission for any unpaid work I submitted to be used, adapted, shared, published, sold, developed further, or incorporated into any project.
I have records of the work I submitted, including all the documents that have all the contents in them.
Below are the concepts and development materials I created and submitted for the project.
I am posting them here to establish a public record of authorship. These ideas, drafts, lore, mythology concepts, creature concepts, story directions, and related materials were created by me and have not been paid for.
If any of these concepts or materials appear in a project or IP without my permission or authorization in the future, this post serves as a dated public record that they were created and submitted by me first. The Dinosaur Project: For disclaimer, the concept of this story, the plot, and the theme are all his ideas. The work I provided was to refine some of his ideas, establish rules and lore in the world, and create more information to complete the world building. Here are the concepts I wrote for this project:
Character Framework Proposed Core Family Dynamic (Since the current premise only specifies a man and his family, the following is a suggested framework to help define the family dynamic. These can be adjusted depending on the preferred ages, number of children, and tone.) The family’s bond should be the emotional center of the series. We should avoid unnecessary family drama and avoid defining them through dysfunction, such as the cliche of parents not understanding each other or siblings always fighting. They may disagree but their conflicts should be grounded, temporary, and resolvable. The main tension should come from the world around them such as the dangers of the frontier, the mystery of the collapse, the people they encounter, and the difficult choices they are forced to make. As the journey continues, each family member naturally takes on responsibilities, but their bond, warmth, and care for one another remain the heart of the story. Suggested Core Family Members Father The father is steady, patient, and quietly protective. He knows how to keep the family moving through danger, he is not harsh or emotionally distant. A capable and resourceful parent who brings steadiness to the journey. He’s practical, observant, and protective, but not controlling. He knows how to read danger, make hard calls, and keep the family moving, while still treating his wife as an equal partner in every major decision. Mother The mother is grounded, capable, and quick to understand both people and situations. She’s practical in the journey, but also brings warmth and reassurance when the family needs it. She’s just as active in guiding the family through the frontier and never feels secondary to the father,
-Together, they feel like a real married couple who trust each other. They share decisions, responsibilities, and the work of keeping the family safe. Both are emotionally intelligent, capable, and they both deeply caring. Their relationship brings warmth and stability to the series. Older child The older child is responsible, observant, and eager to be trusted with more. They help with the family’s journey, watch over the younger sibling, and often try to act older than they are. They’re still learning when to be brave, when to be careful, and how to carry responsibility without losing their sense of wonder. Younger Child The younger child is curious, expressive, and more openly amazed by the world around them. They ask questions, notice things adults might miss, and often connect most naturally with dinosaurs, animals, and the wilderness. They bring warmth, humor, and innocence to the journey without being helpless. -The siblings care deeply about each other. They may tease, argue, or disagree in small ways, but their bond should feel loving and believable. The older child often feels responsible for the younger one, while the younger child pulls the older one back toward wonder, play, and openness. Their relationship adds warmth to the series without relying on constant sibling conflict.
Family and their dinosaur I’m not sure yet if you want the family to already have dinosaur at the start of the series, so there are two possible directions: Option 1: The family already has a dinosaur If they already have one, the dinosaur should feel like part of the family, not just transportation or a pet. It should have its own personality, habits, and role in the journey. The family’s relationship with it can help show how normal humans and dinosaurs have become in this world. Option 2: The family does not have a dinosaur yet If they don’t have one yet by the first episode, the pilot could focus on how they meet one and how they form that bond. This gives the audience a clear emotional entry point into the human and dinosaur relationship.
Suggested Lore and Timeline Origin of how the dinosaurs came to be part of the story (The following are suggested lore and timeline framework based on the current premise. Since the series is still open in a few areas, these points can be changed depending on your notes. )
First Option: Hidden Island Origin (Similar to the Island of Amazon Women in DC Comics but scientifically rooted instead of magic) Concept : Island Behind the Storm (Inspired by and scientifically connected to : in real life islands where storm belts, rough seas, and fog make them hard to approach or observer: Heard Island, Bouvet Island…etc ) Some dinosaurs survived and ended up on a remote island hidden inside a permanent storm system. The reason why ships and satellites could not be mapped properly is because of magnetic interference, and strange atmospheric conditions. How the island was discovered: The climate’s collapse weakens the storm barrier. When the Earth’s climate began destabilizing, the storm system changed and the permanent
walls of clouds thinned making ships able to find it
Second Option: Underground (Similar to Journey to the Center of the Earth) Concept: Subterranean Lost World (Inspired by and scientifically connected to :real cave systems, underground rivers, geothermal ecosystems ) This world remained hidden because it was sealed off deep beneath the Earth by massive layers of rock and cut off by a collapsed cave system, the entrances were buried and sealed over millions of years by things like volcanic activity.
How the underground world was discovered: Humans drilled too deep. During the collapse, humanity began building underground shelters to escape the then failing
surface world. While digging, they broke into the sealed subterranean ecosystem
For the Hidden Island option: The collapse affects the natural world and the discovery is driven by nature. For the Subterranean option: The collapse affects human society and the discovery is driven by human action.
How did the dinosaurs survive: A few dinosaurs survived the extension event because they took shelter in deep cave systems connected to freshwater rivers and geothermal heat. Because of this, they were safe while the surface became deadly. (Inspired by and scientifically connected to : real animals that survived the extinction by sheltering underground.) The surviving dinosaurs started off small and over generations, once the surface recovered and reached the island/underground world, some lineages grew larger because the island had space, food, and little competition. (Inspired by and scientifically connected to: to ecological gigantism, where isolated species can evolve larger bodies over time based on the location they are in: giant turtles in the Galapagos, etc…)
Suggested Timeline: (Pre Series) “Modern” World/Before the collapse: Similar to the present day earth in real life. Humanity lives in a technologically connected world with advanced infrastructures, and industrial systems. However, Earth is already starting to fall apart from pollution, overdevelopment, habitat destruction, resource extraction, and climate change.
Early Collapse Timeframe: Several decades after the first major signs of global decline. During this time, society begins to fall under climate disasters, food and water shortages, large-scale migration, and growing unrest as the previous issues mentioned pushed Earth’s system past their limit. Governments and technology still exist, but they can't keep the world stable.
System Failure Timeframe: Around 30 years after the Early Collapse begins Modern systems begin breaking down completely. Technology, transportation, and government fall region by region, and country by country. The Earth itself becomes increasingly unstable, weather patterns continue to shift, sea levels rise, fires and storms spread, and livable land becomes harder and harder to find. Around 10 years into this era, dinosaurs are re-discover.
Final collapse Timeframe: A few decades after System Failure begins The re-discovery of dinosaurs becomes the final shock to an already failing world. Panic spreads, governments fight over control of the hidden ecosystem, and emergency systems collapse under the pressure. Cities are abandoned, the last of technology and global communication fails, and modern civilization fully resets. This is what the in-universe people remember about how it happened. But we’ll reveal that there is one other factor that contributed to the actual final fall. Rewilding Era Timeframe: 30 to 50 years after Final collapse With human industry gone, nature begins reclaiming the planet. Plants overtake abandoned roads and buildings, rivers reshape neglected lang, and wildlife returns to former human spaces. Surviving humans retreat into smaller settlements, learning to live around the returning wilderness. (Timeframe for this era is inspired by and scientifically connected to real life abandoned places being visibly reclaimed within a decade such as Houtowan China where, BBC Earth says plants reclaimed abandoned villages in fewer than 30 years.)
The Settlement Era Timeframe: Around 500 years after the Rewilding Era. In this era, Humans began rebuilding in smaller, stable communities like villages, and trade routes. Since global supply chains, power grids, and industrial systems needed for modern cities can no longer exist. This is also when people start taming dinosaurs where certain dinosaurs are raised, trained, and bonded with, and the humans have truly completely co-existing with them. Technology in this era returns in simpler form, powered by nature and old world scraps. People use waterwheels, windmills, and solar machines. Main Timeline/Frontier Era Timeframe:300 years after the Settlement Era By this time, Earth has become a reclaimed frontier. Nature has overtaken the old cities, humans continue to live in settlements and villages, and dinosaurs are part of daily life. Technology remains in small natured powered forms.
For the Ocean project, he had just a vibe and an idea. He wanted a young woman protagonist, an ocean adventure or an adventure in an ocean world, and fantasy and family themes. For this one I provided him full story and plot concepts along with lore and world building elements Here are the the concepts I submitted to him:
Premise 1 The main character lives on a small, weathered island at the edge of the known ocean. She has always been able to “hear” the sea’s voice. A deep, ancient hum that no one else can perceive. When the ocean’s voice suddenly goes silent, the main character discovers that the great sea currents, the rivers that connect all island civilizations and keep the world’s ecosystem alive, are all disappearing one by one. Something ancient and hungry is swallowing them from below. She then decides to set sail across a breathtaking open world, and along the way she bonds with a sea creature that becomes her closest companion and guide through her journey.
Narrative hook: A girl who can hear the ocean discovers it’s going silent and she’s the only one who knows it’s in trouble. Series direction: The first film takes her across the ocean discovering the extent of her ability and what it means. Each film pushes her further into different places, new creatures, new people, and the reason why she has this power in the first place. Premise 2 The main character works for an empire fully believing in what they stand for. She spends her days flying on her plane and carrying their missions across the ocean. On one of her missions she stumbles upon the truth that the empire has been harvesting the ocean’s fantastical creatures for their life energy, harming them and destroying the ecosystem. She deflects and takes it upon herself to help the creatures and stop the empire. What follows takes her across the ocean, rescuing captured creatures, meeting allies, and fighting against the empire Narrative hook: A pilot for a powerful empire sets out on what she thinks is a youtube mission when she discovers that the empire is actually doing harm and destroying the world they know. Series direction: The first film is about her discovering the truth about the empire and breaking away from them. As the series continues she goes deeper into the whole thing, uncovering how far the empire’s reach actually goes across the ocean world, finding more creatures to rescue, and meeting more people to build relationships with along the way.
Premise 3
The main character is a regular young lady from the modern world on a beach vacation with her family. While she’s surfing she gets swept up by a massive wave and wakes up in an entirely different world. She’s bought before the queen of this world who entrusts her to retrieve a powerful lost artifact from across the ocean for the queen to send her back home. The girl sets off an ocean adventure, traveling through majestic places, encountering fantastical creatures, and meeting different people. Narrative hook: A regular girl on vacation gets swept into a completely different world and she must complete a mission for her to be able to get home. Series direction: The first film ends with her making it back home but something from that world follows her back and strange things start bleeding into the human world, blurring the barrier between them. Each films sends her back and forth between the two worlds, trying to fix what her crossing over set in motion and slowly uncovering why she was taken to that world in the first place. Premise 4 The main character is a young, female adventurer who ends up joining a group of other adventurers to complete a quest of escorting someone safely across the ocean to a distant land. Along the way, they encounter enchanting creatures, future allies, rivals, and other different characters that pull them deeper into the adventure. Narrative Hook: A group of adventurers takes on a job escorting a mysterious passenger across the ocean and quickly realizing their job isn’t as simple as it seems. Series direction: Each film follows the crew on a new quest or job that takes them to different places.
Premise 5 The main character lives in a modern coastal town where magic and mythical creatures are just part of everyday life. One day she and her two best friends come across a fantastical creature lost and far from its natural habitat. When they discover the creature was separated from its family during migration, they take it upon themselves to bring it home.
What follows takes three ordinary young people far beyond the waters of their coastal town, through an open sea of adventure. Narrative hook: Set in an urban fantasy world, three best friends go on a mission to bring a lost creature back to its real home. Series direction: What they discover on that journey leads them to uncover the secret history of their coastal town and the reason magic runs so deep there. As the series continues that secret gets bigger and more personal until the girls realize how important their town is at the center of all the magic.
The following stories are concept proposals for review and approval. All details including characters, mythology, world building, and direction are subject to change based on notes and feedback.
Story 1 Premise: The main character has always been able to communicate with the ocean, she can hear sounds nobody else can. She grew up on a small island where life revolves around the sea, with fishing, trading, sailing being the people’s everyday life. When the ocean suddenly goes silent she’s the only one who notices that something is wrong. Because the ocean is losing its voice, the currents are beginning to weaken, creatures are behaving strangely, and the natural rhythms that her island and every island depends on are slowly falling apart. She sets sail to find the reason why the ocean has gone quiet and to restore its voice. The World: Her story begins on a small remote island at the edge of the known ocean, in a tight community. Beyond her home island, the ocean world opens up into something far grander, sprawling island nations, ancient trading ports, and uncharted waters that most sailors are too cautious to explore. The Mythology: The Legend of the first song is an ancient belief shared across many island civilizations that before the ocean had waves, currents, or tides, it had a voice. The legend says the First song still exists and is buried at the heart of the ocean. And once in a generation someone is born who can hear it. The Heart of the Story: The ocean has always been the main character’s companion and her journey is about fighting to restore it while discovering that her connection to it runs deeper than she thought. Narrative Hook: A girl who has heard the ocean’s voice her whole life sets on a journey to save it when it goes silent. Series Direction: The first film brings her to the source of the silence and restores the First Song, but what she finds there hints at a much older mythology beneath the one she thought she understood. Each film takes her further across the ocean world, uncovering new layers of ancient legend and bringing her closer to understanding why she could hear the ocean in the first place. Companion Creatures
Companion 1 - A creature made entirely of living water, its body is constantly swirling and shifting like a current moving. It has a soft round form that compresses and expands, with long flowing tendrils of water that trail from its head like hair moving freely in every direction. Its face is simple and expressive, small eyes, no mouth. It can’t hold its shape when it’s scared and its form loosens and splashes at the edges before pulling itself back. Companion 2 - A creature the size of a house cat, with a sleek and elongated body, four legs, and feathered wings appropriate to their size. It has large and expressive eyes, a short sharp beak, and a long feathered tail that acts as rudder in light.
Story 2 Premise: The main character lives on a floating coral island, a massive ancient formation that drifts slowly across the ocean following the currents. An entire civilization has built its lie on top of it for over centuries. When she was young someone she loved set sail to find the Sunken King’s legendary kingdom and never came back and she has spent years wondering why. When she comes across a fragment of an ancient map pointing to where the kingdom is she sets sail to find it hoping to reunite with her loved one. The world: The story moves across a diverse ocean world, from floating coral islands to ancient coastal cities, remote island communities, and open waters. Every civilization has its own unique culture and its own version of the King’s story. The Mythology: The Legend of the Sunken King was about a great ruler who once united the ancient kingdoms of this story. When he died he was sent to the bottom of the ocean with everything he built, his palace, his fleet, and the secret behind his reign. The Heart of the Story: The main character is looking for someone she lost. Along the way, she finds the companions and friends who become her family. By the end of the journey the people she ones she found along the way matter just as much as the person she originally set out to find Narrative Hook: When someone the main character cares about sets off in search of a legend she decides to find them and hopes to reunite with them Series Direction: The first film finds the King’s kingdom and reunites her with the person she went looking for, but what they discover inside the kingdom changes everything. Each film
explores what the sunken King actually left behind and what it means for their world moving forward. Creature Companions Companion 1 - A small creature, that’s the size of a palm, whose body glows softly from within, covered in flowing ribbon like appendages that spread wide when curious, wrap close when scared, and flow freely when calm. It communicates through chirps, and hums, and it glows dim when something in the ocean is wrong. Companion 2 - A four legged creature with iridescent scales, a turtle like shell, coral antlers, long whiskers, and fish tail. It moves slow and deliberate on land and fast and quick in the water. It’s ancient looking but quietly expressive and endearing.
Story 3 Premise: The main character has always wanted to be the greatest adventurer but no one has ever taken her seriously. When she hears about a new attempt at the Seven Trials of the Deep, a legendary quest that sends adventurers across the story’s world to complete the challenges set by the Covenant of the Deep. It’s said that whoever is worthy of finishing the trials will be rewarded the greatest treasure the world has ever promised. The main character joins not for the treasure but for the adventure and to prove herself. The trials take her to different parts of the world of this story, but things take a turn when she discovers that someone is dismantling the trials one by one. If they succeed then the legend dies and the treasure is lost forever. The main character now has to find who is sabotaging the trials and stop them before it’s too late. The World: The Story is set in a beautiful coastal kingdom, white marble buildings, climbing cliffsides above sparkling harbor, elegant columns, and sandy beaches. The Mythology: The Covenant of the Deep is an ancient promise between the ocean and the civilizations. Long ago the ocean set seven trials across the world, one in each major region, each one testing something different: Courage, Will, Wisdom, Heart, Trust, Sacrifice, and Wonder. The legend says that if a person completes and passes through all trials they will receive the greatest blessings of the ocean.
The Heart of the Story: Her dream is to be an adventurer even when people think she can't do it. This story is about her proving herself that she’s more than what people see in her Narrative Hook: An aspiring adventurer joins a trial to prove herself worthy, ends up protecting the trial itself. Creature Companions Companion 1 - A sleek and luminous sea dragon with translucent wings, white and purple scales, a long flowing tail, and piercing blue eyes. It’s elegant and graceful in both air and water. Companion 2 - A small round fluffy creature with blue green fur, tiny dragon like wings, big warm amber eyes, tiny horns, and a tail. It’s compact, small and adorable.
Story 4 Premise: The main character lives in a thriving underwater kingdom that has existed in balance with the moon for centuries. The moon governs everything in her world, the tides, the currents, the creature, and the flow of life. One night a small creature falls from the sky and crashes into the ocean. She finds it and quickly realizes that the creature is the moon’s child. When it fell the moon began to grieve making her weaker and slowly losing control of the ocean. If the child is not returned in time the bond between the moon and the ocean breaks and her kingdom goes dark with it The only way to return the creature is to go to the surface and bring it to the top of the highest mountain the night the moon as its closest point to the earth, an event that only occurs every 20 years. The event is days from when the story begins but the window is only a few hours when it happens. If she misses it the moon pulls away again and her kingdom will not survive another 20 years of waiting. The main character has never been on the surface but she still volunteers to do it. Along the way, she gets attached and bonds with the creature she is supposed to return and by the time she reaches the mountain she’s no longer she wants to let it go The World: The story begins in a beautiful and almost ethereal underwater kingdom, luminous, and with its own culture and creatures. As the story progresses and the main character ventures
above the surface for the first time, the world expands, revealing a vast and diverse ocean world of islands, coastal kingdoms, and open waters. The Mythology: The moon created the ocean. She breathed life into the first creatures, set the tides in motion, and has watched over and provided for what she created for as long as the world exists. Everything in the ocean exists because of her and the underwater kingdom has depended on her light ever since. The Heart of the Story: The main character finds something that doesn’t belong to her world and chooses to protect it and the journey to return it takes her to the world she has never seen before. Along the way she grows close with the one she was supposed to give back and letting go won’t be easy. Narrative Hook: A girl from an underwater kingdom finds a creature that fell from the sky and sets off above the surface for the first time to return it to the moon before time runs out. Series Direction: The first film returns the moon’s child and restores the moon’s watch over the ocean. But the journey changes her permanently, she’s seen the world on the surface and she has bonded with the moon’s child and those are things she can’t forget. At the end of the film she decides to stay above and continue exploring and each film that comes after is a different adventure of discovery and it will eventually end with her being the bridge between the two worlds. Creatures Companion 1: The moon’s child is a small, soft, and round creature with five gentle points on the side of its body. The creature is pale blue and white, glowing warmly from with two large eyes, a cute smile, and rosy cheeks. It has two small and thin antennae from the top of its head and a long luminous tail trails behind it like a ribbon of light. Companion 2: This one is a large creature and the size of a bear. It has a round and dense body covered entirely of thick seafoam green fur that is almost like a mane around its face. Its face is broad and gentle with wide warm eyes, a small round nose, long whiskers, and a kitten-like mouth. It also has antlers.
Story 5 Premise: The main character has always felt the pull toward the world’s creatures that she can’t explain. She can sense their feelings, and they can sense her. She hasn’t thought much of it until she comes across a wounded creature one day.
The story will reveal that she is the legendary Beast Keeper, a role that exists in the oldest mythology of the world. Once in a generation someone is born who can communicate with the sacred creatures, earn their trust, and protect them from those who could do them harm. When someone starts hunting down and capturing the many creatures, she goes on an adventure to track down who is behind it while learning how to control her abilities and connect with her the mythical beasts. The World: The story takes place in a prosperous coastal kingdom with grand canals, elegant architecture, marble bridges, and a seafaring culture. Beyond this, the world opens up into lush island jungles, towering cliff settlements, different islands, and an open ocean. The Mythology: The Legend of the Beast Keeper is an ancient belief shared by the people of this civilization. They are the one person born in every generation with the ability to communicate and connect with them as well as protect them. The Heart of the Story: She has always been able to sense creatures in a way nobody could. This story takes to a journey of finally understanding why, learning to embrace who she is, and growing to a role she was destined for. Narrative Hook: A girl who can connect with creatures discovers she is the legendary Beast Keeper. Now she has the responsibility to protect every creature of her world. Series Direction: The first film wraps up and she’s able to defeat the hunter and save the mythical creatures. But what she discovers about her abilities along the way is the only beginning. Each film takes her further access to the world, introducing new creatures that need her, new threats and challenges, all the while revealing the true legend of the Beast Keepers.
Creatures Companion 1 - A large dragon-like creature with a soft round body covered in pearl white scales. Its face is broad and gentle and it has large eyes, a round snout, and two curved horns, and soft round ears. It has large, feathered wings, and a tail with a feathered fan in the end. Companion 2 - A creature that is the size of a fox and covered in green fur. Its face is cute but sharp and expressive, with large vivid blue eyes, a small pointed snout, and antlers on top of its head among its tall pointed ears.
I also sent mythology concepts through whatsapp The Tide That Swallowed the Sun Long ago, a star fell into the ocean and kept burning beneath the water, becoming a living creature of light called Solun, the Drowned Star. Ancient civilizations believed Solun held the power to restore or destroy all light in the world. One lost civilization tried to steal a piece of its core and forge it into an artifact that could bend light itself, but that civilization vanished soon after. The artifact is still believed to exist somewhere in the oceanic world.
__ The Beast That Breathes Islands Old stories tell of Voraan, a creature so massive that people mistake its back for land. Over centuries, forests, rivers, animals, and even civilizations grow on its body without knowing they are living on a sleeping beast. When Voraan moves again, everything on its back disappears into the ocean. Some believe preserved ruins still exist on Voraan’s back, along with an ancient artifact hidden by the first people who discovered what it truly was.
__ The God That Forgot Its Own Name There is an ancient belief that the first being created the sky, land, sea, and every living creature, but forgot pieces of itself with each act of creation. By the time the world was complete, it no longer remembered its name, purpose, or true form. People across the world have encountered it in different shapes and mistaken it for different gods or monsters. Somewhere in the oceanic world, an artifact is said to hold its original name, and speaking it may cause the being to remember what it once was.
__ The War That Turned Men Into Water A legend tells of two ancient civilizations whose war lasted so long that no one remembered why it began. One side performed a forbidden ritual to become eternal and unconquerable, but instead their entire civilization dissolved into the ocean. They did not die. They became conscious inside the water itself. Sailors avoid those waters because the sea there moves strangely, and some believe the artifact that began the ritual still rests at the bottom, waiting to be used again.
__ The Sky That Learned to Swim One old tale says the sky and ocean were once the same being before they separated into two worlds. The horizon is believed to be the place where they still touch. On certain nights, the sea reflects the stars so perfectly that sailors cannot tell which direction is up. Some believe there is a gateway at the edge of the horizon where the sky and ocean become one again, and where lost people, creatures, and places may have fallen through.
The King Who Traded His Crown for Wings There is a legend about the greatest king this world ever knew, a ruler who controlled every island, coastline, and sea route in his kingdom. Wanting to see everything he had built from above, he made a deal with an ancient being that lived above the highest storm clouds and was given wings made of wind, storm, and strange light. But once he saw the world from the sky, he realized his kingdom was only a small part of something much larger, and he never returned. His crown fell into the ocean, and the legend says whoever finds it inherits not only his kingdom, but the same unfinished bargain waiting above the clouds.
The Garden at the Bottom of the World There is a place at the deepest point of the ocean where the water is said to end and a warm, bright garden begins. The legend says this garden was the original world, and that every island, forest, creature, and living thing on the surface grew from seeds that drifted up from it. It is still believed to be creating new life in secret, sending strange things upward when the world is ready. Somewhere inside the garden is said to be a single fruit that has never surfaced, and no one knows what will grow from it if it is ever found.
The Race That Never Ended Long ago, two legendary sailors made a bet to race from one edge of the ocean to the other, but they were so perfectly matched that neither could ever get ahead. They both died still racing, yet their ships kept moving across the sea, empty, untouched by age, and still side by side. Sailors who have seen them say the vessels look brand new, and on quiet nights two voices can still be heard arguing about who is winning. The legend says both ships carry artifacts, maps, and treasures from a lifetime of sailing, but every attempt to board them only makes the race move faster.
The Animal That Remembers Everything There is a creature in this world that has been alive since the first wave broke on the first shore. It is small enough to fit in a person’s hands and plain enough to be overlooked, but it remembers everything that has ever happened in the world. Every war, drowned island, lost civilization, and forgotten truth is carried inside it. The legend says that if someone finds the creature and earns its trust, it will show them one memory from any moment in history, but the creature chooses the memory, and it always shows the truth the person needs most.
__ The Door That the Ocean Swallowed Somewhere at the bottom of the sea, there is a single door standing upright with no walls, no building, and nothing around it. It has existed longer than any civilization, and every culture that has discovered it has chosen to leave it closed. Divers who have approached it say the door is warm, as if something on the other side is leaning gently against it and waiting. The legend says something too powerful for the young world was placed behind the door until the world was ready, and every generation, the door grows slightly warmer.
The Moon That Fell in Love With the Ocean There is a belief in this world that the moon and the ocean are truly in love, and that the tides are the moon reaching down to touch the water. Long ago, the moon fell gently from the sky and touched the ocean for one night, causing every wave and creature to glow with silver light. When it returned to the sky, it left behind a perfect circle of warm, still water where nothing ages. The legend says the circle was a gift from the moon, a place where things it loves can rest without being worn away by time.
The Cartographer Who Mapped the Future There was once a mapmaker who charted every island, current, and coastline in the known world before she began drawing places that did not exist yet. Her maps showed future islands, future coastlines, and sea routes that would only become possible years or centuries later. She disappeared before anyone learned how she did it, but her maps are still scattered across the world. The legend says one of them shows the place she went, a destination that does not exist yet but is almost due to appear.
The Instrument That Plays the Weather Somewhere in this world, there is an instrument that nobody built, found one morning on a shore with no footprints around it. When played, it does not create music, but weather, with different notes calling rain, wind, calm seas, or storms. Every culture that has encountered it believes the instrument is unfinished, with missing parts scattered somewhere across the world. The legend says that if it is ever completed and played in full, it will create something far greater than weather.
The Island That Grows Smaller Every Time Someone Lies on It There is an island in this world that is beautiful beyond description, but it shrinks whenever someone lies while standing on it. The island was once large enough to hold an entire civilization, but that civilization told so many lies that they nearly erased their own home from existence. It has been slowly growing back ever since, though every dishonest visitor costs it more land. People now seek it out to tell truths they have never been able to say anywhere else, because honesty is believed to make the island grow beneath their feet.
The Creature Made of Stolen Time There is a creature in this world that exists just ahead of the present moment, always a fraction of a second too far ahead to be seen clearly. It steals tiny fragments of time from pauses between waves, heartbeats, held breaths, and the stillness before storms. Over centuries, it has gathered those stolen moments into a physical object it carries with it. The legend says that if the creature ever stops moving and puts the object down, all that stolen time will release back into the world at once.
The Laughing Tide Every fisherman in this world knows the rule: don’t laugh on the water before sunrise, because something in the ocean laughs back. It isn’t cruel, but it’s enormous, colorful, and so excited by joy that it rushes up from the deep and accidentally capsizes ships just trying to join in. Three times in recorded history, someone managed to make it laugh back, and each time, something strange washed ashore the next morning, something that didn’t seem to belong to the known world. Nobody knows what those objects do, or what might come up next if someone makes the tide laugh again.
The Fish That Grants One Wish There’s a gold fish in this world that grants exactly one wish, not to whoever catches it, but to whoever lets it go. The wish always comes true exactly as asked, but only after the fish is released first, so the whole thing depends on trust. The legend says the fish remembers every wish ever made to it, carrying centuries of human longing through the ocean. Somewhere among those wishes is one it granted long ago that should never have been made, and the fish knows what’s still coming because of it.
The Tide That Belongs to Something Else Every ocean in this world moves with the same tide, except once every generation, when the water stops following the moon and starts following something else deep beneath the surface. For three days, ships are pulled off course, currents reverse, and the whole ocean seems to rearrange itself around whatever’s moving below. Nobody’s ever seen it clearly, and every account describes something different, almost like the tide isn’t following a creature, but a key. The oldest legend says the ocean’s trying to bring it to a specific place at a specific time, and this generation, it’s closer than it’s ever been.
The Beast That Ends Droughts There’s a creature in this world that produces fresh water from its own body, enough to sustain entire civilizations. Ancient peoples once followed it across the ocean and built their societies wherever it rested, until one civilization captured it and tried to control where its water went. The moment it was caged, the creature went dry, and the civilization that trapped it collapsed into ruins beneath the sea. The creature still appears in drought-stricken places for only a few days at a time, but the cage used to capture it is still hidden in the underwater ruins, waiting to be found again.
The War That’s Still Being Decided Two ancient beings once fought a war so powerful it cracked the ocean floor and raised new islands from the impact. When neither could win, they paused the war and placed its outcome into two artifacts, one for each side. Whoever’s artifact is brought to the center of the ocean first by someone from the surface world will decide the winner. For centuries, both beings have quietly steered sailors, explorers, and impossible voyages toward their side, and the people carrying out the war have no idea they’re part of it.
The Sea That Swallowed a God There’s a stretch of ocean in this world that gods enter and never return from. Nobody knows what lives there or why it takes divine beings specifically, but every time a god disappears into that water, their most prized possession washes ashore nearby. Over centuries, fishermen and coastal kingdoms have found divine artifacts in the sand without always understanding what they’re holding. The oldest stories say something in that sea has been collecting gods for a long time, and whatever it’s building with them may finally be close to finished.
The Ship That Sails Itself to Where You Need to Go There’s a ship in this world with no crew, no captain, and no need for wind or current. It appears to people when they’re lost, dying, or at their lowest point, then carries them not where they want to go, but where they need to be. Everyone who boards it reaches a place that changes the direction of their life, though never in the way they expected. Deep inside the ship is a locked hold that no one’s ever opened, and the sound coming from it changes depending on where the ship is taking you.
The Lighthouse at the Edge of Everything At the edge of the known world, there’s a lighthouse with no land beneath it, no keeper inside it, and no reason to exist. For centuries, sailors believed it was warning ships away from whatever waited beyond the world’s edge. But the oldest records suggest the light isn’t pointing outward at all. It’s pointing inward, like something beyond the edge built it as a beacon to find its way back, and the light has been getting brighter for the last fifty years.
The Library Underneath the Ocean Somewhere at the bottom of the ocean, there’s a functioning library where every book lost to water, fire, or time eventually ends up. Ships sink, coastal libraries flood, pages vanish from the surface, and somehow they all find their place on its shelves. The librarian lets anyone in, but she won’t help anyone find the way there. The strangest book in the library was written by someone who hasn’t been born yet, and it’s been waiting on the shelf for the person meant to read it.
The Horizon That Moves for One Person Every sailor knows the horizon can’t be reached, except once every generation, when it starts moving closer for one person. Nobody knows how the world chooses them, but every time they’re on the water, the horizon behaves differently for them than it does for everyone else. Following it leads to a place at the edge of the world made specifically for the person who finds it. Everyone who returns comes back changed, like something they’d been missing their whole life was quietly given back to them.
The Creature That Collects Wonders There’s a creature in this world that’s been collecting wonders since before anyone can remember. Not treasure or gold, but rare things that only happen once: a flower that blooms every fifty years, a shell so perfect it feels impossible, a stone that hums a different song for each person who holds it. Sailors who’ve seen the creature say the world becomes more vivid when it passes, as if being near something that loves beauty makes beauty easier to see. The legend says its collection is the most extraordinary place in the world, and it’s always moving toward the next wonder before anyone else knows it exists. I’ve also kept copies of all our communication about all the projects, including his text messages, voice notes, my responses, information about payment, and payment request. I'm posting this simply to make it clear that these works are mine, that I created and submitted it, and that I was never paid for any of them.
This is my post from my other blog. If anyone is able to reblog it so it can reach more people, I’d really appreciate it.

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you're allowed to draw. draw badly even. draw and then delete it. draw and rework it and then delete it anyway. draw only half of it and the other half three years later. in one style or another. in different styles in the same week. traditional or digital. you're literally allowed to draw however you want
arvid is on another level because what do you mean he managed 68 lap old tyres in Monaco and was the second to last driver to pit today but still came out in the points 🥹 that's my tyre whisperer fr
Kimi breaking down on lap 63 was the closest I've ever been to believing in God
how do we think nico rosberg felt hearing „i‘m sorry“ out lewis hamiltons mouth in barcelona of all places

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Already back to yapping with bestie 🩵
crazy how there are only 2 hours of doing things every day before you keel over and die. if this werent normal id be worried