I dreamt that I was in a dark forest. Barren trees moaned beneath the weight of gibbets hanging on each branch. Beasts growled and hooted unseen all around. I could see perfectly clearly, but there was no light. My sole tether to hope and the world above was the sibyl gripping my hand, leading me onward. Words flowed into my ears, āTake courage. You will see but not be seen. Note all that you witness, for you shall be fortunate to never return here.ā
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[The jaculus originally was a Roman legendary snake, one of many ludicrously lethal serpents encountered by Lucan's armies in Libya in his epic Pharsalia. For some reason, in D&D it's always been inherently plural as "jaculi". The Fiend Folio version always confused me; since it doesn't do more damage with its plummeting charge and isn't venomous, why use it over a normal snake? Rereading the entry for this project, and seeing references to them eating algae and insects and living in groups of up to 40, made me realize that the AD&D jaculi is intended as a piercer analogue. If you find the idea of killer stalactite mollusks showing up in outdoor adventures ridiculous, replace them with killer javelin snakes! In 3.5's Forgotten Realms book Serpent Kingdoms, the "jaculi" became sapient, psionic and rather stronger than the original 1 HD version. I am ignoring that take on the jaculus while making the 1e version a bit more like the folkloric jaculus (making it smaller, having the gore actually be more dangerous on a charge) while also making it more like a plausible speculative animal.
Incidentally, the name jaculus appears in the scientific literature associated with multiple North African animals. The genus name for jerboas is Jaculus, and Eryx jaculus is the javelin sand boa. Sand boas in general are noted for being folklorically lethal despite being harmless, probably because of their elaborate threat displays. Greek "snake bombs", which were clay pots filled with snakes catapulted at the enemy, included sand boas as much as they did venomous snakes (which is credited for being why E. jaculus is found in places like Sicily and Romania), and sand boas in Mongolia are identified with the olgoi-khorkhoi, the notorious Mongolian Death Worm.
If you appreciate all the research that goes into my monster writing, please join the Creature Codex Patreon. ]
Jaculus
CR ½ N Animal
This snake is long and sinuous, with eye spots covering the scales of its body. Its head is angular, and the large scales reinforcing the head give it the impression of being a living javelin.
The jaculi are unusual snakes in that they hunt large game in groups. They are ambush predators capable of surviving in a wide variety of habitats, although they require vegetation such as trees or shrubs to hunt. When waiting in ambush, a jaculus can change the color of its scales to better blend in with its habitat. A jaculus is not venomous, but instead uses the scales on its head and its ability to spring great distances to launch itself at prey like a missile. Multiple jaculi often attack the same target, the most impatient serpent launching itself and the rest following its example to bring down a prey item. Once on the ground, jaculi change their colors to bright display, hoping to scare off a response with the speed of their initial attack. This is because a jaculus relies on momentum as much as strength for its blows, and once grounded is relatively weak.
Like most snakes, jaculi live lives of quick bursts of energy followed by extensive periods of rest. Their fast twitch muscles and leaping ability require more food than usual for a snake of its size, but still less than a mammalian predator of the same size. Most jaculi eat somewhere between once a week and once a month. Their usual prey are ungulates ranging in size from goats to camels, but they will not hesitate to attack humanoids if particularly hungry. Jaculi have small and inflexible mouths for snakes, but uniquely can slice off strips of meat with their head scales and swallow prey in pieces. Jaculi are not sexually dimorphic, but males change color dramatically during their mating displays, showing bands and ripples of color in order to impress females and scare off rival males. Eggs are laid in communal dens and multiple females rotate in and out to guard the eggs. Parental care extends a few weeks after hatching, whereupon the young disperse to find their own hunting grounds.
Jaculi as Animal Companions
Starting Statistics: Size Small; Speed 20 ft., climb 20 ft; AC +1 natural armor; Attack gore (1d4); Ability Scores Str 12, Dex 15, Con 13, Int 2, Wis 15, Cha 5; Special Attacks javelin charge; Special Qualities low-light vision, scent
4th Level Advancement Ability Scores Str +2, Con +2
Jaculus CR ½
XP 200
N Small animal
Init +6; Senses low-light vision, Perception +6, scent
Defense
AC 14, touch 13, flat-footed 12 (+1 size, +2 Dex, +1 natural)
hp 6 (1d8+1)
Fort +3, Ref +4, Will +2
Offense
Speed 20 ft., climb 20 ft.
Melee gore +2 (1d4+1)
Special Attacks javelin charge (gore, 2d4+2)
Statistics
Str 12, Dex 15, Con 13, Int 2, Wis 14, Cha 5
Base Atk +0; CMB +0; CMD 12 (cannot be tripped)
Feats Improved Initiative
Skills Climb +9, Perception +6, Stealth +14; Racial Modifiers +8 Stealth
Ecology
Environment warm and temperate land
Organization solitary, knot (2-5) or grove (6-20)
Treasure none
Special Abilities
Javelin Charge (Ex) Once per minute, a jaculus can launch itself up to 60 feet in a straight line as part of a charge. When doing so from a height, it ignores falling damage from the first 30 feet fallen. Creatures struck by a jaculusā javelin charge take double damage, as if from the powerful charge ability.
Predatory animals understand risk and reward. Every movement they make towards taking down prey is energy spent. This is why they prefer easy meals. The larger and stronger a predator is, they require more energy, but conversely can spend less energy securing a meal. Giant crocodiles are so much more dangerous than regular ones for this reason. A human is just one bite for a giant croc. Their incredible jaws make armor useless, as it crumples underneath their strength. The best defense is simply not to bother. Fortunately, giant crocodiles are rare, found only in primeval environments. The very largest are capable of taking down the dinosaurs they live alongside. Do not believe that they won't pick off a human being if the opportunity presents itself.Ā
A pair of winged horses. The first is Pegasus, son of Poseidon and Medusa. The second are an Ethiopian species mentioned by Pliny scantly. Not only are they winged, they also have a pair of horns. Iād like to imagine theyāre a smaller (possibly ass sized) species that leap and fly around the Ethiopian highlands. Man, I'm tired of drawing horses.
Crocodiles are infamous here in the western lands despite them being found very far away. In the early days, this resulted in chroniclers depicting beasts they had no knowledge of, leading to the pantherine and human-faced crocodiles of bestiary fame. Scholars would expound upon their remorsefulness, as their famous tears as evidence, or their reliable companionship with birds to clean their mouths. These facts were taken for granted by authors who'd never so much seen a crocodile pelt. Nowadays we know more, and adventurers are always cautious of suspiciously bumpy shapes in tropical waters. If you think there's a crocodile in a pool of water, don't go in. Where one may lurk, others cannot be too far behind. Their ability to pounce and latch onto whatever they bite cannot be understated.Ā
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Continuing my creature design warm-up drawings set in a world of kaiju-like monsters, the Ammoknite!
"Ammoknite - The Suit of Armor Monster. When looking at their soft bodies, Ammoknites resemble any other nautiloid cephalopod. It is only when the whole beast is taken into consideration that their ingenuity can be appreciated. Ammoknites possess enormous, multi-jointed shells which function remarkably like suits of plate armor. Hydraulic valves throughout the shell can be activated to move the armor as they please. By expelling water out of their āfeetā, Ammoknites can even briefly rocket out of the water. Because of their shells, they cannot stand life outside of the ocean for too long. Some Ammoknites use their limited air time to patrol beaches and shallow reefs.Ā
Larval Ammoknites are born with only their helmets and resemble any other nautilus, except for the distinct modules on their underside where the rest of the armor will grow from. As they get older and pass into the Instar stage, Ammoknites develop their armor further. Two legs and arms can support the child-sized cephalopod on land. As adults, the armor reaches its zenith. Now standing nearly as tall as a human, Ammoknites are studded with shell nodules. Each Ammoknite sculpts their armor with discarded shells from other molluscs, making every one unique. Some boast orthocone lances, giant clam shields, and urchin-topped flails. Beach lords test their mettle against one another by staging duels. An Ammoknite colossus is a veritable fortress. They abandon mobility for pure defense and offense, tipping their calcium carbonate buttresses with siphon belemnite spikes and coral-lattice gates. The soft body of the Ammoknite doesnāt change in size, but its internal body expands to control the entire fortress."
One might imagine the giant crayfish to be similar to the giant crab. In some respects they are; they use their enormous claws to defend themselves and require moist gills to breathe when out of water. Giant crayfish can grow to much larger sizes, however. Perhaps the lack of competition and exploitation of human agriculture contributes to this. These monsters are also called giant mudbugs due to their propensity for burrowing. Sometimes they will burrow in rice paddies, and have been known to snap clean through the legs of farmers who inadvertently disturb them. Thankfully crayfish are even less interested in large prey than giant crabs.Ā
Giant crabs are surprisingly common for large versions of small animals. One could even compare them to the ubiquitous giant rats and giant bats. Their great size does not change the crab's behavior. Giant crabs almost always prefer to hunt smaller prey they can grab with their claws. When carrion is available, giant crabs will fight for the spoils. As is the case with many giant creatures, their smaller kin will congregate around them in large numbers for protection. Regardless of their habitat, giant crabs need water over their gills to breathe. Using heat, magical or mundane, to dry them out will cause the crab to abandon a fight in search of water.Ā
--
Re-using the Carcinus color scheme for simplicity's sake. I want to get the rest of Chapter C done with so we can embark on the grand odyssey of Chapter D.
The hippalectryon is a cross between a horse and rooster, a proto-pegasus perhaps. None of the divine or religious significance of this creature has survived to the modern day. In fact, Aristophanes considered the hippalectryon so ridiculous he used it as an insult in his comedies.Ā
The coloration is inspired by the red junglefowl. This is in reference to its golden feathers and fire-colored body. I imagine it would be a relic; kept only in captivity as it was out-competed by the pegasus.
This depiction is based off of a red plate from Hellenistic Italy. The one on the plate has wings, which I changed into large, frilly fins. It may not look all that energetically efficient, but when your boss is the god of the sea the rules of hydrodynamics can bend for you.
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As a disclosure: I have never seen a couatl. All of the information I present herein was given to me by a travelling companion from the Antipodes, the good gentleman Xiuhtlalpilli. The being he described was no monster, but an avatar of a highly respected god. Cocoah (the plural form of couatl) travel the universe invisibly to deliver knowledge to mortals. Their touch is subtle. A flash of inspiration could be attributed to the brush of a couatlās feathers across oneās head. The priests of this land are always on the lookout for evidence of a couatlās passing. Statues depicting their many incarnations are found everywhere. When they manifest physically, it is a truly magnificent event, angelic to our ears. They shine with the light of the morning star, covered in dazzling feathers which catch the light in a prismatic explosion of color. Couatl venom is said to be either deadly enough to melt stone or capable of resurrecting the dead. I dearly hope, one day, to be able to see one for myself.
Though no larger than a common rooster, the cockatrice possesses the fearful ability of petrification. The affliction is carried through their touch, most often in their beak, claws, and spurs. The rate at which the petrification spreads is slow enough that a cockatrice may be killed long before its attacker turns to stone. To demonstrate the danger they pose, cockatrices are covered in shining feathers, perform ostentatious threat displays, and crow just as loudly and frequently as their namesake. Cockatrices are not brave creatures. They will put up a strong show, but are more likely to flee if the opportunity presents itself. Wrapping any exposed skin in thick, padded garments is extremely useful when dealing with them. As is having a full, unburned shield⦠Reminder to self: stop by the armorerās before the ship sets sail.
Two hounds of Hell, of greater and lesser stature. Technically the hellhound isn't Greek, as the concept is more of a motif across many cultures. Its appearance here is a conglomeration of many different hellish hounds, and is paired with Cerberus, the uber hellhound.
Cerberus is based off a particular Greek hydria which depicts Cerberus with three differently colored heads and many snakes coming off of them. The snakes are often left out of depictions. But not even I could bring myself to depict the 50-headed hound of Hesiod. That's too many dang heads to draw! I sympathize with the poor potters of ancient Greece who reduced it to the three heads we're familiar with today.
The chimera is a suitably dangerous threat to all adventurers, regardless of skill level. The fore-parts of an especially large lion give it a hunterās sense which compels the chimera to track and kill large game. The hind-parts of a goat allow the chimera to navigate perilous tracks in highland environments. And the draconic tail gives the entire creature a fiery core which any head can use to expel molten flames. But these strengths are countered by an equally compelling weakness. Each head has its own brain and behaviors. The lion is a hunter, enemy of the goat, and seeks others of its kind who promptly flee in fear. The goat is a runner, scared of the predators itās attached to, constantly trying to leap out of its own skin. And the dragon is a lord who considers itself above all other life, cursed to a life of disgrace by being locked onto two ordinary beastsā bums. Chimerae spend as much time trying to wrangle these warring personalities as hunting. If sufficiently goaded, the monster will destroy itself. Perhaps a less prideful tail, a cunning, smooth-talking snake, could calm the other two personalities.
--
I've noticed no one ever draws female chimeras, with a lioness' and ewe's heads, in spite of the fact the original Lycian monster was female.
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Here are some master lists and sites to donate to Palestinian fundraisers. This is a good way to find vetted, legit fundraisers and help people out. Donate if you can, share if you canāt donate. Peace and love ā¤ļø
Click for Palestine (FREE!! can click once daily!)
@gazavetters Vetted fundraiser list
@el-shab-hussein and @nabulsi Vetted fundraiser list
Operation Olive Branch Vetted fundraiser list (this one has a LOT of fundraisers, not just Palestinians, and some great resources as well)
ButterflyEffect Vetted Fundraiser list (not just Palestinians, but most listed fundraisers are)
Anera (a humanitarian organization providing aid in Palestine, Lebanon, and Jordan)
UNRWA (United Nations Relief and Works Agency for Palestinian refugees in the near East)
Feared by psychics the world over, the cerebral parasite is not a monster which can kill a person, unless they are seriously injured beforehand. They are almost undetectable to the naked eye, being small and possessing no pigmentation. The only sure way to find them is to psionically scan an individual showing signs of weakness. As parasites, they drain their host of psychic energy. To most hosts, this means nothing, other than perhaps some minor cognitive issues (a forgotten word, stumbling over sentences, dissociative episodes during moments of boredom). To psychics, this effectively drains them of their power. And, unfortunately, cerebral parasites are drawn to hosts possessing lots of energy. Drifting on the wind unseen, the world could be filled with these creatures, inhabitants of the astral and ethereal planes, and the majority of the population would never know.
--
I don't think there's ever been an illustration of the cerebral parasite, other than motes of psychic energy. With free reign, I decided to make it a weird bug. The feathered back legs catch the wind to float while the front legs hook onto hair or skin.