I once crashed perfectly into Ardyn's (car's) rear by U-turning at the very end of the Dubious Ride -mission. I think it was one of the highest peaks of my first FFXV playthrough. The old geezer had it coming.
Keni
will byers stan first human second
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todays bird
macklin celebrini has autism
Show & Tell
art blog(derogatory)

â
we're not kids anymore.
trying on a metaphor

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cherry valley forever

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@drakensilver
I once crashed perfectly into Ardyn's (car's) rear by U-turning at the very end of the Dubious Ride -mission. I think it was one of the highest peaks of my first FFXV playthrough. The old geezer had it coming.

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pain dealer faith healer soul stealer
âIâve shed a thousand skins since then.â
Perfect Blue poster redraw in 2026, why not. :â)
ok last ones. it's the cool kids
He would sell his bloodline for a lock of the wols hair

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Wouldnât leave my mind sorry
I love otter
Absolutely delighted about this extended cut of Otter Noisesâ˘. đ
*single-handedly destroys a monarchy and conducts several homicides* hewwo pwince noctis
You thought the final boss would be who? đĽ
Love uh... Wins (???)

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Bidoof - Pifa
Bibarel - peatru
Starly - mukuru
Staravia - mukupat
Staraptor - mukuhak
Shinx - korÄŤnk
Luxio - ruksÄŤo
Luxray - rentorau
The Obsidian Fieldlands first and finest! The bidoof, starly, and shinx lines for the PokĂŠdex!
#001-#009, #018-#024, #025-#033, #034-#042
happy +1 buff
What have you found to be the more popular meals, snacks, and desserts among the children of Tamriel? I can imagine a khajiiti cub getting scolded for sneaking a moon sugar cookie from the jar.
The children of Tamriel live diverse lives, but have one thing in common: a love for snacks and treats. Of course, every Province offers something different, making even the youngest among us ready for a future in culinary adventures!
Altmer
The High Elves are known for the strict discipline of their children, but they are for the most part pampered and adored. This definitely extends to the diets of Altmeri children, which are really quite impressive and prepares them for a future of haute cuisine. The average meal is an ideal balance of meat or fish, starches, and vegetables, while still being delicious. Grilled cheesy venison patties, a warm salad with brie and roast pears, and lightly fried potato chips with tomato sauce are typical children's fare in Summerset.
Argonians
Children are one of the most important groups in Argonian society, and care extends especially to snack time for the young! A common treat for young Argonians is a sweet sago porridge with mashed taro and sweet potatoes, lotus seed paste, and coconut milk. It's nutritious and delicious, so much that some Argonians still consume it well into adulthood!
Bosmer
Wood Elf kids love munching on sweetgnat "bark", a type of jerky that's made from a dried and smoked paste made from a local insect that is surprisingly sweet. The bark is mixed with honey and fat, and is chewy, nutritious and flavourful. Also especially good for teething infants.
Bretons
The old jokes about Hags preferring to steal Breton children because they're plump and juicy, likely due to the treats that they're plied with. From dried fruit bars to chocolate cookies, you'll find all sorts of sweet delights. Yet surprisingly, the most favoured food among kids in High Rock are "fingers" made from deep fried, breaded fish paste. They're dipped in a mild lemon-pepper mayonnaise, and are a great snack or meal alongside some baked potato fries!
Dunmer
Dark Elf children aren't quite granted the same luxury as others in Tamriel, as there aren't any specific foods for kids- in Morrowind, the tradition is that you eat what's on the table, no exceptions. That isn't to say that snacky morsels don't exist. Scuttle puffs are a cheesy-flavoured snack made from puffed saltrice that's mixed with scuttle and baked until crispy. The end result is absolutely moreish, and chances are you'll be eating them by the fistful! Try them dipped in some fiery Stonefalls-style chili-scuttle sauce for a grownup version of this treat!
Imperials
In Cyrodiil, children traditionally enjoy a balance of sweet and savoury snacks, such as roasted nuts, honey-basted jerky, frozen fruit, and all sorts of baked goods. One of the most popular hits with Imperial kids is a scoop of frozen fruit-based yoghurt (usually berry or stone fruit) that's served in a wafer cone. Sometimes it's topped with fresh or frozen fruit, or a dusting of chocolate chips. It's especially good on a hot day!
Khajiit
Kittens in Elsweyr get a taste for moon sugar early in life, especially when mixed with milk. As such, milk-based desserts and meals are at the forefront of every growing Khajiit's diet. One example of this is a creamy, steamed egg and condensed milk pudding, served with a good drizzle of moon sugar syrup. These little ramekin-sized puddings, usually served cold, are too good to resist, and are the undisputed champion of Khajiiti children's desserts. And yes, they come in big portions too.
Nords
The children of Skyrim, even orphans, are looked upon dotingly by most of the population. I remember snack time at the Temple of Mara as a child: in addition to sweetrolls, taffy, and honey nut treats, we also enjoyed delicious, bite-sized cinnamon buns with honey and cinnamon. They were an enormous luxury, and where I got my penchant for baking!
Orcs
Young Orcs have healthy appetites, and their meals and snacks are served in big portions to make sure they grow up right! One traditional snack that's always popular among the kids (especially those with growing tusks) is mammoth or echatere jerky. The meat is seasoned with spices, smoked, and dried, until chewy but supple...most of the time. I've had echatere jerky that was so hard I nearly broke a tooth once, but it was of course not a problem for the Stronghold youngsters.
Redguards
The Alik'r is a place where you grow up rugged, and even the wealthiest Redguards prepare for a life of harsh sun and sands. Children therefore have a special place in their hearts, and get plied with treats like sugar dumplings. These little parcels of glutinous rice dough are filled with an exploding coconut sugar syrup centre, and are rolled either in dried coconut or powdered sugar. A choking hazard to be sure, but life in Hammerfell is dangerous after all!

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Book of Vile Darkness Drugs for D&D 5e
Drugs as a Story Element
Although I will never support or condone the use of drugs, they can make for some awesome tragic story arcs or flawed characters. A character that uses drugs is potentially missing something else in their life that can only be filled with the drug. Reasons a character might take drugs:
To deal with strife, stress, or grief
To deal with mental illness
To fill their boredom; recreational use
To chase the high (whether or not they are addicted)
To fit in with others that do it (perhaps family or a social group)
Religion/magic (especially in the world of D&D)
Try to tie the drug use to your characterâs story, whether through their flaws, traits, bonds, or their ideals. If you plan for your character to tragically fall, their spiral into addiction can be a real mechanical way to track that and roleplay accordingly. The process of withdrawal can also be treated as a path to redemption in your story arc. The temptation of drugs after freeing oneself from addiction can be used to represent the characterâs past, bringing up memories when that temptation arises once more.
As a DM, introducing a character that uses or abuses drugs can hint that something in that NPCâs past might be the culprit. It adds a layer of depth ranging from a hint of mystery to a sea of tragedy. Offering drugs to player characters (through NPCs or simply acknowledging their existence in your setting) could be symbolic of temptation or looming evil. Any player that takes this offer is giving you, as a DM, a great opportunity to tilt that PCâs story arc. Single out that character for moral decisions or climactic moments and see whether the playerâs choices or die rolls cause them tragically fall or be redeemed. It sounds sadistic, but it will add drama to your story.
From a symbolic standpoint, drugs represent evil, vice, and pleasurable temptation. Throughout history, they have also come to be associated with magic and witchcraft. The visions presented through hallucinogens, the euphoria of uppers, and the meditative state of downers could often be seen as magic. Weaker drugs might be used by religious figures in your campaign world. Stronger drugs are more likely to be used in evil rituals to dark or forbidden gods. The use of drugs in magic, metaphorically, represents that magic is greater than mortals. The drugs help the caster reach an âenhancedâ mental or physical state to be able to channel the magic. Thus, drugs in magic in D&D heightens the drama of particularly meaningful or powerful spells. Again though, this is usually associated with evil. I mean, itâs from the Book of Vile Darkness, after all.
Addiction Table for D&D 5e
Addiction Rating: How addictive the drug is.
CON DC: The Difficulty Class of the Constitution saving throw made to resist addiction and withdrawal symptoms. When resisting withdrawal, this DC increases by 3 every day after the first satiation period.
Satiation: How much time can pass without the drug before an addicted character must make a saving throw to resist withdrawal symptoms.
Withdrawal Effects: When the character fails their first withdrawal saving throw, they become affected by the effects here until they can get access to the drug once more. For effects that grant multiple levels of exhaustion, this only counts for the first failed withdrawal save. After that, each failed save only imparts one level of exhaustion.
Using Drugs in D&D 5e
Taking a Drug: When a creature takes a drug, they must make a CON saving throw with a DC based on the drugâs Addiction DC as listed in the drug entry. On a failed saving throw, the creature becomes addicted. After this roll is made, the creature automatically becomes affected by the Side Effects of the drug. The creature may also make a CON saving throw to resist the primary effects of the drug, but the creature may opt to voluntarily fail this save if they wish.
Withdrawal: When a character becomes addicted to a drug, they must make a CON saving throw with a DC based on the drugâs addiction rating (see the table above) at the end of the drugâs listed satiation period. On a failed saving throw, the character suffers symptoms of withdrawal based on the drugâs addiction rating. Every day thereafter that the character does not take the drug, the character must make another saving throw. Each new saving throw that the character makes has its DC increased by 3 each day, regardless of a previous rollâs success or failure. Withdrawal symptoms and saving throws end once the character takes another dose of the drug.
Recovery: If a character makes two successful saving throws in a row for withdrawal saves, the character overcomes the addiction. However, the drug leaves a lasting impression on the character. The addiction rating for all drugs increase by one level permanently (just for that character). This represents how dangerous relapses can be, even if the character finds a new addiction.
List of Drugs
All drugs here are taken from the D&D 3e Book of Vile Darkness (I didnât add any new ones). I basically scaled their DCs down the higher they were and replaced ability damage with more 5e-friendly concepts. Drugs count as poisons for the purposes of determining immunity or resistance. Drugs can be crafted by spending half the drugâs price in materials and making an INT check using Alchemists Supplies. See a drugâs description for its crafting DC.
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