She/her(?)•18•Temple Gate resident•Arkham Asylum patient•Web Avatar•Vampire from Oklahoma/Rancho Cornvalis/Santa Carla•Crew member of the Aurora•Joey Drew Studios employee•Adequate Wordsmith•BLU merc•Literature Club member•Desert Bluffs hater
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Now was the wrong time to watch Don't Feed The Muse bc wdym the edited LelandBob CoylePants got more attention than the OC animation I put like 3 hours of effort into. /lh
Like it's even a spongebob image. I'm turning into Alex Bale real time.
I was rewatching the trailer just now, and when I first saw it, I was convinced that the guy following Coyle around was supposed to be the new ex-pop (hence the "LICKER?")
Except now I don't think it is. Because we also see this guy:
And you can clearly see that this second guy has the rope/pulley thing that the BITER was meant to have, whereas the first guy just crawls around. THIS is clearly the Biter. The first guy doesn't even have anything to bite with; they just have a tongue.
But something I also noticed the first time was: it was odd we didn't see any sign of the Trial Victim. For Project Judas, we got to see Bob/Erik, but nothing here.
So my theory is that the "Licker" guy is going to be the Trial Victim. Potentially similar to the Deviant in Pervert The Futterman ("How do you discipline a subject that's learned to crave the punishment?"/the thing about "licking the leather") .
Which makes me curious about their mechanic, as they could potentially be the first mobile Trial Victim, acting as a guard dog for Coyle by constantly seeking him out (maybe like the Snitch chair/Union Boss moving backwards).
EDIT: ALSO! The "Licker" is wearing a full face mask. This lines up with all previous Victims who have their entire faces covered (I think primarily so they don't have to animate them screaming).
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I had a nickel for every off-putting, antisocial IT guy working for a shady organisation, who ends up assimilated into a computer system, that I'd latched onto
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Amazing film. Alex Bale created a fantastic horror story and the scale of the project is so impressive. As someone who enjoyed the theories first and still comes back to them, this film blew all of that out of the water.
Oh yeah, I also discovered who appears to be the franchise's designated sexyman. As in Jared. Love this guy. I love how he doesn't really have a deisgn bc I've seen so many cool takes on it. Like hell yeah, make the guy a centipede. Put the evil cyborg creature in Spongebob merch.
I need to draw this creepy guy. Go full Absolute Riddler on his ass.
So I've made multiple posts where I point out similarities between OUTLAST and TMA, but I completely forgot to bring up the idea of an OUTLAST and DC crossover.
Like hear me out. Arkham Asylum. Reopened by a corporation led by European researcher Hugo Strange and hell maybe even teaming up with Ra's Al Ghul since that guy can basically live forever. Doing Morphogenic Engine experiments on the patients to try and bring about a "supernatural", all-powerful entity they can control and use as a weapon. The patients, all past super-criminals, claim to see bat-like shapes in the Rorschach videos.
And they manage to find a mind that is sufficiently traumatised, yet lucid enough to manifest this entity successfully. And they find it in the mind of orphaned billionaire Bruce Wayne.
The rage and repressed trauma from his parents' murder fully manifests this "Bat-man" swarm creature that terrorises the criminals and corrupt doctors within Arkham Asylum. Many assume this Bat-man to be supernatural, when in reality, it is all science and technology.
Patients that may include: a man claiming to be a religious prophet who revels in the blood spilled by the Bat-man as his merciful God, an extremely large and menacing ex-prisoner with surprising intelligence who is set on destroying the Bat-man after being a subject of experimentation, and an ex-Arkham Asylum doctor who was disgraced and admitted after grossly breaching company protocol for his unethical research into biology and fear.
(TLDR: Hugo/Ra's as Wernicke, Bruce as Billy, Batman as the Walrider, Deacon Blackfire as Martin, Bane as Chris and Scarecrow as Trager)
"it would be so good if it was good" will haunt you but "it's extremely good, except for the one or two parts which are so bad it's genuinely kind of insulting" will straight up drive you insane
(LONG ASS RANT) I absolutely adore Outlast 2 after I recently played it for the first time. I really want to argue that its better than the first, especially since so many people either hate it or ignore its existence. The story, the music, the protagonist, the antagonists, the way the school story is integrated into it, the themes about religious institutions being corrupt whether legitimate or illegitimate-
But then I don't understand what happened with Chapters 3 and 4 (the raft and the mining building)
For one, watch any playthrough of Outlast 2. Usually, Chapters 1 and 2 take about half of the playtime, in a good way. You have finding Lynn and the chapel and meeting the heretics and Val and Knoth and several encounters with Marta. Constant threat and constant activity.
Then chapters 3 and 4 kind of just...happen. You get on a raft for a bit, get chased by nondescript heretics. Then you get to the mine building. Get chased by nondescript heretics. Done.
I think the main issue is, after we left behind Marta and killed Nick/Laird, there's no main roaming antagonist for those 2 chapters - minus Demon Loutermilch in the school sections - so both sections felt aimless and less threatening.
I guess you could argue the same happens in the first game, post-Trager. But even then, Chris showed up multiple times, plus the Twins, plus the added twist of losing our camera. Maybe this could have been remedied more encounters with Marta, Val or Knoth, as we only see them in Chapters 1, 5 (Val only) and 6 in the entire game, which leaves them incredibly underutilised.
And another thing, the school sections becoming more and more frequent during these chapters. Not necessarily a bad thing; I absolutely enjoyed them. Easily the most scared I've been playing an Outlast game. But when playing, it feels like the priority of the storytelling had shifted from the actual main story, to the school story that was supposed to be adjacent to it. And with these constant, potentially disruptive shifts from the school to the raft/mine building, it made the main settings feel less engaging, as we didnt stay in the setting for long enough to get accustomed to it.
At least with the school flashbacks in Chapter 2, Nick/Laird were a constant enemy, even shooting at us as soon as we came out from one of the visions.
I still absolutely love the game, and the sections aren't necessarily bad. It's just that they feel empty compared to the content of the rest of the game and it seems so easy to fix.
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And if I headcanoned Eddie Gluskin as aromantic-asexual? What then?
(@skrimp_draw_picture on tiktok has some fantastic takes on his character, including Eddie being sex-repulsed and afraid of his own genitals which I think is terrific characterisation and you should check them out.)
Like I love the idea of him yearning for the perfect partner and a legacy through a family in theory due to his trauma, but in practice it's not what he truly wants.
I have a conflicted relationship with the Night Hunter from Outlast trials by which I mean I love him in theory - his design and gimmick, his voice, the dynamic people give him with Pusher
But oh my god he is the biggest pain in the ass in actual practice and I want him to fuck off.
Like I've been attempting my 7th rebirth (I think) and I've got it down pretty well, even with the mirror and the stupid futterman bombs. But then all i have left is the generator and that tortoise-looking bastard will be camping outside the generator building and the Screamer is tag-teaming with him and then the lag variator sets in and he stabs me like 5 times and the attempt is dead.
I love him but I hate him. I appreciate him from a safe distance where he can't mess up my rebirth at the last minute.