Class Feature Friday: Wild/Untamed Order (Pathfinder Second Edition Druid Order)
(art by NestledNaga on DeviantArt)
When most people think of the druid class, many do think of them as opposed to civilization, which is fair, but not accurate, as there are many groups of druid that act as shepherds of civilization in regards to interacting with nature.
Not so with today’s archetype. While not actively enemies of civilization, the followers of the untamed order, or “wild” if you prefer the pre-remaster name reject it’s trappings, at most trading with civilization, but never coming to rely on the benefits of living in one. These are the sort of druids that will choose to sleep under the stars even when the inn is available unless there is a reason to stay.
While some may chide them as barbaric or closed-minded, untamed druids understand better than most that despite poetic descriptions of balance and the cycle of nature, for the most part such things are pretty systems applied to what is otherwise purely anarchy.
And as we’ll soon see, that rejection of grant ideals of order leads these druids down the path of fluidity of form much faster than other druids, making these the druids that master the classic druid ability of “wild shape” or “Untamed Form” as it is known in the post-remaster world.
These druids are quite capable of displaying fierceness, making them quite intimidating.
Additionally, they start with the basics of druidic shapeshifting, starting with basic small forms followed by animal forms.
They also gain magic that allows them to perform partial transformations, not unlike the animal shamans of the previous edition, to gain different shapeshifting benefits without giving up on having a humanoid form entirely.
The order also has some feats that are tied to it specifically. These include Brutal Crush to leave foes reeling from your anamalistic strikes, Creature Comforts to absolve oneself of fear, and Rip and Tear to rend foes.
Additionally, there are many that are less directly associated with the order but still useful. Primarily this includes any feat with “Shape” in the name, adding to the variety of forms their shapeshifting can achieve, from elementals to flying forms to savage war forms and beyond. Other feats include Call of the Wild, Order Explorer, Elemental Summons, Toppling Transformation, Healing Transformation, Explosive Metamorphosis, Bizarre Transformation, Cleansing Transformation, Reactive Transformation, Towering Transformation, Too Much to Swallow, Perfect Form Control, Heart of the Kaiju, and True Shapeshifter, as well as any other feats that might suit your build. Remember that it’s a simple feat for a character to gain access to other order-only feats.
Starting out with the ability to shapeshift into whole or partial animal forms, the untamed druid is certainly set up to be a versatile warrior, able to buff themselves up and shapeshift into battle forms, as well as taking on useful utility forms for scouting and the like as needed. Don’t forget that you’re still a full caster though, so you’ll need to buff up before entering the fray, and more importantly, have access to the versatility of the primal spell list.
It can be easy to assume that characters that reject organized society fall into barbarian stereotypes, but that’s a terribly narrow way to look at it. Sure, some might indeed view so-called “civilized” folk as soft, but others might actually have had history with civilization and chose to reject it nevertheless, and may in fact be very well-educated.
An odd sight has crossed paths with the party, for they encounter an ancient automaton that is also a druid! Syllabary has lived among animals and beasts for quite some time, rarely seeing any other sentient ancestries for years at a time. Though their shapeshifting is impressive, one has to wonder how much they’ve forgotten, both during their time as an automaton, and before, when they were flesh and blood.
When the circle of Glittering Stones was wiped out, their death left a neighboring lampad named Miurial without any company. So when the party encounters her and convinces her they must move on themselves, she asks them to find another group of druids to consider coming to keep her company. Fortunately one group does exist in a reasonable distance in the Depths, namely the Rustling Conclave, a group of shapeshifting warriors that favor insectile forms above all others.
The Game of Masks is a secretive and sadistic game where creatures with the power of shapeshifting, be it through natural ability or magic, prey upon kidnapped victims to torment and slay. Rumor has it that among the shapeshifting horrors that enjoy the game, it is actually run by a brutal conclave of druids that alternate between using their magic to rip victims to shreds and using it to assume forms that torment and shred the sanity of their victims before they finally kill them. Finding this group and putting an end to it will not be easy, and will almost certainly mean having their tactics turned on the party at some point.









