I am not taking a risk
Not risking it pals
U know what I want potato of luck
Damn right Iâm reblogging. See previous post re wrath of whatever from high atop the thing.
đŞź
Cosimo Galluzzi
Aqua Utopiaď˝ćľˇăŽĺşă§č¨ćśăç´Ąă

ellievsbear
macklin celebrini has autism
hello vonnie
todays bird
Mike Driver

shark vs the universe

Love Begins
occasionally subtle

if i look back, i am lost
PUT YOUR BEARD IN MY MOUTH


pixel skylines
I'd rather be in outer space đ¸
RMH

oozey mess

seen from Ecuador
seen from Syria
seen from Ireland
seen from Honduras

seen from United Kingdom
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seen from Colombia

seen from United States
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seen from United States

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@ciisha
I am not taking a risk
Not risking it pals
U know what I want potato of luck
Damn right Iâm reblogging. See previous post re wrath of whatever from high atop the thing.

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shaak ti
you can get a print here
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
since this post blew up, i've been wanting to do an addition with all of the recommendations from the comments and tags. but there's a lot of them. some people might be crazy enough to sit down and seriously put them all in one post with descriptions. those people are honestly sick in the head.
anyway, here's all of the recommendations from the reblogs. not all of them are text-based, but it's a great mixture of styles. also don't forget the links in the second paragraph of the OP which will take you to FMHY where there are a bunch more games listed.
Games
A Dark Room - text-based science fiction role-playing game.
corru.observer - science fiction adventure web game.
Improbable Island - old-school text adventure game.
Candy Box 2 - incremental clicker game that evolves into RPG.
Arcanum - open source wizard clicker game.
sandspiel, Powder Game, Powder Game 2, The Powder Toy - more sand physics games.
Orb.Farm - fishtank simulator.
Façade - experimental game with a real-time interactive narrative where you try to fix a failing marriage.
The Catacombs of Solaris - trippy art game.
Yume Nikki Online - online version of the surreal classic plus fangames.
The Barncle Goose Experiment - combine element/alchemy game based on antique theories of abiogenesis.
Fallen London - free-to-play text-based open world RPG.
Nested - very unique text-based universe expanding game. described as possibly @orteil42's favorite thing he's ever made.
The Process of Elimination - interactive web novel (by @hypertextdog)
Discworld MUD - multiplayer, text-based, online game (a MUD, or text MMORPG) based on the Discworld books.
Horse Master - surreal text game about training a horse.
EYEZMAZE - flash (RIP) or HTML5-based puzzle games.
You Are Jeff Bezos - text game. spend Jeff Bezos' fortune.
The Password Game - challenging puzzle game where you have to meet password requirements (by neal)
Universal Paperclips - incremental paperclip making game.
Half-Earth - planetary disaster planning game where you try to save the world using socialism.
ChooseYourStory - community-driven website centered on CYOA style story games.
PhD Simulator - random event based text game. make your choice each month and see if you can graduate on time.
Dungeon Crawl Stone Soup - open source roguelike.
Cataclysm: Dark Days Ahead - turn-based survival roguelike set in the modern day.
Nethack - open source roguelike originally released in 1987.
FarmRPG - simple, mobile-friendly, text-based farming RPG.
Kingdom of Loathing - browser-based community MMORPG.
PokeRogue - browser-based Pokemon roguelike
Tools
Text Game Builder - works in your browser, with just a little bit of Python (by @grumpygandalf)
Twine - great (free!) tool for making text-based games quickly.
Ink - scripting language for interactive fiction (also free)
Flashpoint Archive - a community effort to preserve games and animations from the web.
PICO-8 - fantasy console for making, sharing and playing tiny games and other computer programs.
Non-Games
Library of Babel - interactive illustration which attempts to simulate what it might be like to browse The Library of Babel.
Superbad - technically not a game, sprawling website full of secrets.
17776 - serialized speculative fiction multimedia narrative about football in the far-future. beautiful, creative, legendary. created by Jon Bois, a legend and one of my favorite writers of all time.
Choice of Games - text-based, choose-your-own-adventure games (interactive fiction). some free-to-play, others can be bought like an ebook.
The Deep Sea - scroll to the bottom of the ocean. encounter the humble squid and his friends (by neal)
Space Elevator - like The Deep Sea, but up instead of down. you can equip your avatar with a scarf (by neal)
Internet Artifacts - an interactive history of the early internet (by neal)
If The Moon Were Only One Pixel - scroll through an accurately scaled model of the universe.
r/incremental_games - reddit community for incremental games.
r/WebGames - reddit community for web games in general.
thank you to everyone who contributed and the creators. please be sure to show them some love where possible.
Reblogging the update too
Ford doodles
You're drawings and sketches are amazing. â¤ď¸
Mushishi and Mental Health
Iâm finally posting this to get it over with, so please forgive any imperfections.Â
Trigger warnings: Frank discussions of mental illness, discussions and mentions of suicide, discussion of childhood truama, child abandonment (in the context of Ginkoâs backstory)
Disclaimer: This is my own opinion, and Iâm not telling anyone how to read this work. I would just like to share my reading of Ginkoâs character, since, if Iâm honest, itâs gotten me through some tough times. Secondly, I reference the DSM5 in this essay. There is nothing wrong with self-diagnosis if you do not have access to a professional, but please know that the DSM5 is not a fool-proof guide and requires a level of clinical skill to apply, that I do not have, because this is a piece of literary critique and I am not a doctor. But enough waffle letâs get to it.
Iâve been thinking a lot about guilt and trauma in Mushishi. The whole series is so easy to read intoâ Ginko in particular is a fascinating character who can be interpreted in so many ways, using everything from a buddhist religious framework to personal experiences. Iâve wanted to share my own reading for a while, but putting it into words has been surprisingly confusing, so cut me some slack, please.
Given my lack of familiarity with the cultural underpinnings of Mushishi, I relate to the series through the lens of my mental health, because that is what paints the most meaningful picture for me. Many mushi explicitly parallel existing mental illnesses, exacerbate the problems characters already have, or parallel the way mental illness affects a person. Despite the supernatural elements, Mushishi is a series about people and their emotions and this reflects on Ginko as the protagonist. He processes guilt and pain in a way thatâs very interesting and Iâd love to talk about, but this essay is more foundation-building than anything else.
Weiterlesen

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Iâm about 90% sure the economy is never gonna âimproveâÂ
this is capitalism in itâs final form
this is it honeyÂ
except, you know, those companies that do a charitable thing for every thing they sell
thatâs kinda new and interesting. benevolent capitalism
Pay attention, class: This is what it looks like when one is unwilling to consider new information.
Itâs not new information, though. Itâs misinformation.
First, itâs not that new.
Did you know that there was a time in U.S. historyâwhich is by definition recent historyâwhen a corporation was generally intended to have some sort of public interest that they served? I mean, thatâs the whole point of allowing corporations to form. Corporations are recognized by the commonwealth or state, and this recognition is not a right but a privilege, in exchange for which the state (representing the people) is allowed to ask, âSo what does this do for everyone else?â
The way the economy is now is a direct result of a shift away from this thinking and to one where a corporation is an entity unto itself whose first, last, and only concern is an ever-increasing stream of profits. What youâre calling âbenevolent capitalismâ isnât benevolent at all. Itâs a pure profit/loss calculation designed to distract fromânot even paper over or stick a band-aid onâthe problems capitalism creates. And the fact that youâre here championing it as âbenevolent capitalismâ is a sign of how ell itâs working.
Letâs take Toms, as one example. The shoe thatâs a cause. Buy a pair of trendy shoes, and a pair of trendy shoes will be given away to someone somewhere in the world who canât afford them.
Thatâs not genuine benevolence. Thatâs selling you, the consumer, on the idea that you can be benevolent by buying shoes, that the act of purchasing these shoes is an act of charity. The reality is that their model is an inefficient means of addressing the problems on the ground that shoelessness represents, and severely disrupts the local economies of the locations selected for benevolence.
(Imagine what it does to the local shoemakers, for instance.)
The supposed act of charity is just a value add to convince you to spend your money on these shoes instead of some other shoes. Itâs no different than putting a prize in a box of cereal.
Heck, you want to see how malevolent this is?
Go ask a multinational corporation that makes shoes or other garments to double the wages of their workers. Theyâll tell you they canât afford it, that itâs not possible, that consumers wonât stand for it, that youâll drive them out of business and then no one will have wages.
But the fact that a company can give away one item for every item sold shows you what a lie this is. A one-for-one giving model represents double the cost of labor and materials for each unit that is sold for revenue. Doubling wages would only double the labor.
So why are companies willing to give their products away (and throw them away, destroy unused industry with bleach and razors to render them unsalvageable, et cetera) but theyâre not willing to pay their workers more?
Because capitalism is the opposite of benevolence.
âCharityâ is by definition exemplary, above and beyond, extraordinary, extra. âCharityâ is not something that people are entitled to. You give people a shirt or shoes or some food and call it charity, and youâre setting up an expectation that you can and will control the stream of largesse in the future, and anything and everything you give should be considered a boon from on high.
On the other hand, once you start paying your workers a higher wage, youâre creating an expectation. Youâre admitting that their labor is more valuable to you than you were previously willing to admit, and itâs hard to walk that back.
Plus, when people have enough money for their basic needs, theyâre smarter and stronger and warier and more comfortable with pushing back instead of being steamrolled over. They have time and money to pursue education. They can save money up and maybe move away. They can escape from the system that depends on a steady flow of forced or near-forced labor.
So companies will do charitable âbuy one, give oneâ and marketing âbuy one, get oneâ even though these things by definition double the overhead per unit, but they wonât do anything that makes a lasting difference in the standard of living for the people.
Capitalism has redefined the world so that the baseline of ethics is âHow much money can we make?â and every little good deed over and above that is saintly.
But thereâs nothing benevolent about throwing a scrap of bread to someone whoâs starving in a ditch because you ran them out of their home in the first place.
This is one of the best anti-capitalist posts on the entire site.
*through gritted teeth* every day i choose to be kind *barely restraining myself from violence* i choose to have compassion *tamping down the vicious bloodlust inside me* i choose to care and to be kind and to love
is there a smell comparable to space ? i assume we dont know because we would die if we tried to smell it but thats so cool
yeah if humans tried to smell space just like that, weâd die, no doubt about itÂ
but the smell of space lingers on spacewalk suits, and docking hatches when astronauts open them!
apparently, space itself smells like burning hot metal, or a hot barbeque grill with a slight hint of spent gasoline. The moon, apparently, smells like a gun after its been shot!
The coolest thing about it all is that the smell is actually what are left of dying stars- itâs literally the smell of stardust, and the particles smell like that because theyâre so rich in hydrocarbons- something so very essential to life, and speculated by a lot of astronomers and astrobiologists and such to be the very thing life on earth started from!
another neat fact is that no two solar systems smell the same- ours smells like that because our solar system in particular is extremely rich in carbon, and other solar systems and places in the universe will have extremely different smells depending on what elements are most abundant in their system!Â
We are makings of a great forging and in the space between the celestial bodies, the scent of bright embers persists even in the dark.
dear diary . i no longer want to go to space because today i was informed that it smells like the interstate
there are 2 types of people
THIS WILL NEVER HAPPEN ON TUMBLR BUT
reblogging because someone liked it and DIDN'T REBLOG smh đ¤Śââď¸
MAINTAIN B A L A N CE
I think it's balanced now???
fantastic work everyone
It is bad that I wanna rb just so it becomes uneven
It is bad that I
wanna rb just so it
becomes uneven
Beep boop! I look for accidental haiku posts. Sometimes I mess up.
i would say that iâm sorry for the person that Iâve become since the loki show came out
except iâm not sorry in the slightest
you boarded this hyperfixation train, choo choo bitches

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Finally a moment to show off my obsession with solarpunk!
âOverpopulationâ is such an easy thing to brainwash people on. I used to believe this until somebody pointed out that you could double the living space of my hometown without developing more land by hypothetically adding one extra floor per building. Do this across the board and youâve already ended homelessness- but thats not even considering all the millions of vacant buildings just lying around that could be used for housing (fill those up first).
Theres also a more sci-fi concept for incredibly tall, thick skyscrapers and artificial layered mountains that, to my knowledge, are completely within the realm of physical possibility and would house tens of thousands of people. Blueprints were drawn up in the 90s in a few different countries, like Sky City 100 in Japan
And the Ultima Tower in San Francisco
The designs are gathering dust and need proof-of-concept but the basic idea is contemporary: If youre a high-technology civilization and you have too many people, build UP, or DOWN, but never OUT. Then surround the towers with farming space and preserve the rest of nature. You could triple the global population if you wanted to, and not only would you be able to give all of those people the living space of a modest house, but youd actually vastly increase food production (which is already enough to feed all those people and can be doubled like OP said)
And if you still prefer living out in the country? Nobodys saying you canât! It would barely affect current living accommodations, it would just make things easier for the current homeless and you wouldnt need to pay as much for food.
Or if you wanna look at something that we can 100% do now, literally just combine agriculture and architecture.
These are just concept art pieces of Forest Cities, but there are legitimate plans to begin building living spaces that use plants in their designs. Again, towers are more environmentally friendly than individual housing because you get vastly more living space per acre and if those buildings double as crop/oxygen production then youre basically supercharging nature by âoverpopulatingâ humans.
Remember kids: We are the only species on earth that can not only intentionally save nature, but vastly increase its potential. When people talk about environmental issues and housing crisises by saying âthe earth is dying because of human overpopulation,â theyâre detracting from any real solution by saying that itâs actually your fault just for existing in a large species. Never listen to them.
A part of being an adult is living with regret and not allowing it to consume you. The older you get, the more mistakes youâve made, opportunities youâve missed, people youâve disappointed. And every day you have to remind yourself to be kind and forgiving of yourself. You accept and love the you from the past and understand that itâs all a part of the process. Then you move on and live your best life, knowing now as old as you feel today, youâll never be this young again.
Well that was something...
I dont know what to say really so just let me quot this one CNN Reporter:
"This was a hot mess inside a dumpster fire."
So I'm not American, it's 3 am in the middel of the night were I'm right now and hell I have to go to work in the morning but damn me missing the presidental debate. That shit is one: to important to be missed... even for an outsider like me and two: it's just top peak entertainment
you know when someone writes a fic and itâs just SO GOOD and youâre wondering how they came up with the idea because it literally ignites your soul and is everything you wanted in a fic aND MORE and you just sigh to yourself because people are fucking fantastic ok

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Built on a Lie
âTheyâd put you between the two of them. To say your heart was racing was an understatement as their bodies pressed closer to your own. Mic made sure you had a soft pillow tucked under your head before lazily resting a hand on your hip, forehead pressed into your hair. Shouta was a little more wiped out, his head propped by his own arm, laying some of his own weight onto you as he reached an arm across to hold both you and the other Hero, fingers idly playing with blonde hairâ - Built on a Lie | Chapter 7Â by @weebsinstash
It's done! Finishing this drawing really was something. So much happened between when I first started this and the finally finished piece, but as soon as I laid eyes on this scene I knew I had to draw it someday! Like always I'm still not really satisfied with the outcome, but with every drawing I do I'm able to gain and learn something new. This time I really struggled with the emotions I put into this piece. It's the first time ever I drew something so intimate and vulnerable and I think coming to terms with this and my own feelings regarding this topic was one of the main points why it took me so long. But all in all I'm happy it's done and I hope someone out there will like it to!
Work In Progress - for a suprisingly addicting piece of written - and spicy - art from the magnificent @weebsinstash.Â