spell scroll

tannertan36
AnasAbdin
🪼
"I'm Dorothy Gale from Kansas"

shark vs the universe

祝日 / Permanent Vacation
let's talk about Bridgerton tea, my ask is open

PR's Tumblrdome

Kaledo Art
I'd rather be in outer space 🛸

oozey mess
h
occasionally subtle
Monterey Bay Aquarium
Peter Solarz
we're not kids anymore.

izzy's playlists!

Discoholic 🪩
todays bird
$LAYYYTER
seen from Japan

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seen from India
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seen from Azerbaijan
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seen from United States
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@chillrend
spell scroll

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remember: it's important to heal because if you don't heal, then you'll just blee-- nahhh I'm just yanking your chain, let's go get some revenge on everyone forever, little buddy
skyrim never ends, it's just on pause sometimes. we're so back!!
hi i haven't been here in a while. look at this thing i wrote?
An Archive of Our Own, a project of the Organization for Transformative Works

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How would you fare as an NPC follower to your own last dragonborn
I could hack it 💪
I might not excel at it but I would try my damnedest 🤠
I could do it but I would complain the whole time 😮💨
I could do some things but would refuse certain tasks 🫸
I ain't doing any of that 🖕
I would actively sabotage them 😈
Just so the results don't get too skewed, assume you are an essential NPC and won't die in combat. You have some means of defending yourself even if that is "stay out of the way until the fighting is over."
a new type of elf has been discovered that drives a john deere tractor and wears overalls with no bra
Bronze & Crystal Sword,
Warring States Period and Wudi Period of Han Dynasty (c. 4th-2nd century BC),
Chinese bronze sword with turquoise studded, gold inlaid rock crystal hilt.
Length 22.83 in / Width 3.15 in /
Collection & Credit: Cardale Auctioneers
REPOSTOBER, day 4: some Skyrim vibes (2014)
I was learning to draw backgrounds and experimenting with different brushes in PS. It was a nice time.
your magicka reserve consists of all the aetherial energy that your body can accumulate. (some wizards insist that sunbathing can help expand your magicka reserve or regenerate it faster but studies have found little evidence to support this). this reserve is housed in your soul—your metaphysical body—rather than in your physical body, but depleting your reserve too quickly can still have dangerous adverse effects that manifest in the form of physical warning signs and pain. for example if you're a skilled mage with a large magicka reserve getting hit with the staff of magnus feels like getting hit by a truck. (conversely if you're not a mage and you have almost no magicka for it to drain you won't even blink at it.) mages are taught never to completely deplenish their magicka reserves by casting a spell beyond their means unless they or someone else are in dire peril, because doing so can result in depletion sickness (nausea, weakness, muscle cramps, dizziness, dissociation—some people pass out) that can potentially distract from the spell you're casting (which can kill you). frequently deplenishing your magicka completely can cause your soul to "leak"—which harms its magicka-accreting capacity and can carry psychosomatic symptoms (such as pain while casting) over to the physical body. also makes you much more susceptible to illusion spells since a damaged metaphysical body is less fortified to repel them. scary

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Request: Jagar Tharn from TES: Arena owo
Summer flashmob in TES OC ask VK
Запрещеннограм Instagram parody... Indreamsleeve as we called it, lmao
drew my skyrim character !!
today marks the closing days of the third era and the final hours of this dude's life!!

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The more I think about it, the more I think the Dark Brotherhood actually could work if it were written by someone with any idea how cults operate.
Like say they recruit like in Oblivion, they find people who've killed (or anyone with a sufficiently high bounty) and approach them out of the blue - with completely different dialogue & framing this could work so much better. You're probably on the run from the law, alone and vulnerable, that's prime cult recruitment fare, so instead of Lucien being all "muahaha you're evil like me" make him a smooth, comforting presence, he shows up and offers you sanctuary and a family who can protect you, make sure you're safe forever and nobody will ever come after you again. Don't even give the trial contract, just hand over the Blade of Woe and invite them to the Sanctuary, making it clear he expects your presence - if you don't show in a couple of days he'll come back and give you an oh-so-friendly reminder, and if that doesn't work then other members will ensure you never do. Let him show up in the middle of the night still too, just to make it clear that despite the friendly welcoming air he knows who you are, knows you're vulnerable and can reach you anywhere.
Then, all the early contracts should be easy, simple jobs against targets you're told deserve it - corrupt guards, abusers, that sort of thing - and your "family" are all so comforting and reassuring and encouraging, after all this isn't that different to what you did before, and your family are more experienced and always willing to support new members; after all, the rest of the world hates you now, so who else do you have for support?
When you're deeper in, the contracts start getting more difficult to justify to yourself, but what else could you do at that point? You can't just leave, you know very well by now that the family would be able to find you anywhere and even if it's never mentioned you know there's only one way out, and telling the guard would be confessing to enough murders to earn you an execution anyway. It's not until around this point that they even mention Sithis - before now it's just been a family that takes special jobs in a form of unspoken public service, it's only when you're fully entrenched and can't afford to question it (for your own piece of mind as much as anything) that all the truly dark religious aspects get brought in, and things only get more unpleasant and disturbing from there.
Also it's crucial that the Sanctuary doesn't look like a goth club - it's above ground in a perfectly nondescript building, and has the interior of any other guildhall, lots of light and warm wood tones and generically pleasant rugs on the floors. There's a dining hall, a dormitory (no individual bedrooms), an open-plan room with a few desks for contract work and other admin stuff, and a big shared social space & training area, a building that is above all blandly welcoming and pleasant, somewhere to stay where there's always someone else around.
There's also an inconspicuous locked door leading to the basement where other members will nonchalantly tell you you're not allowed to go right now, but you will be once you're more established in the family; then at the above mentioned point where you're in too deep to mentally back out, that's where you're taken and shown what the Brotherhood really is. This is the bit that looks like a Hot Topic kink dungeon, and there's an altar to the Dread Father you're expected to kneel at and shed blood for and yeah it's disturbing but what are you gonna do, say no to the guy standing over you with a knife and run up the stairs into the arms of your fellow murderers?
It's at the end of your confirmation ceremony that they give you the leather gimp suit uniform too, and you had no idea this was part of the deal at all 'cause it's to be worn as an underlayer beneath your clothes or armour or whatever, and never to be taken off unless physically necessary; nobody else would know, obviously, but there's the unspoken understanding that the Dread Father would, and even if you're a sceptic who's never seen proof of Him or His will do you really want to risk disobedience after signing a blood pact?
I died but I came back exactly the same. You though, I came back and you were wrong. Did the fact of my dying really damage you that much? Was bringing me back worth what it cost you? Would it have been better to just leave me?