Redemptions arcs that are not redemption = death
Redemption by amnesia - the villain forgetting their crimes. They begin living a normal life, or possibly even forge a new path of virtue. They don’t even understand why the heroes keep so close to them, why everyone gives them dirty looks. Or maybe they were told their past and have to live with a guilt they can’t quite fully feel.
Redemption by empathetic experience - maybe the villain was young when they started down the wrong path. They learned the worst from evil mentors/parents, and it isn’t until they have an experience that shatters their paradigm that they realize they can/should be different. Usually these experiences humanize the people around the villain, and villain, feeling empathy, decides to change.
Redemption by de-aging - the villain reverting back to a younger age. Even if they remember what they’ve done, the heroes would likely refuse to kill them. And the younger they are, the less likely they’d face any punishment.
Redemption by whump - the villain facing unbalanced retribution. Their torture is too much for the heroes to bear. “They don’t deserve this.” The villain being taken care of in a way that changes their whole relationship with the heroes. They can’t go back to living the way they did before.
Redemption by “death” - the villain being sentenced to death and actually dying. By some means, magical or scientific, they come back to life. They technically satisfied the sentence and can carry on living, however that may go. Or it was done in secret, and they get a second chance living in anonymity.
Redemption by common enemy - “The enemy of my enemy is my friend.” The villain and hero team up to stop a bigger, worse threat. Even though villain has done terrible things in the past, the hero can’t kill or hurt them now, not right after they helped.
Redemption by family - nothing is more humanizing than a villain that cares about their family (and vice versa), and the hero can’t let villain die while their child is watching. Also looks like a brother, a mother stepping in when villain needs them most. Advocating for them, believing in them when no one else would.
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