MMORPG
Seriously, I have a newfound respect for people who can make unique blog post intros... every day or week... and just never run out of ideas. This is crazy, I’m on post four and I’m already out of ideas. Anyways, today we’ll be talking about the MMORPG, my personal favorite genre in gaming. I’ll give you some information about the term itself, a bit of history on the genre, and end things off with some of my recommendations for MMORPGs to get you started!
MMORPG stands for Massively Multiplayer Online Role-Playing Game (it’s a little bit of a mouthful.) While these games vary in terms of size and genre, there are a few common traits shared between many of them. Firstly, the theme for MMORPGs tend to lean into either the fantasy setting (medieval setting, knights and dragons, humanoid races besides humans,) or the science fiction setting (Spaceships, aliens, futuristic weapons.)  Why this is the case, I have no idea, but if I had to guess, it’s just fun to slay a dragon or discover a new planet, and it’s even better to do it with other people.
Secondly, MMORPGs have some form of leveling system. Most games allow the player to upgrade their character as well as their gear and assign new skills and abilities as their level increases. A variant of leveling, called skilling, is a system where instead of one overall level assigned to the player, each skill that can be trained in the game is assigned its own level. By doing the task more via grinding, the individual skill will be leveled, commonly leading to new ways to utilize the skill, or tricks that can be used to level the skill faster. Â
Lastly, and frankly most importantly, there is the social aspect. The start of MMORPG is “Massively Multiplayer Online,” so of course these games need to have a large amount of people interacting. Most MMORPGs take this a step further with the use of guilds or clans, which are groups of organized (or unorganized, really depends on the crowd of people you meet) players, usually with the end goal of playing the games’ content together or interacting with each other regularly. Â
MMORPGs came to light during the late 90s, with the release of Meridian 59 in 1996. Meridian 59, developed by 3DO, laid the groundwork for many of its decedents in the genre, including guild halls, custom emblems, player mailing systems, and expansions. Everquest, released in 1999 and developed by both Verant Interactives and 989 Studios, also helped to define the genre with its use of a class-based system and easy to navigate text chat. While other RPGs existed that implemented class systems, I believe that Everquest showed that not only was it viable for MMORPGs to accomplish this, but popularized the concept as a whole due to the rise of team play that came from said system.
I wanted to take the time to name a few of the best MMORPGs out right now (in my opinion) that can help you get started in the genre. Starting off, there’s RuneScape (RS). This MMORPG was originally released in 2001, and over the years it implemented new systems and fundamentally changed the game into something else entirely, RuneScape 3 (RS3). While the new version was enjoyed by a large portion of the RS audience, fans cried out for a return to the original gameplay loop and structure of RS. So, developer Jagex responded by mirroring an old version of RS and releasing it as a completely different MMORPG, titled Old School RuneScape (OSR). Both versions of the game are available today, each containing their own storyline updates unique to each other. This MMORPG features a skilling progression system, with multiple skill paths to train and develop. It’s possible to completely ignore a combat-based character in RS and spend all your time upgrading out of combat abilities, a rare feature in modern MMORPGs. RS is known to be “classless,” as you can swap armor and weapons from any source at any time (as long you have the skill trained to use it). To top things off, the subscription model for this game is generous; one payment monthly gives you premium services for both RS3 and OSR, and cancelling your subscription lets you keep the items and resources you acquired while you were a premium member.
Final Fantasy 14 (FF14) is the MMORPG for players that like to embrace the RPG portion of that acronym. Featuring a massive storyline that’s rich with arches and connections to the many NPCs in the FF14 world, hundreds of hours of dungeons, quests, and areas to explore, and one of the largest populations of players for an MMORPG (according to MMOPopulation), FF14 has a lot to offer. The class system in FF14 is also unique; whereas in many MMORPGs you have to create an entirely new character in order to use a new class, in FF14 swapping classes is as simple as completing the quest to unlock it, and then swapping to it. There are 20 classes in FF14, known as jobs, and all of them can be swapped to and leveled independently from each other. In addition, each class has its own unique questline, further adding to the lore and deepening your connection to the class and the characters surrounding it. One of FF14’s most popular features is its elaborate dungeons raids, which challenges the player and their teams to learn the encounters to win (there’s even a raid inspired by Nier: Automata!) The monetization model for FF14 is a bit less than generous, requiring both a purchase of each expansion that releases as well as a monthly fee, and it comes with the downside of not allowing a player to continue playing if they do not pay the monthly fee. However, the amount of content and its overall quality make it well worth the price. Â
Last, and my absolute favorite currently, Guild Wars 2 (GW2). Guild Wars 2 was originally developed in 2012 by ArenaNet as a PvP focused MMORPG. However, as time passed the developers shifted their focus onto the PvE side of things, leading to a plethora of lore, humor, and replay value. While you do need to create a new character to try a new class, there’s several layers of depth to each class that make them worth the investment. Firstly, every class has a variety of weapons they can use, and each weapon provides the player with its own unique move set, alongside the class abilities. Secondly, the skills in GW2 are broken up into several categories that can be changed based on your playstyle. For example, as the Warrior you can choose to use Shout skills to give small boosts to yourself and allies that can be used multiple times, gain access to powerful passive abilities that can be turned into alternate buffs with the Signet skills, crank the support into overdrive with Banner skills, providing buffs and even resurrecting your teammates easier, and so much more. Each class has this wide variety of skills to choose from. Finally, there’s the elite specializations, giving classes access to new weapons and even more skills that can be used to tailor your playstyle. GW2 operates on a system where once you buy the game, you own it forever with no monthly payment plan. The expansions for the game can be purchased separately, or as a bundle for a discounted price. Â
That’s all I have for now. Thanks for reading, and I will see you all next time!














