fallout wiki editors trying to determine if couriers stash is canon
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@calder
fallout wiki editors trying to determine if couriers stash is canon

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YOOOO I DIDNT KNOW SHE WAS IN CITIES IN 2 AND 3 SHE WAS ALWAYS HERE
it has been 5 years since i started baking the architecture in fallout🎂
new nate collab btw
I think I can manage. As long as you've got my back, of course
for zine organised by @chunklet

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chosen one: im going to vault city do you want anything
bob: the souls of the innocent
harold: burger
bob: nooooo
harold: two--two burger,
this shitpost is sprinting towards canonicity
fuck. i posted this months before night of the moth. ive been on this beat a while huh
Twisted Metal series spoiler, ig
call me terminally academia-brained but i do think a lot of the fun of character analysis is figuring out how to build a compelling argument for a particular reading using lines of evidence from canon as well as meta/intertextual support
and you could say that what i’m saying here is basically “a lot of the fun of doing character analysis is doing character analysis” but let’s be real a lot of fandom character analysis is pretty heavily vibes-based. and i think that’s where i really chafe up against the traditional thought-terminating fandom attitude of like, everyone’s opinions hold equal weight and any interrogation of that is inherently hostile. because i think it’s fascinating to dig into where others are coming from in terms of their views on characters or dynamics or whatever, especially when they differ significantly from more commonly expressed views, and part of that digging is asking people okay what parts of canon are you drawing from to support your opinion? what parts of canon are you disregarding or downplaying? how does this argument hold up in the light of how race, gender, class, ability, etc. operate both in the piece’s in-fiction and real world contexts?

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There's a question which the west coast Fallout games are quietly litigating, which is that age-old gotcha about what you do with the remaining orcs once you've deposed Sauron. In the original Fallout, the Super Mutants are basically universally aligned against the quote-unquote "good guys," for whatever value of that term is applicable to the wasteland at large, but subsequent games make it clear that this was an ideological thing, and a product of the political moment of the mutants creation rather than an ontological quality that they have. The game is very aware that this is something that was done to them, and the tragedy of that; the first mutant you're likely to run into is dying scared and alone.
Fallout 2 presents super mutants who've broken in every direction ideologically in the aftermath of the Unity's collapse; the peacemakers under Marcus at Broken Hills, Gond as a member of the abolitionist NCR rangers, reactionary remnants of the original mutant army, genocidal self-hating fascists like Frank Horrigan. Fallout: New Vegas iterates on this beautifully. The mutants dovetail perfectly with the theme of how every faction in the wasteland is trying and oftentimes failing to reckon with the weight of history. Their utopian movement imploded outside of living memory, closer to the apocalypse than to the present day. The survivors- who can only dwindle in number due to their sterility- have been left to reckon with that in whatever way they can. And they have their backs to about a hundred and twenty years of that reckoning not going particularly well, of being the bugbear and boogeymen for bullies and ideologues whose grandparents weren't even alive to suffer from the Unity's actions. The lack of a collective future for mutantkind casts a pall over even the best ending for Jacobstown; humans are collectively resilient within this setting, but through violence, and accidents, dementia and senility, the day will inevitably come when there are no mutants left. And worse still will be the day before that, when there's only one mutant left. Finding some form of satisfaction or contentment within that dwindling window, with the world against you, is a task that falls to the individual mutant. (Take Mean Sonovabitch, for example. He seems to be doing alright for himself.)
Then we slide on over to the east coast games, where the mutants are.... morons. Cannibals. Marauders. And when you meet one who isn't, the game throws itself a ticker-tape parade for containing such an audacious twist. To go back to the orc thing, it's like if The Hobbit had contained a lengthy, empathetic subplot about the rich internality and fleshed-out-if-deeply-flawed ideology of the orcs, and then there was a pivot to treating them like a monolithic block of ontologically evil marauders in LOTR. While staring you straight in the eye the whole time, unblinking. Daring you to say something
Fallout loves to do the whole “they were once human but nothing is left” and then have the supposedly mindless monsters run small businesses.
Like, the games sort of always had this problem with super mutants where they were definitely sentient but often treated as gun fodder, but it’s honestly more obvious with the mole miners in Fallout 76. They’re not even depicted as violent like the super mutants and I don’t think there’s any lore about them actually even fighting other wastelanders. They’re literally just poor disabled miners that shoot at people who walk into their houses.
Fallout commission again<3
tommy's love theme (x)
mr. torini daydreaming about a certain courier...
ladybird is often away from the vegas strip, running all over the mojave for mr. house and tommy misses her a lot... but he's always holding her in the back of his mind ❤️
Harold was selected by Diana and initially agreed to stay, before escaping. He kept the Nursery a secret, believing it his duty to protect it from those who would exploit it.[Non-game] Information acquired from one of the developers{{Clarify}} by [[User:VaultAusir-fduser|Paweł "Ausir" Dembowski]]: ''"Yes, we actually remembered about him coming from Vault 29 originally. The story was that he was taken by a robot to the Nursery. There he was given the choice of staying with Diana, or exploring the outside world. However, if he chose to explore, she would have to 'condition' him, so that he could not reveal anything about her, or the nursery to the world. He agreed to stay, but escaped eventually. Afterwards, he kept the nursery a secret because he felt it was his duty to the world to keep such a future gift intact until the world was ready for it. His later return to the nursery was a moment of joy for Diana and a 'new experience' to him, as much of his early memories faded with age.''"
HELLO?????
this is backdoor 76 lore, now that v29 is canon.... so good

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Mother, how do I find hope in a dying world?
Location based on the Taklamakan desert (Sea of Death) in Hotan Prefecture, China.
On this day, 18 July 1969, Black Panthers held a conference in Oakland alongside the predominantly white anti-racist Young Patriots Organisation and Puerto Rican street gang-turned-radical group the Young Lords. A KPIX news report described the event as an “unconventional convention” which was nevertheless “well-organised and orderly”, and explained that the Panthers’ motivation in holding it was to emphasise “class struggle” and “revolutionary unity”. The Young Patriots were a group of poor, mostly Appalachian migrants in Chicago. Although they opposed racism, they originally wore Confederate flags, which they believed were a symbol of rebellion. Leading Panther Fred Hampton played a key role in building links with them and other white working-class youth, until he was assassinated by police. In his speech, William "Preacherman" Fesperman of the Young Patriots, argued for armed self-defence against police brutality: "A gun on the side of a pig means two things: it means racism and it means capitalism and the gun on the side of a revolutionary, on the side of the people, means solidarity and socialism." Later, the Young Patriots abandoned the Confederate flag symbol as an irredeemable symbol of white supremacy. As former-Patriot Hy Thurman explained to Redneck Revolt: “As we grew politically and respected the Black Panthers and the Young Lords we determined that there was no place in the movement or the world for the Confederate flag. It symbolises a period of time when our Black brothers and sisters were mere property to be sold or destroyed at the white man's convenience. And that the Confederate flag was created to serve as a symbol of plantation owners to perpetuate slavocracy.” Learn more about the Panthers in these books by former members: https://shop.workingclasshistory.com/collections/all/black-panthers