Hi lost soul of the internet. I was born in 1998 and I go by Joy. I follow and like from my main blog @blueyjoy. You just ended up on my simblr where I post my whiny text posts kinda about sims, gameplay, builds, lookbooks and more but with a big emphasis on my rotational Sapphire legacy save. I don't bite so you can interact, just stay polite. I'm wcif friendly and if you want to chat, askbox and DMs are always open! Below the mobile navigation.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Quality
Anya is LIVE right now
FREE
Free to watch âą No registration required âą HD streaming
I was going to write this up in a reply to a specific person, but I thought it would make a better standalone post.
I think Paralives is a case where a little knowledge is a dangerous thing - if you're coming from a Sims background, some of the subtle differences can leave you way more confused and stumped than someone coming to the game completely fresh-eyed.
But having sunk the past few days into the open access, I truly feel like it has good sandbox life sim gameplay, so here are some tips for anyone coming to Paralives from a Sims background who doesn't know how to quite approach this game!
(It's very long, because I cover a lot of stuff, but I tried to make it clear enough that you can skip around to the parts that interest you:)
Quick tip for the Paramaker: In my opinion this is a really great character creator, BUT if you're coming to it from The Sims 2 or even 3, you'll need to alter your mindset. It's a lot closer to The Sims 4's CAS in that to achieve certain features you to pick a preset that's closest to what you want and edit it - you won't be able to reverse-engineer every feature from every starting point.
Visual example: If you want a rounded nose closer to the one on the left, don't start with a pointed nose like the one on the right, and vice-versa.
Below: Some more examples of features which are only or most easily attainable through presets; cleft and bulbous chins under the "chins" presets, cheekbones and jowls in the "cheeks" presets, etc.
Basically, if you're having a hard time wrangling a Para's features into what you want, double-check the related presets for a better launching pad.
Unlike The Sims 4, though, you still have the benefit of manual sliders; here's the eye modifiers for example - if I were to click and hold the button for "eye position", I could drag the mouse around to move the eye around the Parafolk's head. HOWEVER, if you click on that modifier, you can see sliders for the parameters I'm actually controlling when I do that - namely, how far apart the eyes are (width), and how high on the head they are (height). So you have the benefit of being able to sculpt your Para's head in broad strokes, and then manually edit the sliders to make very fine alterations.
And if you make a mistake, don't worry. At any time during gameplay you can open the cheat console (CTRL+SHIFT+C) and enter "editcharacter" to open up the Paramaker again and edit them as much as you want, so you aren't locked into anything.
Another Paramaker or outfitting tip: When selecting clothing with layers, check for the layering icon (outlined here in red). This allows you to swap out the clothing underneath, which you can also customise. Secondly, the tucked/untucked icon (outlined here in green) allows you to choose whether some pieces are- well, tucked in to pants or not, lol.
I like big households in The Sims, so I picked a household with 3+ Parafolk in it for my first playtest, but in retrospect I think it would have been better to start by playing a single-person household. The core mechanics of the game can take a second to get used to and there's so much in the world to explore that I think it would've been nicer to worry less about multiple Parafolk while I was still learning to walk.
The skill system in Paralives is nested: There are broader "knowledge" skills, and then other related but more focused skills under them; for example, "music" is a knowledge skill, under which are the skills "guitar", "piano", etc. Practicing a specific skill - for example, playing the guitar - will not only raise your guitar skill, but your broader music skill, too. And if you then start learning how to play the piano, your existing music skill means you will pick up the piano faster. Sometimes your Parafolk will not be able to increase the base knowledge skills, usually because of something like being in a bad mood or having low motives. So a Para who's really tired when they're practicing the guitar might still raise their guitar skill, but it won't raise their broader music skill.
Parafolk have "wants", but you get to/have to pick them, based on their emotions. Emotions in Paralives work in a similar way to moodlets in The Sims 3, in that Paras can feel multiple emotions at once, and to different degrees. These impact various things; your success rate at certain social interactions (see below), how effectively you gain skills, whether your Paras will even agree to perform actions at all, etc. Randomly, these emotions will get little exclamation marks next to them, which means your Parafolk wants to choose how they "react" to that emotion. This is a want! Click on the emotion to choose from a little list, which is decided by their personality, recent actions, hobbies, etc. The option you select from this list becomes one of their wants and the rest are discarded. Wants reset when Paralives sleep and at the end of the day, but you can pin one want to hold onto it until you fulfill it (or un-pin it).
Fulfilling Parafolks' wants earns them personality experience points. When they level up, you get to choose upgrades along trees based on their personality (vibe), social perk, and talent (hobby). These perks are less like personality traits and more like the Aspiration benefits from Sims 2 Freetime, or the Professions your farmer can choose from when skilling up in Stardew Valley. IMO they don't dictate your Parafolks' personalities or railroad them into certain behaviours. This system is definitely still being worked on and some of these perks aren't very useful lol (while others are VERY useful), but it's a neat system so far. IIRC I also had the option to add to one of my Para's Physique/Mind/Creativity/Charisma points during one level-up? I presume they might add other ways to increase or change these stats in the future, because there are some things like jobs that require you to have them to a certain level.
Socialisation in Paralives is like a series of mini event cards, and increasing friendship with other Paras is not the only or even the primary outcome. It is not like the Sims, where socialisation is a pretty shallow and easy grind until Sims achieve the relationship you want. In Paralives, the most immediate outcome of talking to other Paras is that you have the chance to improve (or dampen) your Para's mood and the mood of the Parafolk they're talking to. What mood you want your Para to be in can depend on their personality, perks, wants, goals, and the direction you want to take the conversation/relationship.
I kept falling back into the thought process that a "good" outcome from conversation cards was the same thing as đ§âđ€âđ§ââ, but that's not what a positive outcome (usually) achieves. And a "negative" interaction does not necessarily lower your relationship. Think about it more as if you are trying to keep a game of cards going: avoiding bad cards, playing neutral/bonus cards, until the card you REALLY want comes up. This might sound tedious until you realise that the right card can immediately make your Parafolk friends, or romantic interests, etc. and then the way it scales with socialisation in The Sims makes more sense. Play your (together) cards right, and you could befriend another Parafolk within a short conversation. I really enjoy the feedback loop of socialisation in Parafolks once I got the hang of it!
Your Parafolk's personalities and interests matter much more in how well they get along with other Paras. You can't just force a friendship between two clashing Paras the way you can force a friendship between any two Sims by spamming social interactions. Find a Para with a personality closer to yours and you'll have a much easier time befriending them.
There are other bonuses to conversations, too. There are cards that give you the opportunity to learn more about the Parafolk you're talking to, such as their relationship status, family, job, personality, etc. You also sometimes get options to boost your and other Para's moods, and my favourite part: talking about skills increases that skill for all interested Parafolk! (Uninterested Parafolk get bored instead, which is another good way to learn more about them.)
In The Sims, group activities - playing games, watching TV together, WooHoo, etc - often require one Sim to initiate the action, then call the other to join, or to interact with the other Sim first and ask them to start the activity together. In Paralives, similar activities are usually initiated by selecting multiple Paras and directing one of them to start. For example, click and drag to select two Paras, then click on a couch to get them to sit together and chat, or a bed to get them to "get intimate". Parafolk are also experts at body doubling and a lot of actions can be done "together"; cooking, eating, showering, walking, etc. The entire time counts as raising the conversation bar to get new together cards, so socialisation doesn't have to be a static thing like in The Sims; see how far your Paras can get going about their lives without breaking a conversation!
This gets interesting with certain needs. For example, I had two Parafolk in a group and directed both of them to use a toilet. I expected one of them just to kind of hang out while the first one did their business (gross but socially efficient), but the other Para actually hunted down a second toilet on the lot to use! Can be useful when managing multiple Parafolk's needs in a hurry?
Speaking of selecting multiple Parafolk - you can also hold down shift, then click and drag over individual Paras to add them to the group, kind of like computer files, lol. This helps you avoid including other random Paras. CTRL+U also automatically selects all the Paras in the household you're currently playing (useful with smaller families).
Parafolk not only automatically wash their hands after using the toilet, but also after cleaning and repairing objects, so keep this in mind when queuing actions đ
Books do still exist in Paralives, but computers kind of better fill their role. Basic skilling and other grunt work is better handled by a computer than a bookcase, so if you have to choose one, choose the PC.
Careers in Paralives seem to make a LOT more use of lateral motion than The Sims, and most jobs have much higher application requirements than anything in The Sims. What I mean by that is that it makes a lot more sense to just find any job your Para qualifies for, then use that time and experience to gain skills necessary to qualify for the job they actually want (and they can suggest wants or long-term goals for certain careers, usually talent/hobby-based, which can be worth pinning and working towards). Sometimes experience in one field can allow you to qualify for a job in a different field; for example, you can work in the service industry to get enough experience in service to get a job as a waiter, which also gives you experience in the food industry, which you can use to qualify for jobs in the kitchen. You should also have your Parafolk manually apply for a job in a higher position in the same career after earning experience in their entry-level position rather than randomly waiting to get promoted from, like, a fast food line cook to a restaurateur.
If your Parafolk works in a store (e.g. the salon), then the front door is a rabbithole during their work hours. I didn't know how to best prepare my Parafolk for work so I sent them directly into the shops ahead of their shifts, but if you're doing that it's better to just let them loiter around outside; they will disappear at the front door when their shift starts and reappear when it's over, so there's no point in being actually inside the building, or even loading it at all.
Make use of the bus!! I thought the map was small enough not to need them unless I was going from one opposite end to the other, but they really are a life saver, especially for moving multiple Parafolk at once (click and drag to select all of them, then direct them to catch the bus - voila!) Learning the bus "zones" helped me break the map up into smaller chunks to get a feel of where I need to go. (Some bus stops are only the sign, not the whole shelter, for example at the base of the hospital.)
Calling Parafolk on the phone is currently borderline useless, but it's obviously something that will be fleshed out as the game grows. Instead, when you check on a Para's relationship - you see this thing here where it says "Find Parafolk"? The part that looks like a nothingly header between a banner and some actual stats?
Yeah, that's a BUTTON. Click it.
It will immediately show you on the map where that Para is so you can hunt them down like a conversation-seeking missile.
This is currently the best way to try and seek out specific Parafolk to befriend, because they're almost never home. It ALSO glitches sometimes unfortunately, but it usually works if I wait and try again later.
On the flipside you can break & enter into any Parafolk's house and they won't care. This is surely a bug and not a feature so take advantage of it while you can and just use everyone's furniture while they're out and aboutđ Then bother them as much as you like when they arrive home at like, 12 AM.
Parafolk can check if they're pregnant via peeing on a stick on the toilet.
If you're lost on what to do next, check the newspaper (the one you the player read, not your Parafolk - look for the button in the top right corner of the screen) and one of the request noticeboards (there's one by the train station, usually with an exclamation mark above it). The newspaper will tell you about interesting events going on that will generally attract other Parafolk, allowing you to meet new Paras, take advantage of objects like computers or exercise equipment, etc. They also showcase areas of the map you may not have paid attention to before. The request noticeboard is a good way to befriend new Paras, earn Paradimes, and learn about mechanics such as hunting for collectibles, etc. (Note that these can sometimes be a bit glitchy, especially in befriending Parafolk I've noticed, but it's still a nice way to explore the game.)
Photo mode is super interesting and I can see how it will be incredibly powerful for machinima & storytelling, especially as they continue to iron out the kinks. But for casual gameplay screencaps I found it more useful to hit CTRL+H to hide the overlay. The navigation (click/dragging the mouse, etc) also seems to work closer to photo mode in this mode. It's kind of like cameraman mode in The Sims. The game doesn't tell you about it except for when you're in photo mode, and even then it doesn't explicitly tell you that CTRL+H still works even outside photo mode, so it's good to know early.
When it comes to decorating, a lot more objects are modular than you might think! Many can be lengthened, shortened, widened, and scaled up/down, while retaining functionality. Single beds can become queen, double, king size; bookshelves can be shrunk up or down; you can stretch one counter to size rather than placing multiple; the same table can be a tiny two-seater or a family dining table; desks and standing clothes hangers can be as wide as you want them; windows can not only go wherever you want on the wall, but be whatever dimension you need! Try it with a BUNCH of different buy AND build objects to achieve the vibes you want.
Also, this is specifically a tip for people coming from The Sims 2 since this became a lot more normalised in other Sims entries, but check objects for these three dots:
It means that object has variants, such as these matching corner, island, and cabinet counter pieces.
SAVE OFTEN! This game is in open access and bugs are inevitable. Do your part by making sure you save frequently so that you don't lose too much progress when something unintended happens.
That's it for now! I have played Paralives pretty much every day since I got it because I've wanted to, so if you have any questions, I can try my best to offer my advice from the perspective of a Simmer. đ«Ą
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Quality
Anya is LIVE right now
FREE
Free to watch âą No registration required âą HD streaming
Let's party all night long! Day 7 is full of couple dances!
'Party all night long'
8 couple dancing poses â„
DOWNLOADÂ (Patreon)
DOWNLOADÂ (SFS)
â„~â„
Clipping sadly is inevitable due to sim bodies/faces being different, or the clothing they wear, but I try my best to fit most of them.
Be free to tag me at tumblr, insta or bluesky if you use my poses (@simmireen)
You can find an overview of all my posepacks at Pinterest
Want to commission me? > Ko-Fi page
Terms of use
Donât claim as yours or put behind a paywall
Donât re-edit (adjusting hands is always allowed, just donât change up my pose)
Donât reupload anywhere
Please let me know if something doesnât work!
In need for some male group portraits? I got you!
'my boys' ~ pose request
4 trio portrait/family poses â„
DOWNLOADÂ (Patreon)
DOWNLOADÂ (SFS)
â„~â„
Clipping sadly is inevitable due to sim bodies/faces being different, or the clothing they wear, but I try my best to fit most of them.
Be free to tag me at tumblr, insta or bluesky if you use my poses (@simmireen)
You can find an overview of all my posepacks at Pinterest
Want to commission me? > Ko-Fi page
Are you interested in my sims their story? You can now follow (a part of) my story here on tumblr @simmireenstory
Terms of use
Donât claim as yours or put behind a paywall
Donât re-edit (adjusting hands is always allowed, just donât change up my pose)
Donât reupload anywhere
Please let me know if something doesnât work!
A happy confident girl who dares to tease the guy at the other end of the table...
'teasy at the table' ~ pose request
6 couple poses at a round table â„
DOWNLOADÂ (Patreon)
DOWNLOADÂ (SFS)
These poses work best with a round small table. (I used the one from the Hobbies and Business expansion pack, but try what works for you please!)
These poses are pretty much mix&matchable if you think you want another facial expression!
â„~â„
Clipping sadly is inevitable due to sim bodies/faces being different, or the clothing they wear, but I try my best to fit most of them.
Be free to tag me at tumblr, insta or bluesky if you use my poses (@simmireen)
You can find an overview of all my posepacks at Pinterest
Want to commission me? > Ko-Fi page
Are you interested in my sims their story? You can now follow (a part of) my story here on tumblr @simmireenstory
Terms of use
Donât claim as yours or put behind a paywall
Donât re-edit (adjusting hands is always allowed, just donât change up my pose)
Donât reupload anywhere
Please let me know if something doesnât work!
Someone requested a family portrait that grows with their legacy family. I tried to make it as extensive as I could. Hopefully helpful for your family portraits too!
'family of a lot' ~ pose request
one interchangable family portrait from 2 to 8 sims â„
DOWNLOADÂ (Patreon)
DOWNLOADÂ (SFS)
â„~â„
Clipping sadly is inevitable due to sim bodies/faces being different, or the clothing they wear, but I try my best to fit most of them.
Be free to tag me at tumblr, insta or bluesky if you use my poses (@simmireen)
You can find an overview of all my posepacks at Pinterest
Want to commission me? > Ko-Fi page
Are you interested in my sims their story? You can now follow (a part of) my story here on tumblr @simmireenstory
Terms of use
Donât claim as yours or put behind a paywall
Donât re-edit (adjusting hands is always allowed, just donât change up my pose)
Donât reupload anywhere
Please let me know if something doesnât work!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Quality
Anya is LIVE right now
FREE
Free to watch âą No registration required âą HD streaming
these glam-rock princesses took the world by storm after their debut album CALLING ALL PETTY GIRLS hit number one on streaming charts. featuring Elissa on vocals and lead guitar, Jenny on drums, Miley on bass, and Soni on keys.
FREDDY | [ faintly ] Mom? Where are you?
ELISE | I'm down here!
FREDDY | [ faintly ] Mooooooooommm...!
ELISE | [ sighs ] I'm in the basement.
FREDDY | MOOOOMMM!!!!!
ELISE | Oh for-- FREDDY! I AM IN THE LAUNDRY ROOM!
FREDDY | Oh, there you are--
ELISE | Do not tell me you walked all the way through the house in those muddy boots.
FREDDY | So what? We have staff to mop...they do laundry, too, in case you hadn't heard.
ELISE | With your father here, they have enough to do without having yo clean up after you, too.
FREDDY | I suppose you're right...but that's Emily's job, isn't it? [ snickers ]
ELISE | [ sighs ] Saints forgive me, I raised a comedian...you're wearing your glasses. I didn't think you wore them anymore.
FREDDY | Blame Emily. She says I look more polished without them.
ELISE | Polished? Hmph. I guess that's one word for it...
FREDDY | Are you saying I look like a douchebag, or are you calling her a bitch? I can't tell.
ELISE | Oh for--Freddy, relax. I'm not calling anyone a bitch.
FREDDY | You don't like Emily. You've never liked anyone I've ever dated.
ELISE | Don't be ridiculous. I do like her, she's just...
FREDDY | Just what, Mom?
ELISE | Look, Emily and I are very different people, but that doesn't mean I don't like her. She's never put one foot wrong. She's sweet and she's been so good for you. And your father and sister adore her. That's what matters.
FREDDY | Not love?
ELISE | ...[ sighs ] I don't have all the answers, Freddy...maybe in the long run, love matters less than what you think you can live with.
Created a sorority for when I'll play LeĂŻla, that includes my sims and some from a friend. Also got obsessed with Mawa (the sim in single shots) that I gave to said friend.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Quality
Anya is LIVE right now
FREE
Free to watch âą No registration required âą HD streaming
Laura finally admits that her feelings for Napoleon V date back to their years at Polytechnique and confesses her confusion after Louis openly declared his love for her. Until now, their relationship had remained unspoken, allowing them to pretend they were only close friends despite their growing emotional attachment.
Concerned for his sister but touched by the sincerity of her feelings, Adrien encourages Laura to stop sacrificing herself entirely for others and to confront what she truly wants.
(Laura and Adrien sit in the car after leaving the apartment.)
Adrien: That was really him⊠The Emperor⊠Unbelievable.
Laura: AdrienâŠ
Adrien: Sorry. Youâve been talking about him since last year, but⊠itâs still insane to me.
Adrien: Mom may be right, you know⊠You donât have to leave the apartment so quickly.
Laura: I canât, Adrien. I donât know how Iâm supposed to handle any of this anymoreâŠ
Adrien: Handle what?
Laura: What comes next. Everything.
Adrien: Do you want to cut ties with him? Completely?
Laura: No⊠That would probably be easier for everyone. ButâŠ
Adrien: But?
Laura: I donât want those photos to put an end to our⊠relationship.
Adrien: Wait, are you two together?!
Laura: No!
Adrien: Laura⊠How long has this been going on between you two?
Laura: ⊠Since Polytechnique. I donât know what Iâm supposed to do, AdrienâŠ
Adrien: And the Emperor? Does he love the Empress?
Laura: I honestly donât know. He seemed in love with her back at Polytechnique. And now he tells me that⊠he actually had feelings for me instead, that he married out of duty. I⊠I donât know what to believe anymore.
Adrien: Didnât it make you feel better? Hearing him finally say it?
Laura: Not really⊠As long as neither of us said anything, there was still a way out. We could pretend we were only close friends. Everything has changed now.
Adrien: Complicated, like you said.
Laura: Yes.
Adrien: If you really love this man⊠maybe you should at least try. You might finally see things more clearly.
Laura: Adrien!
Adrien: Iâm only trying to help. I meanâŠ
Adrien: âŠHeâs right. You canât keep acting like before anymore, Laura. Heâs going to wait for an answer now.
Laura: I know.
Adrien: âYourâ Emperor doesnât seem willing to let you go. And if youâre both leaving together for the Jeanne dâArc missionâŠ
Laura: Thatâs exactly what terrifies me.
Adrien: Laura, stop trying to save everyone. Ask yourself what you truly want.
Context: Antonio was steered into studying law, like Diego, but for very different reasons. He was told to make himself useful in the legal world, which, as a student, involves studying hard and making good connections. Well, hello? Diego Enriquez. Son of two powerful lawyers, of course he had to introduce himself! This is the start of their friendship and you will get a glimpse into the influence they had on each other's lives. MAJOR SPOILERS!!! For more of Antonio's background, check out this post here, but the best choice is to read the wonderful AlegrĂa Legacy by @matchalovertrait â€ïž
Antonio: Needed a breather?
Diego: Mmhmm. My mom can be so much at times. You?
Antonio: I don't even know why I'm here.
Diego: You're like me then. I get dragged to these events. Must act like the golden boy cos that's what everyone expec-
Diego: Waaaait-
Antonio: What were you saying?
Diego: Who are you again? You look familiar. Like, really familiar.
Antonio: I'm Antonio. Uhh we have classes together at UBrite. You're the chairman's son, Diego?
Diego: You got that right, I'd be surprised if you didn't know who I was [grins]. Anyway, we should hang out more. You seem like a good guy.