Chol Mabior at Robert Wun Couture FW 2026
"I'm Dorothy Gale from Kansas"

#extradirty
Mike Driver

pixel skylines
Jules of Nature
Xuebing Du

tannertan36
cherry valley forever
Today's Document
occasionally subtle
The Bowery Presents

The Stonewall Inn

shark vs the universe
$LAYYYTER
Claire Keane
Cosimo Galluzzi
macklin celebrini has autism
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@asteriav9
Chol Mabior at Robert Wun Couture FW 2026

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your neighbour knew my name before I even shook his hand - echo x mc
You could stay here forever. Make out until your lips are sore, but you've been craving more than just this for too long to let it go now. You have another job lined up across town starting tomorrow night and your time is as limited as ever so you make the executive decision and push them off just enough to look at the purple of their eyes, their mouth spit slick and as red as your own. You grin, the expression wolfish and nip at their jaw. Run your tongue down their throat, the smallest of bites placed against their throat as they groan, hips rutting against your own until you can feel their dick through the fabric of their pants.
patreon. ko-fi.
i'm so happy to finally share these here! my illustrations for a fic by Aizen: https://archiveofourown.org/works/69225766 https://ficbook.net/readfic/019915bd-4e02-77ee-bace-9ac9b3d254fd
🔮✨A Courting of Curses ✨🔮
Play as your own villainess in this 3D romance RPG! Romance four mysterious suitors that bring survival or destruction. Live your life in a Magical Academy, trapped in a day/night cycle: study, socialise, and fight for your life—then do it all over again.
Steam page link
OK THE TRAILER AND STEAM PAGE IS OUT NOW
AHHHHHHHHHH—
Uncommon Words / Phrases to be Inspired by
Absquatulate: to leave without saying goodbye
Cassandra Complex: a psychological penomenon in which someone's accurate prediction of a crisis is ignored or dismissed
Cicatrize: to find healing by the process of forming scars
Even a Worm will turn: the belief that even the most docile creature will retaliate if pushed too far
Fernweh: the ache for distant places; the urge to leave everything familiar behind
Hamartia: a fatal flaw leading to the downfall of a tragic hero
Hiraeth: homesickness for a home you can never return to
Ichor: a fluid that flows like blood in the veins of gods
Jester's Privilege: the ability and right of a jester to mock his king without fear of punishment, for nothing he says seems to matter
Lachesism: longing for the clarity that comes with living through a disaster
Lotus-Eater: a person who lives their life in a constant state of dream and fantasy
Novalunosis: the state of relaxation and wonder experienced while gazing up at the stars
Pyrrhic Victory: a victory with such devastating consequence and collateral that is becomes a 'hollow victory'
Swan Song: a final act or effort given just before death
Wanderlust: a strong desire to wander and explore the world free from any obligation
Weltschmerz: the pain that comes with the realisation that the material world will never satisfy the demands of the soul
Whistle in the Dark: to make a show of bravery despite one's fear
Yhprum's Law: 'everything that can go right will go right'
[Prompt Calender: January 9th, National Word Nerd Day]

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La Bruja del Salón / The Classroom Witch
(sí bruja es género neutro / yes witch is gender neutral)
Es una Novela Interactiva en desarrollo, estará disponible en español e inglés, será publicada una vez completa, este blog es principalmente para tenerlo ya establecido, recordarme y darme ánimos para seguir escribiendo, y también si alguien quiere interactuar con él adelante.
It's an Interactive Novel in development, it will be available in spanish and english, will be published once completed, this blog is mainly to have it already made, remind me and motivate me to keep on writing, also if anyone wants to interact with it go ahead!
Story not suitable for minors, discretion is advised
Historia no apta para menores de edad, se recomienda discreción
Platform: ITCH.IO
Synopsis
updated Dec 5, 2025
Ferelden, 8:82 Blessed.
The Orlesian occupation rules the land with an iron fist while revolutionaries fight and die under the Rebel Queen's banner. As the recently promoted Knight-Corporal of Kinloch Hold's Circle of Magi, you are a proud member of the Templar Order, a 'politically neutral' force for good in this time of great darkness. So when your Knight-Captain absconds with a heavily pregnant mage, you are assigned the arduous task of hunting them down—as quickly and as discreetly as possible.
Yet all is not what it seems. Malevolent forces prowl both the dreaming and waking worlds, and a betrayal from within your ranks forces a choice: deliver the child to a distant safe haven, or die. Now saddled with a newborn and with no real alternatives, you find yourself leading an eclectic group of outcasts through a land torn apart by civil war, where loyalties, allegiances, and faith will all be put to the ultimate test.
Story & Features
A story-rich interactive fanfic set during the Orlesian occupation of Ferelden, about fifty years before the events of DAO.
Make choices and face outcomes, but be warned: the consequences are not always yours to pay.
Customizable PC including appearance, name, and gender identity.
Choose from four different backgrounds to determine your surname and unique starting origin in the Prologue.
Are you merciless or empathetic? Loyal or rebellious? Devout or questioning? Unlock special dialogues and actions through sheer force of personality.
Balance your lyrium gauge to utilize powerful templar abilities...or don't. Only good dogs heed the leash.
Multiple endings for both the main story and individual companions, including romances.
Companions & Romance
Lead a group of five companions through civil war-torn Ferelden and beyond. Form connections: influence and be influenced in return.
Will you cultivate an unbreakable bond with a friend, or earn the begrudging respect of a rival? Featuring a DA2-inspired friendship/rivalry system.
Pursue one of four romance options with or without your pants on (ace friendly). Two options for PCs of all genders, one for males, and one for females.
Sometimes a crew is six strangers, a weird baby, and a dog. The dog's name is customizable; the baby's is not.
Links
Demo | Updates | Companions | FAQ
happy friday the 13th here are some spooky text-based games for halloween:
contrition - As a priest, it’s your job to listen to your parishioners’ darkest secrets and absolve their guilt. But when a sinister stranger comes to the confessional one Halloween night, you realize it’s your soul on the line.
familiar - You are a familiar. Your mistress has some requests for you. Help her complete her ritual, or pay the price of failure.
jagged bone - A branching choose-your-own-adventure horror game about transformation and perspective.
the forest of candles (and the man with a lighter) - follows Maggie, a young woman with a fear of forest fires sparked by an old town folk tale. She's spent years trying to escape her hometown and the fear it inspires in her, only to be called back for the funeral of an old friend.
mary's hare - Mary's Hare is short interactive horror story about a woman and a rabbit, based on the story of Mary Toft.
only this - "And his eyes have all the seeming of a demon's that is dreaming / And the lamp-light o'er him streaming throws his shadow on the floor..."
what girls do in the dark - a slumber party text adventure.
god is in the radio - you are death, one of 22 members of the major arcana, a cult dedicated to some far-off god. the night is halloween, and you watch in scorn as the unknowing dance among devils and dress to indulge in sin. the high priestess receives a message from the all-mighty himself: the arcana must gather in an abandoned house and find his song on an old radio receiver.
anchorhead - Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. (illustrated version on itch.io)
my father's long, long legs - An interactive horror story about family, unease, and loss.
beneath floes - Qikiqtaaluk, 1962. The sun falls below the horizon and won't return for months. You wander the broken shoreline, wary of your mother's stories about the qalupalik. Fish woman, stealer of wayward children: she dwells beneath the ice.
the silence under your bed - An interactive horror collection about the strange, the spooky, and the macabre.
bogeyman - You can go home when you learn to be good.

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A little something for @fallenhero-rebirth because Heartbreak makes me very emotional. I hope you like it too!
Another one for @fallenhero-rebirth! For the Nanosurge this time, because it sounds absolutely horrifying.
Overall words: 548,800K
See something you shouldn’t
Go through some family memorabilia
Have some fun in the rain
Feel the noose tighten
Have your brother meet your (boy)friends
Have dinner with an old friend or dream
Get a gift
Feel those eyes on you
See someone lost
Hopefully I got all typos but if I didn’t tell me :)
Music for this episode: My Favourite Game, Shine, Those Eyes That Mouth, We Used To Be Friends
Play | Spotify
New things
Fixed the grammar errors I’ve been sent
The trans code seems to be working
There’s a moment in the Nia dinner scene which wasn’t possible to access before but now I got it and it answers a question many of you might have
“I have seen light dance across the plains of a thousand dimensions …”
Vincent & Theo Van Gogh
Hannah Gadsby in Nanette (2018) // At Eternity’s Gate dir. Julian Schnabel (2018) // Loving Vincent dir. Dorota Kobiela & Hugh Welchman (2017) // Vincent Van Gogh in a letter to Theo Van Gogh (1880) // Almond Blossoms by Vincent Van Gogh (1890); painted as a gift for the birth of his brother Theo’s son named after him

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thinking about that WoW epidemic
i was telling my dad, ever the skeptic, about corrupted blood back in March at the start of lockdown, and how the cdc studied it. how it can be used as a model for what to do and how people might act in the event of an unpredicted pandemic, and how people were playing out the same behavior during covid.
he said “so they fixed it, right? how did they fix it in the game?” and i told him the truth: they didn’t. they couldn’t control it. they had to reset the servers and roll them back to the time before the ZG encounter.
a CNN article recently referenced another “viral” event in world of warcraft: leeroy jenkins facepulling as a metaphor for the expedited reopening of businesses. what it fails to mention however is how the video ends. everyone who charges in with leeroy dies. he wipes the raid.
it really feels like that meme where it’s like “wow, cool video game reference!” and the point soaring over their head says THE DAMAGE WAS IRREVERSIBLE. THE THREAT SPREAD TOO RAPIDLY AND EVERYONE DIED.
weird reframing of the corrupted blood incident to make it seem, for some reason, like it was all selfish actions that people said was unrealistic because real people would help others. in fact its literally the opposite, it was used as real world data specifically because of the player driven efforts to fix it
The reason this plague in the game was a good model is because we had all walks of life type people reacting in different ways.
Those with healing magic would go into infected areas to see if they could save the infected or at least keep them alive through the disease. Those that couldn’t do that tried to warn players before they entered infected areas. NPC could be infected and have “no symptoms”; they could be asymptomatic carriers and pass it to nearby players.
The best part though was by the time Blizzard had finally come out and said “if you are infected, try to quarantine yourself so you don’t spread it!!” the player base was ALREADY DOING SO. The players had recognized the problem and worked together in myriad ways to fix it.
They also had negative reactions as well, another reason this was such a good example of a real outbreak. They had a couple people report healers or alchemists who were claiming to sell cures/treatments to the disease that ultimately would do nothing. They had a group of players that would hide in the mountains near cities and just pass the disease back and forth between themselves and then raid cities to infect them all over again. They had higher level players start rebelling on the servers. Saying it was an overreaction and if you get it you’ll just die and you can come back and be fine, etc. Since they could get the disease and survive, ie it didn’t do enough damage to them since they were higher level, they felt it unnecessary to care about whether they got it or not. They complained about not getting to play like normal just because this plague could kill lower level players.
ALL of these reactions, good and bad, were real enough to what we assumed a real life epidemic would play out that people started to use it as a model. And now look, we have proof that it was accurate.
However, what we needed to learn from it was primarily that it wasn’t reversible. The bad reactions and lack of care from the few players that weren’t cooperating made it impossible in the end to contain. The only reason it was fixed at all is the game had to reverse time, literally just delete their entire game log a few weeks and time travel weeks into the past to before the plague even began.
Think about that.
The reason no one believed it was a valid model is that it was a video game and thus the consequences weren’t permanent. “No one would act like that in real life.” But look at how we are handling this outbreak. Is it not eerily similar?
And we can’t time travel.
im pretty sure i met an irl disney villain at my job a few weeks ago.