A blog for talking about fandom crap and promoting my fics. Reblog, comment, discount, or ask me a question. Me on the Archive: Anthropos_Metron. Gay, Fandom Old. He/Him. Friend of lost dogs and lost causes. I like Sephiroth, Ardyn and "That Kuja twink". Have a very low opinion of the FF7 sequel trilogy. I'm aware that most of my fandom takes aren't very popular. Oh, am I aware.
So...when I said that Sephiroth doesn't speak in the new trailer, I was "mistaken", insomuch that "Sephiroth" spoke—but not Sephiroth as we know him, and that's why I thought he hadn't said anything at all.
It has been confirmed that they replaced Tyler, Sephiroth's English VA, with someone else, due to a "scheduling conflict".
...I'm sorry, what?
Let me get this straight. This is a trilogy. Square always knew it would be a trilogy. I would think that everyone signed up for all 3 parts of it in their contracts, though I can't confirm that. They've used the same Japanese VA's for 20+ years, but they can't keep the same English VA's for 3 fucking games? Seriously? How little respect does Square have for their English fans, exactly?
Because I know that a lot of people, like myself, were very apprehensive when George was replaced with Tyler. It took at least half the game for him to grow on me. Sephiroth has so many fans, and they're going to disrespect him like this, by changing his voice AGAIN? Seriously?
I confess, this has killed half of the enthusiasm I had for the new game. I don't care if the new VA is fantastic, this is not okay. Square keeps doing this to us, and it's NOT okay. I'm incredibly disappointed that they care so little for their English speaking fans. Do they think that we simply won't mind? It feels like they're mocking us.
People like me are the kind that play the gacha cash grab Ever Crisis solely to find out more about Sephiroth and his history. He's my favorite character, and—no matter what anyone says—a MAIN character. In my mind, this is as egregious as if they had changed Cloud's VA. Seriously, Square, how dare you?
I may rethink if I want to preorder it now. As much as I want to know the rest of the story, the entire damn game will feel completely wrong. What a betrayal. No matter what they do next, I think FF7 part 3 will be my last Final Fantasy game. I'm not going to buy part 1 of a remake of 8 or 10 when they might swap VA's for the last fucking part.
Just...wow.
Edit: To anyone crying "you can't blame Square when you don't know the whole story!" Yes, in fact, I can. I'm not here to simp for a wealthy company, I'm here for my love of FF. It is literally their ONE job to protect the integrity of their IPs. Let me ask this question...
If there was a "scheduling conflict" with Toshiyuki Morikawa, would Square have replaced him so casually?
No. No, they would not. I know they would not, because he is beloved by fans all over the world. They would not sell a single copy in Japan if they did that. Square cares about that, because in Japanese, Morikawa IS Sephiroth. But in English, I guess he can just be anyone.
My accusations are not "baseless" due to a "canned statement" by the director. All he has deigned to tell us is "there was a scheduling conflict". "Canned" or not, that is his statement, his ONLY statement. Yeah, and? You find a way to make it work, you delay a month or two, you don't recast a beloved main character. I wouldn't care if this came out in summer or fall instead of spring, for the right voice to be recorded.
My "proof" is simple: as I've already stated, and I can't say this enough, they have kept the same Japanese VA's for more than 20 years without issue. Morikawa has always been Sephiroth, back to Advent Children in 2005. He IS Sephiroth in Japanese, and we all adore him. As a casual student of Japanese, I don't mind playing the games that way, though I prefer to play them in English first(and most of the time, generally), to help me with context when I play in Japanese later, but that's neither here nor there. They scrapped our original English VA cast from AC and replaced them. That was hard enough to accept. And now, on the FINAL part of the game, they've replaced Sephiroth. It isn't right. Tyler seems to be perfectly healthy, I haven't heard that anything is wrong. A friend told me that at a recent convention, Tyler said he was excited for everyone to play part 3(meaning he read the script, most likely). If this was ultimately his decision to be completely replaced and not Square's, then that's an even bigger letdown, but I doubt that's the case.
Maybe they'll replace Riku from Kingdom Hearts next! Or maybe they'll remake AC and scrap all of the English VA's again. Are we really okay with this? I'm not. But no matter how much backlash there is, Square won't change their minds. Because, ultimately, they have shown that they don't care about the integrity of their games, at least in English. They'll still make the sales, because we want to know the ending, so they simply do not care.
I have been playing FF games and KH since 2002. I played the original FF7. I bought AC when it came out in 2005/2006. I was sad when CC only came out on the PSP and cried as I watched the cutscenes on youtube. My entire Tumblr and X accounts are dedicated to FF7, specifically Sephiroth, and I've written hundreds of pages of fan fiction for it. I am a dedicated fan. But Square is not dedicated to us, and that is the difference. It is valid to feel upset by that stark reality, and I am, indeed, upset. If you're not, if you don't care who plays Sephiroth as long as your favorites are untouched and just want the game to hurry and release, then good for you. Move along.
I have no investment whatsoever in the Remake trilogy, didn't play the second game, won't be playing the third game. As far as I'm concerned any worthwhile characterisation of Sephiroth has already happened.
But I can understand and appreciate that the chopping and changing of an actor in a role can be very discombobulating for people who are invested.
I fear that something like this happening was heavily possible when they went for actors rather than voice actors as a means of popularising/selling Remake. It's really two different lines of work, and there was always an inherent possibility of particularly someone like TH just getting bigger and more tempting work, or wage demands outstripping what S-E were prepared to pay.
Incidentally there's a big cultural difference between English VA roles and Japanese VA roles. Japanese VAs for popular characters are quasi-idols in their own right and are used heavily to market products, they do merchandise plugs, concerts, all sorts of stuff. So there's an investment in keeping a VA in one role for a long time.
English voice acting is basically just a job, and frankly not a very prestigious or well-paid one either. It's basically still seen as a downgrade from live action acting. There's all sorts of other reasons like lack of unionisation etc but I think people can google if they want a deep dive on it.
But obviously to an English audience the changing of VAs at the drop of a hat when compared to the Japanese approach can feel like a form of disrespect. I don't think it's intended as that. It's just different industry approaches in two different cultures.
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Ardyn: I shall amuse myself until my fated death by pronouncing many a phrase of grandiloquent bullshit to unsuspecting strangers
Noctis: [Just in a haze of early twenties insecurity and ennui until Prompto goes missing then:] Where Prompto?! WHERE'S. MY. TWINK!?
Prompto: huh, i sure would like one of those self-esteems one day
Ingis: The apocalypse; the downfall of one's country and civilisation - the perfect season for trying some new reshipees
Cindy: Y'all on an adventure? Yer gonna need a small business owner
Gladio: Got nothing to prove. Could take all of the FF antagonists in a bar fight with one hand behind my back. You know it, I know it. Just along for the ride and the chicks
Luna: BORN TO DIE / EOS IS A FUCK / Save 'Em All 2016 / I am arranged marriage woman / 410,757,864,530 DEAD GODS
'fandom old' Not too old for a shipping war though am i rite
I think you're joking, (It's pretty funny if so - it got a laugh out of me at least) but just in case...
I draw the widest reasonable tolerance of how people do ship. People have been shipping Kuja in straight cisgender ships for years and I've never said anything against that. In any community context. Why would I? Shipping is the definition of subjectivity and you have to live and let live on that stuff - to my mind at least.
(I should point out here that my attitude is a relatively liberal one, and indeed a controversial one. Some people would challenge me on this. There are people out there who have an extremely dim view of people straight/cis shipping queer characters, in any context. But as I say - widest reasonable tolerance for me. But I just wanted to make it clear that this is my individual view, I'm not speaking for the community. But this is also what I'm talking about when it comes to self-awareness. I'm the moderate end of the spectrum for this kind of stuff. If FFIX ever gets a remake and there's a lot of new, probably younger and more radical queer people coming into the fandom, then jesus christ how are people going to cope if they can't cope with me?)
So hope we've cleared that up. What happened was actually nothing to do with ships - not in any direct sense anyway.
What happened is I took an essay (A "Very rigorous" essay which was a "literary critique" - so that being the case and it being totally water-tight, I'm sure the author wouldn't mind any criticism or observations of it, right?) which was posted under the public Kuja tag, and I then talked about it. I was later mildly sarcastic when the author started saying some things which were clueless, patronising and dismissive on issues they clearly weren't qualified to be talking about. (queer issues) Then I got blocked because I'm a bad guy. Also, I'm told they went into something of a mini meltdown and blocked some other queer people who reblogged my post. Because of course.
Oh yeah, you know someone has a "very rigorous" argument when they immediately start blocking people left and right at the first sign of any kind of criticism. Very mature, not-intellectually-insecure behaviour right there.
Fuckin' joke. I have absolutely no respect whatsoever for this^^^ kind of bullshit. Sadly all too common in the Final Fantasy fandoms. Probably fandoms generally, but definitely too much of it in the Final Fantasy fandoms.
"But AM, you weren't meant to take it that seriously - they weren't looking for that level of criticism." Well how else was I meant to take it? They were talking about existentialism, morality, religious symbolism, gender and sexuality, (Just in case anyone's thinking, "Oh yeah, but c'mon AM you barged in there talking about queer issues" - no I fucking didn't) determinism and the role of God. How the fuck else am I meant to approach that? By talking about SpongeBob? How the fuck can you not expect criticism if you're setting yourself up at the highest level of analysis, on the most serious types of subjects?
Yeah, who could have guessed that people take issues like gender and sexuality seriously in 2026?
But here's the rub - and this part is kind of ship-adjacent. The reaction of the person reveals something. What they had was a lot of serious language to support, in fact, some personal headcanons. And you know what? If they'd just been open about that reality at the beginning, I'd obviously have never replied to them. Definitely wouldn't have produced a serious critique of, uh, a serious critique.
Again, this is why I'm talking about the importance of self-awareness. "Yeah I know he's a massively queer-coded character, but just let me have my headcanon, because wow, he's pretty." Personally? I have no problem with that view. I mean, it's a little weird, but like so are a thousand other headcanons. In fact I can think of a lot weirder headcanons than that. I think everybody thinks Kuja's pretty. That's something we can all agree on. Live and let live.
But yeah, again, if you're not doing that, and in fact you're setting up universal claims for something, you're going to have people challenging you on that. On what world of the public-facing internet is that not true in 2026?
People just need to pitch things at the appropriate level. If I start talking about the community canon that Kuja has a big butt - and I might do that in the future - then I'm not going to start invoking the works of Nietzsche, Kurt Gödel, and Gertrude Himmelfarb.
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Going to post this here as the last person I reblogged blocked me after posting a very extensive reply, which mostly said I was a BIG MEANIE, thereby not giving me any right of reply to that.
Nah, I get right of reply.
If you don't want me to provide serious criticism to something you write, then don't set it up from out of the gate as a "very rigorous", (self-praise is no recommendation by the way) "literary critique", which talks about serious subjects and generally has an extremely serious tone. Also, maybe don't argue for something extremely strange or controversial, in this case that Kuja isn't queer-coded, and that, in fact there is no serious reading of him as queer or queer-coded.
Also, don't post it publicly on a social media site. Or indeed, as in this case, directly in reply to me.
If someone wants to just talk about their headcanons, that's fine, I am obviously not going to do a serious deconstruction of people's headcanons. Or people's shitposts. Or really anything that doesn't set itself up in an ultra-serious, this-is-objective-truth way. I'm not out to rob people of their headcanons, even if they are as bizarre as this one.
But don't try to pass off something that's obviously ridiculous to me as a serious argument, or I will - bizarrely enough - respond to it seriously.
I don't personally think this is all that difficult to fathom.
Also, if anyone wants me to deal with any of the points the previous poster raised before blocking me, or any of my points, or anything that came up in the exchange, or just any point regarding Kuja really, then feel free to use 'ask a question'. I have anonymity enabled if you're more comfortable with that. Just because the other person is chickening out of debate, doesn't mean I have to do the same.
I've struggled to find a permanent home for this essay... Reddit is a failure for that, as any subreddits related to Final Fantasy do not tolerate literary critique. Thus, I will probably only keep this (very rigorous) essay here for now.
You Are Alone: Final Fantasy IX and the Illusion of Choice
A critical examination of Final Fantasy IX's philosophically dishonest handling of its primary antagonist. Through exploring how the narrative frames Kuja to serve the game's larger thematic interests, and comparison to other media like Neon Genesis Evangelion and Pink Floyd's The Wall, it argues that the game fails to offer Kuja the existential agency or grace it grants its protagonists, presenting him instead as a tragic figure trapped in a deterministic narrative. This failure collapses the existential premise upon which the game claims to be founded.
Even among the often-philosophical Final Fantasy series, Final Fantasy IX is frequently praised for its exploration of existential themes. While its cartoonish, chibi-style visuals and initially JRPG-typical “friends on an adventure” premise suggest a whimsical story without much philosophical substance, the later stages pivot sharply toward heavier questions of mortality, identity, and grief. By its climax, the game positions itself as a meditation on finding meaning despite death and embracing one’s existence in the face of inevitable loss.
The problem arises at the point where, as is characteristic of RPG structure, a villain must be solidified both as a character and as an opposing ideology in preparation for the final confrontation. While Final Fantasy IX succeeds in positioning Kuja to fill that role structurally, it fails grievously in integrating his transgressions and moral position into the very themes it has seeded. When framing a “heroes versus villain” story through existential philosophy, it is crucial for the narrative’s intellectual integrity to justify why the villain has failed existentially, not merely morally. Here, Final Fantasy IX falters. The logic breaks down, and in doing so, the entire framework of its existential posturing begins to unravel.
If existential messages surrounding mortality and self-prescribed meaning are to hold weight, they must be applied fairly and consistently, regardless of who occupies the role of hero or villain within the story’s structure. Final Fantasy IX, however, fails to apply its own existential logic to Kuja. Of all its characters, he alone is positioned without a win condition under the philosophy the narrative claims to uphold. His struggle for meaning, unlike those of his peers, is denied validation not by necessity, but by flawed narrative design.
Protagonist-Centered Existentialism - Also Known As Determinism
Although all major characters in Final Fantasy IX grapple with existential burdens, from coping with grief to defining themselves in relation to social roles, two characters are presented by the end of the story as the clearest representatives of its existential thesis. Zidane, the protagonist, faces a serious crisis of identity in the final arc when he is confronted with his artificial origins. Yet in his darkest moment, the narrative offers compassion: his friends intervene, leading him away from self-destruction and affirming his worth beyond his intended purpose. Likewise, Vivi, grappling with his artificial nature and severely limited lifespan, comes to terms with his mortality through acceptance. He chooses to find joy in fleeting experiences and creates meaning through his relationships and legacy, particularly among his Black Mage kin. Both characters are framed as noble, and their choices are celebrated as radical acts of existential courage.
Fittingly, Kuja, who is poised to serve as the final antagonist, checks many of the same circumstantial boxes and is thus framed as their negative foil. Like Zidane and Vivi, he too is of artificial origin and ultimately forced to confront his own mortality. Yet while they are met with empathy and existential grace, Kuja is left to face his impending end alone and unprepared. The narrative establishes him early as arrogant and cruel, but only later will his fear of death, and his refusal to submit to oblivion, become his defining sin and solidify his role as villain.
This is where the narrative’s existential logic begins to slip. A subtle yet insidious false dichotomy is created, and it is one the player is not immediately prompted to question. By the time Kuja and the heroes are headed toward confrontation, Zidane and Vivi’s sympathetic backstories are well-established. Both were designed as weapons, yet abandoned before that fate could be realized. Instead, they arrived as children in the company of loving and supportive adults. Zidane’s closeness to his found family in Tantalus, under the guidance of his surrogate father Baku, is given significant focus early in the story. Vivi, too, often recalls the brief but meaningful care of his adoptive grandfather, Quan. Both experience formative bonds that provide emotional intelligence, self-worth, and the ability to trust others.
Kuja, by contrast, receives no such privileges. Only late in the story, during Garland’s terse and easily overlooked exposition, do we learn of his origins. Created as an adult, he was designed without the capacity for growth, bonding, or social integration. Garland openly identifies this as Kuja’s flaw: his design limitation, and ultimately, his narrative failing. He was not nurtured, but manufactured and discarded.
The profound implications of this are brushed aside unceremoniously, and the narrative does not invite the player to reflect on how this frames Kuja’s ability to parse his impending mortality when it will soon become key to the plot. Instead, it quietly seals his fate, recasting existential failure as moral failure and, worse still, retribution. Where Zidane and Vivi had clear paths to "success" via connection, love, and legacy, Kuja was never offered a viable route. His design left him fundamentally unequipped to process mortality through trust or acceptance.
Here, the narrative offers no grace. Kuja’s downfall passes without reflection or pause, his suffering treated not as tragedy, but as an inconvenient obstacle on the path to the heroes’ triumph. The player is not encouraged to linger in his terror or view him with pity; instead, the story permits his dehumanization, leaving his existential breakdown unacknowledged. By the time Kuja resurfaces later, resolved to destroy existence itself, the groundwork has already been laid. What began as despair is retroactively reframed as villainous defiance, and the story prepares to frame his annihilation as the rightful punishment for daring to desire personhood on his own terms.
Zidane and Vivi are allowed to succeed because the narrative gave them the tools, the time, and the love to do so. This is not unique to them: nearly every major character is offered some measure of safety or healing. Garnet is orphaned as a child but later adopted and loved. Eiko is given the protection of her eidolon and family of Moogles. Even Beatrix, a former antagonist, is met with understanding and camaraderie and her wrongs are treated as misguided rather than immoral. By contrast, Kuja is denied any avenue for meaningful connection, and punished for breaking under the weight of its absence.
What the story presents as existential triumph is, more often, the reward for narrative palatability: for characters whose pain is familiar, whose redemption is expected, and whose arcs align cleanly with the moral structure laid out for them. Final Fantasy IX does not uphold the ideals of existential freedom it celebrates, rather, it withholds them and calls the outcome justice. It rewards those born into meaning, and condemns those who must invent it.
This is not existentialism. This is in fact the complete opposite: determinism.
Post-Hoc Condemnation – Or, ‘He Was Asking For It’
Having already failed to apply its existential framework consistently, Final Fantasy IX compounds that failure by manipulating the player’s emotional stance toward Kuja through selective framing and symbolic shorthand. His downfall is not simply written, rather, the justification for it is reverse-engineered. Even before his motivations are fully revealed, Kuja is coded as untrustworthy and his design and behavior coded to discourage compassion and invite moral judgment. The game’s treatment of him relies not on clear ideology, but on a slow aesthetic and psychological indictment that erodes the possibility of sympathy before it ever begins.
Trauma-Coded Villainy
From his very first scene, Kuja is constructed not to evoke empathy, but to deflect it. He is theatrical, self-isolating, and emotionally unstable, traits the story attributes not to trauma, but to ego and cruelty. Yet from a psychological standpoint, these behaviors are not evidence of malice. They read instead as maladaptive coping mechanisms: the classic survival strategies of someone denied attachment, stability, and any concept of safety. Kuja does not behave this way in spite of his origin story, but because of it. His emotional patterns are consistent, tragic, and entirely predictable, yet the narrative treats them as signs of an inherently corrupt nature. Worse still, it frontloads this interpretation so thoroughly that it preempts any honest evaluation of cause.
Across the field of psychology, childhood is consistently identified as the most critical period in the development of healthy adult relationships, emotional regulation, and a cohesive sense of self. Trauma during this period is widely understood to produce long-term social dysfunction, often manifesting as withdrawal, aggression, and the construction of a false self to protect against emotional abandonment. The most damaging trauma often comes from parental rejection, which compromises the child’s ability to feel safe, wanted, or willing to risk the friction of connection. In such cases, survival takes the place of growth, and emotional needs are buried beneath whatever persona can endure the abuse.
Every one of these conditions is present in Kuja’s construction. He is created with full awareness of his artificiality and utility, fashioned not as a person but as a weapon. His only paternal figure, Garland, shows no affection, no acceptance, and no intention of treating him as anything more than a tool to eventually be discarded. His survival depends entirely on performance. Worse still, Kuja appears to have lived for some time without sentient peers, precluding even basic social interaction. He is denied not only childhood, but the development upon which self-image is founded. He does not grow into emotional maturity, he is simply installed with intellect. The result is a being who suffers the tragedy of a child’s volatility trapped in an adult’s body, and who was never given the chance to become anything else.
It is therefore no surprise that Kuja exhibits the profile of someone shaped by deep alienation. He performs cruelty, but cannot connect. He controls others, but cannot have a place among them. His flamboyance, detachment, and need for control are not tools of dominance, but rather they are stage dressing hiding a disrupted identity. The story codes these traits as villainy, but they align exactly with the psychology of someone wounded, hollowed out, and desperate to maintain some semblance of dignity.
Kuja is not punished for being monstrous. He is punished for responding to trauma in a way the story refuses to read as even remotely sympathetic.
What Are You, A Virgin?
While condemning mismanaged trauma already delivers a troubling message about what constitutes morally acceptable self-expression, the narrative of Final Fantasy IX takes this a step further by extending its judgment into the realm of gender and intimacy. It is no coincidence that Kuja’s presentation of masculinity stands in direct opposition to that of his protagonist counterpart, Zidane. The contrast between them is stark and deliberate. Zidane is portrayed as emotionally and sexually available, extroverted, physically expressive, and quick to form bonds, especially through romantic and flirtatious behavior. Kuja, by contrast, is detached, intellectual, aesthetically composed, and resistant to uncurated social contact.
Throughout the game, Zidane’s approach to intimacy and masculinity is consistently validated. His aggressive advances toward Garnet are framed as harmless flirtation, even in moments that violate consent, such as groping her during a compromising situation early in the story. His ease with touch, romantic pursuit, and social confidence are treated as signs of emotional health and leadership. Even when he falters, such as during the “You Are Not Alone” sequence late in the game, his vulnerability is framed through a familiar, culturally sanctioned model of masculine grief: the man who becomes withdrawn until coaxed out by friendship. Every aspect of Zidane’s emotional and physical fluency is either valorized or gently redeemed.
Kuja, in contrast, offers a radically different model of gender expression and intimacy. He is feminine-coded in both design and behavior: delicate in appearance, stylized in movement, and disinterested in physicality as anything other than performance. His sensuality is passive and constrained, never rooted in pursuit or participation. His use of magic, a role most often assigned to female characters within JRPG convention, further distances him from normative masculinity. Socially, he maintains no genuine connections, only strategic alliances, and there is no textual suggestion of romantic or sexual engagement. And where Zidane’s grief is stoic and rescuable, Kuja’s is explosive, uncontained, and ultimately fatal, coded feminine in its intensity, and dismissed as dangerous rather than tragic.
By the game’s conclusion, the story explicitly affirms Zidane’s mode of existence as the “correct” one. Kuja’s final concession to Zidane reads as narrative decree: a verbal endorsement of the idea that true personhood comes from social ease, physical availability, and emotional legibility. More troubling still, this implies that models of selfhood rooted in restraint, boundary, and non-normative masculinity are not just atypical, but incorrect. The story does not treat Kuja’s boundaries as a valid form of self-protection or self-authorship. It reads them as defects.
The Aesthetics of Evil
Unsatisfied with merely portraying Kuja as condemnable in disposition, the narrative further encodes his damnation in advance through motif and symbolism. Nowhere is this more apparent than in his visual and allegorical parallels to a distinctly Luciferian archetype. This is first asserted through his appearance: androgynous beauty, emotional detachment, and the arrested quality of eternal youth, which are traits associated not with mortals, but with angels in Western myth. The divine aesthetic extends into his magic, which is tied to celestial phenomena: stars, cosmic forces, and apocalypse. Even the unmistakable serpent is echoed in his affinity with dragons.
These themes are showcased most clearly in the Desert Palace, a sanctuary of exile constructed in the image of a profaned cathedral and adorned with stained glass and holy architecture that suggest corrupted divinity. His role as villain is likewise aligned with this iconography: the deceiver, the warbringer, the manipulator of kings. His bestowed title, Angel of Death, makes the connection textual, and his jealousy and replacement by Zidane complete the picture of a classic fallen figure. His envy of his successor is framed as cowardly, and his refusal to submit agreeably as transgressive.
Under scrutiny, this myth does not hold true to the character’s reality. Kuja is not divine. He is not a being cast from grace. He is not a prince of heaven whose pride drove him to ruin. He is an engineered and profoundly vulnerable creature, a mortal in the false guise of a god. Unlike Lucifer, Kuja was never given a place of glory to fall from. He was born apart, manufactured into disgrace, and denied even the most basic conditions of acceptance. His rebellion is not the overreach of ambition, but the desperation of someone who has always been consigned to the role of slave. He does not rise against Garland as a rival to the divine. He rises as someone pleading for the minimum required to be a person.
Another subtler but clearly deliberate piece of aesthetic coding appears in the proverbial peacock, a symbol of shallow vanity that seeks admiration. This motif is embedded through his ornate design, flowing garments, performative grace, and feathers. The unintentional but sad irony in this indictment of ego is that in nature, birds do not display for praise or personal satisfaction. Their behavior is inherently social, serving as a means to bond, to be chosen, and to belong. Kuja is, by design, a bird without a flock, and this metaphor underscores his isolation with a cruelty disguised as flavor. Still, the metaphor becomes crueler: birds in literature and in captivity often serve as symbols of longing for freedom — something beautiful that was never meant to be caged. In Kuja’s case, the symbolism is inverted: his splendor does not invite liberation, but signals his fate as something ornamental, confined, and displayed only to serve someone else's design.
The final symbolic insult lies in how the narrative weaponizes Kuja’s own love of drama and myth against him. Throughout the story, his infatuation with the conceit of theatrics is not mere performative flourish, but his chosen method of survival. For a being who can neither control his own story nor feel genuine emotion, the emulation of fantasy is a shallow but understandable substitute. It is precisely at his lowest moment that the narrative cruelly turns this coping mechanism into spiteful irony. This defeat is staged as his final performance; not a moment of introspection, but a humiliation ritual. The true crime lies in the fact that presenting suffering as punishment is profoundly anti-existential, as it treats pain as something fate inflicts upon those who do not play by its arbitrary rules. This reframes despair as a sin, and casts Kuja not as a victim of design, but as someone who deserved divine punishment.
Indeed, nowhere is this more explicit than in the moments following Kuja’s defiance of Garland. He has just killed his maker, rejected his role, and seized his first real moment of autonomy, only to be told it is too late. Garland’s voice returns from the void not to warn, but to mock. Kuja’s time is up, his body is finite, and his soul will soon be forfeit. The message is not that he has failed, but that he was never allowed to succeed. This is not a reckoning between equals, but rather a master speaking down to his creation — a final assertion of control disguised as truth. His struggle, his pain, even his desperate grasp for legacy are all waved away by a voice that condemns with the cold finality of the hand of justice itself.
This is not existentialism. It is yet another invocation of determinism, deployed in a narratively satisfying but philosophically dishonest fashion.
Suffering As Sacred, Not Spectacle
Within the field of existential thought, suffering is not viewed as a cudgel to punish those who fail to follow a prescripted moral code. Rather, it is seen as inevitable, and it is through suffering that man asserts his will by defining himself not by it, but in spite of it. Final Fantasy IX appears to understand this principle, at least in part. Characters such as Garnet and Freya experience the death or detachment of loved ones and must choose how to process grief in ways that allow for growth, healing, and movement forward. For Freya in particular, her character arc is shaped by unavoidable tragedy: the destruction of her homeland, and the slow heartbreak of being forgotten by the one she loves. Yet the narrative treats her sorrow not as a failure or a flaw, but as something worthy of dignity. Her suffering is honored; not erased, not mocked, not framed as condemnation.
Although the narrative thoroughly establishes Kuja as a character whose circumstances preclude anything but futile suffering in a life he cannot meaningfully control, it nonetheless decides that his pain is unworthy of regarding as dignified or honorable in any sense. It offers no room for reflection, no suggestion that his struggle might hold value beyond failure. The tragedy of Kuja is not simply that he suffers, but that he attempts to create meaning from that suffering, and the story refuses to recognize it.
Viktor Frankl, in Man’s Search for Meaning, defined the last of the human freedoms as the ability to “take a stand toward the conditions” of one’s existence, even when those conditions are cruel, unjust, or inescapable. Kuja does precisely this. In the absence of love, safety, or hope, he builds identity through performance, mythologizes himself to survive, and asserts control as a fragile form of meaning-making. His suffering, though unwitnessed and unacknowledged, is no less human and no less sacred. It is not monstrous nor hollow, but rather a testament to the will to endure. He is not passive in his despair. He resists it, in the only ways left to him.
And yet, the narrative does not acknowledge this as a choice at all. His acts of defiance are reframed as arrogance. His attempts at self-definition are cast as ego. His pain is stripped of dignity, his coping read as villainy. In doing so, the story violates its own philosophical premise: it punishes the act of taking a stand.
Frankl also warned, “No man should judge unless he asks himself in absolute honesty whether in a similar situation he might not have done the same.” Zidane eventually echoes this very idea, but only after Kuja has already been neutralized. His empathy arrives too late to offer grace, and serves less as a reckoning than as a moment of personal growth. It is a moral realization for the protagonist, not a vindication of the condemned.
Notably, Frankl also maintained, “No one has the right to do wrong, not even if wrong has been done to them.” But Kuja’s tragedy is not that he acted without consequences, but rather that the story never asked the question Frankl posed first. It judged him without imagining what it took to survive as him, and in doing so, refused to let his suffering mean anything. It is repurposed to serve the winners, not to elevate the dead.
Comparative Media – It Didn’t Have To Be This Way
While this essay has thus far demonstrated why framing Kuja as both a deserving and inevitable villain is dishonest and deliberate, this line of critique can be taken a step further. Not only is a lack of empathy not a necessary treatment for such an archetype, it is in fact countered with humanity and grace in other media that wrestle honestly with existential questions of selfhood, connection, and trauma. Where Final Fantasy IX sterilizes and selectively applies these themes, Neon Genesis Evangelion and Pink Floyd’s The Wall confront their weight head-on, presenting these struggles as universal, uncomfortable, and deeply human.
Neon Genesis Evangelion
A piece of highly existential media that predated Final Fantasy IX by only a few years, Neon Genesis Evangelion shares not only thematic ground but a cultural zeitgeist with the game. Aimed at a similar demographic, the series initially presents itself as a sci-fi mech anime, complete with high-stakes battles and a genre-typical “monster of the week” format. Yet, much like Final Fantasy IX, it gradually transforms from popcorn entertainment into a terrifying exploration of loneliness, trauma, and maladaptive coping in the face of social vulnerability and identity anxiety. As the narrative unfolds, the characters’ flaws are brought further into focus, and the viewer is gently, then relentlessly, invited to inhabit their fear and pain under increasingly unbearable psychological conditions.
The crucial difference between Evangelion and Final Fantasy IX’s handling of these topics is that Evangelion never seeks to lead the viewer into condemning its characters. Conflicts are given space to breathe, with appropriately timed pauses and respectfully framed glimpses into each character’s inner life. This creates an intimacy with the viewer that often borders on the voyeuristic. Rather than moral lecturing, the narrative’s goal is to invite the audience into the same mental and emotional space as the characters themselves. Silences, glances, and lingering still shots emphasize the reverent nature with which their suffering is portrayed.
Unlike Final Fantasy IX and its treatment of Kuja, Evangelion considers deprivation not only a point worth examining, but a central component in each character’s ability — or inability — to integrate into the world around them. The viewer bears painful witness as the characters self-sabotage, isolate, or construct false personas to either draw others in or push them away. Notably, Evangelion does not shy away from engaging with the suffering of characters who are not conventionally sympathetic. Instead, it asks the viewer to sit in discomfort with those whose unhappiness and identity crises are difficult to disentangle, whether as self-inflicted wounds or as logical outcomes of their circumstances.
Shinji Ikari, the character most closely followed by the narrative, is not presented as a typical protagonist in the shounen genre. He is soft-spoken, hesitant, and his responses to conflict are unromanticized and revealing. Rather than serving as a vessel for wish fulfillment, Shinji is shown to behave in ways that may frustrate or unsettle the audience. Within the first episode, we witness his estrangement from a cold and distant father who manipulates him into becoming a child soldier, exploiting Shinji’s desperate need for acknowledgment and approval. From this moment onward, the narrative remains unflinching, exposing Shinji not only to physical threats in battle, but to the far more insidious internal danger of emotional starvation. His growing need for validation, coupled with his inability to connect meaningfully to others, gradually isolates him until he begins to withdraw entirely into himself.
Both Evangelion and Final Fantasy IX culminate in a metaphysical confrontation with the death drive, a psychological and existential impulse to dissolve the self in order to escape suffering. In Evangelion, this takes the form of Instrumentality: the merging of all souls into a formless unity where pain, rejection, and individuality cease to exist. At the heart of this process is Shinji Ikari, positioned not merely as a participant but as the narrative’s avatar for this dilemma. It is through his inner world and conflict that Instrumentality unfolds, and it is his choice alone that determines whether the world continues.
What makes Shinji’s choice so narratively courageous is the depth of his despair at the moment he is asked to make it. By the climax of The End of Evangelion, Shinji is isolated, grief-stricken, and emotionally wrecked. He has witnessed the brutal deaths of those around him. He believes himself irreparably broken, unloved, and unworthy of existence. His lowest moment is not minimized; it is depicted with unbearable honesty, including a scene of sexual violation that frames his shame and alienation without absolution. And yet, in that moment, the story still asks him: Do you want to keep living?
The answer is yes, not because anything has been resolved, but because he chooses to embrace the uncertainty of life. He rejects the obliteration of self. He allows the world, and himself, to continue. The movie’s conclusion honors this decision not with triumph, but with quiet, haunting openness. In choosing life, Shinji reclaims it. That possibility, the possibility that someone who believes they are beyond saving can still be permitted a future, is what elevates Evangelion’s treatment of despair into something remarkably humane.
In Final Fantasy IX, Kuja arrives at a similar psychological and metaphysical threshold. He has endured the burden of an artificial existence, been used and discarded, deprived of connection, and finally confronted with imminent death. He too lashes out in nihilistic despair to destroy the Crystal, a symbol of the origin of life, in a final act that mirrors the logic of the death drive. But unlike Shinji, it is only Kuja’s despair that gets to play a role. The narrative does not center him in the resolution of his own crisis. Instead, it introduces Necron, a faceless embodiment of oblivion, to articulate the philosophy Kuja never gets to fully realize. The party defeats Necron in combat, and Kuja is quietly allowed to die off-screen. His existential pain is not interrogated, it is contained and erased.
While Shinji represents a human and familiar exploration of despair and identity acceptance, Evangelion also examines the experience of engineered humanity and instrumentalization. This is a theme embodied but never truly explored in Kuja’s origins. Rei Ayanami exemplifies the concept of a being created to serve no purpose of its own, destined only to be a tool. The parallel here is strikingly specific. Unlike Kuja, Rei spends much of her arc teetering on the edge of human connection, only to repeatedly fall back into fatalism and detachment. Through her growing bond with Shinji, and through observing his choices and pain, she begins to assert her own desires as the series reaches its climax. This culminates in a moment that mirrors Kuja’s confrontation with Garland almost exactly: Rei strikes out at her creator, Gendo Ikari, and initiates Instrumentality not as a tool, but as an act of will, guiding Shinji’s journey of self-determination.
Although Rei’s role ultimately serves to help resolve Shinji’s arc, she is never relegated to a prop or dehumanized in the process. Her quiet questions and subtle emotional shifts create a space in which Shinji can examine his own beliefs without being cornered by a moral binary. Crucially, Rei never dictates his path. She simply holds the door open. Because Shinji arrives at his decision through internal reckoning rather than narrative coercion, his choice to live feels sincere, not prescribed. Rei does not remain in the world after this, her role fulfilled, but her absence is profound. She leaves the viewer with the impression of someone not erased but sanctified, an almost holy figure who departed on her own terms.
Impressively, Evangelion even resists the temptation to tie up loose ends by punishing a designated antagonist for narrative catharsis. Even Gendo Ikari, the character arguably most responsible for the suffering of others, is not reduced to a stock villain. His emotional sterility, manipulations, and cowardice are not excused, but they are made legible. In his final moments, he is not indicted, but revealed: a man who, in shielding himself from pain, ensured he would never know love. His downfall is not vengeance but exposure, and the story offers no judgement beyond the ache of imagining what he might have been, had he chosen differently. This stands in stark contrast to Final Fantasy IX, which treats Kuja’s destruction as both inevitable and sufficient closure, not an opening for reflection.
Aside from its presentation of the characters, the contrast is starkest in the way these stories ask the viewer to internalize their central message about choice. In the original television ending of Evangelion, Shinji’s decision to accept himself and continue existing is met not with triumph or resolution, but with a surreal and symbolic chorus of “Congratulations”. Every major character appears to him and smiles, not because his pain is gone, but because he chose to live in spite of it. The moment breaks the fourth wall: the viewer is not just witnessing his decision, but being asked to affirm it. It is not narrative reward, but existential validation: fragile, strange, and sincere.
Final Fantasy IX offers a parallel in its “You Are Not Alone” sequence, in which Zidane, after discovering the truth of his origin, spirals into despair and isolation. One by one, his friends come to his side, refusing to let him give up. It is a powerful moment of emotional rescue. The party doesn’t fix his crisis, but they refuse to leave him in it. The player is invited to feel this support alongside Zidane, and the message is clear: his pain is real, but he does not face it alone.
The problem is that Kuja receives no such moment. Though he undergoes an existential collapse even more severe, the shattering realization of his mortality and disposability, no one follows him. No one answers his isolation with affirmation. While Zidane is pulled back from despair, Kuja is left to act on it, and his final gesture of help is acknowledged only in passing. The story frames one character’s vulnerability as worth saving, and the other’s as a footnote. The message is not “you are not alone”. It is: you must already be chosen to be saved.
Pink Floyd’s The Wall
Speaking to the universality of the themes explored in both Evangelion and Final Fantasy IX, Pink Floyd’s The Wall provides a powerful Western counterpart. Released decades earlier and in a completely different medium, The Wall is a concept album-turned-film that traces the psychological deterioration of a man who isolates himself emotionally from the world through a self-imposed barrier. Like Kuja and Shinji, the protagonist, Pink, grapples with abandonment, emotional suppression, and the dehumanizing weight of being instrumentalized — in his case, by war, education, fame, and societal expectation. What emerges is a portrait of suffering not as villainy, but as the slow suffocation of the self.
A striking parallel emerges in the album’s opening track, "In the Flesh?", where Pink first introduces himself to the listener not with sincerity, but with bitter showmanship. He performs himself like a role, commanding lights, action, and spectacle, while simultaneously indicting the audience's ignorance of the truth behind it: "Tell me, is something eluding you, sunshine? / Is this not what you expected to see?" It is an accusation of both resentment and disappointment. Still, the track does not end on this note but rather invites the audience into the album as a means to uncover that truth: "If you want to find out what's behind these cold eyes / You'll just have to claw your way through this disguise". From here the album leads the audience through the slow construction of the metaphorical wall, approachable and human in its themes of familial trauma, troubled romance, and the double-edged sword that is fame. As Pink descends into the villainy of authoritarianism, the horror of it is treated not with condemnation, but the haunting question of its inevitability.
At its climax, The Wall offers something that Final Fantasy IX withholds from Kuja: the chance to be held accountable without being discarded. Pink’s internal trial is harrowing and surreal, but it grants him narrative subjectivity and a chance to confront his own role in his suffering without reducing him to a cautionary tale. Kuja, by contrast, is never offered this reckoning. Though his breakdown is grand and operatic, the story does not allow him to participate meaningfully in his own redemption. He is given no trial, no mirror, no honest path through his despair. His pain, like Necron’s philosophy, is positioned as something to be defeated, not understood. Where Pink’s wall is torn down, Kuja’s is buried with him.
These works, Evangelion and The Wall, demonstrate that suffering need not be sanitized, punished, or overwritten to be meaningful. They allow despair to speak, not for the sake of moralizing, but to honor the complexity of those who endure it. That Final Fantasy IX chooses instead to isolate and condemn its most tragic figure is not a necessity of genre or audience. It is a narrative decision, and one that stands in opposition to how these other stories approach the existential weight of suffering with nuance, respect, and grace.
Conclusion
In the end, Final Fantasy IX does attempt to gesture toward meaning, but only after it has already erased the character most in need of it. In a quiet postscript, Mikoto offers Kuja a eulogy: “What you did was wrong… but you gave us all one thing… hope.” Her words attempt to retrofit the very grace the story refused to extend while he lived. It is not redemption. It is not reflection. It is a concession offered only once it is safe to grieve him, and once his challenge to the narrative has been resolved and cleaned up.
This contradiction reveals the core failure of Final Fantasy IX’s existential framework. If a story claims to examine mortality and self-prescribed meaning, it must allow all characters, even the antagonist, the conditions to choose meaningfully. Kuja is denied this. His pain is not explored. His rebellion is not contextualized. His collapse is not mourned. His arc is not allowed to mean anything beyond its narrative utility. And then, when it is too late, the story tries to reclaim emotional ground with a eulogy it never earned.
By contrast, works like Neon Genesis Evangelion and The Wall allow despair to unfold in its full, unbearable complexity, and still offer the possibility of grace. They do not withhold meaning until it is convenient. They do not erase characters in order to maintain ideological neatness. They extend the philosophical courtesy of subjectivity to those who need it most. They affirm that even the most broken, isolated, or antagonistic figures may still be allowed to choose and to be witnessed.
Final Fantasy IX claims to ask what gives life meaning. But in the end, it answers that only some lives ever get to find out.
I like the implication at the start here that this is a viable space not just for this level of analysis, but also for this type of argument about Kuja. (I got called a probable apologist for real-world atrocities on here, simply because I said Kuja was justified in rebelling and rejecting Garland, while saying his ultimate methods in trying to further that pursuit ultimately made him as bad as Garland)
But to deal with the actual argument here, and not pointlessly gripe about Tumblr: I do agree with a lot of this, with some quibbles. I think I mostly have differences of emphasis.
The fact that so much of the fandom thinks that Kuja was trying one huge Notice Me, Daddy! with everything... *groan* I don't want to give the fandom a bye on that, because it does fly in the face of what is actually presented in the game, (Kuja saying his goal is to "bury" Garland etc) but I think it also does speak to bad/confused writing in the game on that issue that it's such a widespread interpretation.
One thing the above piece doesn't mention (Er, I think, it's a long essay) is the moment of Deus ex Garland descending onto the stage over Alexandria and saying, 'lol, nope!' I think that moment trivialises so much of Kuja's story and plays into the above fanon interpretation so much.
It makes Kuja look credulous, stupid, easily-foiled, and easily reined-in. Child-like. Yeah it's not too surprising that a lot of the fandom get this idea of opposing Garland just being a big hissy-fit/attention-grab.
Which, incidentally, plays into the gender stereotyping point. Now the gender section above is accurate, but I think it's unduly limited by not using the analysis framework of the phenomenon it's actually describing: queer-coding.
Kuja is off-the-scale queer-coded. How off the scale, I hear you ask, dear reader? Well, how about a character's death being queer-coded?
Oh yes indeed. Kuja has a truncated lifespan. Zidane apparently does not. Nor do, seemingly, any of the other Genomes. "Now look AM, you can't just say that because 'gays die young' (probably of AIDS) is a trope..." No - well hang on a minute, I have more on that. I mean apart from all this being built on every other aspect of Kuja's queer-coding which I think are much more apparent, consider not only Zidane's very pointed straight-ness, but also the game ending with Kuja dying and Vivi 'living on' by reproducing.
Yeah I'm afraid there is some deeply bad messaging going down in the implications of FFIX once you start thinking about it.
("But AM, what about the way Kuja acts to Garnet?" Well, yes, that is a very good point to bring up, but queer-coded villains menacing the protagonist's love interest is also a very old queer-coding trope. (You'll note that probably the major instance of this is when Garnet is unconscious.) "But how does that make sense?" Well, it doesn't, chief, it's prejudice. The prejudice of dead men from the 1930s.)
(I don't think the AIDS metaphor point is actually that much of a stretch when you consider that Genesis Rhapsodos is pretty much a Kuja reskin, and his life is coming to a premature end for most of Crisis Core because of "biological degredation". Again, not something suffered by Zack or Sephiroth.)
I'm afraid I don't think there's too much messaging in Kuja's palace, I think most of it is just Japanese media-which-uses-western imagery staples. (Fun fact, it's subtitled as "The Palace of Immorality" in the Japanese version of the game. Yeah I'm not even going to bother going back to the queer-coding in any depth on that one.)
I know nothing about Pink Floyd or Neon Genesis Evangelion so I can offer nothing on those.
As a post-script, I think a big part of the problem with how the game frames Kuja's narrative stems from us knowing fuck-all about Garland when he is lowered onto the stage and more or less still fuck-all about him when he plummets off of it.
I can't quite tell if you actually read the full essay so I will just reply to the specific points made here.
(I got called a probable apologist for real-world atrocities on here, simply because I said Kuja was justified in rebelling and rejecting Garland, while saying his ultimate methods in trying to further that pursuit ultimately made him as bad as Garland)
They are fundamentally the same because both Garland and Kuja are acting outside of conventional moral frameworks. Garland is an automaton tasked only with reviving Terra. Kuja is an engineered being given no circumstances under which morality or stable emotional seflhood could develop. Neither of them ever had the conditions to be anything but what they were. Trying to apply a moral framework to their paths is anti-existential within a story that seems to attempt to say you can choose your own path. While only highlighting examples of character who had that freedom. It doesn't matter whether what they did was wrong when the question to me is whether the outcome was a force of any meaningful agency from either of them. My major gripe is that Garland seems to largely not take much flack from the narrative, even basically acting in the end as the player's (as Zidane) spiritual guide in the quest to go put down Kuja.
The fact that so much of the fandom thinks that Kuja was trying one huge Notice Me, Daddy! with everything… groan I don't want to give the fandom a bye on that, because it does fly in the face of what is actually presented in the game, (Kuja saying his goal is to "bury" Garland etc) but I think it also does speak to bad/confused writing in the game on that issue that it's such a widespread interpretation.
Not sure if you are directing this at me or fandom at large but I'll bite - 'notice me daddy' is an oversimplification and not what I was getting at nor what is supported by the game's framing. Kuja's origin as a creation of Garland set him up to be unable to develop in a way that would have put him on a path to any sort of healthy emotional or existential position. While the lack of positive influence from the only sentient figure he had formative experience with is a developmental factor, by the time Kuja is rebelling he is acting as a slave trying to overthrow a master. The specific point as he himself states in the script is that if Garland wins, Kuja and the other genomes become overwritten with Terran souls, effectively killing them. Nobody can seriously take Kuja's actions as a cry for attention in the reductive sense - it isn't supported in any way by what we see. He viewed his goal of defeating Garland as his means of asserting his personhood.
One thing the above piece doesn't mention (Er, I think, it's a long essay) is the moment of Deus ex Garland descending onto the stage over Alexandria and saying, 'lol, nope!' I think that moment trivialises so much of Kuja's story and plays into the above fanon interpretation so much.
I didn't address this because it had no bearing on my thesis which was whether the game provided a viable path for Kuja to be anything other than a villain, while simultaneously glorifying the concept of agency via Vivi/Zidane/Garnet etc.
Which, incidentally, plays into the gender stereotyping point. Now the gender section above is accurate, but I think it's unduly limited by not using the analysis framework of the phenomenon it's actually describing: queer-coding.
Kuja is off-the-scale queer-coded. How off the scale, I hear you ask, dear reader? Well, how about a character's death being queer-coded?
Oh yes indeed. Kuja has a truncated lifespan. Zidane apparently does not. Nor do, seemingly, any of the other Genomes. "Now look AM, you can't just say that because 'gays die young' (probably of AIDS) is a trope..." No - well hang on a minute, I have more on that. I mean apart from all this being built on every other aspect of Kuja's queer-coding which I think are much more apparent, consider not only Zidane's very pointed straight-ness, but also the game ending with Kuja dying and Vivi 'living on' by reproducing.
Queer-coding could be an entire topic unto itself and would likely require its own essay entirely. Frankly as I extensively argued already, his coding aligns more with asexual, Western-mythology coded femininity and alienation than a queer reading. The angel parallel is in fact explicitly assigned to him and his role as a Luciferian figure is beyond undeniable. Femininity in men is not viewed critically by Japanese audiences, nor are explicitly queer characters, but more rarely are asexually coded men viewed well by either gay or straight audiences. There is far more to support an asexual reading of Kuja than either same or opposite sex attraction. Queer readings of him lean heavily on superficial traits that equate gender presentation and neurodivergent traits with queerness. He's other-coded for sure, and in that sense queer, but queer is contemporarily used far more often in analysis to refer to sexuality.
I'd be inclined to agree with you if your use of queer-coding didn't seem to be limited to gay rather than including asexuality and gender nonconformity.
I'm afraid I don't think there's too much messaging in Kuja's palace, I think most of it is just Japanese media-which-uses-western imagery staples. (Fun fact, it's subtitled as "The Palace of Immorality" in the Japanese version of the game. Yeah I'm not even going to bother going back to the queer-coding in any depth on that one.)
People sure like to handwave away deliberate use of Christian symbology when it comes from Japanese creators, as if other cultures are unable to utilize mythology. This image that you see in the battle environment is far too specific to be flavor.
These are two very particular images. The one on the left is very likely the fall of Lucifer as illustrated by Gustav Doré in Paradise Lost. The one on the right does not have a specific reference in mind to my knowledge, but it is a clear depiction of the Annunciation, right down to the positioning of the angel and Mary. Considering this location is the one most explicitly associated to Kuja within the game, it is almost inconceivable for the symbology used here to 'accidentally' depict the juxtaposition of banishment (as Kuja was was banished by Garland from Terra) and the announcement of the 'chosen redeemer' (Jesus in myth, Zidane within this game).
I already extensively went into the Luciferian parallels within the essay... considering it's even more overwhelmingly shown than even some of the Gnostic/Jewish stuff used in FF7 for example, I hardly believe it's incidental.
Pretty embarrassing that it took me months to reply to this but it is what it is. Or rather real life is what it is. (Still not as bonkers as someone taking years to reply to me on what was a serious albeit very short reblog of one of their posts...)
Had to reply as it's important to me most of this is addressed because of the queer issues/Kuja. I did consider just removing the first half because I'm much more interested in the queer issues but, eh, didn't feel quite right.
Anyway, let's go.
I can't quite tell if you actually read the full essay so I will just reply to the specific points made here.
Admittedly, that first reply of mine was short, really too short, but no I read (and-re-read) the entire thing. I just heavily skimmed the Pink Floyd and Neon Genesis parts because they're not relevant to me.
Garland is an automaton tasked only with reviving Terra
[Dubious - discuss]
This is the biggest tangent of the post, because I don't find Garland interesting and he's extremely under-cooked as a character, but I felt that this^^^ was such a loose assertion I had to tackle it.
I think whether Garland is an automaton is somewhere on a spectrum between up in the air to pointing towards him very much not being an automaton.
Garland repeatedly makes moral arguments in pursuit of what he's doing, so he at least has moral awareness, if not agency. But he waxes philosophical, he ruminates. Here is part of his dialogue in his very first scene:
"Kuja did well. If only he had lasted longer... I never imagined he would choose to end his remaining days on Gaia... Perhaps, this was his fate, set in ages past. I, too, cannot escape my fate; someday, I must face your counterpart..."
Self-awareness, regret, awareness of mortality, of history, of fate, and all in one paragraph? This really is not the talk of an automaton. (I should point out, incidentally, that this entire section is a soliloquy) And we have in-universe depictions of automatons in the Black Mages pre-self-awareness. Garland does not at all behave like them, not remotely.
I think it's clear Garland is an artificial or quasi-artificial lifeform, (I think the Ultimania says he's a Genome, which yeah, totally makes sense - if we accept that, then honestly this whole section becomes superfluous, but I realise there's room for disagreement with the ultimanias) but that isn't synonymous with being an automaton. In this canon, quite literally so: not for Kuja, not for Zidane, not for the Black Mages. The characters, themes, and in-universe lore point firmly away from artificial beings being automatons. It would also be thematically odd if Garland is an automaton.
I'll discuss Kuja and the moral frameworks part below.
My major gripe is that Garland seems to largely not take much flack from the narrative, even basically acting in the end as the player's (as Zidane) spiritual guide in the quest to go put down Kuja.
I agree with this. But given you seem to believe Garland and Kuja have no moral culpability I'm not sure why any of this matters to you.
Not sure if you are directing this at me or fandom at large
Fandom at large. Thought that would be obvious given the 'Notice me, Daddy' reading is extremely widespread (I've seen it a lot over the years) but ultimately I am at fault here for not making this clear. Sorry for the ambiguity.
They are fundamentally the same because both Garland and Kuja are acting outside of conventional moral frameworks .... Neither of them ever had the conditions to be anything but what they were. Trying to apply a moral framework to their paths is anti-existential within a story that seems to attempt to say you can choose your own path.
Kuja's origin as a creation of Garland set him up to be unable to develop in a way that would have put him on a path to any sort of healthy emotional or existential position. While the lack of positive influence from the only sentient figure he had formative experience with is a developmental factor, by the time Kuja is rebelling he is acting as a slave trying to overthrow a master. The specific point as he himself states in the script is that if Garland wins, Kuja and the other genomes become overwritten with Terran souls, effectively killing them. Nobody can seriously take Kuja's actions as a cry for attention in the reductive sense - it isn't supported in any way by what we see. He viewed his goal of defeating Garland as his means of asserting his personhood.
I broadly agree with this lower paragraph, but all this seems contradictory to me. Either Kuja couldn't morally reason, which is what you've just argued earlier, or he could, which is why he objected to genome slavery.
It seems like you're being very selective to frame Kuja in the best possible light by eliminating his moral culpability for the bad things he does while praising his slave rebellion. Feels like a woobification.
As you yourself outline in this paragraph (but not in the top paragraph) Kuja did have moral agency, even if it was diminished by abuse. Neither he nor Garland are some kind of olympian supermen who we can't judge. That's an extremely strange reading of FFIX to me given it's a game which is mostly not shy in demonstrating consequence - it encourages judgement on these things and has a strong moral tone.
I didn't address this because it had no bearing on my thesis which was whether the game provided a viable path for Kuja to be anything other than a villain, while simultaneously glorifying the concept of agency via Vivi/Zidane/Garnet etc.
You didn't think one of the biggest deus ex machinas, which is tied directly into Kuja's character arc, had any bearing in an essay which talked a lot about villain determinism? Okay.
I think deus ex machina as are heavily deterministic - the pursuit of any means to keep a character on a certain path and limit their scope for action.
I think it massively impacts on Kuja's villany.
Queer-coding could be an entire topic unto itself and would likely require its own essay entirely. Frankly as I extensively argued already, his coding aligns more with asexual, Western-mythology coded femininity and alienation than a queer reading.
The fundamental problem here is that all those things you're setting apart from queer-coding.... are just queer-coding. That's why I talked about what I did, because it was just an extension of what you talked about. You wrote an essay which was mainly about queer-coding and are now chafing about people taking you at your word!
In the essay you talk about, among other things I'm probably not remembering, gender, sexuality, intimacy, lack of affirmation, "presentation of masculinity", "building identity through performance", parental rejection, Kuja being "feminine-coded", and alienation.
All of this of course obviously has no bearing on queer-coding or the queerness of the character. Uh huh. Sure. Of course. Yup. Gender and sexuality, the two big mainstays of Not Queer Analysis.
To me the fact that you talked in the essay so much about queer issues while refusing to accept he's queer-coded really shows how overpoweringly queer the character actually is. But more on that later!
Asexuality - a surprising amount to talk about from your use of that one word. One, most obviously you didn't argue that Kuja is asexual, and in fact you never actually once used the term in the essay, so I'm assuming this is a headcanon which has somehow crept in. You did note that he has no evidence of a partner or romantic intimacy in the small timeframe of the game, but that alone is not an argument for a character (or indeed, real life person) being asexual. (Equally, having a partner is not evidence for a person being not asexual) This is also not an exceptional quality in a villain. Most villains aren't allowed intimacy, because it obviously risks making them sympathetic, or providing queer representation. (And a lot of villains of course are queer-coded)
Two, asexuality is not amputated from queerness to me in the way you set it up above. You do know that a lot of asexual people are non-binary, have same-sex partners, etc etc, right? I personally don't think Kuja is asexual (Though to be clear I'd be more than happy to hear serious arguments/analysis on that) but even if he is, that doesn't mean he's not queer. If my experience with asexual people is anything to go by, if anything probably the opposite actually.
You're extremely keen to talk about Kuja's lack of affirmation without speculating on any motive or framing for that, and then also talk about how Kuja is contrasted with Zidane's aggressive heterosexuality, while being seemingly either unaware or unwilling to address the fact that the game validating Zidane's aggressive heterosexuality is precisely why it would never explicitly validate a same-sex relationship for Kuja and why it is devoid of any such explicit affirmation for anyone else.
The angel parallel is in fact explicitly assigned to him and his role as a Luciferian figure is beyond undeniable.
Not... entirely sure why you brought this up deep within a paragraph devoted to talking about queer-coding. They're not something which prove or disprove queer-coding or really have any bearing on it at all.
Or are you saying that Christian symbolism is mutually exclusive to queer-coding? Well if you're talking purely in terms of symbolism, then no, that's not true. Actually quite strongly not true. From Derek Jarman to people five centuries ago saying 'David had his Jonathan', there is a long and deep history on that stuff.
I'll come back to the (non-)importance of the whole "Luciferian" stuff to Kuja's character later on.
Femininity in men is not viewed critically by Japanese audiences, nor are explicitly queer characters, but more rarely are asexually coded men viewed well by either gay or straight audiences.
I've read this sentence multiple times and I'm still not 100% confident on what you're trying to say, and I'm not confident tackling a point where I don't know what is being said. I also doubt it would be pertinent/accurate even if you are saying what I think you're saying. This might all be connected to the fact that I'm not Japansese and I don't get the sense you're Japanese either. So us talking on what Japanese audiences think feels like bald people arguing over a comb territory.
In this instance of the Japanese perspective we can just cut out the chaff and go straight to heart of the matter. With reference only to developer quotes and the Japanese queer traditions those quotes directly touch on, I think it's possible to effectively prove Kuja is both queer-coded and same-sex sexuality-coded.
(Excerpt from "FINAL FANTASY IX 20th Anniversary Special Interview Vol. 2" with character designer Mr. Toshiyuki Itahana, as hosted on the Final Fantasy Portal Site)
I'm not going into a complete history of the Oyama tradition (As you say, another essay entirely, and this reply is already too long) but the history of cross-dressing on the Japanese stage has a long history which is heavily tied into same-sex male sexuality, and broadly was until things started diverging with the Meiji Restoration. There is art from the later Tokugawa period (I'm not going to post it on here, because you know, Tumblr) showing cross-dressed actor-prostitutes having sex with clients.
This^^^ quote proves that a Japanese queer tradition was in the minds of the character designers. And while Itahana-san rather carefully says he "doesn't know how the lore on that ended up," I think it's a fairly logical extrapolation that this proto-Ruby who was an Oyama was repurposed and re-tooled elsewhere.
I suspect Kuja is a character drawn out of the Oyama tradition.
That we know as fact that the character designers had in their minds a male character who was gender non-conforming/female-presenting, (Like Kuja) was rooted in the theatre and theatrical traditions, (Like Kuja) and tied into a Japanese queer tradition which was historically-rooted in a way which mirrors FFIX being a pre-modern setting - well, I think the evidence is pretty damn strong, pretty persuasive.
Queer readings of him lean heavily on superficial traits that equate gender presentation and neurodivergent traits with queerness.
Superficial as in relying on developer quotes, or superficial as in relying on minor background art in one battle environment for major understanding of the character?
Some self-awareness, pls.
While I understand what you're trying to say here, this rather spectacularly misses the point that queer-coding is, indeed, superficial. It's coded - it's presenting certain surface traits and then being confident that the audience will fill in the blanks, because they're such obvious, loud markers of queerness that it doesn't need to be explicit. Gender non-conformity is the biggest stereotypical trait of gay men and lesbians, so that is usually what queer-coding of them leans heavily into.
And while lesbians and gay men being gender non-conforming is a stereotype - some of us, but by no means all of us are gender non-conforming - it does also have a near-universal linkage with queerness which is not just contemporary but historical as well. I've already touched on the Oyama tradition in Japan - drag is an obvious facet of that in the contemporary west, but if you go back three hundred years in the west you just as reliably find gender non-conforming queer people.
Queer-coding of villains has usually not been subtle, because it requires even the most obtuse member of the audience to get the message. So while there is what you might call degrees of gender non-conformity, it's usually off-the-scale with queer-coded villain characters, and that's certainly true with Kuja. On a one to ten scale of gender non-conformity, he's about twenty-five. The intent is not subtle.
So yes, Kuja's gender non-conformity is a core part of his very extensive queer-coding but also his queerness.
I've not heard of any arguments on Kuja and neurodivergence but would be interested to know more.
I'd be inclined to agree with you if your use of queer-coding didn't seem to be limited to gay rather than including asexuality and gender nonconformity.
Heavens to Betsy! A gay person talking about one of the most heavily queer-coded characters in video gaming history in gay terms! Good lord, what fresh horrors will the internet witness next?
I talked about Kuja in gay terms because he obviously is queer-coded, and to my mind in same-sex sexuality terms - see above this section for the context to that - and I am gay so obviously I wanted to talk about that. Not that difficult to figure out.
Him being gender non-conforming is obviously foundational to a queer and same-sex sexuality reading. I didn't talk about Kuja being gender non-conforming because it is so overwhelmingly obvious that he is that it really doesn't need to be said. But I'm realising here that stuff that the vast majority of the fandom receive as obvious isn't obvious to everyone, or maybe people just want to ignore it, so to do a quick overview of Kuja's gender non-conformity: He is a twink character with long hair, long nails, (In Dissidia at least; but in the original game he seems to wear more makeup than in Dissidia) who wears a quasi-skirt, who covers his mouth when he giggles, has a large feather in his hair which in real life you would never see worn outside of a drag show or by a carnival queen, and when most of the internet discuss him they begin with 'When I was nine I thought he was a girl lol'.
Because his gender non-conformity dances naked on a piano singing 'gender non-conformity is here again' I took it as read anyone reading the post would be aware of him being gender non-conforming and talked about the parts which are more subtle.
Of course all of Kuja's extensive gender non-conformity is a foundational part of why he is so heavily queer-coded. (Again, see other sections of this) It just doesn't (usually) need to be gone over in huge detail in terms of pointing it out because it is undoubtedly the most starkly obvious part of his whole character design.
People sure like to handwave away deliberate use of Christian symbology when it comes from Japanese creators, as if other cultures are unable to utilize mythology.
I don't think it's handwaved, just that most people have an awareness that most of this stuff isn't profound - Japanese or western. You seem to view literally everything cultural that you consume as profound as far as I can tell. That's fair enough if it works for you, but it doesn't ring true for me. These games can have profound moments, and can say profound things, but they are still mass-market games.
Final Fantasy is a series which ripped off it's initial bestiary from Dungeons and Dragons. Final Fantasy II is a thinly-veiled re-telling of Star Wars. Biggs and Wedge feature as recurring characters. Mayor Domino of "that &^#$# 'pizza'" is a character in FFVII. There are western-derived references in these games, but mostly not at what you would call a highbrow level. It is only really with FFVI that the series started saying anything serious at all.
Sure, there are some mythological inspirations in Final Fantasy. But the word that keeps springing to mind to me on how to locate their importance in the series is 'facile'. It's surface-level stuff. Sephiroth's name comes from Kabbalah. Cool. Also tells us absolutely nothing relevant about him as a character. Hell, the EEK EEK EEK in One-Winged Angel being a straight transfer from Psycho tells us more about the character design than that. (Another western pop-culture reference)
It's all just rule of cool.
I wouldn't remotely expect a western game to have any ultra-deep understanding of Japanese mythology, and I'm not extending the same expectation in reverse to Japanese games. Believing that Japanese game developers would have a knowledge not only of certain western texts but also highly specific engravings that go alongside certain editions, and then place a reference in minor background art in a battle environment... yeah, far too much heavy lifting there.
These are two very particular images. The one on the left is very likely the fall of Lucifer as illustrated by Gustav Doré in Paradise Lost.
I probably spent far too much time on this than I should have done.
I did wonder if I might be googling wrong, but I tried every search variation I could think and looked over every Gustav Dore image I could find, and no, there's no obvious comparison to me with any Gustav Dore image. There's some minor stylistic similarities with some of the Dore images in the wings, but that's it. And how many different ways are there to draw humanoid wings, really? Not that many.
There's also a pair of crossed scythes behind the figure. I didn't see any image that had that motif.
I also tried zooming in on the game image, and just to be absolutely sure on this I looked at it in editing software and... no. I didn't find see a match.
In fact the game image doesn't look anything like something you'd see in an engraving at all, the style looks more contemporary to me - like it could be from an album cover or fan art.
The one on the right does not have a specific reference in mind to my knowledge, but it is a clear depiction of the Annunciation, right down to the positioning of the angel and Mary.
Not sure how you can be certain of this when there is no clear reference and given angels visiting humans - saints and monarchs and other godly and powerful people particularly - is so widespread in this kind of art. As you would expect it to be incidentally, given some saints within their own lifetimes claimed they were receiving images or messages from angels. Joan of Arc would be probably the most well-known example of that, the whole revelations of Fatima is another example - knowledge of that is probably more specific to observant Catholics though. The point being it's a very widespread trope.
I definitely don't think it's directly drawn from anything specific given the lack of halos and the way the angel has those Mary Jane shoes. (They're probably a bad artist's impression of sandals) Or at least they have seem to have on the right foot, not the left...
Yeah... I think the quality level is kind of crappy on both of these images, which again, leads me to believe that both are not references to anything. It's almost like they're background art that the player wouldn't see very often, and so nobody spent a lot of time on them.
Somewhat reminded of a discussion I once had with a monk when I was staying in a monastery. I asked him about about the significance of some stained-glass on one of the building's bay windows. He told me it was just all random stuff that the previous owner of the building had installed in the fifties.
But more importantly than whether any of these images tally with a specific reference point, I don't think any of this matters. If we transpose it fully into the game then Garland becomes god and Kuja becomes Satan, and Kuja is not Satan and Garland is not god - their character arcs, goals, and outcomes are totally different. It's self-evidently limited in terms of understanding the game.
But... oh wow, at the end here I re-read your original post just to make sure I hadn't missed anything important, and I most definitely had. I'd missed this part, where despite that quote from earlier in this reblog where you produced a non-sequitur to just pop in the fact that "his role as a Luciferian figure is beyond undeniable", you yourself state that it doesn't amount to a damn thing:
Under scrutiny, this myth does not hold true to the character’s reality. Kuja is not divine. He is not a being cast from grace. He is not a prince of heaven whose pride drove him to ruin. He is an engineered and profoundly vulnerable creature, a mortal in the false guise of a god. Unlike Lucifer, Kuja was never given a place of glory to fall from. He was born apart, manufactured into disgrace, and denied even the most basic conditions of acceptance. His rebellion is not the overreach of ambition, but the desperation of someone who has always been consigned to the role of slave. He does not rise against Garland as a rival to the divine. He rises as someone pleading for the minimum required to be a person.
Yeah, I agree with you in this paragraph. Looking at Kuja through a "Luciferian" lense is junk analysis. It leads nowhere. As apparently at least some part of you has already discovered. Being reminded of this section at the end of this really made me feel I'd wasted my time replying to any of this.
Christian imagery and mythology are not the royal road to understanding Kuja or Final Fantasy IX.
I've struggled to find a permanent home for this essay... Reddit is a failure for that, as any subreddits related to Final Fantasy do not tolerate literary critique. Thus, I will probably only keep this (very rigorous) essay here for now.
You Are Alone: Final Fantasy IX and the Illusion of Choice
A critical examination of Final Fantasy IX's philosophically dishonest handling of its primary antagonist. Through exploring how the narrative frames Kuja to serve the game's larger thematic interests, and comparison to other media like Neon Genesis Evangelion and Pink Floyd's The Wall, it argues that the game fails to offer Kuja the existential agency or grace it grants its protagonists, presenting him instead as a tragic figure trapped in a deterministic narrative. This failure collapses the existential premise upon which the game claims to be founded.
Even among the often-philosophical Final Fantasy series, Final Fantasy IX is frequently praised for its exploration of existential themes. While its cartoonish, chibi-style visuals and initially JRPG-typical “friends on an adventure” premise suggest a whimsical story without much philosophical substance, the later stages pivot sharply toward heavier questions of mortality, identity, and grief. By its climax, the game positions itself as a meditation on finding meaning despite death and embracing one’s existence in the face of inevitable loss.
The problem arises at the point where, as is characteristic of RPG structure, a villain must be solidified both as a character and as an opposing ideology in preparation for the final confrontation. While Final Fantasy IX succeeds in positioning Kuja to fill that role structurally, it fails grievously in integrating his transgressions and moral position into the very themes it has seeded. When framing a “heroes versus villain” story through existential philosophy, it is crucial for the narrative’s intellectual integrity to justify why the villain has failed existentially, not merely morally. Here, Final Fantasy IX falters. The logic breaks down, and in doing so, the entire framework of its existential posturing begins to unravel.
If existential messages surrounding mortality and self-prescribed meaning are to hold weight, they must be applied fairly and consistently, regardless of who occupies the role of hero or villain within the story’s structure. Final Fantasy IX, however, fails to apply its own existential logic to Kuja. Of all its characters, he alone is positioned without a win condition under the philosophy the narrative claims to uphold. His struggle for meaning, unlike those of his peers, is denied validation not by necessity, but by flawed narrative design.
Protagonist-Centered Existentialism - Also Known As Determinism
Although all major characters in Final Fantasy IX grapple with existential burdens, from coping with grief to defining themselves in relation to social roles, two characters are presented by the end of the story as the clearest representatives of its existential thesis. Zidane, the protagonist, faces a serious crisis of identity in the final arc when he is confronted with his artificial origins. Yet in his darkest moment, the narrative offers compassion: his friends intervene, leading him away from self-destruction and affirming his worth beyond his intended purpose. Likewise, Vivi, grappling with his artificial nature and severely limited lifespan, comes to terms with his mortality through acceptance. He chooses to find joy in fleeting experiences and creates meaning through his relationships and legacy, particularly among his Black Mage kin. Both characters are framed as noble, and their choices are celebrated as radical acts of existential courage.
Fittingly, Kuja, who is poised to serve as the final antagonist, checks many of the same circumstantial boxes and is thus framed as their negative foil. Like Zidane and Vivi, he too is of artificial origin and ultimately forced to confront his own mortality. Yet while they are met with empathy and existential grace, Kuja is left to face his impending end alone and unprepared. The narrative establishes him early as arrogant and cruel, but only later will his fear of death, and his refusal to submit to oblivion, become his defining sin and solidify his role as villain.
This is where the narrative’s existential logic begins to slip. A subtle yet insidious false dichotomy is created, and it is one the player is not immediately prompted to question. By the time Kuja and the heroes are headed toward confrontation, Zidane and Vivi’s sympathetic backstories are well-established. Both were designed as weapons, yet abandoned before that fate could be realized. Instead, they arrived as children in the company of loving and supportive adults. Zidane’s closeness to his found family in Tantalus, under the guidance of his surrogate father Baku, is given significant focus early in the story. Vivi, too, often recalls the brief but meaningful care of his adoptive grandfather, Quan. Both experience formative bonds that provide emotional intelligence, self-worth, and the ability to trust others.
Kuja, by contrast, receives no such privileges. Only late in the story, during Garland’s terse and easily overlooked exposition, do we learn of his origins. Created as an adult, he was designed without the capacity for growth, bonding, or social integration. Garland openly identifies this as Kuja’s flaw: his design limitation, and ultimately, his narrative failing. He was not nurtured, but manufactured and discarded.
The profound implications of this are brushed aside unceremoniously, and the narrative does not invite the player to reflect on how this frames Kuja’s ability to parse his impending mortality when it will soon become key to the plot. Instead, it quietly seals his fate, recasting existential failure as moral failure and, worse still, retribution. Where Zidane and Vivi had clear paths to "success" via connection, love, and legacy, Kuja was never offered a viable route. His design left him fundamentally unequipped to process mortality through trust or acceptance.
Here, the narrative offers no grace. Kuja’s downfall passes without reflection or pause, his suffering treated not as tragedy, but as an inconvenient obstacle on the path to the heroes’ triumph. The player is not encouraged to linger in his terror or view him with pity; instead, the story permits his dehumanization, leaving his existential breakdown unacknowledged. By the time Kuja resurfaces later, resolved to destroy existence itself, the groundwork has already been laid. What began as despair is retroactively reframed as villainous defiance, and the story prepares to frame his annihilation as the rightful punishment for daring to desire personhood on his own terms.
Zidane and Vivi are allowed to succeed because the narrative gave them the tools, the time, and the love to do so. This is not unique to them: nearly every major character is offered some measure of safety or healing. Garnet is orphaned as a child but later adopted and loved. Eiko is given the protection of her eidolon and family of Moogles. Even Beatrix, a former antagonist, is met with understanding and camaraderie and her wrongs are treated as misguided rather than immoral. By contrast, Kuja is denied any avenue for meaningful connection, and punished for breaking under the weight of its absence.
What the story presents as existential triumph is, more often, the reward for narrative palatability: for characters whose pain is familiar, whose redemption is expected, and whose arcs align cleanly with the moral structure laid out for them. Final Fantasy IX does not uphold the ideals of existential freedom it celebrates, rather, it withholds them and calls the outcome justice. It rewards those born into meaning, and condemns those who must invent it.
This is not existentialism. This is in fact the complete opposite: determinism.
Post-Hoc Condemnation – Or, ‘He Was Asking For It’
Having already failed to apply its existential framework consistently, Final Fantasy IX compounds that failure by manipulating the player’s emotional stance toward Kuja through selective framing and symbolic shorthand. His downfall is not simply written, rather, the justification for it is reverse-engineered. Even before his motivations are fully revealed, Kuja is coded as untrustworthy and his design and behavior coded to discourage compassion and invite moral judgment. The game’s treatment of him relies not on clear ideology, but on a slow aesthetic and psychological indictment that erodes the possibility of sympathy before it ever begins.
Trauma-Coded Villainy
From his very first scene, Kuja is constructed not to evoke empathy, but to deflect it. He is theatrical, self-isolating, and emotionally unstable, traits the story attributes not to trauma, but to ego and cruelty. Yet from a psychological standpoint, these behaviors are not evidence of malice. They read instead as maladaptive coping mechanisms: the classic survival strategies of someone denied attachment, stability, and any concept of safety. Kuja does not behave this way in spite of his origin story, but because of it. His emotional patterns are consistent, tragic, and entirely predictable, yet the narrative treats them as signs of an inherently corrupt nature. Worse still, it frontloads this interpretation so thoroughly that it preempts any honest evaluation of cause.
Across the field of psychology, childhood is consistently identified as the most critical period in the development of healthy adult relationships, emotional regulation, and a cohesive sense of self. Trauma during this period is widely understood to produce long-term social dysfunction, often manifesting as withdrawal, aggression, and the construction of a false self to protect against emotional abandonment. The most damaging trauma often comes from parental rejection, which compromises the child’s ability to feel safe, wanted, or willing to risk the friction of connection. In such cases, survival takes the place of growth, and emotional needs are buried beneath whatever persona can endure the abuse.
Every one of these conditions is present in Kuja’s construction. He is created with full awareness of his artificiality and utility, fashioned not as a person but as a weapon. His only paternal figure, Garland, shows no affection, no acceptance, and no intention of treating him as anything more than a tool to eventually be discarded. His survival depends entirely on performance. Worse still, Kuja appears to have lived for some time without sentient peers, precluding even basic social interaction. He is denied not only childhood, but the development upon which self-image is founded. He does not grow into emotional maturity, he is simply installed with intellect. The result is a being who suffers the tragedy of a child’s volatility trapped in an adult’s body, and who was never given the chance to become anything else.
It is therefore no surprise that Kuja exhibits the profile of someone shaped by deep alienation. He performs cruelty, but cannot connect. He controls others, but cannot have a place among them. His flamboyance, detachment, and need for control are not tools of dominance, but rather they are stage dressing hiding a disrupted identity. The story codes these traits as villainy, but they align exactly with the psychology of someone wounded, hollowed out, and desperate to maintain some semblance of dignity.
Kuja is not punished for being monstrous. He is punished for responding to trauma in a way the story refuses to read as even remotely sympathetic.
What Are You, A Virgin?
While condemning mismanaged trauma already delivers a troubling message about what constitutes morally acceptable self-expression, the narrative of Final Fantasy IX takes this a step further by extending its judgment into the realm of gender and intimacy. It is no coincidence that Kuja’s presentation of masculinity stands in direct opposition to that of his protagonist counterpart, Zidane. The contrast between them is stark and deliberate. Zidane is portrayed as emotionally and sexually available, extroverted, physically expressive, and quick to form bonds, especially through romantic and flirtatious behavior. Kuja, by contrast, is detached, intellectual, aesthetically composed, and resistant to uncurated social contact.
Throughout the game, Zidane’s approach to intimacy and masculinity is consistently validated. His aggressive advances toward Garnet are framed as harmless flirtation, even in moments that violate consent, such as groping her during a compromising situation early in the story. His ease with touch, romantic pursuit, and social confidence are treated as signs of emotional health and leadership. Even when he falters, such as during the “You Are Not Alone” sequence late in the game, his vulnerability is framed through a familiar, culturally sanctioned model of masculine grief: the man who becomes withdrawn until coaxed out by friendship. Every aspect of Zidane’s emotional and physical fluency is either valorized or gently redeemed.
Kuja, in contrast, offers a radically different model of gender expression and intimacy. He is feminine-coded in both design and behavior: delicate in appearance, stylized in movement, and disinterested in physicality as anything other than performance. His sensuality is passive and constrained, never rooted in pursuit or participation. His use of magic, a role most often assigned to female characters within JRPG convention, further distances him from normative masculinity. Socially, he maintains no genuine connections, only strategic alliances, and there is no textual suggestion of romantic or sexual engagement. And where Zidane’s grief is stoic and rescuable, Kuja’s is explosive, uncontained, and ultimately fatal, coded feminine in its intensity, and dismissed as dangerous rather than tragic.
By the game’s conclusion, the story explicitly affirms Zidane’s mode of existence as the “correct” one. Kuja’s final concession to Zidane reads as narrative decree: a verbal endorsement of the idea that true personhood comes from social ease, physical availability, and emotional legibility. More troubling still, this implies that models of selfhood rooted in restraint, boundary, and non-normative masculinity are not just atypical, but incorrect. The story does not treat Kuja’s boundaries as a valid form of self-protection or self-authorship. It reads them as defects.
The Aesthetics of Evil
Unsatisfied with merely portraying Kuja as condemnable in disposition, the narrative further encodes his damnation in advance through motif and symbolism. Nowhere is this more apparent than in his visual and allegorical parallels to a distinctly Luciferian archetype. This is first asserted through his appearance: androgynous beauty, emotional detachment, and the arrested quality of eternal youth, which are traits associated not with mortals, but with angels in Western myth. The divine aesthetic extends into his magic, which is tied to celestial phenomena: stars, cosmic forces, and apocalypse. Even the unmistakable serpent is echoed in his affinity with dragons.
These themes are showcased most clearly in the Desert Palace, a sanctuary of exile constructed in the image of a profaned cathedral and adorned with stained glass and holy architecture that suggest corrupted divinity. His role as villain is likewise aligned with this iconography: the deceiver, the warbringer, the manipulator of kings. His bestowed title, Angel of Death, makes the connection textual, and his jealousy and replacement by Zidane complete the picture of a classic fallen figure. His envy of his successor is framed as cowardly, and his refusal to submit agreeably as transgressive.
Under scrutiny, this myth does not hold true to the character’s reality. Kuja is not divine. He is not a being cast from grace. He is not a prince of heaven whose pride drove him to ruin. He is an engineered and profoundly vulnerable creature, a mortal in the false guise of a god. Unlike Lucifer, Kuja was never given a place of glory to fall from. He was born apart, manufactured into disgrace, and denied even the most basic conditions of acceptance. His rebellion is not the overreach of ambition, but the desperation of someone who has always been consigned to the role of slave. He does not rise against Garland as a rival to the divine. He rises as someone pleading for the minimum required to be a person.
Another subtler but clearly deliberate piece of aesthetic coding appears in the proverbial peacock, a symbol of shallow vanity that seeks admiration. This motif is embedded through his ornate design, flowing garments, performative grace, and feathers. The unintentional but sad irony in this indictment of ego is that in nature, birds do not display for praise or personal satisfaction. Their behavior is inherently social, serving as a means to bond, to be chosen, and to belong. Kuja is, by design, a bird without a flock, and this metaphor underscores his isolation with a cruelty disguised as flavor. Still, the metaphor becomes crueler: birds in literature and in captivity often serve as symbols of longing for freedom — something beautiful that was never meant to be caged. In Kuja’s case, the symbolism is inverted: his splendor does not invite liberation, but signals his fate as something ornamental, confined, and displayed only to serve someone else's design.
The final symbolic insult lies in how the narrative weaponizes Kuja’s own love of drama and myth against him. Throughout the story, his infatuation with the conceit of theatrics is not mere performative flourish, but his chosen method of survival. For a being who can neither control his own story nor feel genuine emotion, the emulation of fantasy is a shallow but understandable substitute. It is precisely at his lowest moment that the narrative cruelly turns this coping mechanism into spiteful irony. This defeat is staged as his final performance; not a moment of introspection, but a humiliation ritual. The true crime lies in the fact that presenting suffering as punishment is profoundly anti-existential, as it treats pain as something fate inflicts upon those who do not play by its arbitrary rules. This reframes despair as a sin, and casts Kuja not as a victim of design, but as someone who deserved divine punishment.
Indeed, nowhere is this more explicit than in the moments following Kuja’s defiance of Garland. He has just killed his maker, rejected his role, and seized his first real moment of autonomy, only to be told it is too late. Garland’s voice returns from the void not to warn, but to mock. Kuja’s time is up, his body is finite, and his soul will soon be forfeit. The message is not that he has failed, but that he was never allowed to succeed. This is not a reckoning between equals, but rather a master speaking down to his creation — a final assertion of control disguised as truth. His struggle, his pain, even his desperate grasp for legacy are all waved away by a voice that condemns with the cold finality of the hand of justice itself.
This is not existentialism. It is yet another invocation of determinism, deployed in a narratively satisfying but philosophically dishonest fashion.
Suffering As Sacred, Not Spectacle
Within the field of existential thought, suffering is not viewed as a cudgel to punish those who fail to follow a prescripted moral code. Rather, it is seen as inevitable, and it is through suffering that man asserts his will by defining himself not by it, but in spite of it. Final Fantasy IX appears to understand this principle, at least in part. Characters such as Garnet and Freya experience the death or detachment of loved ones and must choose how to process grief in ways that allow for growth, healing, and movement forward. For Freya in particular, her character arc is shaped by unavoidable tragedy: the destruction of her homeland, and the slow heartbreak of being forgotten by the one she loves. Yet the narrative treats her sorrow not as a failure or a flaw, but as something worthy of dignity. Her suffering is honored; not erased, not mocked, not framed as condemnation.
Although the narrative thoroughly establishes Kuja as a character whose circumstances preclude anything but futile suffering in a life he cannot meaningfully control, it nonetheless decides that his pain is unworthy of regarding as dignified or honorable in any sense. It offers no room for reflection, no suggestion that his struggle might hold value beyond failure. The tragedy of Kuja is not simply that he suffers, but that he attempts to create meaning from that suffering, and the story refuses to recognize it.
Viktor Frankl, in Man’s Search for Meaning, defined the last of the human freedoms as the ability to “take a stand toward the conditions” of one’s existence, even when those conditions are cruel, unjust, or inescapable. Kuja does precisely this. In the absence of love, safety, or hope, he builds identity through performance, mythologizes himself to survive, and asserts control as a fragile form of meaning-making. His suffering, though unwitnessed and unacknowledged, is no less human and no less sacred. It is not monstrous nor hollow, but rather a testament to the will to endure. He is not passive in his despair. He resists it, in the only ways left to him.
And yet, the narrative does not acknowledge this as a choice at all. His acts of defiance are reframed as arrogance. His attempts at self-definition are cast as ego. His pain is stripped of dignity, his coping read as villainy. In doing so, the story violates its own philosophical premise: it punishes the act of taking a stand.
Frankl also warned, “No man should judge unless he asks himself in absolute honesty whether in a similar situation he might not have done the same.” Zidane eventually echoes this very idea, but only after Kuja has already been neutralized. His empathy arrives too late to offer grace, and serves less as a reckoning than as a moment of personal growth. It is a moral realization for the protagonist, not a vindication of the condemned.
Notably, Frankl also maintained, “No one has the right to do wrong, not even if wrong has been done to them.” But Kuja’s tragedy is not that he acted without consequences, but rather that the story never asked the question Frankl posed first. It judged him without imagining what it took to survive as him, and in doing so, refused to let his suffering mean anything. It is repurposed to serve the winners, not to elevate the dead.
Comparative Media – It Didn’t Have To Be This Way
While this essay has thus far demonstrated why framing Kuja as both a deserving and inevitable villain is dishonest and deliberate, this line of critique can be taken a step further. Not only is a lack of empathy not a necessary treatment for such an archetype, it is in fact countered with humanity and grace in other media that wrestle honestly with existential questions of selfhood, connection, and trauma. Where Final Fantasy IX sterilizes and selectively applies these themes, Neon Genesis Evangelion and Pink Floyd’s The Wall confront their weight head-on, presenting these struggles as universal, uncomfortable, and deeply human.
Neon Genesis Evangelion
A piece of highly existential media that predated Final Fantasy IX by only a few years, Neon Genesis Evangelion shares not only thematic ground but a cultural zeitgeist with the game. Aimed at a similar demographic, the series initially presents itself as a sci-fi mech anime, complete with high-stakes battles and a genre-typical “monster of the week” format. Yet, much like Final Fantasy IX, it gradually transforms from popcorn entertainment into a terrifying exploration of loneliness, trauma, and maladaptive coping in the face of social vulnerability and identity anxiety. As the narrative unfolds, the characters’ flaws are brought further into focus, and the viewer is gently, then relentlessly, invited to inhabit their fear and pain under increasingly unbearable psychological conditions.
The crucial difference between Evangelion and Final Fantasy IX’s handling of these topics is that Evangelion never seeks to lead the viewer into condemning its characters. Conflicts are given space to breathe, with appropriately timed pauses and respectfully framed glimpses into each character’s inner life. This creates an intimacy with the viewer that often borders on the voyeuristic. Rather than moral lecturing, the narrative’s goal is to invite the audience into the same mental and emotional space as the characters themselves. Silences, glances, and lingering still shots emphasize the reverent nature with which their suffering is portrayed.
Unlike Final Fantasy IX and its treatment of Kuja, Evangelion considers deprivation not only a point worth examining, but a central component in each character’s ability — or inability — to integrate into the world around them. The viewer bears painful witness as the characters self-sabotage, isolate, or construct false personas to either draw others in or push them away. Notably, Evangelion does not shy away from engaging with the suffering of characters who are not conventionally sympathetic. Instead, it asks the viewer to sit in discomfort with those whose unhappiness and identity crises are difficult to disentangle, whether as self-inflicted wounds or as logical outcomes of their circumstances.
Shinji Ikari, the character most closely followed by the narrative, is not presented as a typical protagonist in the shounen genre. He is soft-spoken, hesitant, and his responses to conflict are unromanticized and revealing. Rather than serving as a vessel for wish fulfillment, Shinji is shown to behave in ways that may frustrate or unsettle the audience. Within the first episode, we witness his estrangement from a cold and distant father who manipulates him into becoming a child soldier, exploiting Shinji’s desperate need for acknowledgment and approval. From this moment onward, the narrative remains unflinching, exposing Shinji not only to physical threats in battle, but to the far more insidious internal danger of emotional starvation. His growing need for validation, coupled with his inability to connect meaningfully to others, gradually isolates him until he begins to withdraw entirely into himself.
Both Evangelion and Final Fantasy IX culminate in a metaphysical confrontation with the death drive, a psychological and existential impulse to dissolve the self in order to escape suffering. In Evangelion, this takes the form of Instrumentality: the merging of all souls into a formless unity where pain, rejection, and individuality cease to exist. At the heart of this process is Shinji Ikari, positioned not merely as a participant but as the narrative’s avatar for this dilemma. It is through his inner world and conflict that Instrumentality unfolds, and it is his choice alone that determines whether the world continues.
What makes Shinji’s choice so narratively courageous is the depth of his despair at the moment he is asked to make it. By the climax of The End of Evangelion, Shinji is isolated, grief-stricken, and emotionally wrecked. He has witnessed the brutal deaths of those around him. He believes himself irreparably broken, unloved, and unworthy of existence. His lowest moment is not minimized; it is depicted with unbearable honesty, including a scene of sexual violation that frames his shame and alienation without absolution. And yet, in that moment, the story still asks him: Do you want to keep living?
The answer is yes, not because anything has been resolved, but because he chooses to embrace the uncertainty of life. He rejects the obliteration of self. He allows the world, and himself, to continue. The movie’s conclusion honors this decision not with triumph, but with quiet, haunting openness. In choosing life, Shinji reclaims it. That possibility, the possibility that someone who believes they are beyond saving can still be permitted a future, is what elevates Evangelion’s treatment of despair into something remarkably humane.
In Final Fantasy IX, Kuja arrives at a similar psychological and metaphysical threshold. He has endured the burden of an artificial existence, been used and discarded, deprived of connection, and finally confronted with imminent death. He too lashes out in nihilistic despair to destroy the Crystal, a symbol of the origin of life, in a final act that mirrors the logic of the death drive. But unlike Shinji, it is only Kuja’s despair that gets to play a role. The narrative does not center him in the resolution of his own crisis. Instead, it introduces Necron, a faceless embodiment of oblivion, to articulate the philosophy Kuja never gets to fully realize. The party defeats Necron in combat, and Kuja is quietly allowed to die off-screen. His existential pain is not interrogated, it is contained and erased.
While Shinji represents a human and familiar exploration of despair and identity acceptance, Evangelion also examines the experience of engineered humanity and instrumentalization. This is a theme embodied but never truly explored in Kuja’s origins. Rei Ayanami exemplifies the concept of a being created to serve no purpose of its own, destined only to be a tool. The parallel here is strikingly specific. Unlike Kuja, Rei spends much of her arc teetering on the edge of human connection, only to repeatedly fall back into fatalism and detachment. Through her growing bond with Shinji, and through observing his choices and pain, she begins to assert her own desires as the series reaches its climax. This culminates in a moment that mirrors Kuja’s confrontation with Garland almost exactly: Rei strikes out at her creator, Gendo Ikari, and initiates Instrumentality not as a tool, but as an act of will, guiding Shinji’s journey of self-determination.
Although Rei’s role ultimately serves to help resolve Shinji’s arc, she is never relegated to a prop or dehumanized in the process. Her quiet questions and subtle emotional shifts create a space in which Shinji can examine his own beliefs without being cornered by a moral binary. Crucially, Rei never dictates his path. She simply holds the door open. Because Shinji arrives at his decision through internal reckoning rather than narrative coercion, his choice to live feels sincere, not prescribed. Rei does not remain in the world after this, her role fulfilled, but her absence is profound. She leaves the viewer with the impression of someone not erased but sanctified, an almost holy figure who departed on her own terms.
Impressively, Evangelion even resists the temptation to tie up loose ends by punishing a designated antagonist for narrative catharsis. Even Gendo Ikari, the character arguably most responsible for the suffering of others, is not reduced to a stock villain. His emotional sterility, manipulations, and cowardice are not excused, but they are made legible. In his final moments, he is not indicted, but revealed: a man who, in shielding himself from pain, ensured he would never know love. His downfall is not vengeance but exposure, and the story offers no judgement beyond the ache of imagining what he might have been, had he chosen differently. This stands in stark contrast to Final Fantasy IX, which treats Kuja’s destruction as both inevitable and sufficient closure, not an opening for reflection.
Aside from its presentation of the characters, the contrast is starkest in the way these stories ask the viewer to internalize their central message about choice. In the original television ending of Evangelion, Shinji’s decision to accept himself and continue existing is met not with triumph or resolution, but with a surreal and symbolic chorus of “Congratulations”. Every major character appears to him and smiles, not because his pain is gone, but because he chose to live in spite of it. The moment breaks the fourth wall: the viewer is not just witnessing his decision, but being asked to affirm it. It is not narrative reward, but existential validation: fragile, strange, and sincere.
Final Fantasy IX offers a parallel in its “You Are Not Alone” sequence, in which Zidane, after discovering the truth of his origin, spirals into despair and isolation. One by one, his friends come to his side, refusing to let him give up. It is a powerful moment of emotional rescue. The party doesn’t fix his crisis, but they refuse to leave him in it. The player is invited to feel this support alongside Zidane, and the message is clear: his pain is real, but he does not face it alone.
The problem is that Kuja receives no such moment. Though he undergoes an existential collapse even more severe, the shattering realization of his mortality and disposability, no one follows him. No one answers his isolation with affirmation. While Zidane is pulled back from despair, Kuja is left to act on it, and his final gesture of help is acknowledged only in passing. The story frames one character’s vulnerability as worth saving, and the other’s as a footnote. The message is not “you are not alone”. It is: you must already be chosen to be saved.
Pink Floyd’s The Wall
Speaking to the universality of the themes explored in both Evangelion and Final Fantasy IX, Pink Floyd’s The Wall provides a powerful Western counterpart. Released decades earlier and in a completely different medium, The Wall is a concept album-turned-film that traces the psychological deterioration of a man who isolates himself emotionally from the world through a self-imposed barrier. Like Kuja and Shinji, the protagonist, Pink, grapples with abandonment, emotional suppression, and the dehumanizing weight of being instrumentalized — in his case, by war, education, fame, and societal expectation. What emerges is a portrait of suffering not as villainy, but as the slow suffocation of the self.
A striking parallel emerges in the album’s opening track, "In the Flesh?", where Pink first introduces himself to the listener not with sincerity, but with bitter showmanship. He performs himself like a role, commanding lights, action, and spectacle, while simultaneously indicting the audience's ignorance of the truth behind it: "Tell me, is something eluding you, sunshine? / Is this not what you expected to see?" It is an accusation of both resentment and disappointment. Still, the track does not end on this note but rather invites the audience into the album as a means to uncover that truth: "If you want to find out what's behind these cold eyes / You'll just have to claw your way through this disguise". From here the album leads the audience through the slow construction of the metaphorical wall, approachable and human in its themes of familial trauma, troubled romance, and the double-edged sword that is fame. As Pink descends into the villainy of authoritarianism, the horror of it is treated not with condemnation, but the haunting question of its inevitability.
At its climax, The Wall offers something that Final Fantasy IX withholds from Kuja: the chance to be held accountable without being discarded. Pink’s internal trial is harrowing and surreal, but it grants him narrative subjectivity and a chance to confront his own role in his suffering without reducing him to a cautionary tale. Kuja, by contrast, is never offered this reckoning. Though his breakdown is grand and operatic, the story does not allow him to participate meaningfully in his own redemption. He is given no trial, no mirror, no honest path through his despair. His pain, like Necron’s philosophy, is positioned as something to be defeated, not understood. Where Pink’s wall is torn down, Kuja’s is buried with him.
These works, Evangelion and The Wall, demonstrate that suffering need not be sanitized, punished, or overwritten to be meaningful. They allow despair to speak, not for the sake of moralizing, but to honor the complexity of those who endure it. That Final Fantasy IX chooses instead to isolate and condemn its most tragic figure is not a necessity of genre or audience. It is a narrative decision, and one that stands in opposition to how these other stories approach the existential weight of suffering with nuance, respect, and grace.
Conclusion
In the end, Final Fantasy IX does attempt to gesture toward meaning, but only after it has already erased the character most in need of it. In a quiet postscript, Mikoto offers Kuja a eulogy: “What you did was wrong… but you gave us all one thing… hope.” Her words attempt to retrofit the very grace the story refused to extend while he lived. It is not redemption. It is not reflection. It is a concession offered only once it is safe to grieve him, and once his challenge to the narrative has been resolved and cleaned up.
This contradiction reveals the core failure of Final Fantasy IX’s existential framework. If a story claims to examine mortality and self-prescribed meaning, it must allow all characters, even the antagonist, the conditions to choose meaningfully. Kuja is denied this. His pain is not explored. His rebellion is not contextualized. His collapse is not mourned. His arc is not allowed to mean anything beyond its narrative utility. And then, when it is too late, the story tries to reclaim emotional ground with a eulogy it never earned.
By contrast, works like Neon Genesis Evangelion and The Wall allow despair to unfold in its full, unbearable complexity, and still offer the possibility of grace. They do not withhold meaning until it is convenient. They do not erase characters in order to maintain ideological neatness. They extend the philosophical courtesy of subjectivity to those who need it most. They affirm that even the most broken, isolated, or antagonistic figures may still be allowed to choose and to be witnessed.
Final Fantasy IX claims to ask what gives life meaning. But in the end, it answers that only some lives ever get to find out.
I like the implication at the start here that this is a viable space not just for this level of analysis, but also for this type of argument about Kuja. (I got called a probable apologist for real-world atrocities on here, simply because I said Kuja was justified in rebelling and rejecting Garland, while saying his ultimate methods in trying to further that pursuit ultimately made him as bad as Garland)
But to deal with the actual argument here, and not pointlessly gripe about Tumblr: I do agree with a lot of this, with some quibbles. I think I mostly have differences of emphasis.
The fact that so much of the fandom thinks that Kuja was trying one huge Notice Me, Daddy! with everything... *groan* I don't want to give the fandom a bye on that, because it does fly in the face of what is actually presented in the game, (Kuja saying his goal is to "bury" Garland etc) but I think it also does speak to bad/confused writing in the game on that issue that it's such a widespread interpretation.
One thing the above piece doesn't mention (Er, I think, it's a long essay) is the moment of Deus ex Garland descending onto the stage over Alexandria and saying, 'lol, nope!' I think that moment trivialises so much of Kuja's story and plays into the above fanon interpretation so much.
It makes Kuja look credulous, stupid, easily-foiled, and easily reined-in. Child-like. Yeah it's not too surprising that a lot of the fandom get this idea of opposing Garland just being a big hissy-fit/attention-grab.
Which, incidentally, plays into the gender stereotyping point. Now the gender section above is accurate, but I think it's unduly limited by not using the analysis framework of the phenomenon it's actually describing: queer-coding.
Kuja is off-the-scale queer-coded. How off the scale, I hear you ask, dear reader? Well, how about a character's death being queer-coded?
Oh yes indeed. Kuja has a truncated lifespan. Zidane apparently does not. Nor do, seemingly, any of the other Genomes. "Now look AM, you can't just say that because 'gays die young' (probably of AIDS) is a trope..." No - well hang on a minute, I have more on that. I mean apart from all this being built on every other aspect of Kuja's queer-coding which I think are much more apparent, consider not only Zidane's very pointed straight-ness, but also the game ending with Kuja dying and Vivi 'living on' by reproducing.
Yeah I'm afraid there is some deeply bad messaging going down in the implications of FFIX once you start thinking about it.
("But AM, what about the way Kuja acts to Garnet?" Well, yes, that is a very good point to bring up, but queer-coded villains menacing the protagonist's love interest is also a very old queer-coding trope. (You'll note that probably the major instance of this is when Garnet is unconscious.) "But how does that make sense?" Well, it doesn't, chief, it's prejudice. The prejudice of dead men from the 1930s.)
(I don't think the AIDS metaphor point is actually that much of a stretch when you consider that Genesis Rhapsodos is pretty much a Kuja reskin, and his life is coming to a premature end for most of Crisis Core because of "biological degredation". Again, not something suffered by Zack or Sephiroth.)
I'm afraid I don't think there's too much messaging in Kuja's palace, I think most of it is just Japanese media-which-uses-western imagery staples. (Fun fact, it's subtitled as "The Palace of Immorality" in the Japanese version of the game. Yeah I'm not even going to bother going back to the queer-coding in any depth on that one.)
I know nothing about Pink Floyd or Neon Genesis Evangelion so I can offer nothing on those.
As a post-script, I think a big part of the problem with how the game frames Kuja's narrative stems from us knowing fuck-all about Garland when he is lowered onto the stage and more or less still fuck-all about him when he plummets off of it.
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Okay so I want to make a post on this because literally everybody who I've heard speak about this on YouTube has fumbled it, ignored it, or worse.
Renly and Loras are a power couple and they're both very much about leveraging power for both House Tyrell and Renly.
I don't feel that I should need to point that out, but apparently I do when some people are going Duudddde, Renly was trying to get his boyfriend's sister married to Robert, why was he trying to do that duddddeee?
Because it's a medieval fantasy setting in which power is grounded in marriage alliances and how the fuck would you not know this if you have any familiarity with Game of Thrones half of the damn thing is about trying to maintain Lannister political power through a marriage alliance Oh Fucking Hell
Anyway.
So the point is that trying to work out where House Tyrell agrandisement and Renly Baratheon agrandisement stops and starts is totally pointless because the join is seamless. If Renly rises House Tyrell will rise and if House Tyrell rises then Renly will rise.
You can make the case that Renly is, by extension of relationship alliance, functionally a member of House Tyrell.
Jon Arryn is an old man. He's also the guy who lobbied Robert for the marriage to Cersei. Whether the Lannister downfall or Jon Arryn's death came first, I think the gameplan of House Tyrell was to get Margarey in as queen, and Renly as Hand of the King.
Renly declaring himself king when all this went tits-up is really just an extension of the House Tyrell political investment in the Baratheons.
Or: Mace Tyrell's daughter's intended husband died, and Mace Tyrell wasn't going to take that shit lying down.
Hopefully this offers some sort of corrective on 'Renly was a monster for not supporting Stannis' and hahahah yeah who am I kidding this fandom's attitude to Stannis is fucked.
(If I was doing a pro-Stannis 'what if' scenario, then I'd switch around the award of the Stormlands and Dragonstone, but 'Renly never meets Loras' could also potentially just work on its own.)
Always amused by how many fics assert as fact some variation of the phrase "former SOLDIER Cloud Strife."
Like... I know how long that persona is held to in game time, so casual gamers wouldn't have the character knowledge to get beyond 'Ex-SOLDIER' being a part of Cloud's backstory but, I'm like: 'C'mon now. You're writing a fic on this stuff. You're meant to be a massive fandom nerd.'
Wow, for a shitpost that really touched a nerve with you didn't it? "Gotcha or an indictment". Er, no, clearly not intended as either of those things - time to touch grass maybe?
But, yeah, nah. You're well wide of the mark here.
We know why Cloud post-Nibelheim manifests incredible levels of strength: it's because Hojo forces him to undergo an analogous procedure to that which SOLDIER members undergo, with mako exposure and Jenova cell-infusion. So yes, Cloud during the OG is operating at SOLDIER-level strength.
But it comes at a big price. Cloud is a psychological wreck, he's traumatised, and he's susceptible to Sephiroth's influence, precisely because of this same procedure and the associated treatment.
It's almost like the game is saying that SOLDIER-level power is deeply unnatural and ultimately a poison. And it's almost like Crisis Core (In which Cloud is shown as an innocent dweeb with absolutely no suggestion that he was a 'near miss' for the top flight of SOLDIER) very heavily leans into that.
What I'm saying is that if your takeaway from Final Fantasy 7 is 'Cloud is a natural superhuman with absolutely no downsides and that is COOL' then... I can't fucking help you. Your understanding of the game and its messages is puddle-deep.
Oh and presenting all those "defeats" as solely Cloud's work is also another spectacular miss on understanding the game and its narratives. Every time Cloud goes up against Sephiroth, he has a team behind him; Zack and Tifa in the reactor, AVALANCHE in the crater, (The game literally forces you to divide your playable characters into teams how the fuck could anyone miss this point I don't even) and Aerith in the lifestream, and in Advent Children, AVALANCHE again, with anime physics. And Zack and Aerith in the lifestream.
It's Sephiroth who is a solipsistic, one man, "near god-like powers" operation and who never has anyone alongside him. The game draws the contrast between the two. This is basic stuff.
Always amused by how many fics assert as fact some variation of the phrase "former SOLDIER Cloud Strife."
Like... I know how long that persona is held to in game time, so casual gamers wouldn't have the character knowledge to get beyond 'Ex-SOLDIER' being a part of Cloud's backstory but, I'm like: 'C'mon now. You're writing a fic on this stuff. You're meant to be a massive fandom nerd.'
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Am I actually the first person to ask what the fuck does this quote mean?
Christ, the characterisation of Sephiroth in everything since Crisis Core has been such a shit-tier mess of fanservice.
I will say though that anyone who criticises the fandom for shipping (and how it ships) Cloud and Sephiroth is completely off their heads; that has been something S-E has been very obviously catering to since the early Dissidias (So a mere fifteen years ago now) - it just went into off the scale overtness in Remake, it didn't originate there. Don't be an arsehole and criticise random people online when a company is at the root of something.
The minor characters and Hawk members being criminally under-utilised here. Wait, shit, is Rickert not even an asterisk? Oh wow. Yeah if/when I get back to writing something for this fandom I need to help change this.