Character Build: Solid Snake [3.5/Pathfinder]
Have you ever wondered how long it would take for your D&D travelling companions to notice that you're building an existing popular character from a movie/comic/videogame/book?
Well, why don't you find out!
This is the first of several character builds I plan on doing. I'll be choosing characters which I think would not only be fun to play as, but would bring a unique playstyle to the game. I'm going to be writing everything you need to stay true to the character, and explain specifically why it is important to have it.
Additionally, I'll going to make a handful of characters based on popular requests, so feel free to suggest anything you'd like to see. Of course, I don’t be making any medieval fantasy characters, as they would simply be more of the same of what you usually see in the game already. Finally, this specific build is for Pathfinder/3.5 D&D, so you might not be able to adapt it on a different system unless it has many of the same features.
Now, on to our first character!
(A bit of both Big Boss and Solid Snake)
+Rogue - The rogue class will give you most of the Skills necessary to build the character (Move Silently, Hide, Sleight of Hand, Open Lock, Escape Artist, Climb, Tumble, Disable Device, Listen, etc.) Sneak Attack will be useful to take out weaker foes in one blow, whether you're going for the kill or just knocking them out, provided you've been successful in remaining unnoticed. Thanks to Evasion you'll be able to fully dodge many of the crazy attacks, spells, and abilities thrown at you. The Snakes have experience with having to dodge all the crazy shit the bosses in the Metal Gear Solid games throw at them. Uncanny Dodge and Improved Uncanny Dodge will give you Snake-tier reflexes! Finally, for Special Abilities, you'll want to get any of these: Crippling Strike, Defensive Roll, Improved Evasion, and Skill Mastery. Although Snake is more than capable of all of these, you probably won't be able to get all of them in your playthrough unless you reach epic levels.
+2 levels of Monk - The monk levels will give you unarmed strike and flurry of blows for some CQC action, as well as some free bonus feats.
+All 5 levels of Reaping Mauler (Complete Warrior p.75) - Important prestige class for simulating Snake's grapple game.
At first level you get both the Improved Grapple and Mobility feats, at second and fourth level you get bonuses on all your grapple checks, on third level you can counter grapple and perform the Sleeper Lock, probably the most important tool in Snake's grappling game, and at fifth level you get Devastating Grapple, which lets you kill an opponent that you have pinned for three consecutive rounds.
+Several Combat Trapsmith levels (Complete Scoundrel p.34) - This is a class you need for the crafting of several of the useful tools used in the MGS games, such as flashbangs and sleeping gas. It requires you to put several ranks in trapmaking, search, and disable device before being able to pick it up.
Dex  > Str > Int > Con > Wis/Cha
Dexterity is by far the most important ability score due to it being used for so many of the skills, your reflex, ranged attacks, as well as some knife play thanks to the Weapon Finesse feat.
Strength is the second most important because of CQC and any climbing, jumping, and running.
Intelligence will give you plenty of points for all your skills, which you'll need more than Constitution because, while an increase in HP certainly not bad, more often than not you'll be avoiding being damaged in the first place if you employ the correct playstyle.
Darts + Tranquilizing poison - Whether you're throwing them or using a blowpipe, if you're going to stay true to Snake, your character should always have a decent supply of tranquilizing venom and darts. Learning where to acquire the specific kind of venom that functions as a tranquilizer is important early on, whether it's extracted from an animal, plant, or made with basic alchemy.
Dagger - You don’t need me to tell you how knives are an integral part of Snake’s arsenal. Always have it accesible.
Crossbow - Things don't always go as planned. Your CQC works wonders when you manage to close in on your opponent, but in the case that it's too risky to close the gap, or there's just not enough time before they try to act or alert others, you'll be glad to have a crossbow.
Light - Preferably something skin-tight. You want it to allow you to be fast and flexible.
Spyglass- Mark your enemies, Snake.
Mirror - To look around corners or signal your allies.
Thief's Tools - For all your lock-picking needs.
Grappling Hook - Let there be nothing you cannot climb.
Box - Look. I'm not exaggerating when I say the success of your mission hinges on how you use that cardboard box.
Anything else that fits the character - Just think of the medieval fantasy equivalent of the different tools you get throughout the Metal Gear Solid series.
Move Silently and Hide are your bread and butter. You're a stealth operative.
Listen and Spot can be very important to make sure you spot every foe and keep tabs on their location and movement.
Tumble is important for complex maneuvers.
Jump, Climb, Open Lock, and Balance, for getting in, on, out, and off a variety of places.
Less priority, but still important:
Escape Artist. You do need 5 ranks of this to get the Reaping Mauler class.
Heal and Survival. You don't get either of these from the rogue or reaping mauler class, but you should pick them up if you want to go full Snake Eater on any wilderness missions.
Improved Initiative- If you're ever spotted, it's good to be the first to react. You'll be glad to stop someone before they call for help.
Weapon Finesse - With your Dex having the highest modifier, this feat allows you to use it in place of Str for attack rolls with your knife.
Clever Wrestling (Complete Warrior p. 97) - Needed for acquiring the Reaping Mauler class.
*Improved Grapple -You'll get this for free with your first Reaping Mauler level.
*Mobility - You'll also get this with your first Reaping Mauler level.
Improved Disarm - The better you are at disarming, the closer you'll look be to looking like a boss. https://www.youtube.com/watch?v=Vi4FekY5kVw
Alertness - You've gotta stay sharp on the battlefield. Locate foes even in the hardest of circumstances.
Stealthy - The extra Hide and Move Silently points come in handy to make sure you're never noticed. You can improve them furthermore with Skill Focus if you don't have any other feats in mind.
Point Blank Shot - Considering darts have a low range increment of 20ft, you'll more often than not be throwing them from within the distance that grants you the +1 on ranged attack roll with this feat.
Self-Sufficient - Â I'm still in a dream, Snake Eater~
Solid Snake is a polyglot. If possible, find a way to make your character learn multiple languages.
If you don't incorporate the box into your gameplay you are a failure.
Remember to eat a snake at some point, just make sure it's not the druid's animal companion.
Have a thirst for destroying deadly siege engines.
Write down the lyrics to Snake Eater and hand them to your party's bard.
Remember, if you're planning on staying 100% true to the Snake gameplay, you'll want to be as prepared and efficient as you can be. One important thing to keep in mind is to avoid unnecessary kills. This means lesser, non-evil enemies such as guards, controlled or indoctrinated beings, regular animals, etc. Just remember to constantly ask yourself "What would Snake do?"