hiya, my name is mae :) i post all my sims 2 finds & screenshots here. i have a ton of posts bc i reblog pretty much everything i use- & then some. i use my blog as my own personal reference :3
full navigation <- cc finds, mod & defaults list, tutorials & databases.
my cc <- not much yet, but if you're lookin' for it, here it is!
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Announcing OpenSO alpha testing 🧪 Signups are open now!
OpenSO is a revival of FreeSO, a fan-hosted recreation of The Sims Online, upgraded with a modern foundation:
Runs on .NET 10 LTS with the latest MonoGame. GitHub Actions automatically builds client, server, and updated shaders for all platforms.
A C# launcher replacing the old Electron one, with an integrated patcher and self-updater.
Replaced the Mina.NET dependency with a rewritten networking and buffer stack supporting TLS end-to-end encryption.
Updated rendering pipeline: dynamic frame rates >60FPS, resolution scaling, new AA options, and optional post-processing effects for 3D mode.
New features: rebuilt Create-A-Sim with zoom & rotation plus larger icons; edit your Sim's gender, appearance, and skintone at any time from the Select-A-Sim menu; a Social Bunny NPC who shows up to help your Social need when your Sim is alone. 🐰
Fixed long-standing nitpicks, like the window scaling/mouse glitch.
Always free and open source, with no pay-to-win or donation perks.
OpenSO is early in development, so things may break or be rough around the edges. Expect frequent updates.
Player feedback will be crucial in shaping the game's direction. Once the foundation is tested under a real player load, the beta release can shift focus to new content & gameplay changes while staying faithful to the original game — as well as events, documentation, tools, and quality-of-life features.
The alpha provides starting funds of $100k to begin building. The testing world, Genesis, will be wiped for the public beta.
Signups are open now and public for anyone who wants to help playtest, report bugs, or contribute ideas and changes.
🔗 Sign up + download: openso.org
💬 Discord: discord.gg/3U3sqPnPB7
💻 Code: github.com/voicemxil/OpenSO
not affiliated with EA, no copyrighted assets included
Treeag made a "No Unneeded UI Sounds" mod a long time ago, however I only wanted to remove the sounds of pausing & changing speed. I still like the action cancel noise, pie menu click, etc.
idk if there was an easier way to do this, but in order to figure out which instance #'s in the mod package were for which sound effects, I extracted & converted all base game sound effects from the Program Files with the same group # as the ones in Treeag's mod, then I listened to every single one and marked off what their instance #'s were. after that, I deleted all the ones from the mod package file that were not the pause/speed sound effects. which is why I thought to share this, because then nobody else would have to do the same thing lol.
my thought was to use this for recording gameplay videos, as the reason my last dozen-ish videos involved me never pressing the Speed 2/3 button a single time was solely to avoid annoying people with the sound effect lol.
I mean you can use Treeag's original mod with the same results, I just wanted to retain the ~experience~ of the other UI sound effects and not the annoying ones.
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OFFICIALLY there's now a booty/archive of paywalled newer sims 2 cc called Nut So Fast Paywallers!
I spent quite some money on it and safety measures so I hope y'all appreciate it 🙏
Once I have more money/others will help obtain more content, NSFP will be updated! You can also donate on ko-fi, ALL donations will be spent on obtaining more cc, NOTHING ELSE
GET YOUR OWN COPY TODAY!
ANOTHER LINK WITH CC THAT NEEDS FIXING FOR PEOPLE WILLING TO WORK ON THAT (TYSM IN ADVANCE)!
Warning: there're defaults in the "default/defaults" folders, so don't put it in your game if you already have specific stuff replaced!
Also, Paywallers, fuck you, y'all actually stink
31.08/1.09.2025 - first update! Thanks polythene pam for making it possible 💚
4.09/5.09.2025 - second update! TYSM both Sonikku3 and Bobobrains for helping with obtaining more content 💚 1 non-assigned mesh replaced with a version fixed by me
7.09/8.09.2025 - third update! thank you Anons for providing more content! also 1 hairstyle fixed by @nonsensical-pixels YOU DID WATCHER'S WORK 🙇 delete the files with "GLO_box-braids" in the name and replace with "np_glorianasims_4t2_GLOboxbraids" in the name!
9.09/10.09.2025 - fourth update! BLESS DEATHFLOWER AND ATHENAIS FOR DONATING AS WELL AS @b0neyhildasims2 FOR PROVIDING MORE CONTENT WOOO
10.09/11.09.2025 - fifth update! THE LARGEST THANKS EVER to Star!! 50$ is a LOT of money, tysm for putting trust in me 🥹
14.09/15.09.2025 - sixth update! a LOT more content added along with some hairstyles by gloriana replaced with fixed versions by @nonsensical-pixels (afro60s, afrobookygirl, afrocloudgirly, afrocuty, afrosunlight)
22.02.2026 - seventh update! changed hosting from google drive to mega and mediafire, as the google drive got taken down, i know it's not a very handy change but hopefully i can find a better option asap
26.02.2026 - eight update! new permanent hosting on pixeldrive, paywallers don't even bother reporting bc there's a message for any potential person checking the report lol
After almost a week of smashing my head against a keyboard, I present to you my very first CC ever…
Moving alien antennas. They swing. They dangle. They bounce.
Version 1 - antennas move subtly. Less likely to clip. Compatible with a wider range of haircuts, but not all. Available for all ages and genders.
Version 2 - antennas are more responsive to movement and look like they have a life of their own, but they clip a lot and have a very limited range of compatible haircuts. Theoretically available for all ages, but completely broken on toddlers.
RECOLOR - these don't move, just a simple recolor of the original mesh (Namekian Style Skins and Antennas for Everybody, by Diekatze) to match the alien skin tone in game. Available for all ages and genders, and compatible with all haircuts. Mesh included on my file.
DISCLAIMER
The antennas are broken on a lot of haircuts (they clip, stretch or point in strange directions), and I still don't know exactly why.
Version 1 seems to work with some animated haircuts and all static haircuts (as far as I know).
Version 2 doesn't work with most haircuts and is completely broken on toddlers. See example below:
I'm trying to fix it, but it requires a degree of technical knowledge that I do not possess (frustratingly so). If anyone knows how, I'd be very happy to learn!
Day twenty-seven: New and updated good & evil witch defaults!
Some time ago I shared some defaults for the evil witch overlays I called “Dead Hands”, inspired by the villains from the Black Moon arc of the Sailor Moon manga, and ever since then I had been meaning to make an equivalent for good witches. How long ago is “some time”, you may ask?
… 2012.
So, before I log off to shrivel into dust then disappear into the wind, I guess I can wish a happy ten year anniversary to these defaults by very slightly updating the original Dead Hands and releasing some defaults for good witches, too.
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A neighborhood terrain. It’s called Aoimizu and is named after “the other village” in my story. Aoimizu (means Blue water *nudgenudge*) is a small town, close to the sea and surrounded by mountains.
Install instructions: Unzip all the files (including all the pictures) to your My documents/Ea Games/The Sims 2/ SC4 Terrains folder.
I had a ton of fun putting this place together. Something about the home gym with barely anything in it and the samurai swords he bought just 'cause samurai swords are cool really tells you all you need to know about Don.
Basically taking a break from requests to finally post some things that have lived in my WIP folder for way too long (and also posting some items requested by @poeticallydifferent but uhh)
Dreamy wall rack and Dreamy hanging decoration now found here!
Dreamy wall rack | §260 | Surfaces/Shelves
Nook Inc. poster | §40 | Deco/Wall Hangings (also includes Paradise Planning poster)
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Free to watch • No registration required • HD streaming
This isn't like an official download post as not all of it is mine (but there will be downloads :D) but more like a list of light map and shader mods I personally use for my game to make it look just how I wanted it and I no longer use my old Shader Fixes due to the amount of new shader mods that has come in.
This will be long so under the cut it goes.
1. Lighting Mod: Cozy Home Lighting Mod + Night Light Map Fixes
Goes without saying, I use my own lighting mod. Most of the other shaders won't look right without some kind of lighting mod.
I use Cozy Home, which is the newest mod I did. It's better to read it from the README because this is too long to put here.
The lighting mod also contains fixes to the Light Maps for both lot and neighborhood so they're less blue. Otherwise night lighting will not look right.
README | DOWNLOAD
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2. Neighborhood Shaders and Light Maps: @spockthewok's Reflective Water + @simnopke's Accurate Neighborhood Terrain Lighting + @criquette-was-here's Neighborhood Road Transparency Fix
What Will has been putting up, from the purple soup research to the object limit findings, and now the reflective water shader has been incredible. He's managed to do it much more beautifully than I have (as I can't really do much more than color scalar changes and combining mods together on the shader end of things). I prefer this over Voeille's water mod because the ocean does not go black with reflections off.
Make sure to get the version labeled dreadpirate as that one has @criquette-was-here's Better Nightlife mod integrated already.
The next part of this roundup is the Accurate Neighborhood Terrain Lighting, which fixes the shadow weirdness in the impostor (if you use the version with Criquette's Neighborhood Lighting Remedy integrated, which I recommend if you use any of my lighting mods). I personally use the strong-lightingRemedy version.
Finally, there's the Neighborhood Road Transparency Fix, which fixes the transparent areas on the sides of neighbourhood road, so the objects and decals below becomes visible and ‘cut-off’ effect disappears.
DOWNLOAD HERE: Reflective Water | Accurate Neighborhood Terrain Lighting | Neighborhood Road Transparency Fix (6.2.1 on the list)
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3. Lot Skirt Shader: @christaskyy's Improved Lot Skirt Shader
This new shader improves on the lot skirt rendering to be closer to the neighborhood view along the surrounding area after the lot boundary. This also means, with the right lighting mod configuration (ahem!), the roads match better. Not perfect, but better than before.
The lot skirt mod was made using my original shader fixes so this already contains @simnopke's Sky Fix and @criquette-was-here's Winter Road Fix.
The original link leads to Boosty, which causes issues for a lot of people so I am instead linking to their alternate link to the download. Make sure this shader loads after the Extended StandardMaterial Shader that will be linked later on.
DOWNLOAD HERE
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4. Terrain Tile/Pond/Pool Shader: Aquamarine Pond Water + No Blue Snow
Now, this one is my work. I based this shader on Moi's Water Mod, but adjusted the colors (especially with reflection off) to be similar to Targa's old water mod. I wanted the colour to be something that isn't solid black without a swimming pool.
This contains both the terrain tile shaders and the pool shaders, which I took inspiration from the old Gunmod shader for but updated for Seasons. The shader also contains the night snow fixes as well, so the snow will not be blue at night.
Note that this is incompatible with water mods like Voeille's water mods or mods like @lazyduchess's Lot Lighting Fixes. I can't get Lot Lighting Fixes to personally work right and the snow issues personally don't bother me as I don't really play a lot of winter seasons.
DOWNLOAD HERE
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5. Roof Shader: Slightly Brighter Roofs + No Blue Snow
I find many roof shaders too bright so what I did for this was just remove the bluish cast on the material shader part and made it just a touch brighter than Maxis, so you can still use roofs that aren't made with brighter roof mods in mind.
This again has the no blue snow fix integrated.
DOWNLOAD HERE
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6. Standard Shader: @crispsandkerosene's Extended StandardMaterial Shader
(Photo is stolen from Crisps)
C&K has already written up a list of what this shader does. I personally use the version with @lazyduchess's Bright CAS Fix. For the lot shader portion, make sure Christa's lot skirt shader loads after this, or delete the lot skirt shader portion in Crisps' file using SimPE.
DOWNLOAD HERE
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7. Sim Standard Shader: My Edit of @crispsandkerosene's Extended SimStandardMaterial Shader
Just an edit I did of @crispsandkerosene’s SimStandardMaterial shader because I liked a setting somewhere in between the vanilla maxis setting for the scale lighting and the one in the Brighter SIms version.
You can read C&K's post for more information about the shader.
Nopke's mod allows the shadows to even show up as shadows, while LD's soften them so that the outlines are not too harsh. I use dark for Nopke's mode, and No Overlap 100 on LD's.