In this assignment, we had to sculpt a realistic human and then add some cloth.
Most people did celebrities, while I -attempted- to do a classmate. It’s actually really bad sculpt and looks almost nothing like her (aside from being bald, that is)
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@3danimprogress
In this assignment, we had to sculpt a realistic human and then add some cloth.
Most people did celebrities, while I -attempted- to do a classmate. It’s actually really bad sculpt and looks almost nothing like her (aside from being bald, that is)

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In this assignment, we had to create a prop that would fit into an already established video game/movie/TV show.
I chose a Plague Doctor mask that Sly would use as part of a costume where he would time travel to the mid 14th century.
These are speed-sculpts and models I had to do for my second semester of 3D Design. Again, I don’t like modeling and sculpting so these are all pretty lackluster.
We had to do several for homework and in-class speedpaints for Concept Art class. Here are most, if not all, of them.
In this assignment, we had to sculpt the female anatomy.
Obviously, I spent less time on this one than with the male sculpt. I was really losing interest in ZBrush and sculpting/modelling by the time the second semester came around I do believe it shows in this work.

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In this assignment, we had to sculpt the male anatomy.
The dark spots are the issues I had with polypaint so try to ignore those?
In this assignment, we had to animate a character acting to a piece of dialogue.
The audio is from a clip from the TV show Freakazoid.
I don’t remember what week this animation was made for, but I do know it was made in February 2016.
This is a group project I did last semester. We had to create an environment from scratch.
There were definitely ups and downs of the project. But I’m glad it’s done.
I modeled, unwrapped, textured the funhouse. The final render was lit and composited by myself. and everyone in the group did their own versions of the final render with their own lighting.
In this assignment, we had to animate an expression change of a reaction from an audio clip.
Yes, that is my voice, haha. This was my first project of the second semester! The Malcolm 2.0 rig is really cool. A bit busy at times, but you can get some pretty nice results from it.
In this assignment, we had to animate a biped character lifting a heavy object.
Truthfully I didn’t put my all into this as I was just wanting to get the project done and continue onto my winter break. ^^; I think it kinda shows that I could have done better, but what done is done.

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In this assignment, we had to animate a full biped character swinging on a swing and coming to a stop.
Sorry for not uploading in a long while! I’ve been busy dealing with some personal stuff, thus not able to focus on uploading to this blog. I will continue to try to update this as I catch up on my work.
Finished version of this.
There’s not much difference since the last picture, but this one has multiple views and a couple without the cap.
I might reupload these pictures with the noise reduced from the final renders. We shall see. :p
I modelled the spray bottle and counter top.
Textures, reflect, and bump maps were made by me.
The cabin painting, barcode, and marble countertop texture used in the texturing are not mine. Same with the Bathroom HDR background.
In this assignment, we had to animate a full body walk cycle with both full steps and arm swinging moments.
In this assignment, we had two weeks to animate this half-bipedal character taking at least 3 steps and then coming to a full stop.
I’m actually pretty proud of this scene. I was really frustrated at the beginning of the project, but when I decided I was determined to learn this art, I made sure to ask for the teacher’s help and opinions on the piece as much as possible.
We had two weeks to work on this bad boy. The goal was to have the half-bipedal character to jump at least three times in a scene, the environment was optional.

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HNGGGG...
This is a test render of my room spray I modelled for 3D Design class.
I’ll be working a bit on the lights and perhaps some of the reflective-ness on this object come Tuesday, but I am glad to say that this is done for the most part! I will upload the final-final renders by then!
The final render of this.