marketable ears
Photo by magus

shark vs the universe

oozey mess

❣ Chile in a Photography ❣
Aqua Utopia|海の底で記憶を紡ぐ

if i look back, i am lost

PR's Tumblrdome

pixel skylines
Mike Driver

Jar Jar Binks Fan Club
trying on a metaphor
RMH
d e v o n
Show & Tell

Product Placement
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roma★
let's talk about Bridgerton tea, my ask is open
Xuebing Du
PUT YOUR BEARD IN MY MOUTH
will byers stan first human second
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@yellowinput
marketable ears
Photo by magus

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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god help us
Photo/edit by magus
the tears of a dragon
Super Mario Bros. Wonder uses 2D animation techniques with 3D models by manually deforming each limb on every frame of an animation. Above are three successive frames of Mario's "pipe exit" animation; note the lengths of each of his legs.
Most previous Mario games have worked with regular 3D animation techniques where Mario's limbs were always a constant length and bending deformed them in a predictable way without stretching them. More recent entries in the series, like Super Mario Odyssey, experimented with squashing and stretching, but not on a frame-by-frame basis like Super Mario Bros. Wonder.
Main Blog | Twitter | Patreon | Small Findings | Source
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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i designed some new katamari cousins. here's Buzz and Armand
more cousins! Minnie and Gill
midna’s lament the legend of zelda: twilight princess ost
Illustration of Mario dancing, from a 1986 issue of the Japanese Family Computer Magazine.
Main Blog | Twitter | Patreon | Small Findings | Source: FCM (Japan), Issue 12, 1986

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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by Japanese artist おたま姉妹 @otamashimai
Ice Cream 🍦 Design available on Redbubble
The Art of Super Mario Odyssey book reveals that the Maw-Ray eel enemies from the game (bottom left) were envisioned to be the same as the Unagi eel enemies from Super Mario 64 (top left), but “real”, likely suggesting that it is merely a more realistic design of the same enemy.
Main Blog | Twitter | Patreon | Small Findings | Source: see bottom of image
How expressive! ‘Super Bomberman 3′ Super Famicom Original guide scan by @ragey0 at http://www.randomhoohaas.flyingomelette.com/bomb/
Victory or Peace? ‘Super Bomberman 3′ Super Famicom Original guide scan by @ragey0 at http://www.randomhoohaas.flyingomelette.com/bomb/

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You're laughing. They've disrespected the pouch and you're laughing.