im not usually one to say pokemon designs suck but this is one of the worst things ive ever seen. i fucking hate this guy
pokemon really just said āfuck royalty they all look like shitā this gen
we're not kids anymore.
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@y0itsjojo
im not usually one to say pokemon designs suck but this is one of the worst things ive ever seen. i fucking hate this guy
pokemon really just said āfuck royalty they all look like shitā this gen

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when your son gets locked up
when your son escapesĀ
when your son comes home
Hey guys I changed my name but I found out people are reblogging my postĀ
Track that plays when you insert a Castlevania Symphony of the Night CD into a normal CD player.
okay so iām working my way through all the streetpass teams I picked up at the con and i find this guy
okay then
um okay
??? okay
????????
??????????
no
are you kidding
are you for real
who has the patience for this
sir you deserve a medal
i donāt even want to fight you anymore i want this on my map forever

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Happy Halloweenš
Dark Souls 1: Distant Views Explained (Part 1)
Dark Souls is often praised for its interconnected world design, and how it shows distant areas that you can travel to (indirectly, typically). Iāve been wanting to do a demonstration of all the notable views/ skyboxes to help point them out and explain them.
Larger source images can be seen in this album.
1) The Great Hollow and Blighttown from Firelink Shrine
From the Firelink Shrine, we can see a giant tree in the distance:
An up close look reveals that this part of the skybox is simply a 2D texture, though it represents the very same Great Hollow tree that you descend to reach Ash Lake:
Looking down from Firelink, you can see the pillars that run through Blighttownās swamp:
If Firelinkās orientation to Blighttown is a bit confusing, remember that the Great Hollow tree is at one far end of the poison swamp, while Quelanaa and the entrance to Quelaagās Domain is at the other. This means that Firelink is much closer to Quelaanaās side, and in fact the entrance to Quelaagās domain is essentially far underneath the graveyard in Firelink. This canāt be seen in-game, but the 3D Map Explorer shows this relationship nicely:
The view from the 3D Map Explorer also shows us the actual Great Hollowās shell and not the 2D skybox drawn from Firelink, which indicates that the placement for the skybox is pretty accurate to the gameās actual map data/ geography:
As a bonus fun fact, you can see the Gaping Dragonās boss room to the left, meaning itās meant to be behind the curved wall you see in the first image in this post.
2) Firelink Shrine from Blighttown
Did you know that you can also see Firelink Shrine from Blighttown? Itās kind of impressive that they even bothered because thereās only a couple select areas/ angles from where you can see it.
Down in the swamp, near Mildredās spawn location:
And in upper Blighttown, by the Eagle Shield:
This version of Firelink uses a simplified LOD Model which looks a bit comical and distorted up close. You can see weird artifacts, something that looks like a bridge extending out from the bonfire area:Ā
But if you consider the angle of view, we can assume thatās actually meant to be the aqueduct tunnel, distorted to be a bit moreĀ ā2D-likeā by not bothering to actually set it back further. Because all the way from the swamp, youāre not going to be able to tell (if you can see this at all).
Hereās more of Firelink, with the elevator shaft to the Undead Parish seen as a stone-textured object running up the wall.
You can see a more in-depth examination of this LOD Firelink here.
Looking back down at Blighttown from the LOD Firelink, we can see what Blighttown is actually supposed to look like if it was fully rendered from Firelink and not drawn in a simplified form:
(the brownish-red smudge thatās off-center is Mildredās bloodstain on her spawn location)
Compare that to the screenshot above of the player looking down into Blighttown from Firelink, and it matches very nicely. The only noteworthy detail missing is the various branches.
3)Ā āOther Burgā, seen from Firelink Shrine
One of the few cases of distant scenery that canāt be traveled to is the town seen from the Graveyard area of the Firelink Shrine:
There are already some pretty good up-close examinations of it, so Iāll link to an existing video from /u/CrestfallenWarrior:
But Iāve seen people ask about whatĀ this place is. Whatās the āloreā behind it? My interpretation is pretty simple: Itās meant to be a nondescript town, positioned amongst the outer walls. Itās one of manyĀ unseen towns in Lordran that surround Anor Londo, as depicted in the opening cutscene:
The image here is almost entirely unrecognizable, asides from having a large city high up that looks like Anor Londo, with large outer walls and towns surrounding it. We can assume this is earlier concept art of Lordran, which wasnāt used as a literal blueprint for the worldās design. In-game, the outer walls are arranged more erratically and not in one large circle. But because the general idea is the same, we can interpret theĀ āOther Burgā as the developersā attempt at showing us something kind of similar to the above image. That there are towns beneath Anor Londo in walled-off areas, possibly home to lower classes.Ā
The āOther Burgā could be any random collection of buildings from the above picture, it doesnāt really matter. Itās not really meant to be anywhere specific. If you go out even further, you can find a couple more lower-res towns in different sections behind this one:
4) Darkroot Garden and Valley of Drakes, from the Undead Burg
The Darkroot Garden can be seen from the Undead Burg, though due to being daytime and very, very low quality, it can be easy to miss. Hereās the view from the wooden platform with the Firebomb-throwing hollows:
Look familiar? That darker-thing in the middle is the zig-zagging path that leads down into the Darkroot Basin. The green area in the upper right is meant to be the Forest area of the Darkroot Garden, and the flat area in-between is where you can survive the fall from the Forest into the Basin:
If you pan the camera down from this angle, you can see even further into the Valley of Drakes below, particularly the bridge that enters New Londo Ruins (New Londo Ruins is on the left of that bridge, Basin elevator would be on the right):
Hereās a closer look at the LOD Basin/ Forest:
Going down to the LOD Valley of Drakes Bridge, looking towards the Basin elevator:
Looking the other way, into New Londo Ruins:
They even included an incomplete/ low quality version of the Valley of Drakes path itself, though thereās no angle where you can actually see this from the Burg:
5) Capra Demonās Room from Upper Undead Burg
Being able to see parts of the Lower Undead Burg from up above is no surprise, though sometimes the Capra Demonās room is overlooked. It can be seen from the beginning of the level, on the return path from the side-area that you drop down to (you climb a ladder to get back out). The room is less detailed from up here, but the staircase is obvious:
Headed back to the ladder we just climbed up, and looking more to the left, we can just barely see the staircase and the edge of the doorway that leads into the tower (the one with the Female Undead Merchant at the top):
6) The Dukeās Archives from the Undead Burg
The Dukeās Archives can be seen from the Undead Parish, Senās Fortress, and Anor Londo. Though more impressively, it can first be spotted all the way back from the Hellkite Drakeās bridge:
Itās not exactly a fully-to-scale model, but it gets the point across:
6) Senās Fortress and the Undead Parish
This is a pretty obvious one that doesnāt need much explanation. You can see Senās Fortress from the Church Rooftop in the Parish, and vice versa.
(you can also see the Dukeās Archives from here if you pan the camera up over Senās Fortress)
One detail thatās kind of neat, is that you can see the Giant that mans the portcullis from up here in Senās Fortress. Perhaps a little reminder that heās there if you havenāt found the illusory wall yet.
7) A couple more views of the Dukeās Archives.
I wanted to mention how Dark Souls continues to show off the Dukeās Archives as if itās some kind of ominous, final destination. It can be seen in both cutscenes where the Gargoyle Demons take you to and from Anor Londo. The cutscene where you return to Senās Fortress from Anor Londo I find a bit more interesting, since it shows Dukeās Archives for longer and carefully pans down in such a way that you get a good look at it without being obscured by the mountain:
It reminds me of Castlevania 1 on the NES, where Draculaās final tower is looming off in the distance. In addition to showing us the tower in the map between every stage, thereās also a single spot in level 3 where unique background art is dedicated to hint at whatās ahead:
Hereās a closer look at the LOD Dukeās Archives, as rendered from Anor Londo:
8) Various views from Anor Londo
Anor Londo includes a very hard to see LOD of lower Lordran. I find it interesting that they bothered, since you canāt really get a good look at it. Unless Iām completely missing another viewpoint, the best you can see is trying to peek around the corner from where the Gargoyle Demon drops you off:
Oddly enough, this area includes mostly everything nearby asides from Senās Fortress, which has an empty area where it should be:
Then thereās also the city of Anor Londo itself. Thereās not much of note here since itās just a bunch of random buildings, but hereās a few screenshots showing them up close:
Continued in Part 2.
Dark Souls 1: Distant Views Explained (Part 2)
Link to Part 1.
Larger source images can be seen in this album.
9) Demon Ruins and Lost Izalith from the Tomb of the Giants
My favorite surprising vista is the Demon Ruins skybox seen from the Tomb of the Giants:
If youāre having trouble recognizing familiar terrain from the Demon Ruins, bear in mind that everything in the upper half of the image doesnāt belong to anywhere you can reach in game. I refer to this as theĀ āUpper Shelfā of the Demon Ruins, which you can see when looking up while youāre down there:
(you can see more pictures of these structures here)
Whatās recognizable is whatās down below:
How accurate is this view compared to the gameās actual map space? Itās pretty close.
One thing that always renders regardless of distance is the playerās bloodstain. Even if you drop it in a different level that isnāt loaded at all, itāll still display at its exact coordinates (assuming you have a clear view to it). We can drop our bloodstain right at the fork of the side path tunnel:
And see if it shows up from the Tomb of the Giants:
It certainly doesnāt line up perfectly, with the bloodstain appearing quite a bit further back in the skybox. However, theĀ āgeneral ideaā is correct in that you really would see this area from the Tomb of the Giants.
10) A quick tangent on the Lost Izalith dome
The large dome structure we see when first entering the Demon Ruins (and also from up in TotG) houses Lost Izalith. Iāve seen people ask about the dome before, so I wanted to point out how we know that Lost Izalith is inside it. Apart from the map data clarifying that itās located behind it, we are also shown this in-game.
When you walk through the wall into the area with all the Dragon Butts, you can see that youāre passing through a crack at the base of the dome:
Once youāre inside, you can look up and see the curvature of the dome:
11) A couple missed opportunities with the TotG/ Demon Ruins skybox
Despite being my favorite skybox, I feel like they missed two things which wouldāve made it cooler. When you drain the lava after defeating Ceasless Discharge, this change isnāt seen from Tomb of the Giants. The lava remains.
Secondly, you canāt see Tomb of the Giants from the Demon Ruins. Iād understand if you couldnāt see into it due to it being too dark, but there should at least be that massive āwindowā that allows us to see the Demon Ruins from up there.
To get an idea for where it should be, the Map Explorer shows us. This is looking back from where we left the bloodstain in Ceaselessā arena:
In-game, itās just a solid wall:
I wonder if this has anything to do with Demon Ruins and Lost Izalith being rushed in development. While the skybox probably wasnāt high on their priority list for things to get right, is it something they wouldāve fixed if they had a lot more time to work on this area? Who knows.
12) The āAsh Lake Expanseā from Tomb of the Giants
Not much further into the Tomb of the Giants, weāre provided another interesting view with a very different aesthetic from the Demon Ruins:
I refer to this area as theĀ āAsh Lake Expanseā because it depicts the primordial underworld seen surrounding Ash Lake. This is not actually a view of the Ash Lake level, itās nowhere near here nor is it meant to be. To get to Ash Lake from here, youād have to fly forward, take an acute turn right around the rock structure, and then fly a pretty far distance. So itās not even close to being in view.
This view of the underworld is also technically impossible given the map/ world design. Not even with a bit of stretching could it really fit, this is a lot more like the world design of Dark Souls 2 where things donāt try to fit 1:1 with the map data.
The violation here is that we should be not far from a valley wall in the Valley of Drakes, near (and underneath) the bridge leading into New Londo Ruins. Standing in the doorway where the yellow fog gate is and looking up, you can see the Valley of Drakes Bridge nearby in the Map Explorer:
In-game it looks like this:
So we shouldnāt be able to see far forward at all, due to being behind a wall in the valley, but additionally the valley simply doesnāt seem to exist at all from down here, because we can see empty space far beyond where the opposite side of the valley should be.
Given the consistency of the world design otherwise, Iām sure this wasnāt aĀ āmistakeā. They likely ignored accuracy here and went for environmental storytelling instead.
13) Bonus Kiln Fun Fact
Thereās nothing really special to see in the skyboxes of The Undead Asylum, The Painted World, or the Kiln, because they donāt try to fit in with the rest of Lordranās geography in any meaningful way. Players have noted losing a bloodstain somewhere (Anor Londo IIRC?), and being able to see it in the sky of the Kiln, but that has everything to do with the maps needing to be placed somewhere in the data and nothing to do with where the maps are actually supposed to be in canon/lore.
But one structural detail I find interesting is Gwynās lair, which is hard to see in-game. Itās basically like a giant version of the Lordvessel. You have a round structure which houses the flame on top, and a series of branches supporting it at the base:
14) Oolacile and Darkroot Comparisons
This also doesnāt have much to do with skyboxes, but it does pertain to the geography of Dark Souls. A while back I made an album of animated gifs that compare The Royal Woods to Darkroot Garden, showing how theyāre mostly the same location, with some minor changes. Even things like trees are in identical locations in the past, only somewhat smaller due to being younger:
http://imgur.com/a/IW74L
if its called final fantasy why are th
why are ther
foolish

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So my dog loves KK Slider from the Animal Crossing games and when he hears him he runs over and watches.
@cheeky-carol-ann
ok so thereās a lot of fucked up shit in mother 3 but thereās one particularly fucked up thing that iām fascinated with: the new pork cinema.
while i was expecting the theater to display a slideshow of images of porky and how cool is he is, i was instead greeted with a bunch of images from earthbound.
which would be creepy on its own except???
whoās taking these pictures??? did he just
??????
how did he
HOW IS HE TAKING THESE PICTURES
PORKY
PORKY WHAT THE FUCK
What is pooh baseball?
a few years ago, 4chanās /v/ board discovered a game about playing baseball with Winnie the Pooh characters on Disneyās Japanese website
the thing about this game was that it was insanely difficult. theĀ ānormalā characters in the gameās earlier levels required pretty precise timing to hit their pitches, and as you progressed through the games levels and made it to characters like tigger and owl the game flat-out started cheating. tiggerās pitches would zig-zag in mid-air, owlās pitches would turn invisible halfway through and you had to hit them on pure timing alone, and so on. it was insanely hard and everyone was enamored by it. why is this winnie the pooh game for babies insanely hard, requiring reaction times that almost seemed inhuman?
then people beat all of those characters and made it to christopher robin. christopher robin was next to impossible to beat. he incorporated every previous characterās throwing quirks and would switch them up with every pitch. he would sometimes even combine them, like pitching invisible screwballs. you couldnāt defeat him.Ā
everyone on /v/ loved this game. it gelled perfectly with the internetās sense of humor at the time. people would photoshop christopher robinās face on meteors with winnie the pooh preparing to bat the meteor out of the sky. fancomics were drawn. christopher robin became an angry god hell-bent on destroying everything in his path, winnie the pooh became earthās last hero standing in defiance of the gods. it was insane. all because of this weird, insanely difficult japanese winnie the pooh baseball game.Ā
Hereās a link to the game if anyone wants to give it a try (I fucking hate christopher robin so fucking much)
I still have a bunch of the fanart!
Now this is my kind of meme!

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Track that plays when you insert a Castlevania Symphony of the Night CD into a normal CD player.
oh my fucking god theres a second part