Baby otter first time in the water
kity

Andulka

Product Placement
TMBGareOK. The Official They Might Be Giants tumblr
Keni

EXPECTATIONS
Lint Roller? I Barely Know Her
2025 on Tumblr: Trends That Defined the Year
Mike Driver
PUT YOUR BEARD IN MY MOUTH
hello vonnie
I'd rather be in outer space 🛸

roma★
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untitled

gracie abrams
Fai_Ryy
$LAYYYTER
Cosmic Funnies
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@xirkanos
Baby otter first time in the water
kity

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Dungeons and Good Guys - Gator Days
The Mighty Nein animated series just won an Emmy for design.
Sam extended his congratulations to Howard Chen and the Titmouse design team.
A fish swimming in the Great Lakes today may have been alive before many colonial settlements existed in the region.
A new scientific study suggests lake sturgeon may live far longer than previously believed. Using 44 years of tagging and recapture data from five Great Lakes populations, researchers estimated that male lake sturgeon may live 90 to 279 years, while females could potentially reach 99 to 427 years.
For many years, scientists estimated sturgeon age by counting growth rings in fin spines, similar to tree rings. Researchers now say that method becomes less reliable as lake sturgeon age because their growth slows and the rings become increasingly difficult to distinguish. By tracking individual fish over decades, the study offers a new way to understand how long these ancient fish may live.
The findings also align with knowledge long shared by some Indigenous communities, whose oral traditions have described lake sturgeon as exceptionally long-lived beings. In many Great Lakes cultures, sturgeon hold deep importance as part of foodways, seasonal knowledge, and relationships with waterways.
Lake sturgeon were once heavily harvested and treated as nuisance fish in the late 1800s, contributing to major population declines. According to Michigan DNR reporting, less than 1% of historic Great Lakes lake sturgeon numbers remain. Because they mature slowly and reproduce over many decades, recovery takes time across generations.
The study highlights the value of long-term monitoring and collaboration among Tribal Nations, fisheries researchers, universities, and conservation agencies. Protecting healthy rivers, spawning habitat, and connected waterways remains important for the future of this species.
Sources: WWMT, Great Lakes Commission, WXYZ 7 News
These crow lady comics, that I can only trace to “some anon on 4chan”
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I’ve got a few more saved

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Azune Nayar is not someone who was failed in his youth by the adults around him.
Azune Nayar is someone whose childhood and youth were marked by adults who, faced with bad choices, made the less-worse one because they cared about him.
His parents starved themselves to give him and his sister the chance of being recruited as child soldiers by a mercenary group, because that was the only way to protect him from starvation.
Thjazi Fang saw a child abandoned by the roadside, desperately, determinedly, and implausibly claiming he could fight. Thazi Fang was in the middle of waging a rebellion against the powers of Araman. That rebellion wasn’t the best place for a child of twelve. But it was a better place than abandoned by the roadside or picked up by another mercenary group, and Thjazi cared, so Thjazi took him in and assigned him to noncombat work away from the front lines.
By 15 Azune was fighting on the front lines. (In an earlier war, the same was true of Thazi at that age.)
Thjazi’s rebellion failed. He asked his brother Hal to look out for the teenage Azune. Hal did so, treating Azune as part of his family. Hal did the same for other people who needed it. Being like family wasn’t the same as being Hal’s kid.
The tragedy of Azune isn’t that he was failed or abandoned or uncared for or used. The tragedy of Azune is that the best that people who cared about him could give him still wasn’t the same as what he needed, because being an adult doesn’t make you all-powerful. Azune’s problems weren’t created by those who loved him. They were created by the world he lives in.
Azune lived his adult life for the Torn Banner because it was the life he knew; or out of loyalty; or because they were the ones trying to change that world into something different.
He offers understanding and empathy to enemies (Julien) and strangers (Vaelus). He learned that somewhere.
He will self-immolate for a cause. He likely learned that from his parents, who did it for him, and from Thjazi, who did it for the same cause.
When I was hesitant about Frank Castle being in Brand New Day, what I failed to account for is that Frank is the perfect person to hear "I'm staying away from my loved ones to protect them" and respond with "that's the stupidest thing I've ever heard. Go talk to them."
I haven't read the Essek story from Mighty Nein Story Untold yet but I saw an article from Polygon about it. And I am really annoyed by them for spreading what seems like misinformation. They act like Essek's mother being the reason he first got involved is a change for the animated show. But Matt was very clear that those plot points were things he knew about the whole time. He just didn't find a way to talk about it after Essek's story became about the Mighty Nein befriending him.
Coworker friendships be like (inspired by that one ayo edibiri and ebon moss-bachrach story pic)
inspired.

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what are you willing to lose by not voting- Everything
im gonna cry this person is so sweet to their fish
the more i design/play/think about games, the firmer i become in my belief that the commonly-espoused divide between 'narrative/flavor/aesthetics' and 'mechanics' does not exist
an example:
"flying" is an 'evergreen' mechanic in magic the gathering, which means it's been used in every single expansion in the 30 years since the game came out, from 1993 to the present day.
flying is commonly cited by mark rosewater, the game's head designer, as the game's best mechanic in part because it's so intuitive: flying creatures can't be blocked by creatures without flying¹. it's elegant and crucially it's memorable. it instantly 'makes sense'. you hear that and think 'oh, they just fly over the other creatures, okay'. very few players misunderstand flying. and even better, the art of the game helps to reinforce that. almost every flying creature ever printed is shown either actively flying/levitating or with huge conspicuous wings. remove the text from cards and ask players to tell you which creatures have flying and they'd get it right 99% of the time.
in fact, the biggest reason why anyone ever has a problem with flying is that the art being such a reliable tell means it can also mislead them: breaching hippocamp got a few players confused because the art makes it look like it flies. rosewater considers whippoorwill's art to be a mistake because it confused players by straight up depicting a winged bird flying on a card without it:
so, you know, the rigid art/flavor-mechanics divide would hold that these are just cases of players being mistaken, of not understanding the mechanics of the card. but as anyone who has tried to write rules text for anything will tell you, if your rules text is consistently misread in the same way, you're doing something wrong! the players who played as though breaching hippocamp and whippoorwill had flying had their mechanical experience severely impacted by the art!
and those edge cases aside, the fact that flying is usually so conceptually intuitive and easy to convey with art makes a huge difference to the mechanical design of cards! a card with a more complicated keyword like ninjutsu, undying, wither or evolve loses a lot of the space it has allocated for complexity. flying, however, uses almost none of the mental bandwidth that goes into understanding a card, and this has an extremely tangible impact on what kind of cards can get flying compared to those other keywords! if you can rely on the art and in some cases the creature type (birds, dragons, angels) to make the 'flying' on the card 'stick' in a players' head, you don't need to worry about how it contributes to the overall memory and complexity issues that card might pose.
& none of these things would be true--i.e. the 'mechanics and gameplay' of the game would be substantially different--if flying were just called "Untitled Ability Keyword #1"
¹or reach, but that's besides the point right now
remember

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it turns out a lot of people are actually on the same page about whether or not they'd work if they didn't have to earn money, we just all seem to have wildly different definitions of what counts as work. i'll see one person say "of course i would, i'd still want to create art and volunteer in my local community" and another say "hell no i wouldn't, i'd quit work and just create art and volunteer in my local community" and then they look at eachother like they said something incomprehensible.
"spiderman brand new day has a good plot"
looks inside plot
''there is no righteousness in suffering alone and isolating yourself from everything is never the answer because you'll eventually start to lose sense of who you are as you spiral further into depression and suicidal ideation this is why you need to let people help you and allow yourself to believe in a better future even if it feels impossible at times''
well shit. it does have a good plot
edit: yes i know this is the theme not the plot. i wrote plot, you still get the point. deal with it