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â Melissa Cox

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How Does Elkarion Approach Sexuality?
Elkarion is ancient, fractured, and endlessly varied, nine kingdoms, a tapestry of cultures, and thousands of years of shifting histories. Because of this, there is no universal stance on sexuality across the world. Instead, each kingdom holds its own laws, prejudices, spiritual interpretations, and evolving social norms. As with real societies, attitudes toward sexuality are shaped by religion, tradition, lineage concerns, historical events, and the powerful individuals who challenge them.
Some kingdoms celebrate queer relationships openly. Others condemn them in doctrine or custom. Many fall somewhere in between, wrestling with contradictions between what they believe, what they practice, and what they want others to think of them.
Noctherin
Noctherin is one of the most accepting kingdoms in Elkarion regarding sexuality. They view bodies as vessels and souls as the only true essence of a person. Because of this, same sex partnerships, genderfluid identities, and any variation of attraction are seen as spiritually insignificant, neither condemned nor celebrated, merely irrelevant in the grand scheme of devotion, precision, and the Spiral Mouthâs doctrine.
Most Scholars regard romantic relationships of any kind as distractions, yet they do not police them. Among the common folk, queer couples are treated no differently from any other. The only thing that matters is lineage management among Old Blood houses, but even there, adoption and ritual heir designation eliminate barriers.
Leontheia
Leontheia treats sexuality much the way it treats everything else, through spectacle, honor, and appearance. Same sex relationships are socially acceptable and often widely romanticized in song and dueling epics. Leontheians love a good story, and queer romances, especially tragic or dramatic ones, are beloved.
However, there is a cultural expectation for noble houses to secure heirs. This creates quiet pressure behind closed doors, not legal condemnation. A Leontheian lord may marry whomever they love, but they are also expected to plan lineage responsibly. Adoption and mixed house child rearing traditions soften this somewhat.
Publicly, the kingdom is welcoming. Privately, families care about image.
Aurellan
Aurellan is the only kingdom in Elkarion where homosexuality is deeply stigmatized, both socially and theologically.
Their rigid divine doctrine treats same sex relationships as violations of purity and cosmic order, not merely frowned upon, but culturally viewed as corruptive deviations that threaten the kingdomâs spiritual sanctity. Some old texts claim the gods paired souls in mirrored male female halves, and centuries of isolation have hardened these beliefs into lawlike tradition.
Queer Aurellans face ostracization, arranged marriages, punishment from religious authorities, or forced pilgrimage meant to cleanse impurity. While a few underground circles exist within the mountain passes, Aurellan remains the most hostile kingdom toward queer relationships.
Dravarn
Dravarn does not condemn queerness, but it also does not fully embrace it. The cultureâs emphasis is on strength, survival, and legacy. Same sex relationships are allowed, especially among warriors, but there is a persistent caution rooted in traditional clan structures.
Older families with dragon bonded lines often pressure heirs to produce children biologically, viewing lineage as a sacred obligation. Many queer Dravarnians find workarounds, adoption, foster children from allied clans, ritual heir claims, but the pressure remains.
The best description of Dravarnâs attitude is that you may love whom you wish, but do not neglect the kingdom for it.
Aewenholme
Aewenholmeâs culture is deeply tied to the spirits and the natural order of the forest. Sexuality is considered a matter of the spiritâs shape, not the bodyâs shape. Because of that, same sex relationships are accepted as part of the worldâs inherent balance.
Many even believe queer couples carry an unusually strong spiritual resonance, a sign of intertwined past lives. Most gender and sexuality norms are symbolic, not restrictive, and individuals who break the mold are seen as uniquely spirit called rather than deviant. It is one of the most accepting kingdoms in Elkarion.
Velmira
Velmiraâs long standing traditions create an environment where queer identities are not illegal, but often treated as socially inconvenient. The old caste like roles and strict intellectual hierarchies have fostered centuries of expectation, lineage should follow predictable paths, households should maintain clear structural order, and marriages should serve political or scholarly unity.
Queer relationships exist quietly, especially among scholars and artisan circles, but noble families often suppress them to maintain reputation. The younger generation is pushing for change, though rural regions remain resistant.
Velmoura
Velmoura is one of the most openly queer friendly societies in Elkarion. Gender and sexuality are intertwined with artistry, performance, and personal expression. Same sex relationships are celebrated, sometimes quite theatrically, and queer identity is seen as a natural extension of creativity.
Actors often play roles across gender, nobles reinvent their presentation during seasonal festivals, and many citizens adopt fluid identity as a form of self expression. The only true bias here is against those who show no creative spark at all.
Skaegir
Skaegirâs stance on sexuality is complicated. In practice, clans are pragmatic, if someone can fish, fight, build ships, or survive the ice, their sexuality is irrelevant. Historically, same sex warrior bonds were common and even honored.
However, in recent generations, certain influential coastal clans adopted stricter, conservative attitudes, largely due to misinterpreting southern religious texts brought through trade. These clans openly stigmatize queer relationships, while others push back.
Skaegirâs government tries to appear progressive to foreign diplomats, insisting on acceptance while quietly ignoring discrimination at the clan level.
It is a kingdom divided between tradition and performative tolerance.
Thalmyra
Thalmyra views sexuality through its dream walking belief system. Love is the meeting of dream souls long before waking bodies ever cross paths. Whether those souls inhabit men, women, or those in between is irrelevant.
Same sex relationships are entirely accepted, though occasionally politicized when lineage or naval power is involved. Spiritual authority often lies with women dream walkers, while military authority leans masculine, creating unequal pathways to influence, not sexual bias, but structural imbalance.
Sexuality across Elkarion is diverse and deeply cultural, accepted in some places, condemned in others and deeply shaped by religion, tradition, and lineage politics. It is ever changing with the tides of history
Just like real history, these views are not static.
They evolve, fracture, contradict, and sometimes heal.
Elkarionâs story continues to unfold, and its cultures will continue to change with it.
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wowie
The Worst Criminal Elkarion Has Ever Known
There are names in Elkarion that kingdoms refuse to speak, not out of reverence, but out of a collective desire to deny that such a person ever existed. Among these, one stands alone, a figure so reviled, so universally condemned, that even the criminals of Deep Port mutter curses when their shadow is invoked. Scholars debate the true nature of their crimes. Aewenholmeâs elders call them a spirit wound in the shape of a person. Velmirans call them the Lost Scholar. The rest of the world knows them only as Ashen Veylor, the worst criminal Elkarion has ever birthed.
Ashen Veylor began as many prodigies of Velmira do, with brilliance, arrogance, and a hunger for knowledge that outpaced every boundary set before them. Born into a minor House that prided itself on its libraries and chroniclers, Veylor was raised among scrolls older than some kingdoms. They showed an uncanny gift for memory, languages, and the weaving of history into patterns unseen by others. Velmira cherished scholars, but even there, Veylor was marked as unnatural. They questioned sacred records, corrected their teachers, and dissected tradition with the ruthlessness of a surgeon peeling skin from bone.
Their exile was not sudden. It was the culmination of years of intellectual rebellion, of forbidden books opened, of rituals mimicked, of experiments that blurred the line between study and sacrilege. When Velmira finally cast them out, believing arrogance had curdled into something darker, Veylor turned their eyes north, toward Aewenholme, a kingdom whose ancient forests whispered with old spirits and deeper mysteries. For a scholar hungry to reshape the world, it must have seemed like the ultimate archive.
What unfolded there shattered kingdoms.
In Aewenholme, Veylor sought communion with the spirits revered by shapeshifters, hunters, and wyrm blooded rulers. Where the people approached the spirits with reverence and patience, Veylor approached them like puzzles to be solved, or worse, tools to be mastered. They twisted sacred rites into instruments of extraction, forcing spirits into bindings they were never meant to endure. They stole voices from river sprites, corrupted forest totems, and drove entire herds into madness. Some say they learned how to rip a Wyrkind's soul from its animal shape and leave it hollow, wandering, half animal and half nothing.
At first, Aewenholme did not understand the pattern. Vanished hunters. Sickened animals. Forest trails that guided travelers in circles until they starved. The land itself growing restless, trees bending away from unseen threats, the wind carrying the sound of laughter that was not laughter. Only when the great forest wyrms roused, ancient beings who only stir for world shaking danger, did the truth come to light.
Veylor had not merely violated the spirits.
They had weaponized them.
Their ultimate aim remains debated. Some say they sought immortality through stolen essence. Others claim they attempted to rewrite the spirit weave of Aewenholme, to become something greater than mortal, a being of pure will unchained by flesh. The most chilling theory whispered only by the eldest wyrm keepers, is that Veylor wanted to sever the bond between people and their familiars entirely, to unravel an identity woven through bloodlines since before the Nine Kingdoms were even just three.
The result was catastrophic of course, entire forests collapsing into ash, shape shifters trapped mid change, children born without their familiars, sacred groves left hollow and echoing like abandoned temples. The land still bears scars known as Veylor Blights, twisted clearings where nothing grows and the air tastes of blood.
When Aewenholme finally captured them, it took the combined might of the Thalbruuns, the spirit walkers, and two ancient wyrms. Veylor did not resist. They smiled, a cold, perfect curve of knowledge fulfilled, and whispered that everything was already in motion. Their punishment is one of the few acts of Aewenholme that remain sealed from public knowledge, even the Oath Antlers carved that year in Velmira had entire sections blackened and unreadable.
Velmira pretends they were never born.
Aewenholme still posts watchers at the sites they touched.
And the spirits, to this day, fall silent at the mention of their name.
Ashen Veylor is not remembered as a villain driven by greed or vengeance.
They are remembered as something far more terrifying, a mind that valued understanding the world so deeply that they were willing to destroy it to see what it looked like from the inside.
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hii! does this world have gender role bias?
Does Elkarion Have Gender Role Bias?
TLDR: Technically yes and also no not really, Elkarion is not simple in anything unfortunately.
Elkarion is a vast, old world shaped heavily by itâs kingdoms, dozens of cultures, and thousands of years of shifting history. Because of this, there is no single, unified gender norm that applies everywhere. Instead, each kingdom has its own expectations, complexities, and contradictions, some deeply egalitarian, others rigidly traditional, and many falling somewhere in between. As with real historical development, these attitudes have changed over time, been challenged by individuals, and evolved as societies learn, fracture, and rebuild.
Noctherin
Noctherin being the most medically advanced kingdom for a reason, cares far more about usefulness than gender. Power, ability, and bloodline determine oneâs place. The Spiral Mouth does not discriminate between sons or daughters when choosing a vessel, a scholar, or a sacrifice. Women and men wield authority equally, though equally harshly, the culture is so brutal and hierarchical that gender becomes almost irrelevant next to oneâs capacity for devotion and precision. However, old bloodline expectations still exist, firstborn children, regardless of gender, bear enormous spiritual weight.
Leontheia
Leontheia is closer to a traditional honor culture. Gender does not restrict basic rights, but social image strongly influences expected roles. Women can become knights, duelists, and generals, yet they are also encouraged to embody refinement and beauty, the whole golden rose ideal. Men are expected to pursue martial glory, uphold spectacle, and protect lineage reputation. Bias exists, but flexibly, talent can override expectation, yet expectation is always present.
Aurellan
Aurellanâs rigid, god oriented society follows ceremonial roles rather than strict gender ones. Because they believe their gods dictate destiny, some duties fall more heavily onto one gender. For example, women dominate the priesthood due to association with purity, while men dominate the high guard due to ancient tradition, however, exceptions exist and are respected when believed to be divinely inspired. Bias here is less about men vs women and more about this is how it has always been done.
Dravarn
In Dravarn, gender is nearly irrelevant. What matters is strength, endurance, and the ability to survive the kingdomâs brutal traditions. Women routinely lead warbands, rule clans, serve as dragon bonded heirs, and take on high priest roles. Men who are weaker than their peers face the same scorn women would if they were weak, the culture punishes fragility, not femininity. However, foreign stereotypes often assume Dravarn is patriarchal simply because it is violent, the opposite is true.
Aewenholme
Aewenholmeâs society organises itself around balance, the shifting of seasons, the interplay of predator and prey, the spirits, and the duality of the forest. Gender expectations exist but tend to be symbolic rather than oppressive. Women traditionally serve as spirit walkers, shape shifters, seers, and lore keepers, while men take roles as hunters and guardians of the herds. These roles are cultural, not compulsory, and many notable and royal figures subvert them. Aewenholme values harmony, so individuality is often welcomed, as long as it doesnât disrupt the balance.
Velmira
Velmira is one of the most traditional kingdoms and therefore the most gender biased. Their society, once built on strict hierarchical caste systems, preferred clear divisions of duty, men as scholars, monks, and governors, women as record keepers, artisans, and custodians of oral tradition. Although recent generations challenge this, Velmira still struggles with breaking old expectations, especially in rural regions. Gender bias here is both cultural and political.
Velmoura
Velmoura is one of the most fluid and least restrictive societies in Elkarion. In a kingdom built on theatre, illusion, and performance arts, gender expression is celebrated, exaggerated, played with, and reinvented. Actors frequently play roles across gender lines, nobles change presentation depending on season or festival, and many Velmourans consider gender a personal aesthetic rather than a fixed box. Bias is minimal, if anything, the culture sees rigid gender norms as creatively limiting.
Skaegir
Skaegir values work over gender. In icy seas and dangerous fjords, survival requires everyone to pull weight. Historically, women led entire fishing fleets, while men carved the sacred bone drums used in rituals. Bias exists in some clans, usually tied to lineage or marital alliances, but the culture defaults to pragmatism, whoever can do the job, does the job. Gender expectations are shaped more by clan tradition than national law.
Thalmyra
Thalmyraâs society assigns spiritual duties based on lineages rather than gender, though certain dream walking rites were traditionally reserved for women. Because the kingdom is expansionist and competitive, gender bias appears mostly in political maneuvering, men frequently dominate naval command, while women wield more underlying power through dream rites and spiritual influence. The dynamic is less biased and more strategically uneven, shifting as political tides change.
Just like real history and science, Elkarion evolves. As knowledge grows and kingdoms influence one another, old ideas fracture, traditions that once seemed unchangeable become outdated, flawed, or no longer useful. Gender norms shift the same way, shaped by war, peace, religion, magic, environmental pressures, and the choices of singular, extraordinary individuals.
Elkarionâs goal is not to create a perfect world or a universally modern one, but a varied and realistic tapestry, some places progressive, some archaic, some contradictory, all influenced by their own histories.
Gender bias exists where it makes sense culturally, and disappears where it would never survive. Each kingdom has its own story, and each is allowed to grow.
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Aesteryn
In Aesteryn, wisdom is the closest thing to magic, a quiet, luminous power woven through every street.
A city of lantern lit archives and whispering scholars, where ancient observatories crown the skyline and every courtyard fountain is carved with equations older than the kingdom itself. Here, the royal family is shaped not by blood alone, but by knowledge, chosen as much for their mastery of logic, diplomacy, and history as for their lineage.
Aesteryn stands as Velmiraâs living library, a capital where ideas are currency, intellect is honour, and the pursuit of understanding is the highest form of devotion.
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Meet Vaelreth Serathem
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Vaelreth Serathem is not a man easily described, nor is he meant to be. In Noctherin, his name moves like smoke through sanctuaries and alleyways alike, spoken with awe, fear, and a strange kind of devotion. He is the Arch Scholar of the Divine, the living vessel of the Spiral Mouth, and the only being to bear the Third Branch of the sacred script. But these titles do not explain him. They only orbit him, the way lesser stars circle a darker sun.
Vaelreth cannot be understood through the shallow binaries of hero or villain. To many in Noctherin, he is a saviour. His experiments have dragged medicine forward centuries ahead of the rest of Elkarion. Vaccines exist only in his kingdom. Illnesses that wipe out villages elsewhere have been reduced to rare footnotes. Children once abandoned in the cold are taken into clinics and sanctums and emerge as surgeons, scholars, or menders. The poor live longer in Noctherin than the nobles of distant kingdoms. This progress is not myth, it is lived reality, and for that, thousands bless Vaelrethâs name each year.
When he overthrew the corrupt monarch Arlonius, he did not do so with armies but with conviction. The revolution was not a mere coup, it was a crusade born from his belief that he could end starvation, restructure inequality, and dismantle a system that let the rich feast while the poor rotted beneath them. In the eyes of his people, he is often seen as nothing less than heroic, not for kindness but for effectiveness.
Where the crown stagnated, the Scholars acted.
Yet another face exists. Vaelreth is manipulative, possessive, and often sadistic. His hatred, when it surfaces, is vast and cold. Those who orbit him too closely find that the same fire that warms a kingdom can burn a single person to ash. Some may praise him as a saviour, some may condemn him as a monster. Others reject both labels, insisting he is simply a man shaped by impossible circumstances.
But Vaelreth himself rejects all labels entirely. He believes he stands outside the moral frameworks others cling to. To him, hero and tyrant are small, human words, too narrow for what he has become. His sense of identity fractured long ago beneath the weight of fifty lifetimes, layers of consciousness etched into his soul through ritual transference. As a child, he was never wanted, too strange for children, too dangerous for adults, too curious for clergy, too brilliant for any place that could contain him. Murder attempts followed him like shadows. punishments for asking the wrong questions, for reaching into forbidden corners of knowledge.
From this rejection came his most defining truth, being human was too painful, too humiliating, too impossible.
If humanity would not have him, he would transcend it.
Thus he chose godhood.
Not the empire building kind, Vaelreth has no interest in conquering neighboring kingdoms. He is a keeper, not a king. His ambitions are insular, perfect Noctherin, preserve it, reshape it into a sanctified organism where suffering can be controlled, not endured. He wants not the world, but his little kingdom, a parish to refine, purify, and burn into perfection.
This desire for containment marks him as both paradoxically grand and provincial, a god who wants not dominion, but dominion over home.
The Scholars of the Divine, under his leadership, have dissected bodies for three centuries, catalogued birth defects, induced plagues under controlled conditions, and mapped the human form in agonising detail. Their methods horrify most of Elkarion, yet the results are undeniable, surgical innovations, psychiatric insights, animal studies that improved farming and healing, childbirth survival rates unmatched across any kingdom.
The paradox is that every act of cruelty leaves behind a text, a method, a cure. The people of Noctherin, living longer, healthier lives, cannot dismiss this. Their prosperity is written in blood.
The Scholars believe themselves righteous, and perhaps they are. To them, every scream in a ritual chamber prevents a thousand more on a battlefield. Every sacrificed life stabilizes ten thousand in the streets. Their morality is utilitarian, unflinching, measured only in outcomes. And the outcomes speak for themselves.
The monarchy tolerates Vaelreth because to oppose him would deny the people their catharsis. In a kingdom founded on ritualized violence, justice is rarely real, but it must be felt. Vaelreth offers what the crown cannot, a narrative, a stage on which punishment becomes purification.
A sinner drowned, a heretic flayed, a false heir burned alive, these acts become theatre, framed not as murder but as Spiral will. The public knows the difference between mercy and vengeance, yet they embrace the spectacle because it mirrors the cruelty of their world. Vaelreth turns atrocity into art, art into faith. He is executioner, priest, punisher, redeemer, whatever the ritual needs him to be.
Noctherinâs most sacred law forbids Scholars from approaching water. Rivers, oceans, even a still cup is taboo, for water is the Spiralâs true mirror. The Spiral, divine script made of radiant, burning light, cannot withstand its own reflection. Water bends it, scatters it, silences it. When reflected, the glyphs stutter and attempt to rewrite themselves, Scholars bleed from their markings or convulse as the doctrine fractures inside them. Submersion kills the Spiral completely. The Scholar may live, but they are forever severed from the divine tongue.
This taboo was carved into law after Vaelrethâs childhood drowning, now known as the Third Wound of the Spiral. As a curious, unwanted boy, he was dragged to a ritual pool by terrified clergy for asking forbidden questions. Held beneath the surface, lungs bursting, he did not see darkness. He saw light, blinding, fractal, rewriting his soul as he died.
He was pulled from the water silent and still. For three days, he did not move. His glyphs were gone. He was abandoned by divinity.
But on the third night, by firelight, his veins split open and bled with a new pattern, red script shimmering like wounds struggling to speak. A new branch of the Spiral, unknown and unrecorded, carved itself into his flesh.
From that moment,
Water became Spiral death, and Vaelreth became its living proof.
Vaelrethâs greatest tragedy is not his cruelty, nor his power, nor his brilliance, but his loneliness. His longing to belong was denied so violently, so repeatedly, that he reshaped himself into something incapable of belonging at all.
To love would be to risk needing.
To need would be to risk rejection.
And rejection, to Vaelreth, is annihilation.
His Scholars are his chosen family, outcasts like himself, fractured and strange, but even with them, his love curdles into domination. He is harsh because he believes mercy kills. He is possessive because he believes the world takes everything not nailed down. His sanctuary becomes a cage, his devotion indistinguishable from control.
What makes Vaelreth tragic is that beneath his divinity lies a simple, wretched truth,
He became a god because being a person hurt too much.
He stands above his people because standing among them was unbearable. He isolates himself because the alternative, being seen, being fragile, being human, is a pain he will not risk again.
And so Vaelreth Serathem walks the sanctified halls of Noctherin as both salvation and terror.
A man carved by divinity, but broken long before it touched him.
A force, not a figure.
A god in all ways but the one that mattered most.
He was never allowed to be human.
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Of course, youâve already seen her but hereâs a KNIGHT CAT named BrĂźnnhilde (âBattle Maidenâ) WEARING TINY HELMET AND ARMOUR FROM 1936.
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Megazone 23 Part II (1986)

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