CRITICAL ROLE GIF MEME - [5/5] Vox Machina Relationships ↳ Keyleth & Percy
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@wayofthe-cobaltsoul
CRITICAL ROLE GIF MEME - [5/5] Vox Machina Relationships ↳ Keyleth & Percy

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
it's been a while
print✦
essek before bed
Is your Dungeons and Dragons character too happy? Are they too settled into their life and thusly require some kind of personal tragedy to motivate them to leave it and take up a life of adventuring? Try Primus Tachonis!
Primus Tachonis is an all-purpose personal tragedy creator sure to spur your character to adventure specifically so they can get his ass. Whether you need an old money asshole muscling in on an institution beloved to your PC or an evil sorcerer to slaughter their entire family Primus Tachonis has the magic and the social station to create whatever tragedy is required to serve your backstory.
Primus Tachonis is so versatile as a backstory tool he has professional D&D players raving:
Primus Tachonis killed my character's best friend and now she has to figure out who she is without him! -Laura Bailey I wrote a light backstory because I was still feeling out the setting and my dungeon master used Primus Tachonis to turn my brother into a statue! -Travis Willingham Primus Tachonis is trying to take over my character's magic school and endangering her students, and she will not have that! -Marisha Rey I had intended my character to have a tense but ultimately repairable relationship with his father, but then my DM used Primus Tachonis to rip his skull from his head. Now my character is on a quest to kill every member of Primus' noble house! -Matthew Mercer My character was a happy and established local playwright until Primus Tachonis had his little brother executed. Now he's taken up the sword again in his brother's stead! -Liam O'Brian I needed someone to murder my character's wife and daughter and my dungeon master suggested Primus Tachonis, and I couldn't be happier with the result! -Robbie Daymond Even works on members of his own family! -Alexander Ward
So don't miss out on the one-man solution to forcing your character to feel the call to adventure, try Primus Tachonis today!
someone should make a list
[id: art of azune nayar, with two text posts overlaid, reading "i will be Fixed if i make enough Lists" and "[on the verge of having a complete breakdown] i need to make some kind of list or perhaps sort things into categories."]

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Do-do-do-do-do-do, Steve
CRITICAL ROLE 4.27 Complicated Questions
+ bonus Kattigan reaction:
Thaisha x Hal (and Kattigan can watch) 💖
That pirouette, Robbie. I see you.
presented without context from the Cooldown
ill lose it if essek is taller than 165cm you cannot convince me a man who invented a special floating spell to hover a few cm off the ground and wear absurdly long mantle didn’t do it bc he was insecure about being short even for a drow and his baby brother outgrew him too fast

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
drew this one a few weeks ago ✌️ i wanted to try and draw dunamancy
It’s complicated.
RIP Jester Lavorre you would’ve loved scientology speedruns
starting a collection
Bonus Travis with his map.
broooo did you seriously disturb my eternal rest & bring me back to this mortal coil just because my ancient enemy the eternal night has returned? after i sealed it away and everything? which one of you tampered with my binding runes 🙄
where's my useless apprentice i TOLD him it was going to be the duty of the next generation to not repeat the mistakes of those before them and to make this world bet- oh my apprentice goes by her now? you're telling me she's right in front of me! my dear i'm so sorry i didn't know. you look so much more happier and more confident than the bumbling, shy apprentice i once knew. im so proud of you. were you the one who tampered with my fucking runes

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
also i'm obsessed with the name cards with the snarky little subtitles
we, as a fandom, are gonna get so much use out of these
I don't disagree with the observation that a lot of folks in tabletop roleplaying spaces don't believe that game design is real (i.e., in the sense that they believe any GM should be able to achieve any experience of play using any system, and refuse to recognise that rules are opinionated about what sort of games they want to produce), but I feel like putting that at the forefront is confusing the symptom for the disease. A lot of folks in tabletop roleplaying spaces don't believe game design is real because they don't believe that games are real.
I've talked in the past about how Hasbro's efforts to deceptively market Dungeons & Dragons as universal entry-level game have fostered a culture of play in which any appearance that D&D isn't a universal entry-level game is regarded as evidence that you have a "bad GM", and how, in order to avoid being a "bad GM", it's necessary to treat it as a normal part of the GM's responsibilities to constantly monitor the outputs of the rules and quickly paper over any gaps between the game the rules want to produce and the game the group wants to be play, like a cartoon train conductor frantically constructing the very tracks along which the train they're conducting is riding.
The trouble is that most players aren't stupid, and readily see through the act. They (correctly!) observe that the particulars of the rules don't actually seem to matter all that much, because most of the desired experience of play is the product of the GM's constant interventions, rather than the product of interpreting the outputs of the rules – but instead of identifying this as a problem, they conclude (again, quite reasonably, as they've probably never seen it done differently) that this is what tabletop roleplaying is. The GM merely pretends to be moderating a game; in truth, they're a pantomime-leader whose job is to maintain the illusion that we're playing a game with rules, when in fact what we're really doing is guided improv theatre.
And of course there's nothing wrong with guided improv theatre – it's a fine pastime, and one I've enjoyed myself on many occasions. However, it does put folks who really do want to play a game in a bind, because now there's this insurmountable communication barrier. You can say "I want to play a game, and these are the rules of that game", and receive what seems to be enthusiastic agreement with that premise; however, a significant portion of the people expressing that agreement think they're participating in a bit of kayfabe, like very dedicated professional wrestlers who stay in character even outside the ring.
Critically, nobody is necessarily acting in bad faith in this equation. The folks who don't bother to learn the rules because they think games aren't real mostly aren't fucking with you on purpose; they honestly thought they were yes-anding your improv prompt by pretending to care about the mechanics of play, and when they discover that you really do expect them to do all that fiddly dice math, from their perspective it genuinely looks like you were the one misleading them. It's just a fucked up culture of play garbling all the signals in both directions.
(Note that, while I've identified Hasbro's deceptive marketing as the ultimate source of this culture of play, indie RPGs are hardly innocent of perpetuating it. You only need cast a critical eye on the "Rule Zero" sections of many popular indie games to notice that their authors are all in on the idea that games aren't real!)