I drew our beloved goth girl


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PUT YOUR BEARD IN MY MOUTH

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❣ Chile in a Photography ❣
Misplaced Lens Cap
Cookie Run:Kingdom Official!

Game Changer & Make Some Noise
Keni
The Stonewall Inn

izzy's playlists!
"I'm Dorothy Gale from Kansas"
Interview Vampire Daily
Sweet Seals For You, Always


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@waterdeepthroat
I drew our beloved goth girl

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I love DA2. The shitty graphics. The horrible gameplay. The story so unavoidably devastating and beautiful and horrible. Everyone hates each other. Everyone loves each other. You’re constantly filling the streets with bodies and there are no ramifications for this. There are ramifications for everything you say and do. Everyone’s bisexual. There’s a dragon in the mine. You lose everyone and everything you love and care about and it’s inevitable. Isabela gets an STI at one point. Merrill is a blood mage. You go from rags to riches to going on the run. You have a dog. You set your friend up on a date with the guy she likes. You hunt down a serial killer who takes the last member of your family away. Your doctor friend is possessed and loves cats and commits domestic terrorism. You have no control. You control everything.
noticing a pattern where all my favorite rpg protagonists (the watcher of caed nua, the envoy, the kalach-cha, etc.) have some sort of mystery surrounding their past that plays a fundamental role in the story.
i mean, obviously one would hope that the main character of the game you're playing is connected to the main plot, but i love the idea of some aspect of the character that is both unbeknownst to the character and the player (as an aside: i think this is why i'm so taken with the concept of a warlock who derives their power from the unknowable). this is especially important when the player character isn't a predefined person like commander shepard or geralt.
idk it seems a little self-evident to me, yet when thinking about how i find the watcher's journey in pillars to be so much more emotionally resonant in the first game than in deadfire, there's definitely degrees to it. their backstory in the first game is crafted so intrinsically to the plot that neither works without the other. in deadfire, while their backstory is still a strongly tied to the events of the plot vis a vis their status with the gods, there are any number of ways a different character could take the watcher's place in the story.
the envoy's position in avowed is as intrinsic as the watcher's in pillars 1. but where the two deviate, and why i found pillars to have an order of magnitude more catharsis, is that the watcher's past life with iovara provides an extra layer of extremely personal drama to anchor the otherwise extremely high minded themes about divinity, religion, and science.
dunno what my thesis is here, really. go play pillars and nwn2 and avowed.
palimpsest
Dragon Age Nostalgia Month Day 1: Older blood, older oaths / Origins
Human Noble: Born to wealth and power second only to royalty, you find your training in both diplomacy and battle put to the test as your brother leads the bulk of your family's forces to war in the south.
Dwarf Noble: As the favored child of the dwarven king, you proudly take up your first military command … only to learn that the deadly intrigues of family and sycophants may pose a greater danger than even the battlefield.
Dwarf Commoner: Born casteless in a land where rank is everything, bound as the lackey and thug of a local crime lord, you have spent your life invisible… until chance thrusts you into the spotlight, where you can finally prove whether you will be defined by your actions or your birth.
Magi: Wielding a power as dangerous as it is potent, you know that magic is a curse for those lacking the will to control it. You anxiously await your Harrowing, the one chance to prove yourself against the demons lurking without and within. Succeed, or be slaughtered by the knights who ward against your kind.
City Elf: You have always lived under the heavy thumb of your human overlords, but when a local lord claiming his "privilege" with the bride shatters your wedding day, the simmering racial tensions explode in a rain of vengeance.
Dalish Elf: Proud of your role as one of the few "true elves," you have always assumed you would spend your life with your tribe… until a chance encounter with a relic of your people's past threatens to tear you away from everything you have ever known.

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[recommending something i sincerely love] ok so the thing about it is it kinda sucks
I'd like to believe this is how it all started.
there’s just no way he fucks good I’m sorry. that’s the appeal. to me
need him apologizing and crying on it
I can't be the only one who thinks that at least in terms of mechanics, these quests are very similar (but the trial from nwn2 is more interesting, in my opinion)

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Finding out you don't fit in with the people who raised you? Having to walk away from everything you grew up with, knowing you've disappointed the ones who loved you? I might know a bit.
sometimes you can tell how much someone loves dragon age by how much they hate dragon age
BG3 Gale fans - you remember the constant boner for Karsus and Netheril?
Well guess what! YOU CAN ACTUALLY TALK TO KARSUS in Neverwinter Nights 1's campaign Shadows of Undrentide. Or well. He's kind of Karsus. And you're in one of the libraries of the ruins of one of Netheril's cities when you get to talk to him.
Gale would lose his goddamn mind if you kept your NWN1 oc and made them go play through BG3. Just imagine them being like, "Oh Karsus? Yeah, I remember him. Good times."
Don't think I've forgotten about you, BG3 Lae'zel fans!
In Neverwinter Nights 2, you actually find uh. Well i don't want to spoil it. But you have something belonging to Gith herself - and you can't get rid of it. And basically Vlaakith's inquisition won't stop hounding you for it.
Also time doesn't pass in the Astral Plane.
So it wouldn't be too far off if you twist canon's arm and make an AU where your NWN2 KC (in BG3 now) and Lae'zel have actually met before.
Silence, hetero 🦀💥

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like genuinely WHAT are you supposed to do when you play da2 after knowing this? NOT fall in love with him? i’m supposed to what, just be immune to the cannibal apostate? i have to laugh. ask me to walk on water.
Why We Never Got to Read Anders’s Manifesto in full (imho)
You know what always struck me about Dragon Age II and Dragon Age: Inquisition?
We hear about Anders’s manifesto all the time - it's lying around in Hawke's mansion and later in Inquisition we find a snippet on the Storm Coast - but we never actually get to read it. Not all of it.
And I think that’s deliberate.
Because if BioWare ever let us read the full manifesto, the illusion of “grey morality” would collapse.
Because Anders’s writing voice would be calm. Rational. Structured. He’s not stupid - he’s a healer, a man who’s spent years trying to reason with a system that calls his existence a crime.
His spoken voice might be erratic and emotional (and honestly, who wouldn’t be, after everything he’s lived through?), but on the page? He’d be articulate. Meticulous. He’d be able to lay out — point by point — why the Circle system is institutional abuse disguised as protection.
And that would make it impossible for the player to sit comfortably in the middle.
Because once you strip away his anger, his bitterness and his other very real flaws, all that’s left is the truth - that the Chantry and the Templar Order survive by punishing everyone for the crimes of a few.
And then the whole “both sides have a point” narrative falls apart.
There’s no moral greyness in systemic oppression.
So the game can’t show us the manifesto. It can only hint at it.
It lets characters ignore it. Or just talk about it - but never lets us read the words themselves. Because if we could? If we could see the reason beneath the rage?
People would have to admit that Anders was right.
(If you want to read my version of it, hit me up. But be warned. It's... long.)