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Steven Chen is the senior director of animation for Blizzard Animation at Blizzard Entertainment, a lofty, accomplished position that took Steven a decade and a half to deservedly achieve, requiring the drive and dedication necessary to turn a new studio initiative into a successful cornerstone of the company.
âSteven first entered Blizzard in 2006 as a Cinematics Modeler. At the time of the first day of Blizzard's work, the modeling supervisor gave him the practice of modeling the human model into an orc. It took 3 hours to do it. The first model in Blizzard. In 2009, he moved to the Cinematics Look Development as an artist. In 2012, he was promoted to Cinematics Surfacing Supervisor. At the time, it was a new organization. It needed to be constructed from scratch, and the team was about 7-8 people. Later, he turned to Cinematics Senior Supervisor, and every supervisor in the animation department needed a return status to Steven. In 2017, he became the Director of Animation and is now Senior Director of Blizzard Animation (Senior Director, Blizzard Animation).â
Now, Stevenâs team is part of the Story and Franchise division which consists of five teams including the Creative Thinking Department, Animation Department, Film Department, Music & Sound Department, and Peripheral Product Development Department. All of these divisions combine to help build Blizzardâs expansive catalogue of lore that guides narrative in every game they produce, and Stevenâs team in particular is responsible for the cinematic animations seen throughout each game, a feature with immense reverence throughout the industry and most recently exemplified with Overwatchâs character cinematic shorts.
With Warcraft 3: Remastered, new Overwatch content and rumblings of Diablo 4 on the horizon for Blizzard, Stevenâs work and influence will continue to shine for many years to come!











