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Kagekikasuru Sumeragi guruupu no shisaku ni taikou suru tame, kaigai no toaru jinken dantai no menbaa ga chuukaku tonari soshikisareta reshistansu guruupu.
A resistance group organized by some overseas human rights organizations at its core so as to resist Sumeragiās radicalizing policies.
Tsuushin houdou kikan kara uchuu kaihatsu, gunji sangyou made mo te ga keru chou kyodai kigyou de ari, seikai ni taishite moā¦
They also are a super-gigantic corporation that gets involved in communications news agencies, space development and the military industry as well. When it comes to politicsā¦
Enerugii kenkyuu no katei de ichi hayaku dai nana hadou ni me wo tsuketa kigyou de ari, dai nana hadou ni kansuru gijutsu wa sekai no naka de mottomo susundeiru.
They were the ones who set their eyes faster on the 7th Wave during the process of energy research, and they have the most advanced 7th Wave ā related tech in the whole world.
GV no mouhatsu ni soubi sareteiru ćteeru puraguć wo koubu konekuta ni renketsushi, kyouryoku na dai nana hadou wo dairekuto ni houshutsu suru koto mo kanou.
By linking the ātail plugā that GVās hair has equipped on it, itās capable of directly releasing a powerful 7th Wave.
We interview Mr. Aizu of Inti Creates, who announced two big titles, āLuminous Avenger iXā and āBloodstainedā! Thereās also talk about āGunvolt 3ā? āBitSummit Vol. 6ā
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The āBitSummit Vol. 6ā held from May 12th to May 13th, 2018, in Kyotoās Industry Pavillion āMiyakomesseā. Game*Spark carried out an interview with Mr. Aizu Takuya, President of Inti Creates, that announced āGunvolt Chronicles: Luminous Avenger iXā and āBloodstained: Curse of the Moonā
Aizu: For starters, āAzure Striker Gunvoltā was a game we announced at the 2014 BitSummit. Its sequel had a mid-term announcement, but was also done here too. Weāve often announced āGunvoltā series games in this fair.
Weād also decided from the start to announce this āLuminous Avenger iXā here as well. But since May 24th would be the release of āBloodstained: Curse of the Moonā⦠Since weāre sponsoring it, we could announce it as well. So we ended up announcing both titles. If we announced the release dates and prices for both at the same time itād been āover the specā so the āGunvoltā game has been announced as ādevelopment has begunā. Ā
When did the āLuminous Avenger iXā development begin, and how much progress has been done insofar?
ęę“„ļ¼ä»å¹“ć«å „ć£ć¦ććéēŗćéå§ćć¦ćććé²ęåŗ¦ćØćć¦ćÆ10ļ¼ č”ć£ć¦ććŖććććā¦ćć£ć¬ćÆćæć¼ć«ćÆ5ļ¼ ćØčØć£ć¦ććć¦ćććØčØććć¦ćć¾ćļ¼ē¬ļ¼
Aizu: We began development at the beginning of this year, and as for progress⦠Weāve done about 10%... Although the Director told me to say 5% instead (laughs)
The āiXā in the title picked me, though. Is it a reference to the āMegaman Xā games?
ęę“„ļ¼ē§ćÆć”ćć£ćØććććŖććć§ććććć£ć¬ćÆćæć¼ćÆććŖćęčćć¦ćććØęćć¾ćć
Aizu: Iām not entirely sure, but⦠I think the Director has it on mind, yesā¦Ā
Aizu: The āGunvoltā series games began with a small team of about 6-7 members working on the characters, world-building, deciding the aspects that would be the gameās main system. Then people began to join, and the finishing stages we had team of about 40 members.
In āiXā we havenāt begun mass development yet so weāre establishing the core aspects. Normally, we announced the games once mass development began and we had 2-3 stages ready. Announcing it as the core aspects are being polished is an exceptional case here in Inti Creates.
Aizu: āFor starters, weāre heavily recycling the system of āCopenā from āAzure Striker Gunvolt 2ā. Eventually, there are some aspects which must show evolution to bring upon playability as part of this new series, and weāll be developing and making those portions.
I think that shows how we developers consider it to be a very important thing, weāll make the new series portion from the current stage of āPlay with Copenā and thus thatās what makes the 5%... I guess (laughs)
Aizu: If we include the planning stage, itād be a longer time, but āAzure Striker Gunvoltā took about 2.5 ~ 3 years. āAzure Striker Gunvolt 2ā was about 2 years. In terms of releases, it was 1 game every 2 years but itās not like weāre thickly developing. In the meanwhile we also developed a Steam version. Now weāre doing a new series so weāre thinking of new systems and thus it might take more time than the usual.
Ā
Aizu: The story is made in the very initial stages. It must be finished before the game is made, so it takes a year at the utmost, and about 6~8 months at the least. So I think that it takes all that time to fix it. I donāt know if this new title will follow the storyline of the original series, but since itās a new series I think itāll have different contents from those of the āGunvoltā games.
Aizu: Most Japanese game makers donāt have much interest in āGunvoltā, but indies like āsoftware housesā and developers of that kind do come to us with offers (laughs).
But despite that a first email comes, replies cease from the 2nd email onwards so itās not like we can do much about it. Ā But if the talks were ongoing then we basically donāt turn down any offers.
When it comes to 2D side-scroll action games, do you think thereās a difference on appreciation between Japan and the rest of the world?
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Aizu: I donāt think thatās the case. I donāt think theyāre as niche as shooting games but, those who like them thoroughly like them, but itās hard for people who donāt like them. I think thatās how side-view scroll action games are like.
Aizu: The sales of the hardware are losing to the smartphones yet, for those whoāve only played with smartphones, thereās an increase that apart from action games, theyāve never touched a cross-pad and buttons so I think that they have it hard when they want to play these games.
Currently, the generations past elementary to junior high still a bit of members whoāve played such games, but the buyers of our games are mostly past their mid-20s. Thatās the statistic of 2-3 generations ago, so maybe itās taking foothold on those on their 30sā¦
Aizu: I might get scolded for saying this, but⦠The āGunvoltā series director, Tsuda, is having a difficult time with āGunvolt 3ā⦠We couldnāt keep the fans waiting forever, and it was hard to have someone else make a game of the main series. So we thought that we could have a spin-off game instead. Thatās not all thereās to it, but these are the main reasons I can publically announce.
Aizu: Yes, true. The biggest reason for this is that our company has many staff members who like Nintendo games. But if we wanted to make a smartphone game, we could make it and sell it without having to ask for licenses but getting licenses from different companies and releasing it in many platforms takes many calories. At the start it was hard to decide in which platform weād release it but thanks to so many people playing the āGunvoltā games weāve been able to release them in several platforms.
But when you want to release it without using so much calories then you must limit yourself to a few candidates. It was a big company you can release in multi-platforms but since weāre a small company itās hard for us to do a multi-platform release. When we began to limit the platforms for release, we had a lot of staff members who grew up with Nintendo hardware so we decided to limit it to Nintendo hardware.
At the time of āAzure Striker Gunvoltā, our company was subcontracted to make 3DS games so we had a lot of accumulated know-how, and there were many new staff that joined us seeing the games we released on the 3DS. And so we got many more people who liked the 3DS, and it became thicker (laughs)
There are also people who come because weāre a company making action games for the Switch and they want they make action games for the Switch. The makers are also humans, so they have their likes and so I think itās natural for them to want to make games since theyāve played them.
āāꬔć«ćBloodstained: Curse of the Moonćć«ć¤ćć¦ć§ćććéēŗć«ęŗććććć«ćŖć£ćēµē·Æćęćć¦ćć ććć
Aizu: We were involved at the start when, in 2015, Igarashi Kouji-san began the Kickstarter campaign for āBloodstained: Ritual of the Nightā. To undertake the artwork and development we collaborated together in the establishment of the Kickstarter campaign. We do have the position of developers, but development and offering of artwork ultimately after the Kickstarter kicked off. One of the stretch goals of the campaign was to make an 8-bit game and that goalās been achieved so it was decided to make an 8-bit game for the 3DS and PS Vita and other portable platforms.Ā
Aizu: If we made it an exploration-type game like Metroidvania it would overlap with the main game and it wouldnāt be smart to release the same game with different graphics. So when we decided for the 8-bit game to be a stage clear-type of game, we set it as a stretch goal in the Kickstarter campaign.
We were very busy to make āBloodstained: Ritual of the Nightā and we had no time to work on it. Two years ago, on the E3 2016 we announced the āAlphaā version and it got a good reception from those who played it. Thatās when we decided to pull out of the development and had another company go on with the development. And so we focused on making the 8-bit game. Ā The planning itself was already polished.
Aizu: The director of this game is Miyazawa, who was the planned for āAzure Striker Gunvoltā and āAzure Striker Gunvolt 2ā. Heās famous amongst some of the fans for showing some incredible gameplay in the livestreams. A staff member of our company whoās very good at action games will do his first game direction job. Most of the company staff have worked in the āGunvoltā games.
Aizu: Taken in mind? We made Inafune-sanās games in the past and now weāre making a game of Igarashi-san but those who like each type of game are those who like games in general. So in terms of production, you need to make games aimed at the customers. You wonder what kind of things will make fans rejoice the most⦠The visuals? The jump height and distance? The fixed-typed jump action? Hit back when being damaged and falling into holes?
This game designās was when we decided by thinking on a game nature that was compatible with Igarasahi-sanās fans.Ā
The visuals were decided when we worked on āBloodstained: Ritual of the Nightā and the music was taken from the main game to be arranged into 8-bit versions. We also added new songs so that they didnāt feel out of places.
World-building, music and looks were already established and our company had the choice to work on the gameās nature so we made it aimed at Igarashi-sanās fans, making it able to change characters as you advance and opening new routes on the stages. The complete form of those is this āBloodstained: Curse of the Moonā.
Aizu: The Director of āBloodstained: Curse of the Moonā is very proud of having made a highly interesting game, itās a game he has confidence in. Iāve also played it and ended being a game with a very good reputation within the company. Itāll sell in 6 platforms so please buy it for your platform. Also, āLuminous Avenger iXā has been announced as ādevelopment has begunā so please wait and look forward to the further news weāll steadily announce.
āāę¬ę„ćÆććććØććććć¾ććć
Today (May 12th, 2018) a new Gunvolt game was announced by Inti Creates at the Bit Summit Vol. 6 held in Kyoto, Japan. This game will be for Nintendo Switch only (only digital release confirmed at this stage)
Titles are:Ā
Japan:Ā ē½ćé¼éć®Xļ¼ć¤ćÆć¹ļ¼The Out of Gunvolt -> Shiroki koutetsu no X (ikusu)Ā The Out of Gunvolt -> White Steelās iXĀ The Out of Gunvolt
International: Gunvolt Chronicles: Luminous Avenger iX
Official site:Ā
(JPN):Ā http://gunvolt.com/X/
(EN):Ā http://gunvolt.com/en/X/
It appears to feature Acura / Copen as the main protagonist as well as his robot side-kick RoRo / Lola in a new adventure.Ā
Takuya Aizu, Inti Creates President, stated during the Bit Summit presentation, that the game will be a Gunvolt series side-story.Ā
Details are scarce at the moment, Mr. Takuya said that developmentās just begun but thereāll soon be further news about the game.Ā
A playable demo was available on the Bit Summit stage, hereās a gameplay review:
.There is no Strike Saw / Thousand Shredder available yet.
Ā . A song plays when you get 1000 kudos, but the songās title is unknown since there is no name display on-screen.Ā There are retry markers
. The demo stageās boss is someone controlling a tank, this boss gets out of the tankās body as tank itself is damaged. That is when he can be damaged. After heās damaged enough, heāll go back inside of the tank. This process repeats until you defeat him.
. Insofar, itād seem that the demo has no stage dialogueĀ and barely has any voices either (apart from the unnamed new song).
. Also, players who completed the demo got a clear file (a printed poster) of the game as well.
Also, a Gunvolt Perfect works has also been announced: it will be released on June 22 (Friday) in Japan.Price is :3.800 Yen (+taxes).
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Tldrā¦Iām in need of commissions since some prick decided to use our card so the bank and put us over big time. We are working on it, but its proving difficult. Money will go toward getting food and other needs.
If you canāt commission me, a reblog is just as appreciated! VERY
Ko-fi is a page that you can sign in to buy someone a coffee (3.00 USD) through Paypal as a means of contributing to financing a project or to express gratitude for someoneās work.
My Ko-fi page:Ā http://ko-fi.com/sidier
If you want to help finance for future buyings of Azure Striker Gunvolt material (Dengeki Nintendo magazines with character profiles for now, but can be expanded to other materials in the future like the Soundtrack or Drama CDs or such) you can use this system.
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[From OVA]: 追躔ć®ęć¦ļ¼ćÆć¼ć«ććØć³ćļ¼ [At the end of the search (World End)]
OVA Blu-Ray to come out in autumn but there's the possibility of an OST to be included. Possibility of BR coming out on late September too. (Both unconfirmed)Ā
Morpho / Lumen live in Japan, September 18 at 5 PM JST.
Next Gunvolt info station on August 30th
Next Dengeki Nintendo profile is Acura / Copen, with new concept art and info. Look forward to it!
When I was first watching DC movies, I understood surprisingly that some of them are not as good as the original series. Some of them are flat-out absurd, some have uninteresting motive and some of them have plot holes. Recently on DC Discord we did a podcast about movies and the only movie that got 10/10 for me were First and⦠17th.Ā
Why 17? Well, I have a lot to tell about it.
1) Full cast
ThisĀ movie had Conan, Detective Boys, Shinichi (as voice), Ran, Sonoko, Kogoro, Heiji, Kazuha, Agasa, Haibara and Tokyo MPD, Osaka MPD, Kyoto MPD. That was impressive. Everybody got their own role, nobody was on the background, this movie seemed like a good puzzle, where every piece has its own place.
2) Team Work
I must say: I love team work! When everybody execute their own strength in order to achieve something together. Man, that was great. When Police shared their face-recognition software, when Heiji and Kazuha were in Osaka, searching for spy, when they met with Haibara and Agasa⦠No, seriously. Conan, on ship, takes a picture of the female staff member. Sends it to Agasa and Haibara. Then tells Heiji to investigate. Heiji stealthy takes the liquid from the body and gives it to Haibara to analyze. And when Heiji and Kazuha were caught at the camera at Osakan park, while Conan and the others watched the monitors to try to catch the spy. Itās hard to explain, but the fact that it happens simultaneously kinda makes me happy.Ā
3) Nobody NoticedĀ
MAJOR Japan problem was about to occur, global national-wide problem and nobody noticed a thing. Civilians, I mean. Usually when stuff happens in DC movies, itās big stuff and it involves massive panic, avalanches and/or rolling⦠Ferris⦠wheels⦠*eye twitches*Ā
In this movie nobody noticed a thing, and it was well-hidden. Even the helicopter was disguised as a training. Makes me wonder, how many national problems we faced without even noticing it.
4) Romance
Not a prominent part of the movie, but it had its moments. For example, Tropical Land flashback and the call from Ran to Shinichi. And Kazuha and Heiji moment, where he saves her from the bullet. Also little off-topic, but I like how Kazuha was involved.Ā
And obviously last sceneā¦
5) Ranās fight and Yukiās courageĀ
Ranās fight. Reminds me why I love this character so much. She only lost because the spy used a dirty tactic, but man, she fought great. Also Yuki. Oh, dear little Yuki. I loved how Ran and Conan behaved like adults towards him, comforting poor guy. Also I loved how he found courage to fight in his own way. Remember, he is 6.
6) Everything is connected
Mitsuhikoās waterproof watch he gives to Ran at the beginning of the movie saves her in the end. Kogoroās golden cards show her whereabouts. āI will always find youā motive. Conan screaming her name made her lift her hand from the water, and thatās why Aegis was able to detect her.
7) MotiveĀ
The motive of this movieās case was not pettyĀ āI killed her because she didnāt appreciate meā or not petty but cliche āI killed all those people to avenge my belovedā. Oh no. This movieās case was espionage, national security and betrayal. Also even theĀ āmurderā happens accidentally, so this movie doesnāt even have a criminal (apart from the spy of course).
8) Feels
When Sonoko cried for Ran. When she shouted āwho cares about the sunset, FIND HERā. When Detective Boys flat out cried, and Shinichi felt like he doesnāt deserve to be the detective. When MPD felt at loss and Sato tried to comfort Sonoko. When Conan stopped caring aboutĀ ānee-chanā at public and just gave the commands to them.Ā
Feels were strong in this one. I must say, I cry in the end all the time.
9) All in all
All in all, it feels well-paced, doesnāt have plot holes, is really Japanese in all terms, shows the unity of the nation, uses all main cast, shows the power of team work, doesnāt have a petty murder motive, is clever, has an interesting case, heavy emotional, characters are not OOC, and all in all it seems extremely well done.
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