069: Majogami
Positioned as Inti Createsā 30th anniversary project, Majogami builds upon decades of 2D action game concepts developed at the company. Following Shiroha, a girl gtrapped in a papercraft world, Majogami mixes several styles of craft, framed as a childrenās book, mixing detailed illustrations with stages made of cardboard, and bookend its stages with intros and epilogues presented in the style of kamishibai, Japanese paper plays.Ā
By almost every measure, Majogami is a roaring success, delivering on ideas the team has been attempting over several games, and packing it in a stylish presentation, with memorable mechnical floursihes to add emotional impact. That astounding presentation is what makes Majogamiās worst moments so heinous, with Inti Creates indulging in their absolute worst proclivities, using one of their best action games to deliver some of the worst writing theyāve put to paper. Itās peak Inti, a game for perverts in every sense of the word.Ā
Majogamiās central mechanics is Setsuna, a homing slash that cuts through enemies at rapid speed. It performs a similar role to Gunvolt 3ās Arc Chain, allowing you to chain kill groups of enemies and reach distant positions. According to a developer stream, the concept predates Gunvolt 3, but ended up developing alongside it, due to both gamesā extended development time.Ā
Setsuna use is limited by Shirohaās gauge, which refills upon attacking with standard melee attacks, or killing enemies. Setsuna will outright kill many enemies, allowing you to rapidly chain kill them, and move through stages with speed. The wrinkle is that certain enemies need to be attacked from a certain direction to become vulnerable. Certain enemies have shields that can only be broken from vertical, horizontal or diagonal attacks, or they might need to be attacked from behind, when youāre out of their line of sight.Ā
Combined with Setsunaās meter restrictions, it creates a natural ebb and flow, allowing Majogami to mix high speed sprints with more considering platforming and combat encounters that test your attention. Inti Createsā Gunvolt series often struggled to build levels that couldn't be trivialized by their charactersā mobility, but Majogami is able to play with similar ideas while striking an even balance.Ā
In terms of level design, you could think of Luminous Avenger iX as a highway, Gunvolt 3 as a closed circuit track with gentle curves, and Majogami as a mix of the two with regular hairpin turns to modulate the pace and keep you on your toes.Ā
Majogmai also shares the Gunvolt series' emphasis on dropping vocal tracks, bringing them into an even more prominent role. After meeting the Astrals, deities of this papercraft world, youāll gain access to Ascension, which allows them to fuse with your weapon, giving you an extra jump, powered up attacks and an accompanying vocal theme sung by that Astral. Unlocking the next form, Astralize, gains a new armored form, an altered moveset, and has Shiroha joining in on the vocal track, to signify her total synchronicity with her partner.Ā
Ascension and Astralize are better integrated than the similar Overdrive mechanics in the Gunvolt series, where they generally played the role of either a score bonus or last minute save. In Majogami they fill up naturally through fighting, giving them a function similar to a tokusatsu or magical girl transformation, a new form that Shiroha takes on as the fight escalates.Ā
It integrates particularly well in boss fights, where filling up the gauge is nearly guaranteed, and allows you to counter the bossā super attacks with your own. Each partner powers up different directional attacks, so choosing the right one to counter a bossā moveset and super attacks is a crucial piece of puzzling out each fight.Ā
The bosses themselves each occupy their own world, materialized by their desires, and warped by the magic of Aradia, the mastermind behind the gameās events.Ā
Thereās a memorable rogues gallery here, including a spider made of severed fingers, an insect maid who plays with projections and shadows, and a centaur prince who rules over a toy-like fairytale kingdom.Ā
Penta, the prince, deserves special mention for his treatment. His fairytale kingdom is filled with paper subjects, standing in for the people and family of his actual kingdom, who were destroyed after they refused to acknowledge him as a man, attempting to force him to live as a woman. His identity as a trans man is unfortunately not respected by the Japanese script, which treats him as a woman with the mannerisms of a charming prince, but the English script is careful to only refer to him in masculine language.Ā
Penta isnāt the only queer character either. Louise, who initially shows up as an ally before being forced into battle with Shiroha, makes it clear that her affection for Shiroha is not just platonic. During her boss fight, failing to counter her super attack will have her kiss Shiroha, healing both of them and dragging out the fight. Itās a neat subversion of the usual boss pattern, with the mechanics providing a punchy emphasis.Ā
And thatās about all the good things I have to say about the writing.Ā
Majogami continues to drop well executed narrative touches, but the story itself continues to indulge in creepy sexual jokes that would feel offputting even if the cast wasnāt made up almost exclusively of young girls. Shirori, the only major male character, takes the form of a talisman nestled between Shirohaās breasts, offering repeat commentary on her and other girlsā bodies--a fact only made creepier on the insistence that theās Shirohaās father.Ā
Majogami leans heavily into fetish art and sexualization, with ridiculous character designs and fullscreen animations that have the camera positioned dangerously close to each girlās crotch.Ā
As someone who argues that sex and pornography are an essential part of the fabric of art, and by extension, videogames, Iām more interested in how sex and sexuality are employed than policing whatās in good taste. But Majogamiās designs are so obvious that itās nothing more than the id on display, which such memorable designs as āgirl with big tits in a bunny suitā, and āgirl with FOUR big tits and a mommy voiceā, or just straight lolicon bullshit that seems like itās testing how close it can get to the line without crossing it.Ā
Itās little more than pandering, not really adding to the world or aesthetic, and it all gets worse with the final act revelation that Shiroha is in fact a grade school girl, with the playable character being a mere projection. It makes the events of the game, and all the sexual imagery and jokes, exponentially creepier, and doesnāt feel necessary for the story or its thematic aims at all. Itās a truly dogshit twist that hangs over the game, and alongside the sheer volume of truly bad writing, actively works against the compelling world and aesthetic that Majogami establishes.Ā
It hits at the peak of the game, before the emotional encore on the way to the finale, and drags everything else down with it. Itās offputting enough that I wouldnāt blame anyone for not wanting to play the game after learning it. Itās truly one of the lowest points in any Inti Creates game Iāve played, so of course itās buried deep in a game with some of the highest highs theyāve ever delivered.Ā
Maybe that makes it the perfect title for Inti Createsā anniversary. Since their inception, Inti has been marked by compelling action and aesthetics, paired with a radical design philosophy that brings bewildering friction points into what could have been straightforward action games. I suppose it wouldnāt be in character to make a game that didnāt have at least one indefensible decision in it.Ā
Majogami is one of Inti Createsā best works, wrapped in compelling aesthetics, and delivering ideas theyāve played with for a long time. Itās the ultimate showcase of what makes Inti Creates notable, with all the passion and baggage attached.Ā














