Unwritten Actions, Rules for those actions without rules
I finally uploaded the fourth extra material for Runner of the Wastelands for the 80$ goal!
This "Extra N4" comes in a zip file. Inside, you will find "Unwritten Actions: Rules for those actions without rules." The idea of these rules is simple: providing a framework to do things outside the core rulebook and previous extra material.
It includes:
An extension of the "everything you do costs 1E" overarching rule (as suggested in the core rules).
A dice pool procedure to include external factors and weave them into the narrative.
A "Do it anyway!" rule to try your luck instead of paying the E cost.
A spark table for failure, success, and the consequences of "Doing it anyway!"
For the fifth goal (the $100 goal), if we reach it, I have the crazy idea to record a soundtrack to listen to while playing Runner of the Wastelands. This will be a major endeavor and will take longer than previous extra materials, so I'm still unsure whether to pursue this idea or not.
Also, I still want to create more focused spark tables for each type of terrain, and at some point, I would like to develop some procedures for factions (which is something I miss in my own game).
If any of this sounds interesting, you can help by buying it, sharing it with your friends, or commenting/reviewing it on itch.io, DriveThruRPG, Wargame Vault, or RPG trader.
Solo-TTRPG of exploration, miniatures, and journaling, where you play as a courier in the wastelands.
The Wastelands Courier










