Cornet Jaira Tennerly, 27th Hussars.
Art by anonymous /tg/ artist.
Today's Document

titsay

⣠Chile in a Photography ā£
Misplaced Lens Cap
Peter Solarz
d e v o n
PUT YOUR BEARD IN MY MOUTH

Origami Around
Lint Roller? I Barely Know Her

shark vs the universe
trying on a metaphor
"I'm Dorothy Gale from Kansas"
Aqua Utopiaļ½ęµ·ć®åŗć§čØę¶ćē“”ć
Jules of Nature

Kaledo Art

noise dept.
Sade Olutola
will byers stan first human second
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@tyrellia-prime
Cornet Jaira Tennerly, 27th Hussars.
Art by anonymous /tg/ artist.

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Considering the premium on positioning and opening hatchways i think in boarding actions Every Army should play like genestealer cults where you use numbered tokens instead of models and only reveal what it is (truthfully) when an enemy has direct line of sight on it.
POV you thought you had the drop on that line of radar blips moving through the corridor parallel to yours and you opened the hatchway to find the 3rd unit from the front, right next to the hatchway has the riot shield and heavy shot cannon.
Fun fact, while not for boarding actions, the club i play at has house rules for zone mortalis (basically 30k boarding action) that is litterally just that
Is it a squad of tactical marines or a dreadnaught? Good luck
Sounds amazing and a lot more tense.
It really is
I think my favorite moment from one of the games, was me v world eaters. Slowly opening all the doors, careful to not let em close, doing well
Then i carelessly open a door, expecting tacticals
Red butchers, right into my army, everyone dead
I think for 1 CP or a special dice roll each player should be allowed a single loony tunes-esque āNo Thank Youā where you still spend the action, open the door, and reveal the unit, but if itās something Badā¢ļø you can just close the door and end the turn for that unit as the hatchway emits an aura of dread.
I tell you, as officers, that you will not eat, sleep, smoke, sit down, or lie down until your soldiers have had a chance to do these things. If you hold to this, they will follow you to the ends of the earth.
If you do not, I will break you in front of your regiments.
Field Marshal Sir William Slim, British Army

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Reblog if Iām allowed to send you in character asks even if we have never talked before.
Regimental Allies: Praetorian Guard
Despite being located on nearly opposite ends of the Imperium, Tyrellia Prime and Praetoria have enjoyed a long and amicable relationship, bonded by cultural similarities - While their attitudes toward the lower classes are radically different, their aristocratic norms and customs are similar enough that that their respective officer corps quickly became fast friends, bonding over the strangeness of society on other worlds. Indeed, it was a Praetorian merchant vessel that re-discovered the Tyrellia System, and their cultural compatibility made for an absolute minimum of culture shock, once the Praetorians got over their frustration at failing to snare the natives into unequal treaties.
As the two cultures warmed to each other, the Praetorian Guard became the primary influence on the modernization of Tyrellian military doctrine, from their uniform jackets and helmets to the adoption of socket bayonets and firing lines to replace the pike-and-shot warfare that dominated Tyrellian battlefields at the time.
However, the common soldiers of Tyrellian regiments rarely get along with the aristocratic Praetorian officers, and relations can become strained if a Praetorian officer makes the mistake of treating a Tyrellian fusilier the way he would a Praetorian footman. Still, the fact that their cultures have similar approaches to resolving personal conflicts peacefully or through individual duels keeps the fallout from such incidents to a minimum, and they often result in the enlisted men of both regiments bonding over their dislike of Praetorian officers.
Regimental Enemies: Death Korps of Krieg
Little is known of the origin of the bad blood between the Guardsmen of Tyrellia and Krieg, other than the the fact that they were both dispatched to put down a rebellion that grown beyond the local PDFās ability to suppress, with a Krieger holding overall command.
Records mention heavy door-to-door fighting through the Hive Worldās lower levels, where it soon became clear that a Chaos cult was pulling the strings. Whatever happened down there, nearly the entire population of the levels in rebellion was exterminated to expunge the corruption, and a mutual distaste had formed between the two Regiments. There are few enough Regiments that meet Kriegās standards of discipline and fanaticism, but even among the mindless drones of the Death Korps there are some that find particular scorn for the Tyrellians.
For their part, the Tyrellians believe the Kriegers are over-zealous and stone-hearted - Old news to anyone passingly familiar with the Korps, but the details died with the survivors of that tour of duty, the usual casualties any Guard regiment incurs before it sees home again compounded by the fact that more than half of them committed suicide before returning home and the rest were so severely traumatized that they were deemed unfit for duty. What little is known is largely gleaned from suicide notes begging forgiveness from the dead, and expressing an inability to live with the knowledge of what they did. None of them died of natural causes, and none of them ever talked about the incident while they still lived.
The distance between their homeworlds limits the likelihood that they serve alongside Kriegers, but Commissars are frequently required to keep an eye on the Tyrellians to ensure that they do not try to stir up trouble during joint operations. Commissars must also remain wary of the one-sided rivalry between the Tyrellian horse cavalry and the Krieger Death Riders; their distaste for the Kriegers fuels the competitive nature of the Tyrellian warrior class that dominates the cavalry, often leading to reckless actions to assert their superiority over a rival that sees this as nothing more than another symptom of their lack of discipline.
My first finished models!
Middle is a simple kitbash with a Perry Miniatures Victorian infantryman.
Two riflemen of the 27th Tyrellian Fusiliers and their unarmed comrade - Their kit is partially inspired by their friends and allies of Praetoria, blending native uniforms with the munitions necessary for the battlefields of M40.
La Garde meurt, elle ne se rend pas.
āThe Guard dies, it does not surrender.ā
General Pierre Cambronne, Battle of Waterloo
Last stand of the Old Guard

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Tyrellian Imperial Guard
The Tyrellian Guard is divided into 150 regiments of 10,000 guardsmen each, primarily infantry and horse cavalry.
Each Guard regiment recruits from a PDF counterpart, which doubles as a training and reserve unit. Guard service is very prestigious, and selection is highly competitive - the pension of Guard widows and the honored few veterans that return alive is nearly double that of PDF soldiers. Those veterans too old or too injured to return to service live out the rest of their lives as local dignitaries, and veteransā associations - often consisting primarily of widows speaking on behalf of their fallen spouse - wield significant influence.
The first 50 regiments are known as the Lord Commanderās Own, and are commissioned directly by the Commonwealth rather than a noble patron or local magnate. Expeditionary forces are formed around an LCO regiment, with casualties being folded into it. Surviving elements are returned to their home regiments at the end of their term of service.
Praetorian
by Luke Park
AftermathĀ by DiegoGisbertLlorens
āThe fallen shall always be remembered as the Emperors Finestā
Funny how Cadia blew up, yet all the other Guard variants are paying the price.
Battle Sisters
by Beniamino Bradi

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