The problem with social media and game development is that in the beginning of all this.
People made games and design choices with a through abd through complete package. Yes. Developers made games so that people can enjoy them to the fullest. But it was done in the sense of a novel or a movie.
Once it came out. And experienced it was already out. There was no changing, there was no listening to fan feedback or social justice mediocrity. That was to be adjusted and adapted and made better in the sequel or the next game by the developer.
You can't please everyone, it isnt even fucking quantifiable to attempt it. But you could attempt to make the best product possible and see your intended story and character development through and through with the use of an interactive medium and a type of experience that is impossible to get with anything else.
Now. With the abillity to interact with developers and content creators on easily accesible platforms. The idea is that we can give them feedback on things were looking forward to or would like to see happen. What ideas are good, what ideas are bad.
The innate problem is how oppinionated human beings are. Every single individual believes that the way they see things is the only singular way to view an outlook over design. And some people can share this "singular outlook." Collaborate the notion with no challenging approach or alternative perspective. What they intially see and or think is the only way....cause they didn't like it.
This negative outlook will continously be reinforced either by lack of desire or more commonly by other people who are similiar minded and just go "Yeah thats right! Fuck this thing I don't like it."
Well let me be real with you for a second.
The developers shouldn't care.
No one. Should care that you don't like a design choice or a storypath that you disagree with or don't like.
The reason I state this is as entertainment goes. You're developing a product. Whether its niche or not it fits a specific style and audience. This is defined by genres.
People who like rpg's more often then not, don't like shooters or action games. (Or atleast not in the same way as you can like multiple genres). The point of mentioning this is that when formulating a product within a genre it follows a set of mediums and thoroughfares that fit into that genre as all of these things have been predefined at this point with tropes and junk.
And secondly(but technically more importantly) they follow the creator/developers vision. Their storylines, character concepts, gameplay types, etc. etc. Its their individual vision and ideas become realities.
You in fact didn't have anything to do with it.
At best you are exactly as intended a fan.
Fans when it comes down to the bare basics. Do not get to decide what a developer should and should not do with their vision. Whether you as the individul, as the fan, as a collective, or alone like it or hate it with every fiber of your being.
When it comes down to it. Truthfully. Even as a fan and something happens within a medium or a product you just, barebones morally disagree with. Stop supporting it. Move on.
What you shouldn't do. I want to say can't but thats never gonna be the case at this point....shouldn't do is harass, be vile, or hateful, send death threats or the worse style of harassment to people who
A. do enjoy these choices and can find some sense of joy or fun from the product.
Or worse B. do this to the developers.
Telling someone they should go die because of blah and blah is flat morally wrong and makes you a shit person and not worthy of an ear to listen to.
And No. you can't call blabbering like a child over your distaste as criticism.
Criticism is analytical, constructive in both postive and negative and has a purpose of creating a better product.
If social media worked like this towards developers and content creators it would be ok I like to think.
But its not. And we're not going to pretend it is.
I look at development in video games and anime as a hobby. I don't work in the industry but i throughoughly love watching creativity unfold.
And please believe me not all of it I find positive. In fact its a healthy middle of both. Somethings I get really excited about. "Oh thats really cool." Somethings its like...."Why?"
Investigate the reasoning and decisions, and decide for myself whether or not i wanna continue to support or be a fan.
Easy example. Any game that has lootbox styled orientation mechanics in anything. I will never buy. Something that has happened to many of franchise I have loved. But once it happened. It didn't matter that I was a fan. It dont agree with that concept as a gamer. I moved on.
And when talking about these games that has had this happened to them. I explain my choices. i won't support it and let others decide for themselves. But my money will never touch that product.
But this is where the real issue lies.
Fandoms as a collective tend to think products belong to fans.
The only people who can lay claim is the people that made it. Full stop.
Right now. Which is what started this rant few will fully read, are complaining about the redesign of Sheila from the Spyro trilogy remakes.
She went from a bald kangaroo to a kangaroo with red hair. And she looks more feminine.
Feminity is not a negative. Girls can be the typical style of feminine if they choose to be. They can also choose to be butch, androgyness, or anything else. None of those are negative character archetypes but its not we "want" so we make them negative....and thats not only the wrong way to look at it but wrong in general.
What I wanna describe it personally as they added visually a fully realizied characterization. Which is what they've been doing with every single redesign. From her to the dragons.
Hell all the dragons went from generic pallet swaps of the same model to fully fleshed out visually. None of them even remotely similiar to the original designs.....AT ALL!!!!
So why is this ok for them and not her?
She looks like she has a ridiculously tiny waist now and they're sexualizing her.
I don't get the sexulization argument. Cause i've looked at this same image. I am attracted to females. I like furry characters. I took one look at Sheila's redesign and went "oh hey thats a lot more vibrant visually contextulizes the character better. Why'd they change the eye color tho? The original i think was better."
Yes..that was it the eye color was the only thing worth noting that was upsetting in the slightest.
Annnnnd then I moved on. Still hyped for the game. It wasn't a huge deal, and even if it was. whats my options harass a developer....nah man don't buy it.
I didn't design it. Nor do I work.on the staff that is developing it.
My opinion on it regardless has no trinsical value one way or the other.