The Six Companions - Thoughts and Background (Part 1)
As I said on the outset, Die sechs Diener (The Six Servants) is a very little-known story from Grimm’s Fairy Tales. Even in Germany it stands in the shadow of Sechse kommen durch die ganze Welt (Six get through the World), which is similar in structure, but much sillier in tone.
I only came across the story because it was featured in the 1999 TV show Simsala Grimm. It was the only fairytale in the series that I hadn’t known previously. Although I never liked the drawing-style, I enjoyed the story. I always loved the teamwork of the group and I liked that they were all outsiders before the Prince found them.
Some, like the Fat and the Long Fellow are always busting the limits of everyday life. Frosty and Keen-Eyes are more or less handicapped with their special abilities. What I already loved about the Simsala Grimm version were these little moments where someone has to guide Keen-Eyes, although he’s the strongest weapon they have and a really cool, scary guy. Listener reminds me a little of myself, trying to listen to the world despite the random noise his fellow-people make. After his introduction scene had posted, I discovered in another version of the story he doesn’t say he can hear the grass grow, but he can hear the dead sing. I’d totally have used this line if I’d known earlier.
Between Simsala Grimm and myself, there were quite a lot changes to the story:
Originally, there are three quests to win the Princess’ hand. The ring in the Red Sea is the first, and the night-watch is the third. In between there's an eating-contest, which the Fat Fellow wins of course. Frankly, I found that a bit boring and not visually interesting either. He had already drunk the Red Sea, and that’s a lot more unique as something the fat character does. And there’s no teamwork at all on this task.
In the third task, the Princess is just sealed in an ordinary mountain, without fire, so Long-Fellow and Keen-Eyes solve this alone.
(Long Fellow and Keen-Eyes arrive at the mountain. Illustration from 1835. Image: University Library Braunschweig*)
Then, after the Queen has poisoned her daughter’s heart, the story takes a bit of a misogynistic twist. She now becomes like her mother and sets the Prince a fourth task: He’s to sacrifice himself or one of his servants to be burned at the stake. She thinks he loves his servants so much that he’ll sacrifice himself. But of course he picks Frosty, who of course doesn’t burn. Again I thought this too much of a one-man-show, and also a bit stupid on the Princess’ part. It’s not even really a task. I went with the Simsala Grimm version where the fire comes in at the mountain. Especially as there is the fieriest of mountains available in Middle Earth World.
Simsala Grimm kept the Princess entirely good, and had the Queen send the army after the group herself. Which is fair enough for a children’s show. But I actually liked the idea that the Queen puts a psychological curse on her daughter, just as she escapes from her clutches. It’s totally understandable that the Princess suddenly panics. She’d rather stay in the marble prison she's used to than start a new life with a man she has known for 48 hours. So the army scenes are from the original. Also I love how the Red Sea suddenly comes back and adds a biblical dimension out of nowhere. Originally, it's the entire Red Sea which the Fat Fellow forgot to put back. I went with the Simsala Grimm modification that it was only a part. That's a bit more credible and also easier to shoot.
But still that’s not the end of the story. Then there’s also a taming-of-the-shrew miniature-version of King Thrushbeard at the end, in which the Princess gets cured from her “avarice”. The Prince pretends to be poor and she has to live with him in a lowly hut until she accepts her fate. The companions don’t appear in this episode at all. When the couple is finally reinstalled in their kingdom, the six servants suddenly reappear, only to ask leave to travel the world together.
I like King Thrushbeard because it's a realistic scenario: The Princess has long lost touch with the realities of life and judges her many courtiers solely by appearance. That's why we did it in Rococo style back in the day. Being thrown together with one humble man makes her appreciate him as a person and take responsibility. There's no magic in this story, and King Thrushbeard runs the show entirely on his own. Because he sees a good character underneath some bad habits.
This is The Six Servants / Companions though, and the story should be about them. That's why I ended with the return journey and made the Princess see the power of teamwork. It still makes her look a bit calculating, but she's a Princess raised by a power-hungry queen. Of course she'd judge her situation according to these values. She's not cruel though, so I'm optimistic she will learn what friendship and family really is and to use her sense of power to the best of the kingdom.