three of swords âś
will byers stan first human second
Cosmic Funnies
Mike Driver

â
taylor price
PUT YOUR BEARD IN MY MOUTH

JVL

izzy's playlists!
let's talk about Bridgerton tea, my ask is open
AnasAbdin
we're not kids anymore.

tannertan36

Love Begins
Xuebing Du

çĽćĽ / Permanent Vacation

#extradirty
Aqua Utopiaď˝ćľˇăŽĺşă§č¨ćśăç´Ąă

ellievsbear
$LAYYYTER

Discoholic đŞŠ

seen from Germany
seen from United States
seen from United States
seen from Germany
seen from United States

seen from Malaysia

seen from T1

seen from United States
seen from United States

seen from TĂźrkiye
seen from Malaysia

seen from Germany

seen from TĂźrkiye
seen from United States

seen from United States

seen from Germany
seen from Croatia

seen from United States

seen from United States
seen from United States
@thetarrasque
three of swords âś

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Random mansion generator
The Procgen Mansion Generator produces large three-dee dwellings to toy with your imagination, offering various architectural styles and other options. Each mansion even comes with floorplans:
https://boingboing.net/2019/07/12/random-mansion-generator.html
Oooooh! Saving this
Thatâs fun
Hey, but donât fall asleep on this Medieval Fantasy City Generator Â
Reblogging for the last!
why did you spell 3D like that
Solar Steel Weapon (any), legendary (requires attunement)
Only a few of these weapons are said to exist in the known universe. The process used to create them is both delicate and dangerous. A master blacksmith must take a unique ore that has only been found in meteors and craft one of these weapons within 24 hours of that meteor hitting the ground.
These weapons grant a +3 bonus to attack and damage rolls. In addition, the deadly precision of these weapons allows you to land a critical hit when you roll a 19 or a 20. These weapons will also shift constantly during the day, each major time grants a special ability.
Dawn: From 3 am until 8:59 am the weapon resembles the early morning sky. Between these hours the Solar Steel deals an additional 2d6 cold damage and grants you resistance to cold damage.
Day: From 9 am until 2:59 pm the weapon resembles the midday sky. Between these hours the Solar Steel deals an additional 2d6 radiant damage and grants you resistance to radiant damage.
Sunset: From 3 pm until 8:59 pm the weapon resembles the sky during a sunset. The weapon deals an additional 2d6 fire damage and grants you resistance to fire damage.
Night: From 9 pm until 2:59 am the weapon resembles the midnight sky. The weapon deals an additional 2d6 necrotic damage and grants you resistance to necrotic damage.
Follow us on Instagram:Â https://www.instagram.com/the_scrying_eye/
Support us on Patreon:Â https://www.patreon.com/thescryingeye

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
if you definitely 100% own all of the dnd 5E content after spending hundreds of dollars on it whether physically or digitally (or both!) u should use this site here as a quick n easy reference point for the content you definitely already legally own because youâre a law abiding citizen who has paid hundreds of dollars for a shittonne of books.
may I also add that if you accidentally misplaced your D&D books that you absolutely, definitely bought, you can find pdfs of them all here
and not just 5e, and not just D&D
and not just books, a few days ago I found an issue of a magazine that was published when I was two years old
but you know, very few people actually need this site probably because we all paid a hundreds of dollars for a shittonne of books.
I spent a bit playing with this one-page dungeon generator. Itâs nifty.
I like the way the Desert Lair of the Moon One (second row, on the right) came out as symmetric around the entrance. I could definitely see a use in sticking these into a megadungeon (as like levels or sublevels; add stairs/connections out and strip away the suggested history and youâre set), though they donât come out with, like, monsters actually placed (just suggestions for what to use), or uses for the rooms ever assigned, so thereâs still some prep to be done (beyond, like, implementing the rules for the dungeon) before any of these are play-ready. There also isnât any treasure placed, but there are obvious places to put it.
Also sometimes it makes a big deal about a locked door, but also provides an easy way to circumvent it. Both the last two dungeons in this photoset do that. Though perhaps thatâs a cue for the GM to make the circumvention not so easy as it seems
Yeah I really love this, just playing around it gives me ideas about dungeons that open up incrementally, sometimes in larger chunks with multiple paths, like in the Legend of Zelda series
if you definitely 100% own all of the dnd 5E content after spending hundreds of dollars on it whether physically or digitally (or both!) u should use this site here as a quick n easy reference point for the content you definitely already legally own because youâre a law abiding citizen who has paid hundreds of dollars for a shittonne of books.
Valdheim Magic Items #1
Most of the items listed here are either items of my own creation or items from other wonderful folks in various Homebrew communities. For those whom these are from, I take no credit, of course. More of these kinds of magical items will come shortly - but for now, enjoy these random (and hopefully useful) magical items! My players have a few of these at their disposal, and itâs fun to see them interact with them and use them in fun and creative ways!
Edit: âUseless itemsâ mostly belong to @sockablock on Tumblr and various other places. So sorry for not including you anywhere in here at first! Everyone be sure to check out their stuff too - theyâve got a whole bundle of great items for D&D shenanigans!
127551 views and 2809 votes on Imgur
So this is a cheat-sheet Iâve made for personal use to just have an overview over all the basic D&D rules. The first page covers most of the text rules. The color divides the sections more or less from one another.
The second page covers most of the important tables and stats, that youâll probably need through the game. Hope you like it and find some use for this! Cheers.
SUPER handy! I might use this for the kiddos in my beginner d&d camp this summer!
I should print those out for players
Fuck my players I need this

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
You know, I see a lot of posts out there about dumb shit that players do and while all of those posts are incredibly valid, I feel like this is dumbass DM erasure. I dearly love every story about bards who seduce the final boss and warlocks with sugar daddies and all that BUT I think DMs are greatly misunderstood to all be these serious controlling entities who just want their players to follow through with their perfectly planned scenerios. Hereâs to all the dumbass DMs out there who:
- forget their NPC names and constantly make up new names for unimportant recurring NPCs when the players see them in hopes that they wont remember
- plan a whole dungeon around one (1) spongebob reference that they really wanted to fit in
- accidentally give two NPCs the same name bc you just pull from a list and you forgot to cross it off
- choose to homebrew everything bc they have an Artistic Vision but the vision is just that you want there to be three gnomes in a trench coat selling sketchy magical items somewhere in the setting
- use the same dumbass voice for every NPC but with different 90s surfer slang for different characters
- make just awful items and make their players buy them (Iâm currently working on the âRoss From Friendsâ tramp stamp of +1 AC)
- realize they only have 28 minutes before the next session to plan and instead make text posts on tumblr.com
Anyway if any DMs want to add onto this with some dumbass shit theyâve subjected their players to feel free
Stop by Geoffâs Artificery of Arcane Oddities and try out one of his new capsule machines! For the totally reasonable price of 10 gold or 1 platinum, you too can end up with a bizarre little item.
I decided to make this one in the Homebrewery, so you can read it there, too, if thatâs easier than the images!
Blood Borne Monster Handbook: Old Yharnam
Cover Artwork by Victoe Garcia I tried to look for the original artist of the Djura Artwork EVERYWHERE - if anyone recognizes it, please let me know so i can credit the artist properly.
I'm not sure if you are still doing ttrpg recs, if not please ignore this, but do you know of a good scifi rpg with high levels of customisation for characters?my goal is some kind of a cyberpunk/scifi game that doesn't rely on classes as much as it does on specific skills or feats. Almost all my rpg experience has been with fantasy, specifically 5e D&D, or with VTM or Call of Cthulhu, but I am more than happy to learn a new system.
âCyberpunk RPGs that donât rely on classesâ is a a trickier question than youâd think. Many cyberpunk RPGs are classless in theory, but in practice their character creation mechanics are structured to strongly enforce class-like archetypes, making it hard to mix roles without ending up with a character who isnât good at anything â Shadowrun and its various imitators are prime examples there.
Hm. Technoir may be a reasonable choice, though its mechanics are pretty different from anything you have prior experience with; its default mode of play also runs more toward the low-rent film noir end of the cyberpunk spectrum than the gonzo letâs-all-stick-wires-in-our-brains end, so itâs not the best choice if you were looking for something in the way of the latter. On the plus side, if you do want to delve into the nitty-gritty interpersonal side of the cyberpunk milieu, itâs got that in spades, not just in terms of character building, but in terms of explicit mechanics for how your NPC relationships affect the world.
For something thatâs a bit closer to stuff youâve played before, you might instead have a look at Interface Zero 2.0. Itâs based on Savage Worlds, which covers a lot of familiar territory â youâll definitely have an easier time leveraging prior experience than you would with something like Technoir. That upside is also the downside, though; it requires the Savage Worlds core rulebook to play, making it a pricier buy-in than most. Thereâs also a version 3.0 that successfully Kickstarted earlier this year and is (theoretically) due out in the next few months, so bear in mind that youâd be buying into a version of the game thatâs reaching the end of its support period.
If youâd like to keep fantasy elements in play (but have ruled out Shadowrun due to the aforementioned niche protection issues), you could also check out Cryptomancer. Itâs not the most accessible game out there, as it assumes a fair amount of familiarity with real-world computer networking principles, but if youâre prepared to Google some stuff as you go itâs a fascinating little genre hybrid. (Ironically, its treatment of networking and cryptrography is actually a fair bit more realistic than that of a lot of games ostensibly set in the real world!) Itâs very much âcyberpunk revolution in a fantasy settingâ rather than âfantasy elements injected into a real-world cyberpunk settingâ, though, so not a great choice if youâd prefer the latter.
(Both Technoir and Interface Zero can hypothetically do cyberpunk-with-fantasy-elements as well, with varying degrees of inconvenience. Interface Zero is compatible in principle with other Savage Worlds games, including fantasy ones, though youâd have to do a bit of tinkering to mesh them, while Technoir has a fantasy cyberpunk supplement called Hexnoir thatâs currently in playtesting and due out in a few months.)
Finally, if youâre looking for a more general purpose sci-fi system that just happens to have pretty good support for cyberpunk shenanigans, rather than a system thatâs purpose-built for cyberpunk, there are a couple of systems you could check out: Stars Without Number and Mindjammer.
Stars Without Number is actually D&D-compatible, though the version of D&D itâs based on is about four editions back from what youâre familiar with. Itâs a sandbox sci-fi game with plug-and-play rules modules for everything from cybernetics to psionics to uploading your brain into a squid. Technically class-based, though the classes are sort of peripheral â you donât even have to pick one until the end of character creation, since so little relies on them. Two caveats: first, itâs a low-powered game, and starting PCs in particular are very fragile unless certain optional rules are in play. Second, itâs explicitly intended to model 1960s and 1970s literary sci-fi, and it hews to its source material a little too closely, baking in some fairly reactionary setting assumptions: AIs will inevitably go crazy and kill everyone, altering the human genome for any reason other than fixing congenital diseases is intrinsically wrong, socialist polities are always dystopian and corrupt, and so forth. You might have to do some content scrubbing depending on what sort of game youâre running.
Mindjammer, on the flip side, is a transhuman space opera game with one of the more flexible character creation systems Iâve seen. Not just in terms of oddball professions and weird aliens, either; âsapient starshipâ is a totally valid starting character concept, for example. Like the previous rec, a couple of cautions apply here. First, the system is a Fate Core derivative, so thereâs a lot of sharing of narrative authority between the players and the GM; to an extent, this is necessary, given the broad flexibility players have to define chunks of the setting via their character building choices, but in any case itâd be a poor fit for groups who prefer to have the GM do the creative heavy lifting while the players react. Second, as you might have guessed, character creation is extraordinarily baroque. Itâs not all that complicated once you get into actual play, but the rules for creating player characters will make your eyes cross the first couple of times.
(If Mindjammerâs concept really grabs you, another game along similar lines is Sufficiently Advanced Second Edition. Itâs simpler to play than Mindjammer in many respects, and not the worst place to start as an introduction to diceless/no-randomisers RPGs, but running it is going to be a pretty big adjustment if youâre not accustomed to GMing for groups where player characters may include distributed hive minds, sapient cities, and immortal robots with nuclear bombs for hands. It gets pretty meta in places, too; weâre talking about a game that has something called âThe Rule of Ontological Inertiaâ â and yes, you will need it!)
AlbaBG on Instagram
Follow So Super Awesome on Instagram

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Make sure the system you use matches the kind of players you have, for an optimal experience
Admin Note: This is part of the ongoing series called âD&D isnât the only TTRPG if you donât want fantasy play another goddamn game!â
I already reblogged this once but this is important:
Like I run a D&D blog. I understand that D&D is the most well-known and popular RPG in the world. But a lot of the time I see people going like âHey I want to run a D&D campaign and throw out all the D&Disms and hereâs all the notes I have for running a campaign about courtly romance and chivalry in a historical settingâ and Iâm just like STOP YOU DONâT NEED TO RUN THIS USING D&D
Thereâs a sort of a mistaken assumption that because D&D is the biggest game on the market and that itâs fantasy that it should be the go-to fantasy game but look itâs not D&D isnât a generic fantasy game itâs a very specific kind of fantasy all of its own, one that steals liberally from swords & sorcery and high fantasy and adds fucking extradimensional cube robots for good measure
So next time youâre thinking about a fantasy campaign in a decidedly non-D&Dish setting consider instead of jamming the square peg that is D&D into a round hole trying to find a system that actually supports what youâre trying to do
And this is not to say that you shouldnât play D&D: D&D is hella fun. But thereâs a lot of genres and styles that D&D does a piss-poor job of doing, and because of that itâs so good weâve got other games
*cracks knuckles*
All right then. Iâve been meaning to dust off my own D&D sideblog for a while, so here we go with providing some examples. Iâm limiting this specifically to other types of fantasy outside of the standard high fantasy and sword & sorcery millieu.
Courtly Romance and Chivalry
There are a number of options for this, and they range from standard secondary world fantasy to more historical and mythological settings. My list here shouldnât be treated as fully extensive.
Blue Rose - based on the romantic fantasy subgenre, specifically as seen in the works of Tamora Pierce and Mercedes Lackey. A lot of courtly drama and intrigue and swashbuckling, based in a fictional world.
Pendragon - naturally based off of Arthurian mythology, and having a lot of stuff given over to the court of Camelot and the chivalric adventures of the various knights. The same company also has a kickstarter for a spin-off called Paladin: Warriors of Charlemagne that might be worth checking out.
Historical Fantasy
This oneâs a bit more prominent as historical settings serve as an inspiration for a variety of fantasy worlds and games, and this of course invariably extends to settings that actually use historical settings with a degree of fantasy elements thrown in. Note that Iâm going to emphasise Europe here simply due to greater familiarity with games in that millieu, and as a European myself Iâm ill-equipped to judge how accurate or respectful games using other settings actually are.
Because of this, feel free to add other examples in reblogs
Chivalry & Sorcery - one of the early tabletop games inspired by D&D, taking a more pseudo-historical approach. Itâs based on 12th century France and strives for a degree of historical accuracy and medieval politics.
World of Darkness, Dark Ages (including Vampire and Mage) - while the World of Darkness has earned some negative attention lately (and for good reason), the dark ages RPGs are still an old favourite of mine. Also worth checking out is Mage: The Sorcererâs Crusade, set during the Renaissance. The Mage stuff has a really cool open-ended magic system worth checking out.
Ars Magica - this exists along very similar lines to the dark age material above, based around mages and magic-users in a âMythic Europeâ setting. It also has a really cool open-ended magic system, and one of my personal favourites.
Awwww shit heck yes I might want to add to this list but this is a really good starting point
ALWAYS MAKE SURE TO FIND THE SYSTEM FOR YOU
13th Age RPG
A Song of Ice and Fire RPG
AEG (A Legend of the Five Rings)
Anima; Beyond FantasyÂ
Apocalypse WorldÂ
Basic Fantasy System
Blades in the Dark
Burn Bryte
Burning Wheel Â
Call of Cthulhu
Castles & CrusadersÂ
Chroniques OubliĂŠes
City of Mist
CortexÂ
Cyberpunk 2020
Cypher System
D&D (All Editions)
Das Schwarze Auge
Dragon Age RPGÂ
Dungeon Crawl ClassicsÂ
Dungeon WorldÂ
Exalted
FATE System
Fallout
Fantasy AGEÂ
FiascoÂ
GUMSHOE
GURPSÂ
Gamma World
Hero Games (Champions)Â
HackmasterÂ
Hârn
Iron KingdomsÂ
King Arthur Pendragon
Labyrinth LordÂ
Le Donjon de Naheulbeuk
Maid RPGÂ
Marvel Heroic RPG
Mouse Guard RPG
Munchkin
Mutants and Masterminds
Open Legend
Palladium GamesÂ
ParanoiaÂ
Pathfinder
Pokemon Tabletop
Rolemaster
Runequest
Savage Worlds
ShadowrunÂ
Star Trek AdventuresÂ
Star WarsÂ
StarfinderÂ
Stars Without Number
Swords and WizardryÂ
Tavern Tales
The One Ring
The Quiet Year
Tormenta
Traveller RPG
Unisystem
Warhammer
World of Darkness
COMPLETE TABLETOP RPG ARCHIVE
Ancient Alphabets. Thedan Script - used extensively by Gardnerian Witches Runic Alphabets - they served for divinatory and ritual purposes, as well as the more practical use; there are three main types of Runes; Germanic, Scandinavian/Norse, and Anglo-Saxon and they each have any number of variations, depending on the region from which they originate Celtic and Pictish - early Celts and their priests, the Druids, had their own form of alphabet known as âOgam Bethluisnionâ, which was an extremely simple alphabet used more for carving into wood and stone, than for general writing, while Pictish artwork was later adopted by the Celts, especially throughout Ireland Ceremonial Magick Alphabets - âPassing the Riverâ, âMalachimâ and âCelestialâ alphabets were used almost exclusively by ceremonial magicians
Reblogging for future reference, I love learning how to write in these alphabets.
I love old alphabets, but just for clarification: Ogham (or Ogam in Old Irish) was invented by Christians within a Christian context. Also, the Picts adopted Ogham as well, but largely used elaborate symbols not reflected in the âPictish alphabetâ here.