So I finally get why FNV > FO3 = FO4
So, itâs widely assumed that of the two first person Fallout games before 4 that Fallout New Vegas is the better of the two.
Iâve seen that everywhere online, but never really understood why that was such a deeply held belief.
I played Fallout 3 a lot. I actually really liked Fallout 3. I also played Fallout New Vegas and really liked it a lot. But outside of VATS being able to target individual limbs in melee and the introduction of Survivor Mode I never really felt like one game was better than the other. FNV always felt like a FO3 expansion to me more so than a stand alone game.
But still, anyone would tell you that hands down FNV was the better game.
Now that Iâve played Fallout 4 itâs become evident to me why that is.
Full disclosure, my first Fallout game was Fallout 3. Iâve tried on multiple times to go back and play Fallout 1 and 2 and I just donât think those games have aged terribly well and I am just not interested in that âstyleâ so to speak. So I donât know if what Iâm about to say has been explored in those games before so forgive me if it has already.
But Fallout 4â˛s biggest issue Iâve noticed is now looking back on it the same issue I had with Fallout 3 in relation to Bethesdaâs other games like the Elder Scrolls games.
You donât feel like you are playing your character in this world, but rather that youâve inhabited someone elses character and you are just along for the ride. In both of these games you are giving a pre-established ideal of what you are and what you should be. The Vault Dweller/Sole Survivor has an established life, they have a very visible and tangible link to that world in the way of having a family. You are given a very clear goal thatâs very hard to stray from because it makes the rest of the story fall apart. You never really FEEL like you are in control of your characters destiny. Instead you feel like you are playing someone elses save and you can choose to ignore whatâs on the page but at some point you are going to have to get back on track and finish the game for them. It feels like you are procrastinating when you explore or do side quests rather thanâŚactually exploring.
Contrast that with Fallout New Vegas where you are largely a blank slate. The only motivation you have is that some asshole shot you in the head and took something of yours and you probably want to hunt him down. Thatâs it. And when you take the whole scope and scale of the story that is ultimately a very small part of the tale. You can hunt him down in about two hours of game time if you go in a straight line and then the game shifts into a completely different act where you are free to explore.
Or you can honestly choose just to ignore him because you can figure in the grand scheme of things and how the world of Fallout is that getting shot in the head and being left for dead is just another day in the Wasteland and move on.
And it feels organic. You donât feel like you are procrastinating if you go explore a Ski Lodge full of Super Mutants or hang with The Brotherhood of Steel in FNV because you can make the choice from the jump that Benny isnâ THAT big of a threat. It feels right. It feels like you are a character of your own making that you can mold into what YOU want it to be. So taking sayâŚa year to finally make it to New Vegas and put a bullet in Benny sounds feels like it meant something because realistically a revenge game like that COULD be a long game or a short game. Did you fly off in rage and head straight for Benny or did you decide you were too weak and become stronger and THEN hunt him down? It makes sense either way.
And remember, thatâs just the first act of the story.
Meanwhile in Fallout 3 and 4 you are tasked with finding family members. It doesnât make much sense from a story standpoint (especially in 4) to dawdle given the situation, so each quest you finish en route to that goal feels less like you are exploring a game and more like you are actively working against it. It doesnât feel organic. If someone killed your spouse and took your child right infront you, I donât think youâd necessarily spend too much time fucking around in caves and burnt out buildings or take the time to figure out how to build a whole civilization.Â
So I get it.
I finally get why Fallout New Vegas is the better of these three gamesâŚand ironically itâs because itâs what everyone joking said that Bethesda Fallout games were going to be.
Oblivion with Guns.
In every Elder Scrolls game you are a prisoner with a blank slate dropped into the world to make of it what you will.
In FNV you are a blank slate dropped into the world to make of it what you will.
And thatâs the better experience.Â
I like all three games, donât get me wrong. But I just feel like Iâd like Fallout 4 a lot more if I felt like I didnât have to ignore a large part of it to actually have the experience I want.Â












