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@the-digital-dweller

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Digital Citizenship and Conflict:
Social Media Governance
Digital citizenship is typically characterised by the ‘skill and knowledge to effectively use digital technology to facilitate membership and participation in society’ (Mossberger et al. 2008). However, we often forget ‘citizenship’ implies much about governance as it does about social responsibility. Not all online interactions are positive and a growing portion of users will experience digital harassment at some point (see figure 1).
Figure 1: The State of Online Harassment – Pew Research Center (2021)
This has prompted policy-makers, educators and platforms to address these issues by providing guidelines for online behaviour and safety. While these are relatively effective in guiding citizenry on a personal level, they fail to acknowledge the systemic and cultural factors that incite networked harassment.
#Gamergate
Early 2014, the hashtag #gamergate began trending, a movement which saw the collective harassment of women in the video gaming community, particularly game developer, Zoe Quinn and feminist content creator, Anita Sarkeesian. What started as a provocative exposé on an ex-girlfriend, became a hate-campaign against social justice warriors (SJWs), feminism, gaming journalism, censorship and political correctness. Members participated by sending hateful messages, revenge porn, publicly shaming, threatening violence and doxing users. As Marwick and Caplan (2018) point out, these networked harassment tactics utilised by men’s rights activists to moderate their community, would later become staples in alt-right political campaigns and terms of service on platforms which normalise the policing of users by the dominant coalition.
What is interesting about #gamergate, is both opposing sides of the movement felt exploited and threatened by censorship online. It brought to light how networked harassment cannot be reduced to isolated incidents, but part of a larger political and social structure (Ostini & Hopkins, 2015). By placing sole responsibility upon the individual, social media platforms remain perceivably ‘neutral’ whilst providing the tools needed for networked harassment to occur. Moreover, academics like McCosker (2016) and Heath (2018), suggest that the systemic injustices involved with digital citizenship are often neglected in educational programs and esafety campaigns. It becomes more about social norms and “appropriate use”, over providing invaluable skills for navigating the integration of identity, social relations and cultural context within online spaces.
References
‘Figure 1: The State of Online Harassment’ [graph], in E.A. Vogels 2021, The State of Online Harassment, Pew Research Center, viewed 10 May 2021, <https://www.pewresearch.org/internet/wp-content/uploads/sites/9/2021/01/PI_2021.01.13_online-harrasment_0-01-1.png?w=640>.
‘Gamergate logo’ [image] 2014, in Anahita 2017, Gamergate, SJWiki, viewed 10 May 2021, <http://sjwiki.org/images/8/82/Gamergate_logo.jpg>.
Heath, M.K. 2018, ‘What kind of (digital) citizen? A between-studies analysis of research and teaching for democracy’, The International Journal of Information and Learning Technology, vol. 35, no. 5, pp. 342-356.
Marwick, A.E., Caplan, R 2018, ‘Drinking male tears: language, the Mano sphere and networked harassment’, Feminist Media Studies, vol. 18, no. 4, pp. 543-559.
McCosker, A 2016, ‘Managing Digital Citizenship: Cyber Safety as Three Layers of Control’, in A McCosker, S Vivienne & A Johns (eds), Negotiating Digital Citizenship: Control, Contest and Culture, Rowman & Littlefield International, London, pp. 1-15.
Mossberger, K, Tolbert, C.J., McNeal, R.S. 2008, ‘Defining digital citizenship’, in K Mossberger, CJ Tolbert & RS McNeal (eds), Digital citizenship: the internet, society, and participation, MIT Press, Cambridge, pp. 1-20.
Ostini, J, Hopkins, S 2015, ‘Online harassment is a form of violence’, The Conversation, 8 April, viewed 10 May 2021, <https://theconversation.com/online-harassment-is-a-form-of-violence-38846>.
Anita $arkee$ian is very desperate for more money. But we all know she’s a liar and she sucks.
Pew Research Center surveys have found that online harassment is a common phenomenon in the digital lives of many Americans, and that a majority of Americans feel harassment online is a major problem. Even so, there is considerable debate over what online harassment actually means in practice.
In an effort to examine more deeply where people “draw the line” when it comes to online harassment, the Center conducted a survey in which respondents were presented with fictional scenarios depicting different types of escalating online interactions, including instances involving sexism and racism.
Their answers indicate that Americans broadly agree that certain behaviors – like direct personal threats – are beyond the pale, but they are more divided on others, such as sending unkind messages or publicly sharing a private conversation.
Crossing the Line: What Counts as Online Harassment?
Digital Citizenship Case Study:
Social Media Influencers and the Slow Fashion Movement
Recently, there has been growing public concern regarding fast fashion’s impact on the environment, along with the recurring exploitation of its workforce. In McKinsey & Company’s (2020) industry report, they found a rise in “anti-consumerism” and frugality coinciding with the pandemic, meaning consumers are becoming more conscious of their contribution to these issues and are actively seeking sustainable options (p. 18).
The slow fashion movement represents a global community which value and practice sustainable consumption, serving as the antithesis to fast fashion. This involves “acquiring, using and disposing of [clothes] that do not compromise the ecological and socio-economic conditions of all people (currently living or in the future) to satisfy their . . . needs” (Geiger & Keller 2018, p. 1124). The movement has gained a lot of traction on Instagram, where consumers seek out the community to answer their questions on what exactly constitutes sustainable fashion. Lai et al. (2017) reiterated this in their study, citing lack of transparency and greenwashing within the fashion industry as contributing factors to consumer’s misguidance. Instagram is becoming an important tool for sustainable brands to reach fashion-forward audiences and raise awareness.
Big Sister Swap
Big Sister Swap is a UK-based sustainable clothing site. Users send unwanted clothes and receive the same weighted amount of pre-loved clothing which have been selected to suit their personal style. Their mission is to encourage recycling and upcycling garments to lessen the amount of textile waste (Big Sister Swap, 2021).
They use their Instagram page to promote local sustainable brands and influencers, showcasing their pieces and tagging creators who contribute their designs. Hashtags and tagging helps facilitate networks across the sustainable fashion community. Big Sister Swap markets their pieces as trendy and timeless. This is essential, as many fashion brands creating ‘eco-friendly’ clothing lines, are only partially sustainable and are marketed separately from their trending collections. However, in order for consumers to shop sustainably, it is still fundamental for the fashion industry at large to adopt these practices, rather than catering to demand by greenwashing fast fashion.
References
Big Sister Swap 2021, About Us, viewed 3 May 2021, <https://bigsisterswap.co.uk/pages/about-us>.
Big Sister Swap 2019, Big Sister Swap Reviews, 15 October, viewed 3 May 2021, <https://youtu.be/cuxo2oKZfWk>.
‘Big Sister Swap Instagram content’ [image], in Big Sister Swap 2021, Homepage, bigsisterswap.co.uk, viewed 9 May 2021, <https://bigsisterswap.co.uk/>.
Geiger, SM, Keller, J 2018, ‘Shopping for Clothes and Sensitivity to Suffering of Others: The Role of Compassion and Values in Sustainable Fashion Consumption’, Environment and Behavior, vol. 50, no. 10, pp. 1119-1144.
Lai, Z, Henninger, CE, Alevizou, PJ 2017, ‘An Exploration of Consumers’ Perception Towards Sustainable Fashion – A Qualitative Study in the UK’, in CE Henninger, P Alevizou, H Goworek & D Ryding (eds), Sustainability in Fashion, Palgrave Macmillan, Cham, pp. 81-101.
McKinsey & Company 2020, The State of Fashion 2020 Coronavirus Update, The Business of Fashion.
‘Slow Fashion Movement logo’ [image], in Slow Fashion Movement 2021, Slow Fashion Movement, The Green Wave, viewed 3 May 2021, <https://www.jointhegreenwave.org/fashion>.
‘Slow Fashion values pyramid’ [image], in Slow Fashion Movement 2021, Slow Fashion Season 2021, The Green Wave, viewed 3 May 2021, <https://greenwave-public.s3.eu-central-1.amazonaws.com/uploads/9b557b36-f4e1-45b4-b6e5-c51d6255c012_BuyarchyofNeeds.png?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=AKIASI77HEXXKFUMSVWF%2F20210515%2Feu-central-1%2Fs3%2Faws4_request&X-Amz-Date=20210515T141526Z&X-Amz-Expires=900&X-Amz-Signature=7de0fc728bba777828f38904b671ac8d232236a80cb370cac17b7d117673a7c0&X-Amz-SignedHeaders=host>.

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I realise it’s a privilege to be able to cut down on fast fashion, and this isn’t for everyone. I’m still guilty of shopping in these stores sometimes because nobody’s perfect and it’s really hard to quit cold turkey (especially when u got short legs and jeans are so fuckin long all the time.) But the first step towards addressing an issue is making conscious choices where you can. I shop for fast fashion less now than I did before I knew some facts about the industry, so if you’re interested… here ya go!
Buy less - fashion is the world's second most polluting industry and the world consumes 80 billion pieces of clothing each year.
Choose well - second hand or ethical and sustainable fashion are good alternatives to the largest employer of women globally (80% of the world’s garment workers are women), where less than 2% of women workers in Colombian mines, Bangladeshi factories, or Vietnam textile mills earn a living wage.
Make it last - Doubling the useful life of clothing from one year to two years reduces emissions over the year by 24%.
Sunset/Sunrise twitch screen commission
Josh Fox | The Truth Has Changed | 2018
Why Animal Crossing is therapeutic
(a thread)
you get to drop everything and move to an island paradise
you get to decide everything that happens
there‘s no pressure or time limits
you can be whoever you want
all your friends are cute lil‘ animals
there‘s zero violence/toxicity/judgement
you can travel without actual money and without the threats of covid
you can‘t make any mistakes
🐶🐰🐵🦊🐹🐻🐱🐭🐷🐨
(feel free to add to the list)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Gamin twitch stream commissions I did in the last days
“Your Google search results, your Facebook news feed, your daily news are becoming tailored specifically to you through the magic of advanced technology. The result is an increasingly homogenised view of the world delivered to you in such fashion that you are only able to consume what you already agree with.”
— The Filter Bubble, Eli Pariser
Tapping into the potential of multi-modal biometrics http://dlvr.it/RtNw1R
Random thought:
People sometimes criticise selfie culture for not depicting people's true faces because when people take selfies, they change the angle of the shot to get their "best angle".
But the thing is, you're the only person who consistently looks at yourself directly at eye level, unless you happen across someone who is precisely the same height as you.
Someone who is shorter than you sees you from a lower angle. Someone who is taller than you sees you from a higher angle. Even when seated, people aren't directly at eye level with each other, because people's torsos are different lengths.
So saying that unless a photo is taken looking straight into a lens held directly in front of your face is a false representation of how you look is incorrect. Every angle is how you look from that angle. Every person you meet sees you differently depending on their angle of view.
Filters change the story, of course, but speaking about plain old photos changing the angle isn't the form of deception it's been made out to be be some. All it is is a different perspective on a face that does indeed have many different angles and facets to show the world and all the other faces it meets.
“Our bodies are not extensions of data networks, clicking, linking and taking selfies; We render what we see and understand on screens that go everywhere with us; This understanding is the result fo a mixture of seeing and learning not to see; Visual culture is something we engage in as an active way to create change, not just a way to see what is happening.”
— Mirzoeff, Nicholas. How to See the World. London: Pelican Books, 2015.

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Digital Citizenship & Software Literacy:
Instagram Filters
With the rise of visual social media platforms like Instagram and Snapchat, we have seen the normalisation of filtered faces. What began as playful entertainment in the form of photo effects, has evolved into seamless forms of augmented reality which allow everyday users to morph their image into the ideal beauty. Filters have not only impacted self-perception on a large scale, but the ways in which we interact with each other due to their ubiquity in everyday life.
Isabelle Coy-Dibley (2016) conceptualised ‘digital dysmorphia’ to describe the expectation placed upon women to digitally enhance their image. She notes, ‘the level of digitised dysmorphia depends upon the intentions of the individual in performing alterations of self-image’ (p. 8, 2016). Digital dysmorphia may manifest into positive self-perception in that filters offer a fun, non-permanent way to perform different versions of our identity, especially when we are unable to in real life. This can be a liberating experience, when the intentions are to defy beauty conventions or used lightheartedly.
However, what often occurs is a dissonance between the digitised image and real life. Filters often carry a cultural bias within them, shaping faces they detect into the often feminised, heterosexy ideal. As Barker (2020, p. 209) mentions, this may include thinning the face, shortening and pinching the nose, lightening the skin, plumping cheeks, smoothing skin, and either enlarging the eyes or making them appear more feline (see video below). By ‘perfecting’ faces indiscriminately, filters create a standardised form of beauty which appears to be an amalgamation of attractive features from each culture, birthing an ideal which is unattainable offline without cosmetic enhancement. When everyday users see their own digitally altered image, and those of influencers and celebrities popularised on Instagram, there is an increase in pressure to keep up with this superficial image offline (Trembley et al. 2021, p. 46).
References
Barker, J 2020, ‘Making-up on mobile: The pretty filters and ugly implications of Snapchat’, Fashion, Style & Pop Culture, vol. 7, no. 2-3, pp. 207-222.
Coy-Dibley, I 2016, ‘“Digitized Dysmorphia” of the female body: the re/disfigurement of the image’, Palgrave Communications, vol. 2, no. 1, pp. 1-9.
Facebook/Spark AR Creators, 'Facebook AR Filters' [image], in Sodhi, T 2020, Facebook Messenger, Portal Getting Third-Party AR Effects Starting Early 2021, Gadgets 360, viewed 19 April 2021, <https://i.gadgets360cdn.com/large/sparkar_facebook_1600334385788.jpg?downsize=950:*&output-quality=80&output-format=webp>.
Monalisa 2020, Aesthetic instagram filters, 15 December, viewed 19 April 2021, <https://youtu.be/0jXkDQfiuN0>.
'Stylish Instagram Filters' [image], in Dooley, T 2019, How to Unlock The Most Stylish Filters On Instagram Stories, Teen Vogue, viewed 19 April 2021, <https://assets.teenvogue.com/photos/5d1142dde410379a35994e16/16:9/w_2560%2Cc_limit/Insta%252520Filters_Story.jpg>.
Tremblay, S.C., Tremblay S.E., Poirier, P 2021, ‘From filters to fillers: an active inference approach to body image distortion in the selfie era’, AI & Society, vol. 36, no. 1, pp. 33-48.
Biometrics
Biometrics are physical or behavioral human characteristics to that can be used to digitally identify a person to grant access to systems, devices or data. Examples of these biometric identifiers are fingerprints, facial patterns, voice or typing cadence.
A way to measure a person’s physical characteristics to verify their identity. These can include physiological traits, such as the unique you’d complete a security-authentication puzzle.