Back at it again with some realistic takes on the Hex actually sitting around playing D&D F&F:
-You would think Aoi would be the Dice Goblin. But no, it's Quincy getting his newest collection. Scavenging an old game shop for more goods.
-Lettie's Rats are getting enrichment time by being 4-D figurines for combat. Something feels more real when your character dies and Lettie's having to bribe Vaquero to stop chewing on them.
-Arthur is never going to admit this but he had a phase while he was still in school where he watched a group of older boys play F&F. The group discovers this when Arthur is the one to point out a tricky game mechanic and not Amir.
-Aoi is ridiculously good at the emotional roleplay. Like getting you crying before you realize it good. She has been jokingly asked to make more emotionally dense characters from here on out.
-Eleanor is the reason in the game they have nearly been TPK'd several times. She keeps seducing the mayor's wife or the Queen of every town they enter.
-Amir is such a nervous DM at first. But he evolves into the "Please can we just try and not get murdered for five minutes" DM very quickly. Not a rules lawyer by any stretch, more of a rule of cool and natural consequences DM.
-Drifter brought the snacks.
























