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@tepidhater
Boo, I say, Boo!
This is my blog to complain about stuff.

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Despite my distaste for the chaos of Dimension 20, I was actually onboard for most of the finale of "City Council of Darkness" up to and including rolling all those dices for the missile damages on Jack of the Pines. It all felt organic and the culmnation of the coterie effort in befriending the other supernatural forces of Purpee. The clown bit was funny without being intrusive. I don't have respect for Vampire the masquerade purist's opinion, as if Al Capone is not an 8th generation Ventrue.
Past that point however, it completly lost me. The ad hoc mechanics killed the tension, the bits were too ludicrous to be funny and the story revelation were not interesting. It felt into the trappings that make this show unpleasant to watch at time. It ended abbruptly too, with no resolution on the election of new city council members. Although given the tone of the finale, maybe it's for the best, because either the resolution would have carried that tone (which I would hate) or it would go back to a more serious place (which would be jarring).
The Sims 1 is not satirical.
Sims 1 is at its best when it is a simulation of private lives. Sims are slow and their need bars go down quickly, but that very difficulty make paying attention to the sims activities rewarding. Banal activities like preparing for the commute in the morning, watching tv after work and calling a friend in the evening, are given weight because of the sims needs. The Legacy edition comes with all the expansions and patches, plus a few tweaks to the original games, yet despite the presence of depressed clowns and evil magician, the picture of late 90’s suburban life remain intact.
Sims comes with an innate sense of interior design, reflected in their “room” need bars. The best way to manage it is to periodically modify the house and the furniture to see how its inhabitant reacts. The principle of design favored by the games are taught to the player through this feedback loop. Even the items description reinforce those ideas. By the Sims 2, the “room” meter becomes a “comfort” meter, and the importance of particular principle of designs disappear.
To be able to show the effect of change in decoration and house plans quickly, renovations have to be abstracted. There are no contractor to hire; all material appear out of thin air, without the necessity of work. This is not just convenience for the player; it’s part of the picture of suburban living. A picture with a perspective.
The Sims 1 is not satirical. It is to enamored with suburban living for it to be satire. The item description (all of them well written) can sometimes be biting, but mostly serve to give context or poke fun at 20th century art movements. Ultimately, the Sims 1 hide the political aspects of home owners private lives by abstracting away labor and material, and it is the very pleasures created by the game that make its argument resonate.
I re-listened to the first season of the Hitchhiker's Guide to the Galaxy radio program with one question in mind: Why is it so beloved by the worst people on earth?
The strength of The Primary Phase is its cohesion. The Secondary Phase Phase is a step down in quality in that regard. As for the books, the first abruptly end after Magrathea, the second mix events from the Primary and the Secondary Phase, the third is an adaptation of a Doctor Who story and the last two fail to be engaging at all.
It might seem strange to talk of cohesion for a series driven by meanderings and random chance, but those two ideas compliment each other because the program is obsess with meaning and purpose. What should be meaningful is rendered meaningless by either the narration, other characters or the world itself. Ford's rant's at the Golgafrinchans is the culmination of this idea: Humans sucks, they are a stupid species because they focus on things that don't matter and suffer for it. That very idea, the heart of the show, that easily find home in the world view of the worst people on earth: tech CEOs.
In this worldview, the violence created by bureaucracy is because people are fools. A lot of the comedy comes from how human (and specifically, English) the aliens are. Not just English, the entire galaxy operate under 80's corporate capitalism. Economic crash come and goes, but the underlying system remain the same (how else to accrue interest until the end of the universe?). The oppression that make this system function is ignored. Violence is never systemic, but the result of individual actors who fail to properly judge what is meaningful from what isn’t.
Smart people know what is meaningful. Our planet is meaningless because it is minuscule compared to rest of the universe. For this comparison to work, there must be a hierarchy of value, hidden inside a scientific assertion. It’s a trick commonly used: mankind conquest of space is natural, some genes are better than others, new technologies are better than old ones and so on. The series doesn’t endorse any of these views, but it contribute to the trick. No wonder tech CEO love this show.
Some additional observation:
For every good joke, there is a really lame one
The show is sexist, but that is to be expected from a BBC show from the 80's
The choice to record in stereo really helps the atmosphere.
I re-listened to the first season of the Hitchhiker's Guide to the Galaxy radio program with one question in mind: Why is it so beloved by the worst people on earth?
The strength of The Primary Phase is its cohesion. The Secondary Phase Phase is a step down in quality in that regard. As for the books, the first abruptly end after Magrathea, the second mix events from the Primary and the Secondary Phase, the third is an adaptation of a Doctor Who story and the last two fail to be engaging at all.
It might seem strange to talk of cohesion for a series driven by meanderings and random chance, but those two ideas compliment each other because the program is obsess with meaning and purpose. What should be meaningful is rendered meaningless by either the narration, other characters or the world itself. Ford's rant's at the Golgafrinchans is the culmination of this idea: Humans sucks, they are a stupid species because they focus on things that don't matter and suffer for it. That very idea, the heart of the show, that easily find home in the world view of the worst people on earth: tech CEOs.
In this worldview, the violence created by bureaucracy is because people are fools. A lot of the comedy comes from how human (and specifically, English) the aliens are. Not just English, the entire galaxy operate under 80's corporate capitalism. Economic crash come and goes, but the underlying system remain the same (how else to accrue interest until the end of the universe?). The oppression that make this system function is ignored. Violence is never systemic, but the result of individual actors who fail to properly judge what is meaningful from what isn’t.
Smart people know what is meaningful. Our planet is meaningless because it is minuscule compared to rest of the universe. For this comparison to work, there must be a hierarchy of value, hidden inside a scientific assertion. It’s a trick commonly used: mankind conquest of space is natural, some genes are better than others, new technologies are better than old ones and so on. The series doesn’t endorse any of these views, but it contribute to the trick. No wonder tech CEO love this show.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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