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Ynsemrianism
Ynsemrianism is a religion based on the belief in Ynsemrie, The Wandering God, who walks amongst humanity around each corner of the globe.
Here are the core elements of this religion:
Beliefs:
1. Divine Wandering: Ynsemrianism teaches that Ynsemrie is a Deity who roams the world, assuming different roles and mantles throughout history. Ynsemrie has been revered as a God of War and Chaos during Revolutions, ALWAYS aligning with the poor and working class. In the Present Era, Ynsemrie is regarded as a God of Nature, Exploration, and New Discoveries.
2. Connection to Nature: Ynsemrianism emphasizes the Sacredness of Nature and its inherent connection to the Divine. Followers believe that Ynsemrie embodies the Spirit of the Natural World, and through Veneration and Communion with Nature, they can gain insight into the Divine Will.
3. Nomadic Symbolism: Ynsemrie is often represented through symbols of nomadic animals from different regions around the world. These animals embody the spirit of freedom, adaptability, and resilience. They serve as reminders of Ynsemrie's affinity for nomads and nomadic civilizations.
Practices:
1. Offerings: To venerate Ynsemrie, followers give thanks to the land and make offerings. Traditionally, these offerings included meats and blood from hunts, symbolizing the cycle of life and sustenance. However, in the modern age, Ynsemrie has developed a fondness for little cakes, pies, and Dr Pepper. These offerings are made as acts of gratitude and devotion.
2. Nature Reverence: Ynsemrianism encourages followers to spend time in nature, appreciating its beauty and contemplating its mysteries. Nature walks, meditation in natural surroundings, and participating in environmental conservation efforts are all seen as ways to connect with Ynsemrie's Divine Presence.
3. Exploration and Discovery: Ynsemrianism places great value on exploration and the pursuit of new discoveries. Followers are encouraged to seek knowledge, explore uncharted territories, and embrace change. Ynsemrie is seen as a guide in these endeavors, providing inspiration and protection to those who embark on new paths.
Sacred Days and Rituals:
1. Wanderer's Day: January 20th-21st This is a special day dedicated to Ynsemrie, celebrated with feasts, storytelling, and communal gatherings. It is a time to honor The Wandering God and express gratitude for the bounties of the land and the adventures of exploration.
2. Spring Equinox: March 19th-21st The arrival of spring marks a significant period in Ynsemrianism. It is a time to celebrate rebirth, growth, and the awakening of nature. Rituals are performed to honor the changing seasons and seek Ynsemrie's blessings for new beginnings.
3. Nature Preservation Day: April 22nd This day is dedicated to raising awareness about environmental conservation and promoting sustainable practices. Followers come together to engage in activities such as cleaning up natural habitats, planting trees, and advocating for the protection of endangered species. The day also serves as a reminder of the responsibility humans have to preserve and care for the natural world, in alignment with Ynsemrie's teachings as the god of nature.
4. Harvest Festival: August 1st This festival is celebrated during the autumn season, commemorating the bountiful harvest and the abundance of nature. It is a time to express gratitude for the earth's generosity and to Honor Ynsemrie's role as the god of nature. Festivities include feasting, music, dance, and offering ceremonies.
5. Festival of Exploration: June 20th -22nd This holiday celebrates the spirit of exploration and discovery. It is dedicated to honoring the courage and curiosity of explorers who have ventured into the unknown. Followers engage in outdoor activities, organize expeditions, and share tales of their own journeys and discoveries. The day is marked by communal celebrations and a renewed commitment to seeking knowledge and embracing new experiences.
6. Ancestral Remembrance: October 31st-Nov 1st This solemn occasion is dedicated to honoring and remembering one's ancestors. It is believed that the wisdom and experiences of past generations contribute to the collective knowledge and spiritual heritage. Followers pay homage to their ancestors through rituals, prayers, and the offering of food and drink. It serves as a time for reflection, connection with lineage, and the acknowledgment of the profound impact our ancestors have had on our lives.
7. Festival of Lights: Dec 20th-31st This joyous celebration takes place during the darkest time of the year, symbolizing the triumph of light over darkness. Followers decorate their homes and public spaces with lights, candles, and lanterns to represent the illumination of knowledge, hope, and spiritual enlightenment. The festival includes storytelling, music, and feasting, fostering a sense of unity and optimism.
Symbols:
Here are expanded descriptions of the symbols associated with Ynsemrianism:
1. The Eternal Wanderer: Ynsemrie, the Wandering God, is often depicted as a figure in constant motion, symbolizing the divine spirit of exploration and curiosity. The Eternal Wanderer represents the perpetual quest for knowledge, the desire to explore new frontiers, and the ever-changing nature of life. Ynsemrie's depiction typically shows a figure adorned in nomadic attire, with a staff or walking stick in hand, embodying the journey through life and the pursuit of enlightenment.
2. Animal Spirits: Ynsemrie, being a god associated with nature, is often represented through symbols of nomadic animals from different regions around the world. These animals serve as sacred messengers, embodying the spirit of freedom, adaptability, and resilience. Some examples of these animal symbols could include:
- The Crow: Symbolizing strength, vision, and the ability to soar to great heights, the Crow represents the ability to see beyond the mundane and gain a broader perspective.
- The Wolf: Signifying loyalty, intuition, and survival instincts, the wolf embodies the pack mentality and the importance of community and cooperation.
- The Horse: Representing freedom, endurance, and the ability to traverse vast distances, the horse symbolizes the nomadic spirit and the desire for exploration.
- The Serpent: Associated with transformation, wisdom, and the cycles of life, the serpent represents the shedding of old beliefs and embracing new perspectives.
These animal symbols serve as reminders of Ynsemrie's affinity for nomads and the qualities valued by followers of Ynsemrianism.
3. The Divine Flame: As the god of nature and exploration, Ynsemrie is often depicted with a divine flame, which represents the eternal spark of inspiration and the divine energy that guides and illuminates the path of the faithful. The flame symbolizes enlightenment, passion, and the transformative power of knowledge and discovery.
4. Sacred Landscapes: Ynsemrianism holds a deep reverence for the natural world and the diverse landscapes it encompasses. Mountains, forests, deserts, and rivers are all seen as sacred manifestations of Ynsemrie's presence. These landscapes serve as reminders of the beauty, interconnectedness, and spiritual significance of the earth. They can be depicted in artwork, altar decorations, and sacred spaces to evoke a sense of awe and connection to the divine.
These symbols form the visual language of Ynsemrianism, representing the core beliefs and values of the religion.
Anyways, I invite everyone to imagine and consider the disaster changeling trio dancing perfectly not only La Macarena (while potentially having a secret discussion about their next spy job), but also the Cha Cha Slide
You’re welcome.
Now everybody clap your hands
Have some EriRoxy for the @roxyweek ship day!!
A Drunk Kankri and Roxy(me) did a thing. It was great.

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New Post has been published on microcerpt
New Post has been published on http://microcerpt.com/blog/2014/08/two-wizards-microcerpt-from-quest-for-knowledge-volume-1-of-the-firstworld-saga/
Two Wizards - microcerpt from Quest for Knowledge (Volume 1 of the FirstWorld Saga)
Manfred’s chambers in the Wizards’ Keep were his private sanctuary. He rarely let anyone else in there. As a sop to his vanity, he had taken over Adapa’s old quarters when he had returned to Elannort at the end of the Dark Ages. Here he kept a few important mementoes of his long life. ‘When one has lived for almost fifty thousand years, one needs to be very selective’, he always told his friends and colleagues. Friends though, were uncommon, especially these days. He rarely got close to people. He had learned quickly that beings with such short life spans quickly grew old and died. He had had relationships with women, but they had been rare and all the more special for that. Jhamed, with a longevity even greater than his own, was like the son he had never had. Although he had known Simon but for an instant, he had already begun to feel like a grandfather to him. The furnishings in the main room were comfortable without being ostentatious. It had a wheat coloured deep pile carpet and pale yellow walls that gave the room a warm feeling of summer sunshine. A rather weather-beaten old brown sofa and two equally moth-eaten old armchairs took centre stage around a cracked wooden coffee table. The table was piled high with books and parchments, with just enough room for Manfred to place a plate and a cup when he needed refreshment. A couple of hand-crafted oak sideboards displayed his treasures. The walls carried paintings by some of the greatest artists FirstWorld and other dimensions had ever known. Manfred lounged on the sofa. The stranger walked slowly around the room, taking it all in. He stopped in front of a painting. “This work seems quite familiar to me, yet I have never seen it before.” “It is La Gioconda. It was da Vinci’s first attempt and it didn’t meet his high standards. He was going to destroy it, but I managed to get him to let me take it. Personally, I find it superior to the version that hangs in the Musée du Louvre in many dimensions. It’s funny how da Vinci has never existed in FirstWorld, at least not yet.” Manfred spoke to the stranger’s back. The stranger moved on to one of the sideboards. “The wheels of time turn at different speeds in different dimensions. When you are at the centre of things, you turn the most slowly. This artefact is not from this dimension either, is it?” He pointed to a rather simple looking, ceramic cup. “My dear Dammar, you are not as perceptive as I took you for. That is the Holy Grail. It is the cup that Jesus Christ drank from at the Last Supper. Joseph of Arimathea used it to catch the blood of Christ on the cross. Joseph took it to Glastonbury in Britain. It is reported to have miraculous powers. The quest to find it has occupied the minds of certain humans for many centuries. I was involved with one such quest, myself. There are many who believe it will help win the battle against evil in some dimensions. There are others who believe that the Holy Grail is something else entirely, the womb of Mary Magdalene who supposedly married Jesus and bore his child. I would have thought you would know of it.” The stranger turned around and faced Manfred. He was young, blond and beautiful, a veritable Adonis. He was naked, except for a white loincloth that barely preserved his modesty. His skin was perfectly tanned and unblemished, either by mark or by hair, except for the blond curls on his head. He appeared powerful, without being overly muscular. There was not an ounce of fat on his lean body. He seemed to be around twenty years old. His voice, though, was deep, confident, and old. “So, you know me, do you?” “I must say that you look well for someone who is approaching fifty thousand and far better than I remember you, or your statue in the Avenue of Heroes shows. How did you do that, by the way? I’m certainly feeling my age, these days. I’d like to learn your secrets.” Manfred was only half jesting. Imagine having a body like that again. What am I thinking; I never had one that good in the first place. “I’m sure you would.” Dammar smiled, displaying perfect white teeth and sparkling blue eyes. “I am the epitome of male beauty. All either lust after me or envy me, whether they be male or female. Yet, I am cursed never to know the joy of physical contact with either sex. It is part of my bargain, part of my curse, part of my fate. As are you, Manfred the Magician. As are you.” He sighed and took a seat in one of the armchairs. Manfred couldn’t help but admire his handsome body and the rather large bulge that Dammar’s loincloth could not disguise. I wonder why he doesn’t wear clothes. “Let me tell you my story, old man. I doubt that you’ll wish for my body at the end of it, for I have fallen for my own version of King Midas’ folly. Unfortunately, my tears will not wash it away.”
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Quest for Knowledge (FirstWorld Saga Book 1) (Kindle Edition)
By (author): Christopher Jackson-Ash
Kindle Edition: Check Amazon for Pricing Digital Only
I played through w101 a bunch and got a ton of quests to work on until the free version eats itself, but my laptop died ughgugh
ha I forgot everything on the site is in comic sans