Day 11 -- Charcoal
"Hey! I said no peeking! Go on, turn around. You'll see it when it's done and not a second sooner."
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Day 11 -- Charcoal
"Hey! I said no peeking! Go on, turn around. You'll see it when it's done and not a second sooner."

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Voidkeeper
Massachusetts' VoidKeeper Debut Album "Of Rotten Flesh And Withered Bone" Takes Listeners on a Brutal Emotional Odyssey! Get the details right here: https://toxicmetalzine.com/post/massachus
THE KEEPERS
New drawing and there is more
One are these is his new design
Hey guys
Should I tag Boomie/Mugm stuff with age gap warnings?
yes
no
Its weird and awkward cuz the age gap is like, thousands and thousands of years. But theyre physically around the same age (mugm is around 18 & Boomie is physically max 25)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Heyo,
Following up on my last post about the color palette for my space-themed game! This time, I’ve been applying the palette to some game assets, specifically the NPC “entities” that are based on the 7 chakra points. Each NPC has a distinct personality, and I’ve designed a logo and an item for each one, trying to reflect their essence while keeping everything cohesive.
Some of these designs are clicking really well for me, while others are a struggle. I am in no way a graphic designer! Balancing colors so they pop against my "Deep Space Black" background without clashing has been tricky. I’m also realizing that some designs feel a little flat right now, but I’m confident and excited to see how they evolve once animated and layered with some FX.
I’d love to hear what you all think! Do the logos and debris pieces convey personality? Any thoughts on colors, shapes, or readability? I know I am not giving much info on what they represent but I would love to hear raw reactions. Let me know what stands out (for better or worse)!
A video showing the Void Keeper prototype made for a Unity game jam. This prototype won 2nd place! Lot of improvements being made that will be available when i finish the official demo. For now you can check out the prototype at https://fermisquasar.itch.io/filling-the-void