Heyo,
Following up on my last post about the color palette for my space-themed game! This time, I’ve been applying the palette to some game assets, specifically the NPC “entities” that are based on the 7 chakra points. Each NPC has a distinct personality, and I’ve designed a logo and an item for each one, trying to reflect their essence while keeping everything cohesive.
Some of these designs are clicking really well for me, while others are a struggle. I am in no way a graphic designer! Balancing colors so they pop against my "Deep Space Black" background without clashing has been tricky. I’m also realizing that some designs feel a little flat right now, but I’m confident and excited to see how they evolve once animated and layered with some FX.
I’d love to hear what you all think! Do the logos and debris pieces convey personality? Any thoughts on colors, shapes, or readability? I know I am not giving much info on what they represent but I would love to hear raw reactions. Let me know what stands out (for better or worse)!

















