foto keluarga 😂 #family #baturaja #unit16 #sumatera #fotokeluarga (at Tanjung Makmur, Unit 16 Sinar Peninjauan)
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foto keluarga 😂 #family #baturaja #unit16 #sumatera #fotokeluarga (at Tanjung Makmur, Unit 16 Sinar Peninjauan)

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UNIT 16 MAKING THINGS
Description --> In this unit the author explains making things that contains the subjects of products, mass products, and capacity and output. What I learned --> In this unit I learned about making things that contains the vocabulary of products, mass products, and capacity and output. Products: product, produce, produced, manufactured, producer, maker, manufacturer, and manufactured goods. Mass products: manufacturing plants, factory, works, assembly lines, automated, mass produce, cost effective, industrial robots, CADCAM, workshop, handmade, craft industry, labor intensive, and production lines. Capacity and output: output, productivity, type, capacity, working at full capacity, overcapacity, excess capacity, spare capacity and surplus capacity.
Four:
While reflecting on my project for Unit 16 during Spring Break, I realized that I didn’t really care about the subjects I had been exploring or the tools I had been using. I am interested in type, yes; but I’m more interested in type design and lettering, and I couldn’t think of a way to make a project around that that was also based upon the museum. In retrospect, I could have tried developing a typeface for the museum to theoretically use as a cohesive system to replace the current lack of type cohesion, but this is something I don’t currently have the type drawing skills for. I’m learning about and practicing type design on my own, but this project was not the place to explore that for me. I decided to completely re-approach the RISD museum and the project, and went back in with a camera and no expectations of what I was looking for. Once I was there, I decided on a whim to start photographing every face of a woman I could find. It’s a well known fact that women are severely underrepresented as artists within museum contexts and within the broader arts community. What I realized is that while underrepresented as artists and makers, women are over-represented as subject and object. What these two facts translate to is that women in art history are represented only as objects of the male gaze. I decided I wanted to use that fact and turn it back on itself; as a female artist, by documenting and altering historical representations of women made by male artists, I take the male gaze and translate it back through the feminine. I think this creates an interesting dialogue appropriate for the postmodern digital sphere. Issues of accessibility were also consistently highlighted during the class discussions around this unit. Are museums classist spaces? How can one create a socioeconomically accessible art history or arts experience? In response to these questions, I decided to host my project online, where it’s accessible by computer or smartphone and not limited by location or time. Because I knew I wanted to work digitally, and because I knew I needed to use a process I was interested in, I decided to learn basic Maya and Autodesk Catch 3D modeling programs, which I was completely unfamiliar with. A lot of my friends make compelling postmodern/post internet work using 3D modeling so I wanted to try it and see how that language felt to use. I tried changing the surface of the 3D mesh in tons of ways, and stumbled upon Clement Valla’s texture mapping made by unrolling the mesh and presenting it as a piece on its own (last image is directly inspired by that work, but while Valla’s surface maps were unaltered, I replaced mine with a pink glitter texture that seemed to me inherently ‘girly’).
Three:
Another thing I noticed while at the museum was the variety of shades of blue throughout the exhibitions and the museum’s walls themselves. I started thinking about the color blue, its history, connotations, and personal meanings — I was thinking about making a book combining all these thoughts and research results with a palette of blues taken from the museum itself. This grid is the beginning of that collection, but I decided not to pursue it.
Two:
Continuation of documentation of the museum’s type in use.

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Deutschland: Mehr Einhörner wagen!
2/29: Monday
After researching, I’ve taken interest in touch, smell, and even taste as sensory inputs/outputs to explore. I have been especially interested in smell because it is a sensory output that is furthest from being digitally store or replicated. I think touch is also an interesting aspect because of it’s intimacy and how it contrasts to the lack of touch we experience in a museum. Just to get some weird/initial ideas out of the way, these are some things I have been thinking about. My fear is that these ideas will box me in too early yet I am excited about the possibilities and maybe by recording them in a more “official” way will allow me to move on and brainstorm further
1) Museum Suit- a suit that replicates the lack of touch in a museum and the “no touching/leaning/running” norm in a curated space. It would be a hazmat or skin-fitted suit with rods sticking out from all sides, preventing the user from touching, leaning, or bumping into the things that surround them. Ideally, if you bump into something, the rods will trigger a negative response (shock or a prick?) that will make you not want to touch your surroundings with your body.
2) Texture Painting- A box that contains the textures within a painting so that the “viewer” can “see” the painting with only touch. (a painting with trees and dirt would have those physical textures contained within the box and would not be visible from the outside)
3) Sound Painting- How do the blind ‘see’ an image? Sound. The idea is to have a blank canvas where the user can trigger sounds that would come from a painting when you touch different areas of the painting. It would look something like this:
Unit 16 Exhibition, University of Greenwich by Harry Thomas Day