Faselei! Neo Geo Pocket Color 1999

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Faselei! Neo Geo Pocket Color 1999

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Volfoss (2001) by Yasushi Nirasawa #3
I've been part of the early play-testing of @anim-ttrpgs Death Bed: An Impenetrably Medieval Dungeon Game, and it's been an incredible experience so far. Some thoughts so far;
Once again, ANIM traits are ridiculously good at making mechanical bonuses for in-character role-play and inspiring interesting and unique characters. Not many ttrpgs make playing your character as relevant to the actual game as Eureka or Death Bed.
The social class system is also extremely engaging and informs the social dynamics of the party really well. I've been enjoying it immensely.
A lot of people might be nervous about "troupe-style play", where each player controls multiple characters, but Aoife, Geoffrey, and Laurens have been really easy to distinguish from each other, both because what they're capable of is vastly different and because I've been easily grasping their personalities just from playing them. Playing all of them at once has also allowed for unique shenanigans, like having my characters talk or react to each other.
There was a moment last session where one of my characters, the gallant and boisterous Sir Geoffrey Richardes, died. In Death Bed, all the characters are undead, so like Dark Souls, they get back up a little less alive each time they die, *eventually* hollowing completely into a mindless monster. So as Geoffrey was burning to a knightly crisp, I got to ask myself, "What is Geoffrey gonna be like now that he's not fully alive? Now that he's tasted total defeat?" and genuine role-play-induced excitement over my character fully kicking the bucket is not something you get in almost any other system.
Bulwark and Seth save some people.
this is what happened in our SW TRPG game, it's really funny!

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Success & Fumble
CoCシナリオのディスプレイ練習