Hard Skinned Theme: Making something comfortable uncomfortable.
Concept:Testing out the human psychological behaviours in-game to experiment the process of neural network from the Artificial Intelligence. The purpose of this is to compete with the human mind using AI.
Why do we need to experiment the players behaviours in-game? To break their comfort zone and reveal their insecurities.
How are we going to do this? Through effects of colours, sounds, and different types of behaviours that is generated by the AI’s in-game.
Why does this matter to others? What is the purpose? To challenge the human players and help them realise their insecurities and to help them learn their controlled neural process while gaming.
Iteration of the idea:
Working on Prototyping…
Characters: Human/Robot
Interface: Simple/Easy to visualize
Atmosphere: Horror/Creepy (Dark)
Environment: Inside the building/Room, Raining/Lightning, Day/Night
One closed room (Loop)
Textures (Details)
Weapons: Melee/Guns?
Sound: Flowy and choppy. (SoundScape/Live 10)
UI design
User-testing - physically observing (UX)
Using colours to customise the user’s observation
Game Mode: Deathmatch (with AI)
Game Action: Violence/Bloody/Slow
Notes taken in class 20/03/18
Use things from last year - Pete - google plus - human intelligence
Think about shapes, colours, audience/ have a reason for why we are choosing features for the game - psychology research
Presentation - we can visualise it as a demo video(marketing)/simulation/use after effects, prototype showing our design, continuous implementations for its different functionality and testing regardless.
Maze like game (decided after multiple iterations
Look at existing games/stories/characters - Marketing research
Figure out a game engine. (unreal engine, CryEngine, unity, build box) - Working on UE4 after experiencing 4 different engines.
Conclude on a design idea and create iterations by bringing our ideas together.
Blog about specific hat in the team
Mood board of our ideas - look at people’s ideas
Emotional depth and authenticity in the story.
AI agents - competing against them
machine learning and natural language processing are neural networks concepts
What is the problem? What is the protagonists end goal? Having one main character.
So what’s happening now?
Thinking hats we wear...
We are now making prototypes for play testing even though it’ll be iterated many other times while developing the game. Us a group are working on the concept art while Osamu and I have started programming the out layer of the game on Unreal Engine software. While we are doing this, Hooryah will be making decisions on the prototypes that proves our concept. Osamu and I will then work on UI’s for the details in the project while Stephan decides on how the game is operated. From what he decides, Hiren will take the information and do his research on what is out there in the market and gets back to Hooryah for multiple other designs and gets it approved by Stephan for the game performance. Osamu and I will then work on the details of the implementation and how the game behaves. In order for us to proceed with what is given from Hooryah and Stephan, we need to visit the notes taken in class and from what we have gathered now, the focus is on the colour pallet, features and the mechanism of the game.
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Within this week’s seminar we discussed and learnt about how to structure our presentations. We discussed using 5 sections to organise our work -
- Problem definition.
Problem mapping and re-defined design challenges.
- Research and insights.
What new research methods did you experiment with? What are your key insights. Tell me something interesting/surprising you didn't know at the start of the project.
- Ideation.
Sketches showing a range of ideas.
- Sketches and prototyping.
Materialise your best ideas in order to communicate and test them with your audience.
- Testing and evaluation.
Show your ideas to your target audiences gather feedback. Reflect on outcomes and processes.
We then looked at the D.I.E.P process.
Reflective writing requires you to think deeply and write about an experience, event and or course content.
This involves writing about -
- What happened (positive or negative) and what you personally learned from the experience.
- What it means, and how it changes the way you think or understand something.
- What you can change or how you can apply the new learning in the future.
Reflective writing records the development of your insights and ideas. It focuses on a specific new understanding and its application to future practice.
The following diagram illustrates the reflective process of DIEP -
We then looked at Edward de Bono’s 6 Thinking Hats method.
There are six metaphorical hats and each defines a certain types of thinking. You can put on or take off one of these hats to indicate the type of thinking you are using. This putting on and taking off is essential, because it allows you to switch from one type of thinking to another.
The principle behind the ‘Six Thinking Hats’ is parallel thinking which ensures that all the people in a meeting are focused on and thinking about the same subject at the same time.
Do you have a problem that needs to be solved? Have you considered using Edward de Bono's Six Thinking Hats approach for solving your problems? This problem solving approach will help you to effectively work through your problem towards a creative solution. For a more detailed explanation of each of these steps, please see blog.iqmatrix.com/six-thinking-hats Doodle created by @bartoszklosinski #edwarddebono #sixthinkinghats #thinkinghats #problesolving #creativethinking #thinkingcreatively #solvingproblems #solvingaproblem #thinkcreatively #doodles #doodle #howtoguide #inspiration #inspireme #instalike #selfhelp #selfdevelopment #selfgrowth #selfimprovement