And it was several years in the past, I have this idea for this videogame. With a form of little picture. With white lines it is drawn a labyrinth. And you walk it as with the cells. And you have machinegun, automatic rifle in your hands. Or flamethrower. As in a movie – the thing.
And you are at the frozen arctic station. Some monsters. As Resident Evil. You open the door, just the way it was with first Resident Evil. So open a door - it is whole standalone action. Fragment of game.
And some monsters, virus, aliens, mystics. Something is going on. Experiments in the ice. Scientists did not take into account something. And main feature – only two colors – blue and white. Blue – it is background. And white – it is with lines to draw everything. As with computers from 80s.
And now, I start development of this game. Well, of course, it has some difference from idea, that was in my head. This is now as a text quest. With spirit of previous title – near the shore. And it will have a test part. With digits. When you answer 1,2,3. And it will affect for next text screen.
And most hard part – it is three dimensional, pseudo three dimensional labyrinth. With game scenes. Labyrinth will load from file. And file has a special structure. And now I load only cells by themselves, that they exists. I detect, I load cell. And I can show it as a main map view.
Also, it is drawn interface. Not full. And only example of how it will be. Now it is not complete with actions and objects.
So, there are here ammo. And schematical gun. And in the right corner – something like game score. It is like Zork. For going next. And for some actions you receive score.
So, because of , this is a game from the head. By the picture. By the idea. So it has lots of things to do. It is looks like a big scale project. And, by the way, it looks, like very retro. And nothing special. Some map. Some text. In the end, it is developers log.
If with first attempt – I pay more attention to the story. So I made in someway. So, now, it is second attempt. And I take more time for programming. And to solve lots of problems. What the way it will be loaded from file. Which format. I need to invent all the things. And only after this – to programming.
Now, you can see your first labyrinth. And you will walk there. And do something. And text part of the game. And this way I plan it from the beginning, this visual form, you see now. And with this components it will be all the game.
I was in need to change screen mode. With 12. With 640 at 480. Well, with 320 at 200 it is not enough for show text. Well, I do my best, to write text with fragments not big size. But, anyway, that screen resolution was not enough. So now it will be window bigger size.
Cold of station awaits you! It will be a game explore! So it has happened something. Some monsters are there. And take care!
Basic Pascal version 1.18 "Duckling" – most newest version. In this version there are 4 new games! Puddles at Countryside, Duckling Pseudo 3D, Road to Countryside, Duckling Goes 2D. And even more retro games! It is a pack of retro games with modern versions of Basic and Pascal.
It is now in development new version Basic Pascal pack games. This game will be included in a new version.
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Main part with programming is done. Everything done. Labyrinth works. It functions well. Everything is with code. And all buttons are possible to use.
Menu done. About programming it is left for errors. And small moments to fix. As for example, menu frame border is very short for some phrases. Or there is no main menu yet. And everything else -–works. Text part goes to labyrinth. And from labyrinth it goes back to text part. Everything works.
And now it is things about content. This is about. Story itself. With a form of text. And to code labyrinths. And what is where to place. Where monster. Where item. Where interaction.
To complete labyrinth you need to point with exit. And there it will check for actions. You need to take all items in labyrinth, which are coded there. Use items, if there is code to use them. And interact with objects, which are in code for level. Take weapon it is not necessary condition to go next. But when it will be a monster, some place forward. Player simply cannot go through monster. Monster is like obstacle. And you need weapon to go forward. So you need also take weapons in labyrinth.
You need to enter the rooms. And read description. So at first it goes room description. For interest. And next, if there are items or objects, so it is written. In the end. Take item. Use item. Interact with object. Take weapon. All of these is with description for the room. For example. Under the paper it is a diskette. I think. It is useful item. So it is good idea to try take item button.
It is like text game. With walking in the labyrinth. With turn based mode. And menu plays here a valuable role. Next, it is text again. Read text. Select options with tests. About these parts gamer is made of.
It is already in process story making. And already coded 52 scenes. For today story tells about intro. So main hero will tell what is going on here. To get the idea what is here.
You worked at the arctic station. At the Antarctica. Science station. And it has happened something. No one is here. You walk the labyrinth with office rooms. And hero has amnesia. Memory lost. But it is returning to him. You are worker at this station. You write scripts. But you are not scientist. Scientists are doing something here. You do not know what they are doing.
And so you awaken. And nothing is here. You are walking the labyrinth. And you try to remember. Scientists did some experiments. They did not calculate something. They worked with some virus. It was taken from ice. Or mold. Something about biological material, something about this. No idea. And next it happened crash. Evacuation. Everyone is going to exit.
A week before, there were news that it is something wrong with scientists. Crash at the storehouse. Technical problems. But you did not take this into account.
You did not reach evacuation point. And you find out yourself in medicine block. And some medical things they gave you. And next everything is with a fog. And you walk to some place. And was hit by electric shock. Earthquake it was here. And part of station is damaged.
You have already seen some monsters. You find a pistol. And walk with office rooms. Block A. A1,A8,A10. These are about different office rooms. With computers. And there items different there. For example firm diskette. With blue star – symbol of station. As quest. You read. Items are different. Take item. For example, pistol. Or diskette. If in the room, for example, it is written. There is terminal or computer here. So can try to interact with object.
Little game is obtaining a story.
Basic Pascal version 1.18 "Duckling" – most newest version. In this version there are 4 new games! Puddles at Countryside, Duckling Pseudo 3D, Road to Countryside, Duckling Goes 2D. And even more retro games! It is a pack of retro games with modern versions of Basic and Pascal.
It is now in development new version Basic Pascal pack games. This game will be included in a new version.