The main characters of the game are childhood friends.
Claude Wallace, Kai Shulen, Raz and Riley Miller decided to join the Federation forces in order to defend their homeland and put an end to imperial aggression. All of them are imperfect, but striving for high goals and adhere to the code of honor even with a hated enemy.
During the game, they go through many hardships and trials, including betrayal and loss of loved ones, and grow both professionally and in terms of responsibility, at some point becoming the only hope of the civilized world.The plot is interesting and easy understanding. Due to the fact that the characters on the screen are not only talking manikins but also units that you manually command throughout the game, you feel them as an extension of yourself. The game perfectly conveys the atmosphere of a military brotherhood. Their faith, pain, suffering, and determination - all this is echoed in a player’s heart.
The plot could have been a little more mature and versatile, not such linear, but good character development negates scenario flaws. Probably what I can and want to complain about are romantic subplots. There are three actually (four, if you count the squad-story).
A war without love is like battle without bullets, so emotional bonds are noticeable from the very beginning of the game.
Commander Claude and inventor Riley is a golden couple that needs only one push to get to the altar, but they too preoccupied with the duty to engage themself in something deep. At the same time, reckless warrior Raz and strong-willed collected sniper Kai play a “love-hate” relationship for too long and break their shells when it’s simply too late.
As a result, the most satisfying romantic storyline comes from enemy leaders, the tank captain and womanizer Klaus and real but highly unstable valkyrie Crymaria.












