SkyRoads (1993)

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SkyRoads (1993)

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A weird trope I really like is Space Platforms
My working definition of a Space Platform is something that satisfies all of these criteria:
Artificial
Terrain (used primarily as a surface to stand and/or build on )
Suspended in space or high in the sky
Despite objective local gravity such that you could fall “down” off the side
Some things that are and aren’t Space Platforms
Stacraft’s Space Platform terrain, probably the purest example of it:
You walk on them, you build buildings on them, and there’s ice cream shops built into the walls (also they’re literally called space platforms):
Wube had planned on but eventually abandoned space platforms for Factorio that are very clearly inspired by Starcraft:
Gryphon Station in Tyrian has standing water and jungles exposed to the Space Air:
Motos I’m pretty sure explicitly refers to the environment as a series of space platforms; there’s no buildings (unless you count Nabicons) but the platforms are clearly artificial, they’re thin enough that the only thing you can do is stand (and jump) on them, and the objective of the game is to shove enemies off the platform and into the void:
Skyroads consists of driving and jumping a space car along treacherous space platforms:
Final Destination in Smash Bros.:
They seem to be a lot more common in games than in other media, but they’re out there. Most famously probably is The Jetsons:
The truck stop in Spaceballs is a fantastic space platform:
The Wander Over Yonder episode “The Box” has people milling about on space platforms (but contrast with “Duck Dodgers In The 24½th Century” later):
The ring city from Treasure Planet is a weird one because it’s the only one I’ve encountered that doesn’t have a uniform up and down, but unlike the rotating space stations it’s meant to evoke, you still experience objective gravity while standing on your ship next to it
And last, close to my heart is the floating platform “Cool Lightning” from the lost comic Monster Killers (which was heavily influenced by video games):
Now for some things that are not Space Platforms, even though they’re great in their own ways.
1) Floating Islands (they’re terrain, but not artificial terrain):
2) The RLS Legacy from Treasure Planet and other tall ships in space (vehicles, not terrain):
3) Buildings with lots of interior volume and no walkable surfaces, such as these buildings in The Jetsons:
and the Cloud City in Star Wars:
4) Artificial terrain that relies on centrifugal artificial gravity, such as Ringworld, the Halo Installations, O’Neill Cylinder, Stanford Torus, etc. These more or less obey real world physics and aren’t magically levitating, and while you could “fall off” one, you aren’t affected by gravity unless you’re standing on the surface:
And now for some borderline cases.
Neverhood. Hoborg constructed it, but does his divinity mean that it’s natural rather than artificial? Aesthetics are more “floating island” than “space platform” but the lore points the other way:
Death Egg and Doomsday Zones in Sonic & Knuckles. The interior seems to contain most of the important stuff, but Sonic spends most of the time running around on the exterior:
The walkways in Duck Dodgers In The 24½th Century. They’re very similar to the Wander Over Yonder platforms, but they’re not extensive enough that I’m happy calling them “terrain.” Space Balconies maybe.
Kosmonaut (DOS), 1990.
#skyroads is a sweet little game about riding your ship through roads which you must jump around in order to survive ! Who built these roads ???? Thank you for visiting and please be sure to check us out on Facebook , Instagram, tumblr, twitch and of course at www.retrogaminglife.com ! Find us with the key word retro gaming life ! #retrogaminglife #gameon #retro #videogames #nerd #geek #gaming #retrogaming #gamerguy #retrogamer #famicomfreak #videogaming #retrocollectors #retrocollective #retrendogames #retro4everything #retrocommunity #retrogame_feature #dos #dosmonth
SkyRoads music - Road 6

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SkyRoads was a DOS game written and published by, among other people, Jaan Tallinn, later the founder of Skype. The music was written on an Amiga in Oktalyzer and converted to work with the OPL2 chip common on IBM-compatible PCs; the sample-to-FM conversion gave it a distinctive sound. BlueMoon's website says: "Because of the FM to sample conversion, the music sounded quite different at the time of producing compared to actual game. Some instruments just sounded completely different, especially percussions. ... Also for some weird reason game versions sound half tone higher."
I don’t think there are too many racing games set in space. There are plenty of racing games set on other planets, but a track actually set in the middle of space. Maybe besides Rainbow Road …
time to get my game on #gaming #dos #skyroads #compaq #windows95 https://www.instagram.com/p/BrWV3WZBjKj/?utm_source=ig_tumblr_share&igshid=acyjxbalxhov